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-rw-r--r--drivers/gpu/drm/v3d/Kconfig13
-rw-r--r--drivers/gpu/drm/v3d/Makefile23
-rw-r--r--drivers/gpu/drm/v3d/v3d_bo.c306
-rw-r--r--drivers/gpu/drm/v3d/v3d_debugfs.c309
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.c489
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.h662
-rw-r--r--drivers/gpu/drm/v3d/v3d_fence.c50
-rw-r--r--drivers/gpu/drm/v3d/v3d_gem.c378
-rw-r--r--drivers/gpu/drm/v3d/v3d_irq.c348
-rw-r--r--drivers/gpu/drm/v3d/v3d_mmu.c163
-rw-r--r--drivers/gpu/drm/v3d/v3d_perfmon.c500
-rw-r--r--drivers/gpu/drm/v3d/v3d_performance_counters.h33
-rw-r--r--drivers/gpu/drm/v3d/v3d_power.c89
-rw-r--r--drivers/gpu/drm/v3d/v3d_regs.h544
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c899
-rw-r--r--drivers/gpu/drm/v3d/v3d_submit.c1419
-rw-r--r--drivers/gpu/drm/v3d/v3d_sysfs.c66
-rw-r--r--drivers/gpu/drm/v3d/v3d_trace.h354
-rw-r--r--drivers/gpu/drm/v3d/v3d_trace_points.c9
19 files changed, 6654 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/Kconfig b/drivers/gpu/drm/v3d/Kconfig
new file mode 100644
index 000000000..ce62c5908
--- /dev/null
+++ b/drivers/gpu/drm/v3d/Kconfig
@@ -0,0 +1,13 @@
+# SPDX-License-Identifier: GPL-2.0-only
+config DRM_V3D
+ tristate "Broadcom V3D 3.x and newer"
+ depends on ARCH_BCM || ARCH_BRCMSTB || ARCH_BCM2835 || COMPILE_TEST
+ depends on DRM
+ depends on COMMON_CLK
+ depends on MMU
+ select DRM_SCHED
+ select DRM_GEM_SHMEM_HELPER
+ help
+ Choose this option if you have a system that has a Broadcom
+ V3D 3.x or newer GPUs. SoCs supported include the BCM2711,
+ BCM7268 and BCM7278.
diff --git a/drivers/gpu/drm/v3d/Makefile b/drivers/gpu/drm/v3d/Makefile
new file mode 100644
index 000000000..601b834e3
--- /dev/null
+++ b/drivers/gpu/drm/v3d/Makefile
@@ -0,0 +1,23 @@
+# SPDX-License-Identifier: GPL-2.0-only
+# Please keep these build lists sorted!
+
+# core driver code
+v3d-y := \
+ v3d_bo.o \
+ v3d_drv.o \
+ v3d_fence.o \
+ v3d_gem.o \
+ v3d_irq.o \
+ v3d_mmu.o \
+ v3d_perfmon.o \
+ v3d_power.o \
+ v3d_trace_points.o \
+ v3d_sched.o \
+ v3d_sysfs.o \
+ v3d_submit.o
+
+v3d-$(CONFIG_DEBUG_FS) += v3d_debugfs.o
+
+obj-$(CONFIG_DRM_V3D) += v3d.o
+
+CFLAGS_v3d_trace_points.o := -I$(src)
diff --git a/drivers/gpu/drm/v3d/v3d_bo.c b/drivers/gpu/drm/v3d/v3d_bo.c
new file mode 100644
index 000000000..a847d2f0c
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_bo.c
@@ -0,0 +1,306 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2015-2018 Broadcom */
+
+/**
+ * DOC: V3D GEM BO management support
+ *
+ * Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the
+ * GPU and the bus, allowing us to use shmem objects for our storage
+ * instead of CMA.
+ *
+ * Physically contiguous objects may still be imported to V3D, but the
+ * driver doesn't allocate physically contiguous objects on its own.
+ * Display engines requiring physically contiguous allocations should
+ * look into Mesa's "renderonly" support (as used by the Mesa pl111
+ * driver) for an example of how to integrate with V3D.
+ */
+
+#include <linux/dma-buf.h>
+#include <linux/vmalloc.h>
+
+#include <drm/drm_print.h>
+
+#include "v3d_drv.h"
+#include "uapi/drm/v3d_drm.h"
+
+static enum drm_gem_object_status v3d_gem_status(struct drm_gem_object *obj)
+{
+ struct v3d_bo *bo = to_v3d_bo(obj);
+ enum drm_gem_object_status res = 0;
+
+ if (bo->base.pages)
+ res |= DRM_GEM_OBJECT_RESIDENT;
+
+ return res;
+}
+
+/* Called DRM core on the last userspace/kernel unreference of the
+ * BO.
+ */
+void v3d_free_object(struct drm_gem_object *obj)
+{
+ struct v3d_dev *v3d = to_v3d_dev(obj->dev);
+ struct v3d_bo *bo = to_v3d_bo(obj);
+
+ if (bo->vaddr)
+ v3d_put_bo_vaddr(bo);
+
+ v3d_mmu_remove_ptes(bo);
+
+ mutex_lock(&v3d->bo_lock);
+ v3d->bo_stats.num_allocated--;
+ v3d->bo_stats.pages_allocated -= obj->size >> V3D_MMU_PAGE_SHIFT;
+ mutex_unlock(&v3d->bo_lock);
+
+ spin_lock(&v3d->mm_lock);
+ drm_mm_remove_node(&bo->node);
+ spin_unlock(&v3d->mm_lock);
+
+ /* GPU execution may have dirtied any pages in the BO. */
+ bo->base.pages_mark_dirty_on_put = true;
+
+ drm_gem_shmem_free(&bo->base);
+}
+
+static const struct drm_gem_object_funcs v3d_gem_funcs = {
+ .free = v3d_free_object,
+ .print_info = drm_gem_shmem_object_print_info,
+ .pin = drm_gem_shmem_object_pin,
+ .unpin = drm_gem_shmem_object_unpin,
+ .get_sg_table = drm_gem_shmem_object_get_sg_table,
+ .vmap = drm_gem_shmem_object_vmap,
+ .vunmap = drm_gem_shmem_object_vunmap,
+ .mmap = drm_gem_shmem_object_mmap,
+ .status = v3d_gem_status,
+ .vm_ops = &drm_gem_shmem_vm_ops,
+};
+
+/* gem_create_object function for allocating a BO struct and doing
+ * early setup.
+ */
+struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size)
+{
+ struct v3d_bo *bo;
+ struct drm_gem_object *obj;
+
+ if (size == 0)
+ return ERR_PTR(-EINVAL);
+
+ bo = kzalloc_obj(*bo);
+ if (!bo)
+ return ERR_PTR(-ENOMEM);
+ obj = &bo->base.base;
+
+ obj->funcs = &v3d_gem_funcs;
+ bo->base.map_wc = true;
+ INIT_LIST_HEAD(&bo->unref_head);
+
+ return &bo->base.base;
+}
+
+static int
+v3d_bo_create_finish(struct drm_gem_object *obj)
+{
+ struct v3d_dev *v3d = to_v3d_dev(obj->dev);
+ struct v3d_bo *bo = to_v3d_bo(obj);
+ struct sg_table *sgt;
+ u64 align;
+ int ret;
+
+ /* So far we pin the BO in the MMU for its lifetime, so use
+ * shmem's helper for getting a lifetime sgt.
+ */
+ sgt = drm_gem_shmem_get_pages_sgt(&bo->base);
+ if (IS_ERR(sgt))
+ return PTR_ERR(sgt);
+
+ if (!drm_gem_get_huge_mnt(obj->dev))
+ align = SZ_4K;
+ else if (obj->size >= SZ_1M)
+ align = SZ_1M;
+ else if (obj->size >= SZ_64K)
+ align = SZ_64K;
+ else
+ align = SZ_4K;
+
+ spin_lock(&v3d->mm_lock);
+ /* Allocate the object's space in the GPU's page tables.
+ * Inserting PTEs will happen later, but the offset is for the
+ * lifetime of the BO.
+ */
+ ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node,
+ obj->size >> V3D_MMU_PAGE_SHIFT,
+ align >> V3D_MMU_PAGE_SHIFT, 0, 0);
+ spin_unlock(&v3d->mm_lock);
+ if (ret)
+ return ret;
+
+ /* Track stats for /debug/dri/n/bo_stats. */
+ mutex_lock(&v3d->bo_lock);
+ v3d->bo_stats.num_allocated++;
+ v3d->bo_stats.pages_allocated += obj->size >> V3D_MMU_PAGE_SHIFT;
+ mutex_unlock(&v3d->bo_lock);
+
+ v3d_mmu_insert_ptes(bo);
+
+ return 0;
+}
+
+struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
+ size_t unaligned_size)
+{
+ struct drm_gem_shmem_object *shmem_obj;
+ struct v3d_bo *bo;
+ int ret;
+
+ shmem_obj = drm_gem_shmem_create(dev, unaligned_size);
+ if (IS_ERR(shmem_obj))
+ return ERR_CAST(shmem_obj);
+ bo = to_v3d_bo(&shmem_obj->base);
+ bo->vaddr = NULL;
+
+ ret = v3d_bo_create_finish(&shmem_obj->base);
+ if (ret)
+ goto free_obj;
+
+ return bo;
+
+free_obj:
+ drm_gem_shmem_free(shmem_obj);
+ return ERR_PTR(ret);
+}
+
+struct drm_gem_object *
+v3d_prime_import_sg_table(struct drm_device *dev,
+ struct dma_buf_attachment *attach,
+ struct sg_table *sgt)
+{
+ struct drm_gem_object *obj;
+ int ret;
+
+ obj = drm_gem_shmem_prime_import_sg_table(dev, attach, sgt);
+ if (IS_ERR(obj))
+ return obj;
+
+ ret = v3d_bo_create_finish(obj);
+ if (ret) {
+ drm_gem_shmem_free(&to_v3d_bo(obj)->base);
+ return ERR_PTR(ret);
+ }
+
+ return obj;
+}
+
+void v3d_get_bo_vaddr(struct v3d_bo *bo)
+{
+ struct drm_gem_shmem_object *obj = &bo->base;
+
+ bo->vaddr = vmap(obj->pages, obj->base.size >> PAGE_SHIFT, VM_MAP,
+ pgprot_writecombine(PAGE_KERNEL));
+}
+
+void v3d_put_bo_vaddr(struct v3d_bo *bo)
+{
+ vunmap(bo->vaddr);
+ bo->vaddr = NULL;
+}
+
+int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_v3d_create_bo *args = data;
+ struct v3d_bo *bo = NULL;
+ int ret;
+
+ if (args->flags != 0) {
+ drm_dbg(dev, "unknown create_bo flags: %d\n", args->flags);
+ return -EINVAL;
+ }
+
+ bo = v3d_bo_create(dev, file_priv, PAGE_ALIGN(args->size));
+ if (IS_ERR(bo))
+ return PTR_ERR(bo);
+
+ args->offset = bo->node.start << V3D_MMU_PAGE_SHIFT;
+
+ ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
+ drm_gem_object_put(&bo->base.base);
+
+ return ret;
+}
+
+int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_v3d_mmap_bo *args = data;
+ struct drm_gem_object *gem_obj;
+
+ if (args->flags != 0) {
+ drm_dbg(dev, "unknown mmap_bo flags: %d\n", args->flags);
+ return -EINVAL;
+ }
+
+ gem_obj = drm_gem_object_lookup(file_priv, args->handle);
+ if (!gem_obj) {
+ drm_dbg(dev, "Failed to look up GEM BO %d\n", args->handle);
+ return -ENOENT;
+ }
+
+ args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
+ drm_gem_object_put(gem_obj);
+
+ return 0;
+}
+
+int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_v3d_get_bo_offset *args = data;
+ struct drm_gem_object *gem_obj;
+ struct v3d_bo *bo;
+
+ gem_obj = drm_gem_object_lookup(file_priv, args->handle);
+ if (!gem_obj) {
+ drm_dbg(dev, "Failed to look up GEM BO %d\n", args->handle);
+ return -ENOENT;
+ }
+ bo = to_v3d_bo(gem_obj);
+
+ args->offset = bo->node.start << V3D_MMU_PAGE_SHIFT;
+
+ drm_gem_object_put(gem_obj);
+ return 0;
+}
+
+int
+v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ int ret;
+ struct drm_v3d_wait_bo *args = data;
+ ktime_t start = ktime_get();
+ u64 delta_ns;
+ unsigned long timeout_jiffies =
+ nsecs_to_jiffies_timeout(args->timeout_ns);
+
+ if (args->pad != 0)
+ return -EINVAL;
+
+ ret = drm_gem_dma_resv_wait(file_priv, args->handle,
+ true, timeout_jiffies);
+
+ /* Decrement the user's timeout, in case we got interrupted
+ * such that the ioctl will be restarted.
+ */
+ delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
+ if (delta_ns < args->timeout_ns)
+ args->timeout_ns -= delta_ns;
+ else
+ args->timeout_ns = 0;
+
+ /* Asked to wait beyond the jiffy/scheduler precision? */
+ if (ret == -ETIME && args->timeout_ns)
+ ret = -EAGAIN;
+
+ return ret;
+}
diff --git a/drivers/gpu/drm/v3d/v3d_debugfs.c b/drivers/gpu/drm/v3d/v3d_debugfs.c
new file mode 100644
index 000000000..634cc796b
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_debugfs.c
@@ -0,0 +1,309 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2014-2018 Broadcom */
+
+#include <linux/circ_buf.h>
+#include <linux/ctype.h>
+#include <linux/debugfs.h>
+#include <linux/seq_file.h>
+#include <linux/string_helpers.h>
+
+#include <drm/drm_debugfs.h>
+#include <drm/drm_print.h>
+
+#include "v3d_drv.h"
+#include "v3d_regs.h"
+
+#define REGDEF(min_ver, max_ver, reg) { min_ver, max_ver, reg, #reg }
+struct v3d_reg_def {
+ u32 min_ver;
+ u32 max_ver;
+ u32 reg;
+ const char *name;
+};
+
+static const struct v3d_reg_def v3d_hub_reg_defs[] = {
+ REGDEF(V3D_GEN_33, V3D_GEN_42, V3D_HUB_AXICFG),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_UIFCFG),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_IDENT0),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_IDENT1),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_IDENT2),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_IDENT3),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_INT_STS),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_INT_MSK_STS),
+
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_MMU_CTL),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_MMU_VIO_ADDR),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_MMU_VIO_ID),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_MMU_DEBUG_INFO),
+
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_GMP_STATUS(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_GMP_CFG(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_GMP_VIO_ADDR(71)),
+};
+
+static const struct v3d_reg_def v3d_gca_reg_defs[] = {
+ REGDEF(V3D_GEN_33, V3D_GEN_33, V3D_GCA_SAFE_SHUTDOWN),
+ REGDEF(V3D_GEN_33, V3D_GEN_33, V3D_GCA_SAFE_SHUTDOWN_ACK),
+};
+
+static const struct v3d_reg_def v3d_core_reg_defs[] = {
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_IDENT0),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_IDENT1),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_IDENT2),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_MISCCFG),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_INT_STS),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_INT_MSK_STS),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT0CS),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT0CA),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT0EA),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT1CS),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT1CA),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT1EA),
+
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_PTB_BPCA),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_PTB_BPCS),
+
+ REGDEF(V3D_GEN_33, V3D_GEN_42, V3D_GMP_STATUS(33)),
+ REGDEF(V3D_GEN_33, V3D_GEN_42, V3D_GMP_CFG(33)),
+ REGDEF(V3D_GEN_33, V3D_GEN_42, V3D_GMP_VIO_ADDR(33)),
+
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_ERR_FDBGO),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_ERR_FDBGB),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_ERR_FDBGS),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_ERR_STAT),
+};
+
+static const struct v3d_reg_def v3d_csd_reg_defs[] = {
+ REGDEF(V3D_GEN_41, V3D_GEN_71, V3D_CSD_STATUS),
+ REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG0(41)),
+ REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG1(41)),
+ REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG2(41)),
+ REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG3(41)),
+ REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG4(41)),
+ REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG5(41)),
+ REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG6(41)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG0(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG1(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG2(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG3(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG4(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG5(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG6(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_V7_CSD_CURRENT_CFG7),
+};
+
+static int v3d_v3d_debugfs_regs(struct seq_file *m, void *unused)
+{
+ struct drm_debugfs_entry *entry = m->private;
+ struct drm_device *dev = entry->dev;
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ int i, core, ret;
+
+ ret = v3d_pm_runtime_get(v3d);
+ if (ret)
+ return ret;
+
+ for (i = 0; i < ARRAY_SIZE(v3d_hub_reg_defs); i++) {
+ const struct v3d_reg_def *def = &v3d_hub_reg_defs[i];
+
+ if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
+ seq_printf(m, "%s (0x%04x): 0x%08x\n",
+ def->name, def->reg, V3D_READ(def->reg));
+ }
+ }
+
+ for (i = 0; i < ARRAY_SIZE(v3d_gca_reg_defs); i++) {
+ const struct v3d_reg_def *def = &v3d_gca_reg_defs[i];
+
+ if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
+ seq_printf(m, "%s (0x%04x): 0x%08x\n",
+ def->name, def->reg, V3D_GCA_READ(def->reg));
+ }
+ }
+
+ for (core = 0; core < v3d->cores; core++) {
+ for (i = 0; i < ARRAY_SIZE(v3d_core_reg_defs); i++) {
+ const struct v3d_reg_def *def = &v3d_core_reg_defs[i];
+
+ if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
+ seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
+ core, def->name, def->reg,
+ V3D_CORE_READ(core, def->reg));
+ }
+ }
+
+ for (i = 0; i < ARRAY_SIZE(v3d_csd_reg_defs); i++) {
+ const struct v3d_reg_def *def = &v3d_csd_reg_defs[i];
+
+ if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
+ seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
+ core, def->name, def->reg,
+ V3D_CORE_READ(core, def->reg));
+ }
+ }
+ }
+
+ v3d_pm_runtime_put(v3d);
+
+ return 0;
+}
+
+static int v3d_v3d_debugfs_ident(struct seq_file *m, void *unused)
+{
+ struct drm_debugfs_entry *entry = m->private;
+ struct drm_device *dev = entry->dev;
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ u32 ident0, ident1, ident2, ident3, cores;
+ int core, ret;
+
+ ret = v3d_pm_runtime_get(v3d);
+ if (ret)
+ return ret;
+
+ ident0 = V3D_READ(V3D_HUB_IDENT0);
+ ident1 = V3D_READ(V3D_HUB_IDENT1);
+ ident2 = V3D_READ(V3D_HUB_IDENT2);
+ ident3 = V3D_READ(V3D_HUB_IDENT3);
+ cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES);
+
+ seq_printf(m, "Revision: %d.%d.%d.%d\n",
+ V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER),
+ V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV),
+ V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPREV),
+ V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPIDX));
+ seq_printf(m, "MMU: %s\n",
+ str_yes_no(ident2 & V3D_HUB_IDENT2_WITH_MMU));
+ seq_printf(m, "TFU: %s\n",
+ str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_TFU));
+ if (v3d->ver <= V3D_GEN_42) {
+ seq_printf(m, "TSY: %s\n",
+ str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_TSY));
+ }
+ seq_printf(m, "MSO: %s\n",
+ str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_MSO));
+ seq_printf(m, "L3C: %s (%dkb)\n",
+ str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_L3C),
+ V3D_GET_FIELD(ident2, V3D_HUB_IDENT2_L3C_NKB));
+
+ for (core = 0; core < cores; core++) {
+ u32 misccfg;
+ u32 nslc, ntmu, qups;
+
+ ident0 = V3D_CORE_READ(core, V3D_CTL_IDENT0);
+ ident1 = V3D_CORE_READ(core, V3D_CTL_IDENT1);
+ ident2 = V3D_CORE_READ(core, V3D_CTL_IDENT2);
+ misccfg = V3D_CORE_READ(core, V3D_CTL_MISCCFG);
+
+ nslc = V3D_GET_FIELD(ident1, V3D_IDENT1_NSLC);
+ ntmu = V3D_GET_FIELD(ident1, V3D_IDENT1_NTMU);
+ qups = V3D_GET_FIELD(ident1, V3D_IDENT1_QUPS);
+
+ seq_printf(m, "Core %d:\n", core);
+ seq_printf(m, " Revision: %d.%d\n",
+ V3D_GET_FIELD(ident0, V3D_IDENT0_VER),
+ V3D_GET_FIELD(ident1, V3D_IDENT1_REV));
+ seq_printf(m, " Slices: %d\n", nslc);
+ seq_printf(m, " TMUs: %d\n", nslc * ntmu);
+ seq_printf(m, " QPUs: %d\n", nslc * qups);
+ seq_printf(m, " Semaphores: %d\n",
+ V3D_GET_FIELD(ident1, V3D_IDENT1_NSEM));
+ if (v3d->ver <= V3D_GEN_42) {
+ seq_printf(m, " BCG int: %d\n",
+ (ident2 & V3D_IDENT2_BCG_INT) != 0);
+ }
+ if (v3d->ver < V3D_GEN_41) {
+ seq_printf(m, " Override TMU: %d\n",
+ (misccfg & V3D_MISCCFG_OVRTMUOUT) != 0);
+ }
+ }
+
+ v3d_pm_runtime_put(v3d);
+
+ return 0;
+}
+
+static int v3d_debugfs_bo_stats(struct seq_file *m, void *unused)
+{
+ struct drm_debugfs_entry *entry = m->private;
+ struct drm_device *dev = entry->dev;
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+
+ mutex_lock(&v3d->bo_lock);
+ seq_printf(m, "allocated bos: %d\n",
+ v3d->bo_stats.num_allocated);
+ seq_printf(m, "allocated bo size (kb): %ld\n",
+ (long)v3d->bo_stats.pages_allocated << (V3D_MMU_PAGE_SHIFT - 10));
+ mutex_unlock(&v3d->bo_lock);
+
+ return 0;
+}
+
+static int v3d_measure_clock(struct seq_file *m, void *unused)
+{
+ struct drm_debugfs_entry *entry = m->private;
+ struct drm_device *dev = entry->dev;
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ uint32_t cycles;
+ int core = 0;
+ int measure_ms = 1000;
+ int ret;
+
+ ret = v3d_pm_runtime_get(v3d);
+ if (ret)
+ return ret;
+
+ if (v3d->ver >= V3D_GEN_41) {
+ int cycle_count_reg = V3D_PCTR_CYCLE_COUNT(v3d->ver);
+ V3D_CORE_WRITE(core, V3D_V4_PCTR_0_SRC_0_3,
+ V3D_SET_FIELD_VER(cycle_count_reg,
+ V3D_PCTR_S0, v3d->ver));
+ V3D_CORE_WRITE(core, V3D_V4_PCTR_0_CLR, 1);
+ V3D_CORE_WRITE(core, V3D_V4_PCTR_0_EN, 1);
+ } else {
+ V3D_CORE_WRITE(core, V3D_V3_PCTR_0_PCTRS0,
+ V3D_PCTR_CYCLE_COUNT(v3d->ver));
+ V3D_CORE_WRITE(core, V3D_V3_PCTR_0_CLR, 1);
+ V3D_CORE_WRITE(core, V3D_V3_PCTR_0_EN,
+ V3D_V3_PCTR_0_EN_ENABLE |
+ 1);
+ }
+ msleep(measure_ms);
+ cycles = V3D_CORE_READ(core, V3D_PCTR_0_PCTR0);
+
+ v3d_pm_runtime_put(v3d);
+
+ seq_printf(m, "cycles: %d (%d.%d Mhz)\n",
+ cycles,
+ cycles / (measure_ms * 1000),
+ (cycles / (measure_ms * 100)) % 10);
+
+ return 0;
+}
+
+static int v3d_debugfs_mm(struct seq_file *m, void *unused)
+{
+ struct drm_printer p = drm_seq_file_printer(m);
+ struct drm_debugfs_entry *entry = m->private;
+ struct drm_device *dev = entry->dev;
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+
+ spin_lock(&v3d->mm_lock);
+ drm_mm_print(&v3d->mm, &p);
+ spin_unlock(&v3d->mm_lock);
+
+ return 0;
+}
+
+static const struct drm_debugfs_info v3d_debugfs_list[] = {
+ {"v3d_ident", v3d_v3d_debugfs_ident, 0},
+ {"v3d_regs", v3d_v3d_debugfs_regs, 0},
+ {"measure_clock", v3d_measure_clock, 0},
+ {"bo_stats", v3d_debugfs_bo_stats, 0},
+ {"v3d_mm", v3d_debugfs_mm, 0},
+};
+
+void
+v3d_debugfs_init(struct drm_minor *minor)
+{
+ drm_debugfs_add_files(minor->dev, v3d_debugfs_list, ARRAY_SIZE(v3d_debugfs_list));
+}
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
new file mode 100644
index 000000000..fc81dd124
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -0,0 +1,489 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2014-2018 Broadcom */
+
+/**
+ * DOC: Broadcom V3D Graphics Driver
+ *
+ * This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs.
+ * For V3D 2.x support, see the VC4 driver.
+ *
+ * The V3D GPU includes a tiled render (composed of a bin and render
+ * pipelines), the TFU (texture formatting unit), and the CSD (compute
+ * shader dispatch).
+ */
+
+#include <linux/clk.h>
+#include <linux/device.h>
+#include <linux/dma-mapping.h>
+#include <linux/io.h>
+#include <linux/module.h>
+#include <linux/of.h>
+#include <linux/of_platform.h>
+#include <linux/platform_device.h>
+#include <linux/sched/clock.h>
+#include <linux/reset.h>
+
+#include <drm/drm_drv.h>
+#include <drm/drm_managed.h>
+#include <drm/drm_print.h>
+#include <uapi/drm/v3d_drm.h>
+
+#include "v3d_drv.h"
+#include "v3d_regs.h"
+
+#define DRIVER_NAME "v3d"
+#define DRIVER_DESC "Broadcom V3D graphics"
+#define DRIVER_MAJOR 1
+#define DRIVER_MINOR 0
+#define DRIVER_PATCHLEVEL 0
+
+/* Only expose the `super_pages` modparam if THP is enabled. */
+#ifdef CONFIG_TRANSPARENT_HUGEPAGE
+bool super_pages = true;
+module_param_named(super_pages, super_pages, bool, 0400);
+MODULE_PARM_DESC(super_pages, "Enable/Disable Super Pages support.");
+#endif
+
+static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct drm_v3d_get_param *args = data;
+ static const u32 reg_map[] = {
+ [DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_UIFCFG,
+ [DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_IDENT1,
+ [DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_IDENT2,
+ [DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_IDENT3,
+ [DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_IDENT0,
+ [DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_IDENT1,
+ [DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_IDENT2,
+ };
+ int ret;
+
+ if (args->pad != 0)
+ return -EINVAL;
+
+ /* Note that DRM_V3D_PARAM_V3D_CORE0_IDENT0 is 0, so we need
+ * to explicitly allow it in the "the register in our
+ * parameter map" check.
+ */
+ if (args->param < ARRAY_SIZE(reg_map) &&
+ (reg_map[args->param] ||
+ args->param == DRM_V3D_PARAM_V3D_CORE0_IDENT0)) {
+ u32 offset = reg_map[args->param];
+
+ if (args->value != 0)
+ return -EINVAL;
+
+ ret = v3d_pm_runtime_get(v3d);
+ if (ret)
+ return ret;
+
+ if (args->param >= DRM_V3D_PARAM_V3D_CORE0_IDENT0 &&
+ args->param <= DRM_V3D_PARAM_V3D_CORE0_IDENT2) {
+ args->value = V3D_CORE_READ(0, offset);
+ } else {
+ args->value = V3D_READ(offset);
+ }
+
+ v3d_pm_runtime_put(v3d);
+
+ return 0;
+ }
+
+ switch (args->param) {
+ case DRM_V3D_PARAM_SUPPORTS_TFU:
+ args->value = 1;
+ return 0;
+ case DRM_V3D_PARAM_SUPPORTS_CSD:
+ args->value = v3d_has_csd(v3d);
+ return 0;
+ case DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH:
+ args->value = 1;
+ return 0;
+ case DRM_V3D_PARAM_SUPPORTS_PERFMON:
+ args->value = (v3d->ver >= V3D_GEN_41);
+ return 0;
+ case DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT:
+ args->value = 1;
+ return 0;
+ case DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE:
+ args->value = 1;
+ return 0;
+ case DRM_V3D_PARAM_MAX_PERF_COUNTERS:
+ args->value = v3d->perfmon_info.max_counters;
+ return 0;
+ case DRM_V3D_PARAM_SUPPORTS_SUPER_PAGES:
+ args->value = !!drm_gem_get_huge_mnt(dev);
+ return 0;
+ case DRM_V3D_PARAM_GLOBAL_RESET_COUNTER:
+ args->value = atomic_read(&v3d->reset_counter);
+ return 0;
+ case DRM_V3D_PARAM_CONTEXT_RESET_COUNTER:
+ args->value = 0;
+ for (enum v3d_queue q = 0; q < V3D_MAX_QUEUES; q++)
+ args->value += atomic_read(&v3d_priv->stats[q]->reset_counter);
+ return 0;
+ default:
+ drm_dbg(dev, "Unknown parameter %d\n", args->param);
+ return -EINVAL;
+ }
+}
+
+static int
+v3d_open(struct drm_device *dev, struct drm_file *file)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_file_priv *v3d_priv;
+ struct drm_gpu_scheduler *sched;
+ int i, ret;
+
+ v3d_priv = kzalloc_obj(*v3d_priv);
+ if (!v3d_priv)
+ return -ENOMEM;
+
+ v3d_priv->v3d = v3d;
+
+ for (i = 0; i < V3D_MAX_QUEUES; i++) {
+ v3d_priv->stats[i] = v3d_stats_alloc();
+ if (!v3d_priv->stats[i]) {
+ ret = -ENOMEM;
+ goto err_stats;
+ }
+
+ sched = &v3d->queue[i].sched;
+ ret = drm_sched_entity_init(&v3d_priv->sched_entity[i],
+ DRM_SCHED_PRIORITY_NORMAL, &sched,
+ 1, NULL);
+ if (ret)
+ goto err_sched;
+ }
+
+ v3d_perfmon_open_file(v3d_priv);
+ file->driver_priv = v3d_priv;
+
+ return 0;
+
+err_sched:
+ v3d_stats_put(v3d_priv->stats[i]);
+err_stats:
+ for (i--; i >= 0; i--) {
+ drm_sched_entity_destroy(&v3d_priv->sched_entity[i]);
+ v3d_stats_put(v3d_priv->stats[i]);
+ }
+ kfree(v3d_priv);
+ return ret;
+}
+
+static void
+v3d_postclose(struct drm_device *dev, struct drm_file *file)
+{
+ struct v3d_file_priv *v3d_priv = file->driver_priv;
+ enum v3d_queue q;
+
+ for (q = 0; q < V3D_MAX_QUEUES; q++) {
+ drm_sched_entity_destroy(&v3d_priv->sched_entity[q]);
+ v3d_stats_put(v3d_priv->stats[q]);
+ }
+
+ v3d_perfmon_close_file(v3d_priv);
+ kfree(v3d_priv);
+}
+
+void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
+ u64 *active_runtime, u64 *jobs_completed)
+{
+ unsigned int seq;
+
+ do {
+ seq = raw_read_seqcount_begin(&stats->lock);
+ *active_runtime = stats->enabled_ns;
+ if (stats->start_ns)
+ *active_runtime += timestamp - stats->start_ns;
+ *jobs_completed = stats->jobs_completed;
+ } while (read_seqcount_retry(&stats->lock, seq));
+}
+
+static void v3d_show_fdinfo(struct drm_printer *p, struct drm_file *file)
+{
+ struct v3d_file_priv *file_priv = file->driver_priv;
+ u64 timestamp = local_clock();
+ enum v3d_queue queue;
+
+ for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
+ struct v3d_stats *stats = file_priv->stats[queue];
+ u64 active_runtime, jobs_completed;
+
+ v3d_get_stats(stats, timestamp, &active_runtime, &jobs_completed);
+
+ /* Note that, in case of a GPU reset, the time spent during an
+ * attempt of executing the job is not computed in the runtime.
+ */
+ drm_printf(p, "drm-engine-%s: \t%llu ns\n",
+ v3d_queue_to_string(queue), active_runtime);
+
+ /* Note that we only count jobs that completed. Therefore, jobs
+ * that were resubmitted due to a GPU reset are not computed.
+ */
+ drm_printf(p, "v3d-jobs-%s: \t%llu jobs\n",
+ v3d_queue_to_string(queue), jobs_completed);
+ }
+
+ drm_show_memory_stats(p, file);
+}
+
+static const struct file_operations v3d_drm_fops = {
+ .owner = THIS_MODULE,
+ DRM_GEM_FOPS,
+ .show_fdinfo = drm_show_fdinfo,
+};
+
+/* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP
+ * protection between clients. Note that render nodes would be
+ * able to submit CLs that could access BOs from clients authenticated
+ * with the master node. The TFU doesn't use the GMP, so it would
+ * need to stay DRM_AUTH until we do buffer size/offset validation.
+ */
+static const struct drm_ioctl_desc v3d_drm_ioctls[] = {
+ DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CL, v3d_submit_cl_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
+ DRM_IOCTL_DEF_DRV(V3D_WAIT_BO, v3d_wait_bo_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_CREATE_BO, v3d_create_bo_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_MMAP_BO, v3d_mmap_bo_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_SUBMIT_TFU, v3d_submit_tfu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
+ DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CSD, v3d_submit_csd_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
+ DRM_IOCTL_DEF_DRV(V3D_PERFMON_CREATE, v3d_perfmon_create_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_PERFMON_DESTROY, v3d_perfmon_destroy_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_PERFMON_GET_VALUES, v3d_perfmon_get_values_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CPU, v3d_submit_cpu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
+ DRM_IOCTL_DEF_DRV(V3D_PERFMON_GET_COUNTER, v3d_perfmon_get_counter_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_PERFMON_SET_GLOBAL, v3d_perfmon_set_global_ioctl, DRM_RENDER_ALLOW),
+};
+
+static const struct drm_driver v3d_drm_driver = {
+ .driver_features = (DRIVER_GEM |
+ DRIVER_RENDER |
+ DRIVER_SYNCOBJ),
+
+ .open = v3d_open,
+ .postclose = v3d_postclose,
+
+#if defined(CONFIG_DEBUG_FS)
+ .debugfs_init = v3d_debugfs_init,
+#endif
+
+ .gem_create_object = v3d_create_object,
+ .gem_prime_import_sg_table = v3d_prime_import_sg_table,
+
+ .ioctls = v3d_drm_ioctls,
+ .num_ioctls = ARRAY_SIZE(v3d_drm_ioctls),
+ .fops = &v3d_drm_fops,
+ .show_fdinfo = v3d_show_fdinfo,
+
+ .name = DRIVER_NAME,
+ .desc = DRIVER_DESC,
+ .major = DRIVER_MAJOR,
+ .minor = DRIVER_MINOR,
+ .patchlevel = DRIVER_PATCHLEVEL,
+};
+
+static const struct of_device_id v3d_of_match[] = {
+ { .compatible = "brcm,2711-v3d", .data = (void *)V3D_GEN_42 },
+ { .compatible = "brcm,2712-v3d", .data = (void *)V3D_GEN_71 },
+ { .compatible = "brcm,7268-v3d", .data = (void *)V3D_GEN_33 },
+ { .compatible = "brcm,7278-v3d", .data = (void *)V3D_GEN_41 },
+ {},
+};
+MODULE_DEVICE_TABLE(of, v3d_of_match);
+
+static int
+map_regs(struct v3d_dev *v3d, void __iomem **regs, const char *name)
+{
+ *regs = devm_platform_ioremap_resource_byname(v3d_to_pdev(v3d), name);
+ return PTR_ERR_OR_ZERO(*regs);
+}
+
+static int v3d_platform_drm_probe(struct platform_device *pdev)
+{
+ struct device *dev = &pdev->dev;
+ struct drm_device *drm;
+ struct v3d_dev *v3d;
+ enum v3d_gen gen;
+ int ret;
+ u32 mmu_debug;
+ u32 ident1, ident3;
+ u64 mask;
+
+ v3d = devm_drm_dev_alloc(dev, &v3d_drm_driver, struct v3d_dev, drm);
+ if (IS_ERR(v3d))
+ return PTR_ERR(v3d);
+
+ drm = &v3d->drm;
+
+ platform_set_drvdata(pdev, drm);
+
+ gen = (uintptr_t)of_device_get_match_data(dev);
+ v3d->ver = gen;
+
+ ret = map_regs(v3d, &v3d->hub_regs, "hub");
+ if (ret)
+ return ret;
+
+ ret = map_regs(v3d, &v3d->core_regs[0], "core0");
+ if (ret)
+ return ret;
+
+ if (v3d->ver >= V3D_GEN_71) {
+ ret = map_regs(v3d, &v3d->sms_regs, "sms");
+ if (ret)
+ return ret;
+ }
+
+ if (v3d->ver < V3D_GEN_41) {
+ ret = map_regs(v3d, &v3d->gca_regs, "gca");
+ if (ret)
+ return ret;
+ }
+
+ v3d->reset = devm_reset_control_get_optional_exclusive(dev, NULL);
+ if (IS_ERR(v3d->reset))
+ return dev_err_probe(dev, PTR_ERR(v3d->reset),
+ "Failed to get reset control\n");
+
+ if (!v3d->reset) {
+ ret = map_regs(v3d, &v3d->bridge_regs, "bridge");
+ if (ret) {
+ dev_err(dev, "Failed to get bridge registers\n");
+ return ret;
+ }
+ }
+
+ v3d->clk = devm_clk_get_optional(dev, NULL);
+ if (IS_ERR(v3d->clk))
+ return dev_err_probe(dev, PTR_ERR(v3d->clk), "Failed to get V3D clock\n");
+
+ ret = v3d_irq_init(v3d);
+ if (ret)
+ return ret;
+
+ v3d_perfmon_init(v3d);
+
+ v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr,
+ GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
+ if (!v3d->mmu_scratch) {
+ dev_err(dev, "Failed to allocate MMU scratch page\n");
+ return -ENOMEM;
+ }
+
+ ret = v3d_gem_init(drm);
+ if (ret)
+ goto dma_free;
+
+ ret = devm_pm_runtime_enable(dev);
+ if (ret)
+ goto gem_destroy;
+
+ ret = pm_runtime_resume_and_get(dev);
+ if (ret)
+ goto gem_destroy;
+
+ /* If PM is disabled, we need to call v3d_power_resume() manually. */
+ if (!IS_ENABLED(CONFIG_PM)) {
+ ret = v3d_power_resume(dev);
+ if (ret)
+ goto gem_destroy;
+ }
+
+ mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO);
+ mask = DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH));
+ ret = dma_set_mask_and_coherent(dev, mask);
+ if (ret)
+ goto runtime_pm_put;
+
+ dma_set_max_seg_size(&pdev->dev, UINT_MAX);
+
+ v3d->va_width = 30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_VA_WIDTH);
+
+ ident1 = V3D_READ(V3D_HUB_IDENT1);
+ v3d->ver = (V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER) * 10 +
+ V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV));
+ /* Make sure that the V3D tech version retrieved from the HW is equal
+ * to the one advertised by the device tree.
+ */
+ WARN_ON(v3d->ver != gen);
+
+ v3d->cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES);
+ WARN_ON(v3d->cores > 1); /* multicore not yet implemented */
+
+ ident3 = V3D_READ(V3D_HUB_IDENT3);
+ v3d->rev = V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPREV);
+
+ pm_runtime_set_autosuspend_delay(dev, 100);
+ pm_runtime_use_autosuspend(dev);
+
+ ret = drm_dev_register(drm, 0);
+ if (ret)
+ goto runtime_pm_put;
+
+ ret = v3d_sysfs_init(dev);
+ if (ret)
+ goto drm_unregister;
+
+ pm_runtime_mark_last_busy(dev);
+ pm_runtime_put_autosuspend(dev);
+
+ return 0;
+
+drm_unregister:
+ drm_dev_unregister(drm);
+runtime_pm_put:
+ pm_runtime_put_sync_suspend(dev);
+gem_destroy:
+ v3d_gem_destroy(drm);
+dma_free:
+ dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
+ return ret;
+}
+
+static void v3d_platform_drm_remove(struct platform_device *pdev)
+{
+ struct drm_device *drm = platform_get_drvdata(pdev);
+ struct v3d_dev *v3d = to_v3d_dev(drm);
+ struct device *dev = &pdev->dev;
+
+ v3d_sysfs_destroy(dev);
+
+ drm_dev_unregister(drm);
+
+ pm_runtime_suspend(dev);
+
+ /* If PM is disabled, we need to call v3d_power_suspend() manually. */
+ if (!IS_ENABLED(CONFIG_PM))
+ v3d_power_suspend(dev);
+
+ v3d_gem_destroy(drm);
+
+ dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
+}
+
+static DEFINE_RUNTIME_DEV_PM_OPS(v3d_pm_ops, v3d_power_suspend,
+ v3d_power_resume, NULL);
+
+static struct platform_driver v3d_platform_driver = {
+ .probe = v3d_platform_drm_probe,
+ .remove = v3d_platform_drm_remove,
+ .driver = {
+ .name = "v3d",
+ .of_match_table = v3d_of_match,
+ .pm = pm_ptr(&v3d_pm_ops),
+ },
+};
+
+module_platform_driver(v3d_platform_driver);
+
+MODULE_ALIAS("platform:v3d-drm");
+MODULE_DESCRIPTION("Broadcom V3D DRM Driver");
+MODULE_AUTHOR("Eric Anholt <eric@anholt.net>");
+MODULE_LICENSE("GPL v2");
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
new file mode 100644
index 000000000..4ebe175a8
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -0,0 +1,662 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2015-2018 Broadcom */
+
+#include <linux/delay.h>
+#include <linux/mutex.h>
+#include <linux/pm_runtime.h>
+#include <linux/spinlock_types.h>
+#include <linux/workqueue.h>
+
+#include <drm/drm_encoder.h>
+#include <drm/drm_gem.h>
+#include <drm/drm_gem_shmem_helper.h>
+#include <drm/gpu_scheduler.h>
+
+#include "v3d_performance_counters.h"
+
+#include "uapi/drm/v3d_drm.h"
+
+struct clk;
+struct platform_device;
+struct reset_control;
+
+#define V3D_MMU_PAGE_SHIFT 12
+#define V3D_PAGE_FACTOR (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT)
+
+#define V3D_MAX_QUEUES (V3D_CPU + 1)
+
+static inline char *v3d_queue_to_string(enum v3d_queue queue)
+{
+ switch (queue) {
+ case V3D_BIN: return "bin";
+ case V3D_RENDER: return "render";
+ case V3D_TFU: return "tfu";
+ case V3D_CSD: return "csd";
+ case V3D_CACHE_CLEAN: return "cache_clean";
+ case V3D_CPU: return "cpu";
+ }
+ return "UNKNOWN";
+}
+
+struct v3d_stats {
+ struct kref refcount;
+
+ u64 start_ns;
+ u64 enabled_ns;
+ u64 jobs_completed;
+
+ /*
+ * This seqcount is used to protect the access to the GPU stats
+ * variables. It must be used as, while we are reading the stats,
+ * IRQs can happen and the stats can be updated.
+ *
+ * However, we use the raw seqcount helpers to interact with this lock
+ * to avoid false positives from lockdep, which is unable to detect that
+ * our readers are never from irq or softirq context, and that, for CPU
+ * job queues, even the write side never is.
+ */
+ seqcount_t lock;
+
+ atomic_t reset_counter;
+};
+
+struct v3d_queue_state {
+ struct drm_gpu_scheduler sched;
+
+ u64 fence_context;
+ u64 emit_seqno;
+
+ /* Stores the GPU stats for this queue in the global context. */
+ struct v3d_stats *stats;
+
+ /* Currently active job for this queue */
+ struct v3d_job *active_job;
+ spinlock_t queue_lock;
+};
+
+/* Performance monitor object. The perform lifetime is controlled by userspace
+ * using perfmon related ioctls. A perfmon can be attached to a submit_cl
+ * request, and when this is the case, HW perf counters will be activated just
+ * before the submit_cl is submitted to the GPU and disabled when the job is
+ * done. This way, only events related to a specific job will be counted.
+ */
+struct v3d_perfmon {
+ /* Tracks the number of users of the perfmon, when this counter reaches
+ * zero the perfmon is destroyed.
+ */
+ refcount_t refcnt;
+
+ /* Protects perfmon stop, as it can be invoked from multiple places. */
+ struct mutex lock;
+
+ /* Number of counters activated in this perfmon instance
+ * (should be less than DRM_V3D_MAX_PERF_COUNTERS).
+ */
+ u8 ncounters;
+
+ /* Events counted by the HW perf counters. */
+ u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
+
+ /* Storage for counter values. Counters are incremented by the
+ * HW perf counter values every time the perfmon is attached
+ * to a GPU job. This way, perfmon users don't have to
+ * retrieve the results after each job if they want to track
+ * events covering several submissions. Note that counter
+ * values can't be reset, but you can fake a reset by
+ * destroying the perfmon and creating a new one.
+ */
+ u64 values[] __counted_by(ncounters);
+};
+
+enum v3d_gen {
+ V3D_GEN_33 = 33,
+ V3D_GEN_41 = 41,
+ V3D_GEN_42 = 42,
+ V3D_GEN_71 = 71,
+};
+
+enum v3d_irq {
+ V3D_CORE_IRQ,
+ V3D_HUB_IRQ,
+ V3D_MAX_IRQS,
+};
+
+struct v3d_dev {
+ struct drm_device drm;
+
+ /* Short representation (e.g. 33, 41) of the V3D tech version */
+ enum v3d_gen ver;
+
+ /* Short representation (e.g. 5, 6) of the V3D tech revision */
+ int rev;
+
+ bool single_irq_line;
+
+ int irq[V3D_MAX_IRQS];
+
+ struct v3d_perfmon_info perfmon_info;
+
+ void __iomem *hub_regs;
+ void __iomem *core_regs[3];
+ void __iomem *bridge_regs;
+ void __iomem *gca_regs;
+ void __iomem *sms_regs;
+ struct clk *clk;
+ struct reset_control *reset;
+
+ /* Virtual and DMA addresses of the single shared page table. */
+ volatile u32 *pt;
+ dma_addr_t pt_paddr;
+
+ /* Virtual and DMA addresses of the MMU's scratch page. When
+ * a read or write is invalid in the MMU, it will be
+ * redirected here.
+ */
+ void *mmu_scratch;
+ dma_addr_t mmu_scratch_paddr;
+ /* virtual address bits from V3D to the MMU. */
+ int va_width;
+
+ /* Number of V3D cores. */
+ u32 cores;
+
+ /* Allocator managing the address space. All units are in
+ * number of pages.
+ */
+ struct drm_mm mm;
+ spinlock_t mm_lock;
+
+ struct work_struct overflow_mem_work;
+
+ struct v3d_queue_state queue[V3D_MAX_QUEUES];
+
+ /* Used to track the active perfmon if any. */
+ struct v3d_perfmon *active_perfmon;
+
+ /* Protects bo_stats */
+ struct mutex bo_lock;
+
+ /* Lock taken when resetting the GPU, to keep multiple
+ * processes from trying to park the scheduler threads and
+ * reset at once.
+ */
+ struct mutex reset_lock;
+
+ /* Lock taken when creating and pushing the GPU scheduler
+ * jobs, to keep the sched-fence seqnos in order.
+ */
+ struct mutex sched_lock;
+
+ /* Lock taken during a cache clean and when initiating an L2
+ * flush, to keep L2 flushes from interfering with the
+ * synchronous L2 cleans.
+ */
+ struct mutex cache_clean_lock;
+
+ struct {
+ u32 num_allocated;
+ u32 pages_allocated;
+ } bo_stats;
+
+ /* To support a performance analysis tool in user space, we require
+ * a single, globally configured performance monitor (perfmon) for
+ * all jobs.
+ */
+ struct v3d_perfmon *global_perfmon;
+
+ /* Global reset counter incremented on each GPU reset. */
+ atomic_t reset_counter;
+};
+
+static inline struct v3d_dev *
+to_v3d_dev(struct drm_device *dev)
+{
+ return container_of(dev, struct v3d_dev, drm);
+}
+
+static inline bool
+v3d_has_csd(struct v3d_dev *v3d)
+{
+ return v3d->ver >= V3D_GEN_41;
+}
+
+#define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
+
+/* The per-fd struct, which tracks the MMU mappings. */
+struct v3d_file_priv {
+ struct v3d_dev *v3d;
+
+ struct xarray perfmons;
+
+ struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
+
+ /* Stores the GPU stats for a specific queue for this fd. */
+ struct v3d_stats *stats[V3D_MAX_QUEUES];
+};
+
+struct v3d_bo {
+ struct drm_gem_shmem_object base;
+
+ struct drm_mm_node node;
+
+ /* List entry for the BO's position in
+ * v3d_render_job->unref_list
+ */
+ struct list_head unref_head;
+
+ void *vaddr;
+};
+
+static inline struct v3d_bo *
+to_v3d_bo(struct drm_gem_object *bo)
+{
+ return (struct v3d_bo *)bo;
+}
+
+struct v3d_fence {
+ struct dma_fence base;
+ struct drm_device *dev;
+ /* v3d seqno for signaled() test */
+ u64 seqno;
+ enum v3d_queue queue;
+};
+
+static inline struct v3d_fence *
+to_v3d_fence(struct dma_fence *fence)
+{
+ return (struct v3d_fence *)fence;
+}
+
+#define V3D_READ(offset) readl(v3d->hub_regs + offset)
+#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
+
+#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
+#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
+
+#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
+#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
+
+#define V3D_SMS_IDLE 0x0
+#define V3D_SMS_ISOLATING_FOR_RESET 0xa
+#define V3D_SMS_RESETTING 0xb
+#define V3D_SMS_ISOLATING_FOR_POWER_OFF 0xc
+#define V3D_SMS_POWER_OFF_STATE 0xd
+
+#define V3D_SMS_READ(offset) readl(v3d->sms_regs + (offset))
+#define V3D_SMS_WRITE(offset, val) writel(val, v3d->sms_regs + (offset))
+
+#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
+#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
+
+struct v3d_job {
+ struct drm_sched_job base;
+
+ struct kref refcount;
+
+ struct v3d_dev *v3d;
+
+ /* This is the array of BOs that were looked up at the start
+ * of submission.
+ */
+ struct drm_gem_object **bo;
+ u32 bo_count;
+
+ /* v3d fence to be signaled by IRQ handler when the job is complete. */
+ struct dma_fence *irq_fence;
+
+ /* scheduler fence for when the job is considered complete and
+ * the BO reservations can be released.
+ */
+ struct dma_fence *done_fence;
+
+ /* Pointer to a performance monitor object if the user requested it,
+ * NULL otherwise.
+ */
+ struct v3d_perfmon *perfmon;
+
+ /* File descriptor of the process that submitted the job that could be used
+ * to collect per-process information about the GPU.
+ */
+ struct v3d_file_priv *file_priv;
+
+ /* Pointers to this job's per-fd and global queue stats. */
+ struct v3d_stats *client_stats;
+ struct v3d_stats *global_stats;
+
+ /* Callback for the freeing of the job on refcount going to 0. */
+ void (*free)(struct kref *ref);
+
+ bool has_pm_ref;
+};
+
+struct v3d_bin_job {
+ struct v3d_job base;
+
+ /* GPU virtual addresses of the start/end of the CL job. */
+ u32 start, end;
+
+ u32 timedout_ctca, timedout_ctra;
+
+ /* Corresponding render job, for attaching our overflow memory. */
+ struct v3d_render_job *render;
+
+ /* Submitted tile memory allocation start/size, tile state. */
+ u32 qma, qms, qts;
+};
+
+struct v3d_render_job {
+ struct v3d_job base;
+
+ /* GPU virtual addresses of the start/end of the CL job. */
+ u32 start, end;
+
+ u32 timedout_ctca, timedout_ctra;
+
+ /* List of overflow BOs used in the job that need to be
+ * released once the job is complete.
+ */
+ struct list_head unref_list;
+};
+
+struct v3d_tfu_job {
+ struct v3d_job base;
+
+ struct drm_v3d_submit_tfu args;
+};
+
+struct v3d_csd_job {
+ struct v3d_job base;
+
+ u32 timedout_batches;
+
+ struct drm_v3d_submit_csd args;
+};
+
+enum v3d_cpu_job_type {
+ V3D_CPU_JOB_TYPE_INDIRECT_CSD = 1,
+ V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY,
+ V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY,
+ V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY,
+ V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY,
+ V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY,
+};
+
+struct v3d_timestamp_query {
+ /* Offset of this query in the timestamp BO for its value. */
+ u32 offset;
+
+ /* Syncobj that indicates the timestamp availability */
+ struct drm_syncobj *syncobj;
+};
+
+struct v3d_performance_query {
+ /* Performance monitor IDs for this query */
+ u32 *kperfmon_ids;
+
+ /* Syncobj that indicates the query availability */
+ struct drm_syncobj *syncobj;
+};
+
+struct v3d_indirect_csd_info {
+ /* Indirect CSD */
+ struct v3d_csd_job *job;
+
+ /* Clean cache job associated to the Indirect CSD job */
+ struct v3d_job *clean_job;
+
+ /* Offset within the BO where the workgroup counts are stored */
+ u32 offset;
+
+ /* Workgroups size */
+ u32 wg_size;
+
+ /* Indices of the uniforms with the workgroup dispatch counts
+ * in the uniform stream.
+ */
+ u32 wg_uniform_offsets[3];
+
+ /* Indirect BO */
+ struct drm_gem_object *indirect;
+
+ /* Context of the Indirect CSD job */
+ struct ww_acquire_ctx acquire_ctx;
+};
+
+struct v3d_timestamp_query_info {
+ struct v3d_timestamp_query *queries;
+
+ u32 count;
+};
+
+struct v3d_performance_query_info {
+ struct v3d_performance_query *queries;
+
+ /* Number of performance queries */
+ u32 count;
+
+ /* Number of performance monitors related to that query pool */
+ u32 nperfmons;
+
+ /* Number of performance counters related to that query pool */
+ u32 ncounters;
+};
+
+struct v3d_copy_query_results_info {
+ /* Define if should write to buffer using 64 or 32 bits */
+ bool do_64bit;
+
+ /* Define if it can write to buffer even if the query is not available */
+ bool do_partial;
+
+ /* Define if it should write availability bit to buffer */
+ bool availability_bit;
+
+ /* Offset of the copy buffer in the BO */
+ u32 offset;
+
+ /* Stride of the copy buffer in the BO */
+ u32 stride;
+};
+
+struct v3d_cpu_job {
+ struct v3d_job base;
+
+ enum v3d_cpu_job_type job_type;
+
+ struct v3d_indirect_csd_info indirect_csd;
+
+ struct v3d_timestamp_query_info timestamp_query;
+
+ struct v3d_copy_query_results_info copy;
+
+ struct v3d_performance_query_info performance_query;
+};
+
+typedef void (*v3d_cpu_job_fn)(struct v3d_cpu_job *);
+
+struct v3d_submit_outsync {
+ struct drm_syncobj *syncobj;
+};
+
+struct v3d_submit_ext {
+ u32 flags;
+ u32 wait_stage;
+
+ u32 in_sync_count;
+ u64 in_syncs;
+
+ u32 out_sync_count;
+ struct v3d_submit_outsync *out_syncs;
+};
+
+/**
+ * __wait_for - magic wait macro
+ *
+ * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
+ * important that we check the condition again after having timed out, since the
+ * timeout could be due to preemption or similar and we've never had a chance to
+ * check the condition before the timeout.
+ */
+#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
+ const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
+ long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \
+ int ret__; \
+ might_sleep(); \
+ for (;;) { \
+ const bool expired__ = ktime_after(ktime_get_raw(), end__); \
+ OP; \
+ /* Guarantee COND check prior to timeout */ \
+ barrier(); \
+ if (COND) { \
+ ret__ = 0; \
+ break; \
+ } \
+ if (expired__) { \
+ ret__ = -ETIMEDOUT; \
+ break; \
+ } \
+ usleep_range(wait__, wait__ * 2); \
+ if (wait__ < (Wmax)) \
+ wait__ <<= 1; \
+ } \
+ ret__; \
+})
+
+#define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
+ (Wmax))
+#define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000)
+
+static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
+{
+ /* nsecs_to_jiffies64() does not guard against overflow */
+ if ((NSEC_PER_SEC % HZ) != 0 &&
+ div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
+ return MAX_JIFFY_OFFSET;
+
+ return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
+}
+
+/* v3d_bo.c */
+struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
+void v3d_free_object(struct drm_gem_object *gem_obj);
+struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
+ size_t size);
+void v3d_get_bo_vaddr(struct v3d_bo *bo);
+void v3d_put_bo_vaddr(struct v3d_bo *bo);
+int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
+ struct dma_buf_attachment *attach,
+ struct sg_table *sgt);
+
+/* v3d_debugfs.c */
+void v3d_debugfs_init(struct drm_minor *minor);
+
+/* v3d_drv.c */
+void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
+ u64 *active_runtime, u64 *jobs_completed);
+
+/* v3d_fence.c */
+extern const struct dma_fence_ops v3d_fence_ops;
+struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue q);
+
+/* v3d_gem.c */
+extern bool super_pages;
+void v3d_init_hw_state(struct v3d_dev *v3d);
+int v3d_gem_init(struct drm_device *dev);
+void v3d_gem_destroy(struct drm_device *dev);
+void v3d_reset_sms(struct v3d_dev *v3d);
+void v3d_reset(struct v3d_dev *v3d);
+void v3d_invalidate_caches(struct v3d_dev *v3d);
+void v3d_clean_caches(struct v3d_dev *v3d);
+
+/* v3d_submit.c */
+void v3d_job_cleanup(struct v3d_job *job);
+void v3d_job_put(struct v3d_job *job);
+int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+
+/* v3d_irq.c */
+int v3d_irq_init(struct v3d_dev *v3d);
+void v3d_irq_enable(struct v3d_dev *v3d);
+void v3d_irq_disable(struct v3d_dev *v3d);
+void v3d_irq_reset(struct v3d_dev *v3d);
+
+/* v3d_mmu.c */
+int v3d_mmu_flush_all(struct v3d_dev *v3d);
+int v3d_mmu_set_page_table(struct v3d_dev *v3d);
+void v3d_mmu_insert_ptes(struct v3d_bo *bo);
+void v3d_mmu_remove_ptes(struct v3d_bo *bo);
+
+/* v3d_power.c */
+int v3d_power_suspend(struct device *dev);
+int v3d_power_resume(struct device *dev);
+
+static __always_inline int v3d_pm_runtime_get(struct v3d_dev *v3d)
+{
+ return pm_runtime_resume_and_get(v3d->drm.dev);
+}
+
+static __always_inline int v3d_pm_runtime_put(struct v3d_dev *v3d)
+{
+ return pm_runtime_put_autosuspend(v3d->drm.dev);
+}
+
+/* v3d_sched.c */
+void v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
+ unsigned int count);
+void v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
+ unsigned int count);
+struct v3d_stats *v3d_stats_alloc(void);
+void v3d_stats_release(struct kref *refcount);
+void v3d_job_update_stats(struct v3d_job *job);
+int v3d_sched_init(struct v3d_dev *v3d);
+void v3d_sched_fini(struct v3d_dev *v3d);
+
+static inline struct v3d_stats *v3d_stats_get(struct v3d_stats *stats)
+{
+ kref_get(&stats->refcount);
+ return stats;
+}
+
+static inline void v3d_stats_put(struct v3d_stats *stats)
+{
+ kref_put(&stats->refcount, v3d_stats_release);
+}
+
+/* v3d_perfmon.c */
+void v3d_perfmon_init(struct v3d_dev *v3d);
+void v3d_perfmon_get(struct v3d_perfmon *perfmon);
+void v3d_perfmon_put(struct v3d_perfmon *perfmon);
+void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
+void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
+ bool capture);
+struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
+void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
+void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
+int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int v3d_perfmon_set_global_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+
+/* v3d_sysfs.c */
+int v3d_sysfs_init(struct device *dev);
+void v3d_sysfs_destroy(struct device *dev);
diff --git a/drivers/gpu/drm/v3d/v3d_fence.c b/drivers/gpu/drm/v3d/v3d_fence.c
new file mode 100644
index 000000000..c500136d0
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_fence.c
@@ -0,0 +1,50 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2017-2018 Broadcom */
+
+#include "v3d_drv.h"
+
+struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue q)
+{
+ struct v3d_queue_state *queue = &v3d->queue[q];
+ struct v3d_fence *fence;
+
+ fence = kzalloc_obj(*fence);
+ if (!fence)
+ return ERR_PTR(-ENOMEM);
+
+ fence->dev = &v3d->drm;
+ fence->queue = q;
+ fence->seqno = ++queue->emit_seqno;
+ dma_fence_init(&fence->base, &v3d_fence_ops, &queue->queue_lock,
+ queue->fence_context, fence->seqno);
+
+ return &fence->base;
+}
+
+static const char *v3d_fence_get_driver_name(struct dma_fence *fence)
+{
+ return "v3d";
+}
+
+static const char *v3d_fence_get_timeline_name(struct dma_fence *fence)
+{
+ struct v3d_fence *f = to_v3d_fence(fence);
+
+ switch (f->queue) {
+ case V3D_BIN:
+ return "v3d-bin";
+ case V3D_RENDER:
+ return "v3d-render";
+ case V3D_TFU:
+ return "v3d-tfu";
+ case V3D_CSD:
+ return "v3d-csd";
+ default:
+ return NULL;
+ }
+}
+
+const struct dma_fence_ops v3d_fence_ops = {
+ .get_driver_name = v3d_fence_get_driver_name,
+ .get_timeline_name = v3d_fence_get_timeline_name,
+};
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
new file mode 100644
index 000000000..c43d9af41
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -0,0 +1,378 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2014-2018 Broadcom */
+
+#include <linux/device.h>
+#include <linux/dma-mapping.h>
+#include <linux/io.h>
+#include <linux/module.h>
+#include <linux/platform_device.h>
+#include <linux/reset.h>
+#include <linux/sched/signal.h>
+#include <linux/uaccess.h>
+
+#include <drm/drm_managed.h>
+#include <drm/drm_print.h>
+
+#include "v3d_drv.h"
+#include "v3d_regs.h"
+#include "v3d_trace.h"
+
+static void
+v3d_init_core(struct v3d_dev *v3d, int core)
+{
+ /* Set OVRTMUOUT, which means that the texture sampler uniform
+ * configuration's tmu output type field is used, instead of
+ * using the hardware default behavior based on the texture
+ * type. If you want the default behavior, you can still put
+ * "2" in the indirect texture state's output_type field.
+ */
+ if (v3d->ver < V3D_GEN_41)
+ V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
+
+ /* Whenever we flush the L2T cache, we always want to flush
+ * the whole thing.
+ */
+ V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
+ V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
+}
+
+static void
+v3d_idle_axi(struct v3d_dev *v3d, int core)
+{
+ V3D_CORE_WRITE(core, V3D_GMP_CFG(v3d->ver), V3D_GMP_CFG_STOP_REQ);
+
+ if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS(v3d->ver)) &
+ (V3D_GMP_STATUS_RD_COUNT_MASK |
+ V3D_GMP_STATUS_WR_COUNT_MASK |
+ V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
+ drm_err(&v3d->drm, "Failed to wait for safe GMP shutdown\n");
+ }
+}
+
+static void
+v3d_idle_gca(struct v3d_dev *v3d)
+{
+ if (v3d->ver >= V3D_GEN_41)
+ return;
+
+ V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
+
+ if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
+ V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
+ V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
+ drm_err(&v3d->drm, "Failed to wait for safe GCA shutdown\n");
+ }
+}
+
+static void
+v3d_reset_by_bridge(struct v3d_dev *v3d)
+{
+ int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
+
+ if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
+ V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
+ V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
+ V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
+
+ /* GFXH-1383: The SW_INIT may cause a stray write to address 0
+ * of the unit, so reset it to its power-on value here.
+ */
+ V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
+ } else {
+ WARN_ON_ONCE(V3D_GET_FIELD(version,
+ V3D_TOP_GR_BRIDGE_MAJOR) != 7);
+ V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
+ V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
+ V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
+ }
+}
+
+static void
+v3d_reset_v3d(struct v3d_dev *v3d)
+{
+ if (v3d->reset)
+ reset_control_reset(v3d->reset);
+ else
+ v3d_reset_by_bridge(v3d);
+
+ v3d_init_hw_state(v3d);
+}
+
+void
+v3d_reset_sms(struct v3d_dev *v3d)
+{
+ if (v3d->ver < V3D_GEN_71)
+ return;
+
+ V3D_SMS_WRITE(V3D_SMS_REE_CS, V3D_SET_FIELD(0x4, V3D_SMS_STATE));
+
+ if (wait_for(!(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS),
+ V3D_SMS_STATE) == V3D_SMS_ISOLATING_FOR_RESET) &&
+ !(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS),
+ V3D_SMS_STATE) == V3D_SMS_RESETTING), 100)) {
+ drm_err(&v3d->drm, "Failed to wait for SMS reset\n");
+ }
+}
+
+void
+v3d_reset(struct v3d_dev *v3d)
+{
+ struct drm_device *dev = &v3d->drm;
+
+ drm_err(dev, "Resetting GPU for hang.\n");
+ drm_err(dev, "V3D_ERR_STAT: 0x%08x\n", V3D_CORE_READ(0, V3D_ERR_STAT));
+
+ trace_v3d_reset_begin(dev);
+
+ /* XXX: only needed for safe powerdown, not reset. */
+ if (false)
+ v3d_idle_axi(v3d, 0);
+
+ v3d_irq_disable(v3d);
+
+ v3d_idle_gca(v3d);
+ v3d_reset_sms(v3d);
+ v3d_reset_v3d(v3d);
+
+ v3d_mmu_set_page_table(v3d);
+ v3d_irq_reset(v3d);
+
+ v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
+
+ trace_v3d_reset_end(dev);
+}
+
+static void
+v3d_flush_l3(struct v3d_dev *v3d)
+{
+ if (v3d->ver < V3D_GEN_41) {
+ u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
+
+ V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
+ gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
+
+ if (v3d->ver < V3D_GEN_33) {
+ V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
+ gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
+ }
+ }
+}
+
+/* Invalidates the (read-only) L2C cache. This was the L2 cache for
+ * uniforms and instructions on V3D 3.2.
+ */
+static void
+v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
+{
+ if (v3d->ver >= V3D_GEN_33)
+ return;
+
+ V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
+ V3D_L2CACTL_L2CCLR |
+ V3D_L2CACTL_L2CENA);
+}
+
+/* Invalidates texture L2 cachelines */
+static void
+v3d_flush_l2t(struct v3d_dev *v3d, int core)
+{
+ /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
+ * need to wait for completion before dispatching the job --
+ * L2T accesses will be stalled until the flush has completed.
+ * However, we do need to make sure we don't try to trigger a
+ * new flush while the L2_CLEAN queue is trying to
+ * synchronously clean after a job.
+ */
+ mutex_lock(&v3d->cache_clean_lock);
+ V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
+ V3D_L2TCACTL_L2TFLS |
+ V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
+ mutex_unlock(&v3d->cache_clean_lock);
+}
+
+/* Cleans texture L1 and L2 cachelines (writing back dirty data).
+ *
+ * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
+ * executed, we need to make sure that the clean is done before
+ * signaling job completion. So, we synchronously wait before
+ * returning, and we make sure that L2 invalidates don't happen in the
+ * meantime to confuse our are-we-done checks.
+ */
+void
+v3d_clean_caches(struct v3d_dev *v3d)
+{
+ struct drm_device *dev = &v3d->drm;
+ int core = 0;
+
+ trace_v3d_cache_clean_begin(dev);
+
+ /* GFXH-1897: Ensure pending flushes complete before writing L2TCACTL */
+ if (v3d->ver < V3D_GEN_71) {
+ if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
+ V3D_L2TCACTL_L2TFLS), 100)) {
+ drm_err(dev, "Timeout waiting for L2T clean\n");
+ }
+ }
+
+ V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
+ if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
+ V3D_L2TCACTL_TMUWCF), 100)) {
+ drm_err(dev, "Timeout waiting for TMU write combiner flush\n");
+ }
+
+ mutex_lock(&v3d->cache_clean_lock);
+ V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
+ V3D_L2TCACTL_L2TFLS |
+ V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
+
+ if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
+ V3D_L2TCACTL_L2TFLS), 100)) {
+ drm_err(dev, "Timeout waiting for L2T clean\n");
+ }
+
+ mutex_unlock(&v3d->cache_clean_lock);
+
+ trace_v3d_cache_clean_end(dev);
+}
+
+/* Invalidates the slice caches. These are read-only caches. */
+static void
+v3d_invalidate_slices(struct v3d_dev *v3d, int core)
+{
+ V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
+ V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
+ V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
+ V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
+ V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
+}
+
+void
+v3d_invalidate_caches(struct v3d_dev *v3d)
+{
+ /* Invalidate the caches from the outside in. That way if
+ * another CL's concurrent use of nearby memory were to pull
+ * an invalidated cacheline back in, we wouldn't leave stale
+ * data in the inner cache.
+ */
+ v3d_flush_l3(v3d);
+ v3d_invalidate_l2c(v3d, 0);
+ v3d_flush_l2t(v3d, 0);
+ v3d_invalidate_slices(v3d, 0);
+}
+
+/* Sets invariant state for the HW. */
+void
+v3d_init_hw_state(struct v3d_dev *v3d)
+{
+ v3d_init_core(v3d, 0);
+}
+
+static void
+v3d_huge_mnt_init(struct v3d_dev *v3d)
+{
+ int err = 0;
+
+ if (IS_ENABLED(CONFIG_TRANSPARENT_HUGEPAGE) && super_pages)
+ err = drm_gem_huge_mnt_create(&v3d->drm, "within_size");
+
+ if (drm_gem_get_huge_mnt(&v3d->drm))
+ drm_info(&v3d->drm, "Using Transparent Hugepages\n");
+ else if (err)
+ drm_warn(&v3d->drm, "Can't use Transparent Hugepages (%d)\n",
+ err);
+ else
+ drm_notice(&v3d->drm,
+ "Transparent Hugepage support is recommended for optimal performance on this platform!\n");
+}
+
+int
+v3d_gem_init(struct drm_device *dev)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ u32 pt_size = 4096 * 1024;
+ int ret, i;
+
+ for (i = 0; i < V3D_MAX_QUEUES; i++) {
+ struct v3d_queue_state *queue = &v3d->queue[i];
+
+ queue->stats = v3d_stats_alloc();
+ if (!queue->stats) {
+ ret = -ENOMEM;
+ goto err_stats;
+ }
+
+ queue->fence_context = dma_fence_context_alloc(1);
+
+ spin_lock_init(&queue->queue_lock);
+ }
+
+ spin_lock_init(&v3d->mm_lock);
+ ret = drmm_mutex_init(dev, &v3d->bo_lock);
+ if (ret)
+ goto err_stats;
+ ret = drmm_mutex_init(dev, &v3d->reset_lock);
+ if (ret)
+ goto err_stats;
+ ret = drmm_mutex_init(dev, &v3d->sched_lock);
+ if (ret)
+ goto err_stats;
+ ret = drmm_mutex_init(dev, &v3d->cache_clean_lock);
+ if (ret)
+ goto err_stats;
+
+ /* Note: We don't allocate address 0. Various bits of HW
+ * treat 0 as special, such as the occlusion query counters
+ * where 0 means "disabled".
+ */
+ drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
+
+ v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
+ &v3d->pt_paddr,
+ GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
+ if (!v3d->pt) {
+ dev_err(v3d->drm.dev,
+ "Failed to allocate page tables. Please ensure you have DMA enabled.\n");
+ ret = -ENOMEM;
+ goto err_dma_alloc;
+ }
+
+ v3d_huge_mnt_init(v3d);
+
+ ret = v3d_sched_init(v3d);
+ if (ret)
+ goto err_sched;
+
+ return 0;
+
+err_sched:
+ dma_free_coherent(v3d->drm.dev, pt_size, (void *)v3d->pt, v3d->pt_paddr);
+err_dma_alloc:
+ drm_mm_takedown(&v3d->mm);
+err_stats:
+ for (i--; i >= 0; i--)
+ v3d_stats_put(v3d->queue[i].stats);
+
+ return ret;
+}
+
+void
+v3d_gem_destroy(struct drm_device *dev)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ enum v3d_queue q;
+
+ v3d_sched_fini(v3d);
+
+ /* Waiting for jobs to finish would need to be done before
+ * unregistering V3D.
+ */
+ for (q = 0; q < V3D_MAX_QUEUES; q++) {
+ WARN_ON(v3d->queue[q].active_job);
+ v3d_stats_put(v3d->queue[q].stats);
+ }
+
+ drm_mm_takedown(&v3d->mm);
+
+ dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
+ v3d->pt_paddr);
+}
diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
new file mode 100644
index 000000000..86efaef27
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -0,0 +1,348 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2014-2018 Broadcom */
+
+/**
+ * DOC: Interrupt management for the V3D engine
+ *
+ * When we take a bin, render, TFU done, or CSD done interrupt, we
+ * need to signal the fence for that job so that the scheduler can
+ * queue up the next one and unblock any waiters.
+ *
+ * When we take the binner out of memory interrupt, we need to
+ * allocate some new memory and pass it to the binner so that the
+ * current job can make progress.
+ */
+
+#include <linux/platform_device.h>
+#include <linux/sched/clock.h>
+
+#include <drm/drm_print.h>
+
+#include "v3d_drv.h"
+#include "v3d_regs.h"
+#include "v3d_trace.h"
+
+#define V3D_CORE_IRQS(ver) ((u32)(V3D_INT_OUTOMEM | \
+ V3D_INT_FLDONE | \
+ V3D_INT_FRDONE | \
+ V3D_INT_CSDDONE(ver) | \
+ (ver < 71 ? V3D_INT_GMPV : 0)))
+
+#define V3D_HUB_IRQS(ver) ((u32)(V3D_HUB_INT_MMU_WRV | \
+ V3D_HUB_INT_MMU_PTI | \
+ V3D_HUB_INT_MMU_CAP | \
+ V3D_HUB_INT_TFUC | \
+ (ver >= 71 ? V3D_V7_HUB_INT_GMPV : 0)))
+
+static irqreturn_t
+v3d_hub_irq(int irq, void *arg);
+
+static void
+v3d_overflow_mem_work(struct work_struct *work)
+{
+ struct v3d_dev *v3d =
+ container_of(work, struct v3d_dev, overflow_mem_work);
+ struct drm_device *dev = &v3d->drm;
+ struct v3d_bo *bo = v3d_bo_create(dev, NULL /* XXX: GMP */, 256 * 1024);
+ struct v3d_queue_state *queue = &v3d->queue[V3D_BIN];
+ struct v3d_bin_job *bin_job;
+ struct drm_gem_object *obj;
+ unsigned long irqflags;
+
+ if (IS_ERR(bo)) {
+ drm_err(dev, "Couldn't allocate binner overflow mem\n");
+ return;
+ }
+ obj = &bo->base.base;
+
+ /* We lost a race, and our work task came in after the bin job
+ * completed and exited. This can happen because the HW
+ * signals OOM before it's fully OOM, so the binner might just
+ * barely complete.
+ *
+ * If we lose the race and our work task comes in after a new
+ * bin job got scheduled, that's fine. We'll just give them
+ * some binner pool anyway.
+ */
+ spin_lock_irqsave(&queue->queue_lock, irqflags);
+ bin_job = (struct v3d_bin_job *)queue->active_job;
+
+ if (!bin_job) {
+ spin_unlock_irqrestore(&queue->queue_lock, irqflags);
+ goto out;
+ }
+
+ drm_gem_object_get(obj);
+ list_add_tail(&bo->unref_head, &bin_job->render->unref_list);
+ spin_unlock_irqrestore(&queue->queue_lock, irqflags);
+
+ v3d_mmu_flush_all(v3d);
+
+ V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << V3D_MMU_PAGE_SHIFT);
+ V3D_CORE_WRITE(0, V3D_PTB_BPOS, obj->size);
+
+out:
+ drm_gem_object_put(obj);
+}
+
+static void
+v3d_irq_signal_fence(struct v3d_dev *v3d, enum v3d_queue q,
+ void (*trace_irq)(struct drm_device *, uint64_t))
+{
+ struct v3d_queue_state *queue = &v3d->queue[q];
+ struct v3d_fence *fence = to_v3d_fence(queue->active_job->irq_fence);
+
+ v3d_job_update_stats(queue->active_job);
+ trace_irq(&v3d->drm, fence->seqno);
+
+ queue->active_job = NULL;
+ dma_fence_signal(&fence->base);
+}
+
+static irqreturn_t
+v3d_irq(int irq, void *arg)
+{
+ struct v3d_dev *v3d = arg;
+ u32 intsts;
+ irqreturn_t status = IRQ_NONE;
+
+ intsts = V3D_CORE_READ(0, V3D_CTL_INT_STS);
+
+ /* Acknowledge the interrupts we're handling here. */
+ V3D_CORE_WRITE(0, V3D_CTL_INT_CLR, intsts);
+
+ if (intsts & V3D_INT_OUTOMEM) {
+ /* Note that the OOM status is edge signaled, so the
+ * interrupt won't happen again until the we actually
+ * add more memory. Also, as of V3D 4.1, FLDONE won't
+ * be reported until any OOM state has been cleared.
+ */
+ schedule_work(&v3d->overflow_mem_work);
+ status = IRQ_HANDLED;
+ }
+
+ if (intsts & V3D_INT_FLDONE) {
+ v3d_irq_signal_fence(v3d, V3D_BIN, trace_v3d_bcl_irq);
+ status = IRQ_HANDLED;
+ }
+
+ if (intsts & V3D_INT_FRDONE) {
+ v3d_irq_signal_fence(v3d, V3D_RENDER, trace_v3d_rcl_irq);
+ status = IRQ_HANDLED;
+ }
+
+ if (intsts & V3D_INT_CSDDONE(v3d->ver)) {
+ v3d_irq_signal_fence(v3d, V3D_CSD, trace_v3d_csd_irq);
+ status = IRQ_HANDLED;
+ }
+
+ /* We shouldn't be triggering these if we have GMP in
+ * always-allowed mode.
+ */
+ if (v3d->ver < V3D_GEN_71 && (intsts & V3D_INT_GMPV))
+ drm_err(&v3d->drm, "GMP violation\n");
+
+ /* V3D 4.2 wires the hub and core IRQs together, so if we &
+ * didn't see the common one then check hub for MMU IRQs.
+ */
+ if (v3d->single_irq_line && status == IRQ_NONE)
+ return v3d_hub_irq(irq, arg);
+
+ return status;
+}
+
+static irqreturn_t
+v3d_hub_irq(int irq, void *arg)
+{
+ struct v3d_dev *v3d = arg;
+ u32 intsts;
+ irqreturn_t status = IRQ_NONE;
+
+ intsts = V3D_READ(V3D_HUB_INT_STS);
+
+ /* Acknowledge the interrupts we're handling here. */
+ V3D_WRITE(V3D_HUB_INT_CLR, intsts);
+
+ if (intsts & V3D_HUB_INT_TFUC) {
+ v3d_irq_signal_fence(v3d, V3D_TFU, trace_v3d_tfu_irq);
+ status = IRQ_HANDLED;
+ }
+
+ if (intsts & (V3D_HUB_INT_MMU_WRV |
+ V3D_HUB_INT_MMU_PTI |
+ V3D_HUB_INT_MMU_CAP)) {
+ u32 axi_id = V3D_READ(V3D_MMU_VIO_ID);
+ u64 vio_addr = ((u64)V3D_READ(V3D_MMU_VIO_ADDR) <<
+ (v3d->va_width - 32));
+ static const struct {
+ u32 begin;
+ u32 end;
+ const char *client;
+ } v3d41_axi_ids[] = {
+ {0x00, 0x20, "L2T"},
+ {0x20, 0x21, "PTB"},
+ {0x40, 0x41, "PSE"},
+ {0x60, 0x80, "TLB"},
+ {0x80, 0x88, "CLE"},
+ {0xA0, 0xA1, "TFU"},
+ {0xC0, 0xE0, "MMU"},
+ {0xE0, 0xE1, "GMP"},
+ }, v3d71_axi_ids[] = {
+ {0x00, 0x30, "L2T"},
+ {0x30, 0x38, "CLE"},
+ {0x38, 0x39, "PTB"},
+ {0x39, 0x3A, "PSE"},
+ {0x3A, 0x3B, "CSD"},
+ {0x40, 0x60, "TLB"},
+ {0x60, 0x70, "MMU"},
+ {0x7C, 0x7E, "TFU"},
+ {0x7F, 0x80, "GMP"},
+ };
+ const char *client = "?";
+
+ V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL));
+
+ if (v3d->ver >= V3D_GEN_71) {
+ size_t i;
+
+ axi_id = axi_id & 0x7F;
+ for (i = 0; i < ARRAY_SIZE(v3d71_axi_ids); i++) {
+ if (axi_id >= v3d71_axi_ids[i].begin &&
+ axi_id < v3d71_axi_ids[i].end) {
+ client = v3d71_axi_ids[i].client;
+ break;
+ }
+ }
+ } else if (v3d->ver >= V3D_GEN_41) {
+ size_t i;
+
+ axi_id = axi_id & 0xFF;
+ for (i = 0; i < ARRAY_SIZE(v3d41_axi_ids); i++) {
+ if (axi_id >= v3d41_axi_ids[i].begin &&
+ axi_id < v3d41_axi_ids[i].end) {
+ client = v3d41_axi_ids[i].client;
+ break;
+ }
+ }
+ }
+
+ drm_dbg(&v3d->drm, "MMU error from client %s (0x%x) at 0x%llx%s%s%s\n",
+ client, axi_id, (long long)vio_addr,
+ ((intsts & V3D_HUB_INT_MMU_WRV) ?
+ ", write violation" : ""),
+ ((intsts & V3D_HUB_INT_MMU_PTI) ?
+ ", pte invalid" : ""),
+ ((intsts & V3D_HUB_INT_MMU_CAP) ?
+ ", cap exceeded" : ""));
+ status = IRQ_HANDLED;
+ }
+
+ if (v3d->ver >= V3D_GEN_71 && (intsts & V3D_V7_HUB_INT_GMPV)) {
+ drm_err(&v3d->drm, "GMP Violation\n");
+ status = IRQ_HANDLED;
+ }
+
+ return status;
+}
+
+int
+v3d_irq_init(struct v3d_dev *v3d)
+{
+ int irq, ret;
+
+ INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work);
+
+ irq = platform_get_irq_optional(v3d_to_pdev(v3d), 1);
+ if (irq == -EPROBE_DEFER)
+ return irq;
+ if (irq > 0) {
+ v3d->irq[V3D_CORE_IRQ] = irq;
+
+ ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_CORE_IRQ],
+ v3d_irq, IRQF_SHARED,
+ "v3d_core0", v3d);
+ if (ret)
+ goto fail;
+
+ irq = platform_get_irq(v3d_to_pdev(v3d), 0);
+ if (irq < 0)
+ return irq;
+ v3d->irq[V3D_HUB_IRQ] = irq;
+
+ ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_HUB_IRQ],
+ v3d_hub_irq, IRQF_SHARED,
+ "v3d_hub", v3d);
+ if (ret)
+ goto fail;
+ } else {
+ v3d->single_irq_line = true;
+
+ irq = platform_get_irq(v3d_to_pdev(v3d), 0);
+ if (irq < 0)
+ return irq;
+ v3d->irq[V3D_CORE_IRQ] = irq;
+
+ ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_CORE_IRQ],
+ v3d_irq, IRQF_SHARED,
+ "v3d", v3d);
+ if (ret)
+ goto fail;
+ }
+
+ return 0;
+
+fail:
+ if (ret != -EPROBE_DEFER)
+ dev_err(v3d->drm.dev, "IRQ setup failed: %d\n", ret);
+ return ret;
+}
+
+void
+v3d_irq_enable(struct v3d_dev *v3d)
+{
+ int core;
+
+ /* Clear any pending interrupts someone might have left around for us. */
+ for (core = 0; core < v3d->cores; core++)
+ V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
+ V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
+
+ /* Enable our set of interrupts, masking out any others. */
+ for (core = 0; core < v3d->cores; core++) {
+ V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS(v3d->ver));
+ V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS(v3d->ver));
+ }
+
+ V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS(v3d->ver));
+ V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS(v3d->ver));
+}
+
+void
+v3d_irq_disable(struct v3d_dev *v3d)
+{
+ int core;
+
+ /* Disable all interrupts. */
+ for (core = 0; core < v3d->cores; core++)
+ V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~0);
+ V3D_WRITE(V3D_HUB_INT_MSK_SET, ~0);
+
+ /* Finish any interrupt handler still in flight. */
+ for (int i = 0; i < V3D_MAX_IRQS; i++) {
+ if (v3d->irq[i])
+ synchronize_irq(v3d->irq[i]);
+ }
+
+ /* Clear any pending interrupts we might have left. */
+ for (core = 0; core < v3d->cores; core++)
+ V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
+ V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
+
+ cancel_work_sync(&v3d->overflow_mem_work);
+}
+
+/** Reinitializes interrupt registers when a GPU reset is performed. */
+void v3d_irq_reset(struct v3d_dev *v3d)
+{
+ v3d_irq_enable(v3d);
+}
diff --git a/drivers/gpu/drm/v3d/v3d_mmu.c b/drivers/gpu/drm/v3d/v3d_mmu.c
new file mode 100644
index 000000000..94f6676d5
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_mmu.c
@@ -0,0 +1,163 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2017-2018 Broadcom */
+
+/**
+ * DOC: Broadcom V3D MMU
+ *
+ * The V3D 3.x hardware (compared to VC4) now includes an MMU. It has
+ * a single level of page tables for the V3D's 4GB address space to
+ * map to AXI bus addresses, thus it could need up to 4MB of
+ * physically contiguous memory to store the PTEs.
+ *
+ * Because the 4MB of contiguous memory for page tables is precious,
+ * and switching between them is expensive, we load all BOs into the
+ * same 4GB address space.
+ *
+ * To protect clients from each other, we should use the GMP to
+ * quickly mask out (at 128kb granularity) what pages are available to
+ * each client. This is not yet implemented.
+ */
+
+#include <drm/drm_print.h>
+
+#include "v3d_drv.h"
+#include "v3d_regs.h"
+
+/* Note: All PTEs for the 64KB bigpage or 1MB superpage must be filled
+ * with the bigpage/superpage bit set.
+ */
+#define V3D_PTE_SUPERPAGE BIT(31)
+#define V3D_PTE_BIGPAGE BIT(30)
+#define V3D_PTE_WRITEABLE BIT(29)
+#define V3D_PTE_VALID BIT(28)
+
+static bool v3d_mmu_is_aligned(u32 page, u32 page_address, size_t alignment)
+{
+ return IS_ALIGNED(page, alignment >> V3D_MMU_PAGE_SHIFT) &&
+ IS_ALIGNED(page_address, alignment >> V3D_MMU_PAGE_SHIFT);
+}
+
+/*
+ * Issue the MMUC flush and TLB clear unconditionally. The caller must
+ * already know that V3D is reachable. In particular, this is used from
+ * the runtime resume callback.
+ */
+static int v3d_mmu_flush_all_locked(struct v3d_dev *v3d)
+{
+ int ret;
+
+ V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_FLUSH |
+ V3D_MMUC_CONTROL_ENABLE);
+
+ ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
+ V3D_MMUC_CONTROL_FLUSHING), 100);
+ if (ret) {
+ dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
+ return ret;
+ }
+
+ V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
+ V3D_MMU_CTL_TLB_CLEAR);
+
+ ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
+ V3D_MMU_CTL_TLB_CLEARING), 100);
+ if (ret)
+ dev_err(v3d->drm.dev, "MMU TLB clear wait idle failed\n");
+
+ return ret;
+}
+
+int v3d_mmu_flush_all(struct v3d_dev *v3d)
+{
+ int ret;
+
+ /* Flush the PTs only if we're already awake */
+ if (!pm_runtime_get_if_active(v3d->drm.dev))
+ return 0;
+
+ ret = v3d_mmu_flush_all_locked(v3d);
+
+ v3d_pm_runtime_put(v3d);
+ return ret;
+}
+
+int v3d_mmu_set_page_table(struct v3d_dev *v3d)
+{
+ V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);
+ V3D_WRITE(V3D_MMU_CTL,
+ V3D_MMU_CTL_ENABLE |
+ V3D_MMU_CTL_PT_INVALID_ENABLE |
+ V3D_MMU_CTL_PT_INVALID_ABORT |
+ V3D_MMU_CTL_PT_INVALID_INT |
+ V3D_MMU_CTL_WRITE_VIOLATION_ABORT |
+ V3D_MMU_CTL_WRITE_VIOLATION_INT |
+ V3D_MMU_CTL_CAP_EXCEEDED_ABORT |
+ V3D_MMU_CTL_CAP_EXCEEDED_INT);
+ V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,
+ (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |
+ V3D_MMU_ILLEGAL_ADDR_ENABLE);
+ V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE);
+
+ return v3d_mmu_flush_all_locked(v3d);
+}
+
+void v3d_mmu_insert_ptes(struct v3d_bo *bo)
+{
+ struct drm_gem_shmem_object *shmem_obj = &bo->base;
+ struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
+ u32 page = bo->node.start;
+ struct scatterlist *sgl;
+ unsigned int count;
+
+ for_each_sgtable_dma_sg(shmem_obj->sgt, sgl, count) {
+ dma_addr_t dma_addr = sg_dma_address(sgl);
+ u32 pfn = dma_addr >> V3D_MMU_PAGE_SHIFT;
+ unsigned int len = sg_dma_len(sgl);
+
+ while (len > 0) {
+ u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
+ u32 page_address = page_prot | pfn;
+ unsigned int i, page_size;
+
+ BUG_ON(pfn + V3D_PAGE_FACTOR >= BIT(24));
+
+ if (len >= SZ_1M &&
+ v3d_mmu_is_aligned(page, page_address, SZ_1M)) {
+ page_size = SZ_1M;
+ page_address |= V3D_PTE_SUPERPAGE;
+ } else if (len >= SZ_64K &&
+ v3d_mmu_is_aligned(page, page_address, SZ_64K)) {
+ page_size = SZ_64K;
+ page_address |= V3D_PTE_BIGPAGE;
+ } else {
+ page_size = SZ_4K;
+ }
+
+ for (i = 0; i < page_size >> V3D_MMU_PAGE_SHIFT; i++) {
+ v3d->pt[page++] = page_address + i;
+ pfn++;
+ }
+
+ len -= page_size;
+ }
+ }
+
+ WARN_ON_ONCE(page - bo->node.start !=
+ shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);
+
+ if (v3d_mmu_flush_all(v3d))
+ drm_err(&v3d->drm, "MMU flush timeout\n");
+}
+
+void v3d_mmu_remove_ptes(struct v3d_bo *bo)
+{
+ struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev);
+ u32 npages = bo->base.base.size >> V3D_MMU_PAGE_SHIFT;
+ u32 page;
+
+ for (page = bo->node.start; page < bo->node.start + npages; page++)
+ v3d->pt[page] = 0;
+
+ if (v3d_mmu_flush_all(v3d))
+ drm_err(&v3d->drm, "MMU flush timeout\n");
+}
diff --git a/drivers/gpu/drm/v3d/v3d_perfmon.c b/drivers/gpu/drm/v3d/v3d_perfmon.c
new file mode 100644
index 000000000..48ae74824
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_perfmon.c
@@ -0,0 +1,500 @@
+// SPDX-License-Identifier: GPL-2.0
+/*
+ * Copyright (C) 2021 Raspberry Pi
+ */
+
+#include "v3d_drv.h"
+#include "v3d_regs.h"
+
+static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = {
+ {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
+ {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
+ {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
+ {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
+ {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
+ {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
+ {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
+ {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"},
+ {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"},
+ {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
+ {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
+ {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
+ {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
+ {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"},
+ {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"},
+ {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
+ {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"},
+ {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"},
+ {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"},
+ {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"},
+ {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
+ {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
+ {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
+ {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
+ {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
+ {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"},
+ {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"},
+ {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"},
+ {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
+ {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
+ {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
+ {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
+ {"CORE", "cycle-count", "[CORE] Cycle counter"},
+ {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"},
+ {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
+ {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
+ {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
+ {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
+ {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
+ {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
+ {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
+ {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
+ {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
+ {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
+ {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
+ {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
+ {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
+ {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
+ {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
+ {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"},
+ {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"},
+ {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"},
+ {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"},
+ {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
+ {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
+ {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"},
+ {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"},
+ {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"},
+ {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"},
+ {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"},
+ {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"},
+ {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"},
+ {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"},
+ {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"},
+ {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
+ {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"},
+ {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
+ {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"},
+ {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"},
+ {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"},
+ {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"},
+ {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
+ {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
+ {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
+ {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
+ {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
+ {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
+ {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
+ {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
+ {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
+ {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"},
+ {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
+ {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
+ {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
+ {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
+ {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"},
+ {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
+};
+
+static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = {
+ {"CORE", "cycle-count", "[CORE] Cycle counter"},
+ {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"},
+ {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
+ {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
+ {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
+ {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
+ {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
+ {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
+ {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
+ {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
+ {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
+ {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
+ {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
+ {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
+ {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
+ {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
+ {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
+ {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
+ {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
+ {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
+ {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
+ {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
+ {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
+ {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
+ {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
+ {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"},
+ {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"},
+ {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"},
+ {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
+ {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
+ {"L2T", "L2T-local", "[L2T] Local mode access"},
+ {"L2T", "L2T-writeback", "[L2T] Writeback"},
+ {"L2T", "L2T-zero", "[L2T] Zero"},
+ {"L2T", "L2T-merge", "[L2T] Merge"},
+ {"L2T", "L2T-fill", "[L2T] Fill"},
+ {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"},
+ {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"},
+ {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"},
+ {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"},
+ {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"},
+ {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"},
+ {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"},
+ {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"},
+ {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"},
+ {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"},
+ {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
+ {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"},
+ {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
+ {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"},
+ {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"},
+ {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
+ {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
+ {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
+ {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
+ {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
+ {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
+ {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
+ {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
+ {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
+ {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
+ {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
+ {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
+ {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
+ {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
+ {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
+ {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
+ {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
+ {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
+ {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
+ {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
+ {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
+ {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
+ {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
+ {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
+ {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
+ {"AXI", "AXI-read-trans", "[AXI] Read transaction count"},
+ {"AXI", "AXI-write-trans", "[AXI] Write transaction count"},
+ {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"},
+ {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"},
+ {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"},
+ {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"},
+ {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"},
+ {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"},
+ {"QPU", "QPU-active", "[QPU] Executed shader instruction"},
+ {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
+ {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"},
+ {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
+ {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"},
+ {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"},
+ {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"},
+ {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"},
+ {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"},
+ {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"},
+};
+
+void v3d_perfmon_init(struct v3d_dev *v3d)
+{
+ const struct v3d_perf_counter_desc *counters = NULL;
+ unsigned int max = 0;
+
+ if (v3d->ver >= V3D_GEN_71) {
+ counters = v3d_v71_performance_counters;
+ max = ARRAY_SIZE(v3d_v71_performance_counters);
+ } else if (v3d->ver >= V3D_GEN_42) {
+ counters = v3d_v42_performance_counters;
+ max = ARRAY_SIZE(v3d_v42_performance_counters);
+ }
+
+ v3d->perfmon_info.max_counters = max;
+ v3d->perfmon_info.counters = counters;
+}
+
+void v3d_perfmon_get(struct v3d_perfmon *perfmon)
+{
+ if (perfmon)
+ refcount_inc(&perfmon->refcnt);
+}
+
+void v3d_perfmon_put(struct v3d_perfmon *perfmon)
+{
+ if (perfmon && refcount_dec_and_test(&perfmon->refcnt)) {
+ mutex_destroy(&perfmon->lock);
+ kfree(perfmon);
+ }
+}
+
+void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
+{
+ unsigned int i;
+ u32 mask;
+ u8 ncounters;
+
+ if (WARN_ON_ONCE(!perfmon || v3d->active_perfmon))
+ return;
+
+ if (!pm_runtime_get_if_active(v3d->drm.dev))
+ return;
+
+ ncounters = perfmon->ncounters;
+ mask = GENMASK(ncounters - 1, 0);
+
+ for (i = 0; i < ncounters; i++) {
+ u32 source = i / 4;
+ u32 channel = V3D_SET_FIELD_VER(perfmon->counters[i], V3D_PCTR_S0,
+ v3d->ver);
+
+ i++;
+ channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
+ V3D_PCTR_S1, v3d->ver);
+ i++;
+ channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
+ V3D_PCTR_S2, v3d->ver);
+ i++;
+ channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
+ V3D_PCTR_S3, v3d->ver);
+ V3D_CORE_WRITE(0, V3D_V4_PCTR_0_SRC_X(source), channel);
+ }
+
+ V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, mask);
+ V3D_CORE_WRITE(0, V3D_V4_PCTR_0_CLR, mask);
+ V3D_CORE_WRITE(0, V3D_PCTR_0_OVERFLOW, mask);
+
+ v3d->active_perfmon = perfmon;
+
+ v3d_pm_runtime_put(v3d);
+}
+
+void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
+ bool capture)
+{
+ unsigned int i;
+
+ if (!perfmon || !v3d->active_perfmon)
+ return;
+
+ mutex_lock(&perfmon->lock);
+ if (perfmon != v3d->active_perfmon)
+ goto out;
+
+ if (!pm_runtime_get_if_active(v3d->drm.dev))
+ goto out_clear;
+
+ if (capture)
+ for (i = 0; i < perfmon->ncounters; i++)
+ perfmon->values[i] += V3D_CORE_READ(0, V3D_PCTR_0_PCTRX(i));
+
+ V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, 0);
+
+ v3d_pm_runtime_put(v3d);
+
+out_clear:
+ v3d->active_perfmon = NULL;
+out:
+ mutex_unlock(&perfmon->lock);
+}
+
+struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id)
+{
+ struct v3d_perfmon *perfmon;
+
+ xa_lock(&v3d_priv->perfmons);
+ perfmon = xa_load(&v3d_priv->perfmons, id);
+ v3d_perfmon_get(perfmon);
+ xa_unlock(&v3d_priv->perfmons);
+
+ return perfmon;
+}
+
+void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv)
+{
+ xa_init_flags(&v3d_priv->perfmons, XA_FLAGS_ALLOC1);
+}
+
+static void v3d_perfmon_delete(struct v3d_file_priv *v3d_priv,
+ struct v3d_perfmon *perfmon)
+{
+ struct v3d_dev *v3d = v3d_priv->v3d;
+
+ /* If the active perfmon is being destroyed, stop it first */
+ if (perfmon == v3d->active_perfmon)
+ v3d_perfmon_stop(v3d, perfmon, false);
+
+ /* If the global perfmon is being destroyed, clean it and release
+ * the reference stashed in v3d_perfmon_set_global_ioctl().
+ */
+ if (cmpxchg(&v3d->global_perfmon, perfmon, NULL) == perfmon)
+ v3d_perfmon_put(perfmon);
+
+ v3d_perfmon_put(perfmon);
+}
+
+void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv)
+{
+ struct v3d_perfmon *perfmon;
+ unsigned long id;
+
+ xa_for_each(&v3d_priv->perfmons, id, perfmon)
+ v3d_perfmon_delete(v3d_priv, perfmon);
+
+ xa_destroy(&v3d_priv->perfmons);
+}
+
+int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct drm_v3d_perfmon_create *req = data;
+ struct v3d_dev *v3d = v3d_priv->v3d;
+ struct v3d_perfmon *perfmon;
+ unsigned int i;
+ int ret;
+ u32 id;
+
+ /* Number of monitored counters cannot exceed HW limits. */
+ if (req->ncounters > DRM_V3D_MAX_PERF_COUNTERS ||
+ !req->ncounters)
+ return -EINVAL;
+
+ /* Make sure all counters are valid. */
+ for (i = 0; i < req->ncounters; i++) {
+ if (req->counters[i] >= v3d->perfmon_info.max_counters)
+ return -EINVAL;
+ }
+
+ perfmon = kzalloc_flex(*perfmon, values, req->ncounters);
+ if (!perfmon)
+ return -ENOMEM;
+
+ for (i = 0; i < req->ncounters; i++)
+ perfmon->counters[i] = req->counters[i];
+
+ perfmon->ncounters = req->ncounters;
+
+ refcount_set(&perfmon->refcnt, 1);
+ mutex_init(&perfmon->lock);
+
+ ret = xa_alloc(&v3d_priv->perfmons, &id, perfmon, xa_limit_32b,
+ GFP_KERNEL);
+ if (ret < 0) {
+ mutex_destroy(&perfmon->lock);
+ kfree(perfmon);
+ return ret;
+ }
+
+ req->id = id;
+
+ return 0;
+}
+
+int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct drm_v3d_perfmon_destroy *req = data;
+ struct v3d_perfmon *perfmon;
+
+ perfmon = xa_erase(&v3d_priv->perfmons, req->id);
+ if (!perfmon)
+ return -EINVAL;
+
+ v3d_perfmon_delete(v3d_priv, perfmon);
+
+ return 0;
+}
+
+int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct drm_v3d_perfmon_get_values *req = data;
+ struct v3d_perfmon *perfmon;
+ int ret = 0;
+
+ if (req->pad != 0)
+ return -EINVAL;
+
+ perfmon = v3d_perfmon_find(v3d_priv, req->id);
+ if (!perfmon)
+ return -EINVAL;
+
+ v3d_perfmon_stop(v3d, perfmon, true);
+
+ if (copy_to_user(u64_to_user_ptr(req->values_ptr), perfmon->values,
+ perfmon->ncounters * sizeof(u64)))
+ ret = -EFAULT;
+
+ v3d_perfmon_put(perfmon);
+
+ return ret;
+}
+
+int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_v3d_perfmon_get_counter *req = data;
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ const struct v3d_perf_counter_desc *counter;
+
+ for (int i = 0; i < ARRAY_SIZE(req->reserved); i++) {
+ if (req->reserved[i] != 0)
+ return -EINVAL;
+ }
+
+ if (!v3d->perfmon_info.max_counters)
+ return -EOPNOTSUPP;
+
+ /* Make sure that the counter ID is valid */
+ if (req->counter >= v3d->perfmon_info.max_counters)
+ return -EINVAL;
+
+ counter = &v3d->perfmon_info.counters[req->counter];
+
+ strscpy(req->name, counter->name, sizeof(req->name));
+ strscpy(req->category, counter->category, sizeof(req->category));
+ strscpy(req->description, counter->description, sizeof(req->description));
+
+ return 0;
+}
+
+int v3d_perfmon_set_global_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct drm_v3d_perfmon_set_global *req = data;
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_perfmon *perfmon;
+
+ if (req->flags & ~DRM_V3D_PERFMON_CLEAR_GLOBAL)
+ return -EINVAL;
+
+ perfmon = v3d_perfmon_find(v3d_priv, req->id);
+ if (!perfmon)
+ return -EINVAL;
+
+ /* If the request is to clear the global performance monitor */
+ if (req->flags & DRM_V3D_PERFMON_CLEAR_GLOBAL) {
+ struct v3d_perfmon *old;
+
+ /* DRM_V3D_PERFMON_CLEAR_GLOBAL doesn't check if
+ * v3d->global_perfmon == perfmon. Therefore, there
+ * is no need to keep perfmon's reference.
+ */
+ v3d_perfmon_put(perfmon);
+
+ old = xchg(&v3d->global_perfmon, NULL);
+ if (!old)
+ return -EINVAL;
+
+ v3d_perfmon_put(old);
+
+ return 0;
+ }
+
+ if (cmpxchg(&v3d->global_perfmon, NULL, perfmon)) {
+ v3d_perfmon_put(perfmon);
+ return -EBUSY;
+ }
+
+ return 0;
+}
diff --git a/drivers/gpu/drm/v3d/v3d_performance_counters.h b/drivers/gpu/drm/v3d/v3d_performance_counters.h
new file mode 100644
index 000000000..2bc4cce07
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_performance_counters.h
@@ -0,0 +1,33 @@
+/* SPDX-License-Identifier: GPL-2.0+ */
+/*
+ * Copyright (C) 2024 Raspberry Pi
+ */
+
+#ifndef V3D_PERFORMANCE_COUNTERS_H
+#define V3D_PERFORMANCE_COUNTERS_H
+
+/* Holds a description of a given performance counter. The index of
+ * performance counter is given by the array on `v3d_performance_counter.c`.
+ */
+struct v3d_perf_counter_desc {
+ /* Category of the counter */
+ char category[32];
+
+ /* Name of the counter */
+ char name[64];
+
+ /* Description of the counter */
+ char description[256];
+};
+
+struct v3d_perfmon_info {
+ /* Different revisions of V3D have different total number of
+ * performance counters.
+ */
+ unsigned int max_counters;
+
+ /* Array of counters valid for the platform. */
+ const struct v3d_perf_counter_desc *counters;
+};
+
+#endif
diff --git a/drivers/gpu/drm/v3d/v3d_power.c b/drivers/gpu/drm/v3d/v3d_power.c
new file mode 100644
index 000000000..f7df6393d
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_power.c
@@ -0,0 +1,89 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2026 Raspberry Pi */
+
+#include <linux/clk.h>
+
+#include <drm/drm_print.h>
+
+#include "v3d_drv.h"
+#include "v3d_regs.h"
+
+static int
+v3d_resume_sms(struct v3d_dev *v3d)
+{
+ if (v3d->ver < V3D_GEN_71)
+ return 0;
+
+ V3D_SMS_WRITE(V3D_SMS_TEE_CS, V3D_SMS_CLEAR_POWER_OFF);
+
+ if (wait_for((V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_TEE_CS),
+ V3D_SMS_STATE) == V3D_SMS_IDLE), 100)) {
+ drm_err(&v3d->drm, "Failed to power up SMS\n");
+ return -ETIMEDOUT;
+ }
+
+ v3d_reset_sms(v3d);
+
+ return 0;
+}
+
+static int
+v3d_suspend_sms(struct v3d_dev *v3d)
+{
+ if (v3d->ver < V3D_GEN_71)
+ return 0;
+
+ V3D_SMS_WRITE(V3D_SMS_TEE_CS, V3D_SMS_POWER_OFF);
+
+ if (wait_for((V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_TEE_CS),
+ V3D_SMS_STATE) == V3D_SMS_POWER_OFF_STATE), 100)) {
+ drm_err(&v3d->drm, "Failed to power off SMS\n");
+ return -ETIMEDOUT;
+ }
+
+ return 0;
+}
+
+int v3d_power_suspend(struct device *dev)
+{
+ struct drm_device *drm = dev_get_drvdata(dev);
+ struct v3d_dev *v3d = to_v3d_dev(drm);
+ int ret;
+
+ v3d_irq_disable(v3d);
+
+ v3d_clean_caches(v3d);
+
+ ret = v3d_suspend_sms(v3d);
+ if (ret) {
+ v3d_irq_enable(v3d);
+ return ret;
+ }
+
+ clk_disable_unprepare(v3d->clk);
+
+ return 0;
+}
+
+int v3d_power_resume(struct device *dev)
+{
+ struct drm_device *drm = dev_get_drvdata(dev);
+ struct v3d_dev *v3d = to_v3d_dev(drm);
+ int ret;
+
+ ret = clk_prepare_enable(v3d->clk);
+ if (ret)
+ return ret;
+
+ ret = v3d_resume_sms(v3d);
+ if (ret) {
+ clk_disable_unprepare(v3d->clk);
+ return ret;
+ }
+
+ v3d_init_hw_state(v3d);
+ v3d_mmu_set_page_table(v3d);
+ v3d_irq_enable(v3d);
+
+ return 0;
+}
diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h
new file mode 100644
index 000000000..c1870265e
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_regs.h
@@ -0,0 +1,544 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2017-2018 Broadcom */
+
+#ifndef V3D_REGS_H
+#define V3D_REGS_H
+
+#include <linux/bitops.h>
+
+#define V3D_MASK(high, low) ((u32)GENMASK(high, low))
+/* Using the GNU statement expression extension */
+#define V3D_SET_FIELD(value, field) \
+ ({ \
+ u32 fieldval = (value) << field##_SHIFT; \
+ WARN_ON((fieldval & ~field##_MASK) != 0); \
+ fieldval & field##_MASK; \
+ })
+
+#define V3D_SET_FIELD_VER(value, field, ver) \
+ ({ \
+ typeof(ver) _ver = (ver); \
+ u32 fieldval = (value) << field##_SHIFT(_ver); \
+ WARN_ON((fieldval & ~field##_MASK(_ver)) != 0); \
+ fieldval & field##_MASK(_ver); \
+ })
+
+#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \
+ field##_SHIFT)
+
+/* Hub registers for shared hardware between V3D cores. */
+
+#define V3D_HUB_AXICFG 0x00000
+# define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0)
+# define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0
+#define V3D_HUB_UIFCFG 0x00004
+#define V3D_HUB_IDENT0 0x00008
+
+#define V3D_HUB_IDENT1 0x0000c
+# define V3D_HUB_IDENT1_WITH_MSO BIT(19)
+# define V3D_HUB_IDENT1_WITH_TSY BIT(18)
+# define V3D_HUB_IDENT1_WITH_TFU BIT(17)
+# define V3D_HUB_IDENT1_WITH_L3C BIT(16)
+# define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12)
+# define V3D_HUB_IDENT1_NHOSTS_SHIFT 12
+# define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8)
+# define V3D_HUB_IDENT1_NCORES_SHIFT 8
+# define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4)
+# define V3D_HUB_IDENT1_REV_SHIFT 4
+# define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0)
+# define V3D_HUB_IDENT1_TVER_SHIFT 0
+
+#define V3D_HUB_IDENT2 0x00010
+# define V3D_HUB_IDENT2_WITH_MMU BIT(8)
+# define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0)
+# define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0
+
+#define V3D_HUB_IDENT3 0x00014
+# define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8)
+# define V3D_HUB_IDENT3_IPREV_SHIFT 8
+# define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0)
+# define V3D_HUB_IDENT3_IPIDX_SHIFT 0
+
+#define V3D_HUB_INT_STS 0x00050
+#define V3D_HUB_INT_SET 0x00054
+#define V3D_HUB_INT_CLR 0x00058
+#define V3D_HUB_INT_MSK_STS 0x0005c
+#define V3D_HUB_INT_MSK_SET 0x00060
+#define V3D_HUB_INT_MSK_CLR 0x00064
+# define V3D_V7_HUB_INT_GMPV BIT(6)
+# define V3D_HUB_INT_MMU_WRV BIT(5)
+# define V3D_HUB_INT_MMU_PTI BIT(4)
+# define V3D_HUB_INT_MMU_CAP BIT(3)
+# define V3D_HUB_INT_MSO BIT(2)
+# define V3D_HUB_INT_TFUC BIT(1)
+# define V3D_HUB_INT_TFUF BIT(0)
+
+/* GCA registers only exist in V3D < 41 */
+#define V3D_GCA_CACHE_CTRL 0x0000c
+# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
+
+#define V3D_GCA_SAFE_SHUTDOWN 0x000b0
+# define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0)
+
+#define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4
+# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3
+
+# define V3D_TOP_GR_BRIDGE_REVISION 0x00000
+# define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8)
+# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8
+# define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0)
+# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0
+
+/* 7268 reset reg */
+# define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008
+# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
+/* 7278 reset reg */
+# define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
+# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
+
+#define V3D_TFU_CS(ver) ((ver >= 71) ? 0x00700 : 0x00400)
+
+/* Stops current job, empties input fifo. */
+# define V3D_TFU_CS_TFURST BIT(31)
+# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
+# define V3D_TFU_CS_CVTCT_SHIFT 16
+# define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8)
+# define V3D_TFU_CS_NFREE_SHIFT 8
+# define V3D_TFU_CS_BUSY BIT(0)
+
+#define V3D_TFU_SU(ver) ((ver >= 71) ? 0x00704 : 0x00404)
+/* Interrupt when FINTTHR input slots are free (0 = disabled) */
+# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
+# define V3D_TFU_SU_FINTTHR_SHIFT 8
+/* Skips resetting the CRC at the start of CRC generation. */
+# define V3D_TFU_SU_CRCCHAIN BIT(4)
+/* skips writes, computes CRC of the image. miplevels must be 0. */
+# define V3D_TFU_SU_CRC BIT(3)
+# define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0)
+# define V3D_TFU_SU_THROTTLE_SHIFT 0
+
+#define V3D_TFU_ICFG(ver) ((ver >= 71) ? 0x00708 : 0x00408)
+/* Interrupt when the conversion is complete. */
+# define V3D_TFU_ICFG_IOC BIT(0)
+
+/* Input Image Address */
+#define V3D_TFU_IIA(ver) ((ver >= 71) ? 0x0070c : 0x0040c)
+/* Input Chroma Address */
+#define V3D_TFU_ICA(ver) ((ver >= 71) ? 0x00710 : 0x00410)
+/* Input Image Stride */
+#define V3D_TFU_IIS(ver) ((ver >= 71) ? 0x00714 : 0x00414)
+/* Input Image U-Plane Address */
+#define V3D_TFU_IUA(ver) ((ver >= 71) ? 0x00718 : 0x00418)
+/* Image output config (VD 7.x only) */
+#define V3D_V7_TFU_IOC 0x0071c
+/* Output Image Address */
+#define V3D_TFU_IOA(ver) ((ver >= 71) ? 0x00720 : 0x0041c)
+/* Image Output Size */
+#define V3D_TFU_IOS(ver) ((ver >= 71) ? 0x00724 : 0x00420)
+/* TFU YUV Coefficient 0 */
+#define V3D_TFU_COEF0(ver) ((ver >= 71) ? 0x00728 : 0x00424)
+/* Use these regs instead of the defaults (V3D 4.x only) */
+# define V3D_TFU_COEF0_USECOEF BIT(31)
+/* TFU YUV Coefficient 1 */
+#define V3D_TFU_COEF1(ver) ((ver >= 71) ? 0x0072c : 0x00428)
+/* TFU YUV Coefficient 2 */
+#define V3D_TFU_COEF2(ver) ((ver >= 71) ? 0x00730 : 0x0042c)
+/* TFU YUV Coefficient 3 */
+#define V3D_TFU_COEF3(ver) ((ver >= 71) ? 0x00734 : 0x00430)
+
+/* V3D 4.x only */
+#define V3D_TFU_CRC 0x00434
+
+/* Per-MMU registers. */
+
+#define V3D_MMUC_CONTROL 0x01000
+#define V3D_MMUC_CONTROL_CLEAR(ver) ((ver >= 71) ? BIT(11) : BIT(3))
+# define V3D_MMUC_CONTROL_FLUSHING BIT(2)
+# define V3D_MMUC_CONTROL_FLUSH BIT(1)
+# define V3D_MMUC_CONTROL_ENABLE BIT(0)
+
+#define V3D_MMU_CTL 0x01200
+# define V3D_MMU_CTL_CAP_EXCEEDED BIT(27)
+# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26)
+# define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25)
+# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24)
+# define V3D_MMU_CTL_PT_INVALID BIT(20)
+# define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19)
+# define V3D_MMU_CTL_PT_INVALID_INT BIT(18)
+# define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17)
+# define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16)
+# define V3D_MMU_CTL_WRITE_VIOLATION BIT(12)
+# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11)
+# define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10)
+# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9)
+# define V3D_MMU_CTL_TLB_CLEARING BIT(7)
+# define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3)
+# define V3D_MMU_CTL_TLB_CLEAR BIT(2)
+# define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1)
+# define V3D_MMU_CTL_ENABLE BIT(0)
+
+#define V3D_MMU_PT_PA_BASE 0x01204
+#define V3D_MMU_HIT 0x01208
+#define V3D_MMU_MISSES 0x0120c
+#define V3D_MMU_STALLS 0x01210
+
+#define V3D_MMU_ADDR_CAP 0x01214
+# define V3D_MMU_ADDR_CAP_ENABLE BIT(31)
+# define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0)
+# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0
+
+#define V3D_MMU_SHOOT_DOWN 0x01218
+# define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29)
+# define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28)
+# define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0)
+# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0
+
+#define V3D_MMU_BYPASS_START 0x0121c
+#define V3D_MMU_BYPASS_END 0x01220
+
+/* AXI ID of the access that faulted */
+#define V3D_MMU_VIO_ID 0x0122c
+
+/* Address for illegal PTEs to return */
+#define V3D_MMU_ILLEGAL_ADDR 0x01230
+# define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31)
+
+/* Address that faulted */
+#define V3D_MMU_VIO_ADDR 0x01234
+
+#define V3D_MMU_DEBUG_INFO 0x01238
+# define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8)
+# define V3D_MMU_PA_WIDTH_SHIFT 8
+# define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4)
+# define V3D_MMU_VA_WIDTH_SHIFT 4
+# define V3D_MMU_VERSION_MASK V3D_MASK(3, 0)
+# define V3D_MMU_VERSION_SHIFT 0
+
+/* Per-V3D-core registers */
+
+#define V3D_CTL_IDENT0 0x00000
+# define V3D_IDENT0_VER_MASK V3D_MASK(31, 24)
+# define V3D_IDENT0_VER_SHIFT 24
+
+#define V3D_CTL_IDENT1 0x00004
+/* Multiples of 1kb */
+# define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28)
+# define V3D_IDENT1_VPM_SIZE_SHIFT 28
+# define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16)
+# define V3D_IDENT1_NSEM_SHIFT 16
+# define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12)
+# define V3D_IDENT1_NTMU_SHIFT 12
+# define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8)
+# define V3D_IDENT1_QUPS_SHIFT 8
+# define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4)
+# define V3D_IDENT1_NSLC_SHIFT 4
+# define V3D_IDENT1_REV_MASK V3D_MASK(3, 0)
+# define V3D_IDENT1_REV_SHIFT 0
+
+#define V3D_CTL_IDENT2 0x00008
+# define V3D_IDENT2_BCG_INT BIT(28)
+
+#define V3D_CTL_MISCCFG 0x00018
+# define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1)
+# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1
+# define V3D_MISCCFG_OVRTMUOUT BIT(0)
+
+#define V3D_CTL_L2CACTL 0x00020
+# define V3D_L2CACTL_L2CCLR BIT(2)
+# define V3D_L2CACTL_L2CDIS BIT(1)
+# define V3D_L2CACTL_L2CENA BIT(0)
+
+#define V3D_CTL_SLCACTL 0x00024
+# define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24)
+# define V3D_SLCACTL_TVCCS_SHIFT 24
+# define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16)
+# define V3D_SLCACTL_TDCCS_SHIFT 16
+# define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8)
+# define V3D_SLCACTL_UCC_SHIFT 8
+# define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0)
+# define V3D_SLCACTL_ICC_SHIFT 0
+
+#define V3D_CTL_L2TCACTL 0x00030
+# define V3D_L2TCACTL_TMUWCF BIT(8)
+/* Invalidates cache lines. */
+# define V3D_L2TCACTL_FLM_FLUSH 0
+/* Removes cachelines without writing dirty lines back. */
+# define V3D_L2TCACTL_FLM_CLEAR 1
+/* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */
+# define V3D_L2TCACTL_FLM_CLEAN 2
+# define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1)
+# define V3D_L2TCACTL_FLM_SHIFT 1
+# define V3D_L2TCACTL_L2TFLS BIT(0)
+#define V3D_CTL_L2TFLSTA 0x00034
+#define V3D_CTL_L2TFLEND 0x00038
+
+#define V3D_CTL_INT_STS 0x00050
+#define V3D_CTL_INT_SET 0x00054
+#define V3D_CTL_INT_CLR 0x00058
+#define V3D_CTL_INT_MSK_STS 0x0005c
+#define V3D_CTL_INT_MSK_SET 0x00060
+#define V3D_CTL_INT_MSK_CLR 0x00064
+# define V3D_INT_QPU_MASK V3D_MASK(27, 16)
+# define V3D_INT_QPU_SHIFT 16
+#define V3D_INT_CSDDONE(ver) ((ver >= 71) ? BIT(6) : BIT(7))
+#define V3D_INT_PCTR(ver) ((ver >= 71) ? BIT(5) : BIT(6))
+# define V3D_INT_GMPV BIT(5)
+# define V3D_INT_TRFB BIT(4)
+# define V3D_INT_SPILLUSE BIT(3)
+# define V3D_INT_OUTOMEM BIT(2)
+# define V3D_INT_FLDONE BIT(1)
+# define V3D_INT_FRDONE BIT(0)
+
+#define V3D_CLE_CT0CS 0x00100
+#define V3D_CLE_CT1CS 0x00104
+#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
+#define V3D_CLE_CT0EA 0x00108
+#define V3D_CLE_CT1EA 0x0010c
+#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
+#define V3D_CLE_CT0CA 0x00110
+#define V3D_CLE_CT1CA 0x00114
+#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
+#define V3D_CLE_CT0RA 0x00118
+#define V3D_CLE_CT1RA 0x0011c
+#define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
+#define V3D_CLE_CT0LC 0x00120
+#define V3D_CLE_CT1LC 0x00124
+#define V3D_CLE_CT0PC 0x00128
+#define V3D_CLE_CT1PC 0x0012c
+#define V3D_CLE_PCS 0x00130
+#define V3D_CLE_BFC 0x00134
+#define V3D_CLE_RFC 0x00138
+#define V3D_CLE_TFBC 0x0013c
+#define V3D_CLE_TFIT 0x00140
+#define V3D_CLE_CT1CFG 0x00144
+#define V3D_CLE_CT1TILECT 0x00148
+#define V3D_CLE_CT1TSKIP 0x0014c
+#define V3D_CLE_CT1PTCT 0x00150
+#define V3D_CLE_CT0SYNC 0x00154
+#define V3D_CLE_CT1SYNC 0x00158
+#define V3D_CLE_CT0QTS 0x0015c
+# define V3D_CLE_CT0QTS_ENABLE BIT(1)
+#define V3D_CLE_CT0QBA 0x00160
+#define V3D_CLE_CT1QBA 0x00164
+#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
+#define V3D_CLE_CT0QEA 0x00168
+#define V3D_CLE_CT1QEA 0x0016c
+#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
+#define V3D_CLE_CT0QMA 0x00170
+#define V3D_CLE_CT0QMS 0x00174
+#define V3D_CLE_CT1QCFG 0x00178
+/* If set without ETPROC, entirely skip tiles with no primitives. */
+# define V3D_CLE_QCFG_ETFILT BIT(7)
+/* If set with ETFILT, just write the clear color to tiles with no
+ * primitives.
+ */
+# define V3D_CLE_QCFG_ETPROC BIT(6)
+# define V3D_CLE_QCFG_ETSFLUSH BIT(1)
+# define V3D_CLE_QCFG_MCDIS BIT(0)
+
+#define V3D_PTB_BPCA 0x00300
+#define V3D_PTB_BPCS 0x00304
+#define V3D_PTB_BPOA 0x00308
+#define V3D_PTB_BPOS 0x0030c
+
+#define V3D_PTB_BXCF 0x00310
+# define V3D_PTB_BXCF_RWORDERDISA BIT(1)
+# define V3D_PTB_BXCF_CLIPDISA BIT(0)
+
+#define V3D_V3_PCTR_0_EN 0x00674
+#define V3D_V3_PCTR_0_EN_ENABLE BIT(31)
+#define V3D_V4_PCTR_0_EN 0x00650
+/* When a bit is set, resets the counter to 0. */
+#define V3D_V3_PCTR_0_CLR 0x00670
+#define V3D_V4_PCTR_0_CLR 0x00654
+#define V3D_PCTR_0_OVERFLOW 0x00658
+
+#define V3D_V3_PCTR_0_PCTRS0 0x00684
+#define V3D_V3_PCTR_0_PCTRS15 0x00660
+#define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \
+ 4 * (x))
+/* Each src reg muxes four counters each. */
+#define V3D_V4_PCTR_0_SRC_0_3 0x00660
+#define V3D_V4_PCTR_0_SRC_28_31 0x0067c
+#define V3D_V4_PCTR_0_SRC_X(x) (V3D_V4_PCTR_0_SRC_0_3 + \
+ 4 * (x))
+# define V3D_PCTR_S0_MASK(ver) (((ver) >= 71) ? V3D_MASK(7, 0) : V3D_MASK(6, 0))
+# define V3D_PCTR_S0_SHIFT(ver) 0
+# define V3D_PCTR_S1_MASK(ver) (((ver) >= 71) ? V3D_MASK(15, 8) : V3D_MASK(14, 8))
+# define V3D_PCTR_S1_SHIFT(ver) 8
+# define V3D_PCTR_S2_MASK(ver) (((ver) >= 71) ? V3D_MASK(23, 16) : V3D_MASK(22, 16))
+# define V3D_PCTR_S2_SHIFT(ver) 16
+# define V3D_PCTR_S3_MASK(ver) (((ver) >= 71) ? V3D_MASK(31, 24) : V3D_MASK(30, 24))
+# define V3D_PCTR_S3_SHIFT(ver) 24
+
+#define V3D_PCTR_CYCLE_COUNT(ver) ((ver >= 71) ? 0 : 32)
+
+/* Output values of the counters. */
+#define V3D_PCTR_0_PCTR0 0x00680
+#define V3D_PCTR_0_PCTR31 0x006fc
+#define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \
+ 4 * (x))
+#define V3D_GMP_STATUS(ver) ((ver >= 71) ? 0x00600 : 0x00800)
+# define V3D_GMP_STATUS_GMPRST BIT(31)
+# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
+# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
+# define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16)
+# define V3D_GMP_STATUS_RD_COUNT_SHIFT 16
+# define V3D_GMP_STATUS_WR_ACTIVE BIT(5)
+# define V3D_GMP_STATUS_RD_ACTIVE BIT(4)
+# define V3D_GMP_STATUS_CFG_BUSY BIT(3)
+# define V3D_GMP_STATUS_CNTOVF BIT(2)
+# define V3D_GMP_STATUS_INVPROT BIT(1)
+# define V3D_GMP_STATUS_VIO BIT(0)
+
+#define V3D_GMP_CFG(ver) ((ver >= 71) ? 0x00604 : 0x00804)
+# define V3D_GMP_CFG_LBURSTEN BIT(3)
+# define V3D_GMP_CFG_PGCRSEN BIT()
+# define V3D_GMP_CFG_STOP_REQ BIT(1)
+# define V3D_GMP_CFG_PROT_ENABLE BIT(0)
+
+#define V3D_GMP_VIO_ADDR(ver) ((ver >= 71) ? 0x00608 : 0x00808)
+#define V3D_GMP_VIO_TYPE 0x0080c
+#define V3D_GMP_TABLE_ADDR 0x00810
+#define V3D_GMP_CLEAR_LOAD 0x00814
+#define V3D_GMP_PRESERVE_LOAD 0x00818
+#define V3D_GMP_VALID_LINES 0x00820
+
+#define V3D_CSD_STATUS 0x00900
+# define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4)
+# define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4
+# define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2)
+# define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2
+# define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1)
+# define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0)
+
+#define V3D_CSD_QUEUED_CFG0(ver) ((ver >= 71) ? 0x00930 : 0x00904)
+# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16)
+# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16
+# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0)
+# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0
+
+#define V3D_CSD_QUEUED_CFG1(ver) ((ver >= 71) ? 0x00934 : 0x00908)
+# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16)
+# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16
+# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0)
+# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0
+
+#define V3D_CSD_QUEUED_CFG2(ver) ((ver >= 71) ? 0x00938 : 0x0090c)
+# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16)
+# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16
+# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0)
+# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0
+
+#define V3D_CSD_QUEUED_CFG3(ver) ((ver >= 71) ? 0x0093c : 0x00910)
+# define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26)
+# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20)
+# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20
+# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12)
+# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12
+# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8)
+# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8
+# define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0)
+# define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0
+
+/* Number of batches, minus 1 */
+#define V3D_CSD_QUEUED_CFG4(ver) ((ver >= 71) ? 0x00940 : 0x00914)
+
+/* Shader address, pnan, singleseg, threading, like a shader record. */
+#define V3D_CSD_QUEUED_CFG5(ver) ((ver >= 71) ? 0x00944 : 0x00918)
+
+/* Uniforms address (4 byte aligned) */
+#define V3D_CSD_QUEUED_CFG6(ver) ((ver >= 71) ? 0x00948 : 0x0091c)
+
+/* V3D 7.x+ only */
+#define V3D_V7_CSD_QUEUED_CFG7 0x0094c
+
+#define V3D_CSD_CURRENT_CFG0(ver) ((ver >= 71) ? 0x00958 : 0x00920)
+#define V3D_CSD_CURRENT_CFG1(ver) ((ver >= 71) ? 0x0095c : 0x00924)
+#define V3D_CSD_CURRENT_CFG2(ver) ((ver >= 71) ? 0x00960 : 0x00928)
+#define V3D_CSD_CURRENT_CFG3(ver) ((ver >= 71) ? 0x00964 : 0x0092c)
+#define V3D_CSD_CURRENT_CFG4(ver) ((ver >= 71) ? 0x00968 : 0x00930)
+#define V3D_CSD_CURRENT_CFG5(ver) ((ver >= 71) ? 0x0096c : 0x00934)
+#define V3D_CSD_CURRENT_CFG6(ver) ((ver >= 71) ? 0x00970 : 0x00938)
+/* V3D 7.x+ only */
+#define V3D_V7_CSD_CURRENT_CFG7 0x00974
+
+#define V3D_CSD_CURRENT_ID0(ver) ((ver >= 71) ? 0x00978 : 0x0093c)
+# define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16)
+# define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16
+# define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8)
+# define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8
+# define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0)
+# define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0
+
+#define V3D_CSD_CURRENT_ID1(ver) ((ver >= 71) ? 0x0097c : 0x00940)
+# define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16)
+# define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16
+# define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0)
+# define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0
+
+#define V3D_ERR_FDBGO 0x00f04
+#define V3D_ERR_FDBGB 0x00f08
+#define V3D_ERR_FDBGR 0x00f0c
+
+#define V3D_ERR_FDBGS 0x00f10
+# define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17)
+# define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16)
+# define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14)
+# define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13)
+# define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12)
+# define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11)
+# define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7)
+# define V3D_ERR_FDBGS_EZTEST_PASS BIT(6)
+# define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5)
+# define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4)
+# define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3)
+# define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2)
+# define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1)
+# define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0)
+
+#define V3D_ERR_STAT 0x00f20
+# define V3D_ERR_L2CARE BIT(15)
+# define V3D_ERR_VCMBE BIT(14)
+# define V3D_ERR_VCMRE BIT(13)
+# define V3D_ERR_VCDI BIT(12)
+# define V3D_ERR_VCDE BIT(11)
+# define V3D_ERR_VDWE BIT(10)
+# define V3D_ERR_VPMEAS BIT(9)
+# define V3D_ERR_VPMEFNA BIT(8)
+# define V3D_ERR_VPMEWNA BIT(7)
+# define V3D_ERR_VPMERNA BIT(6)
+# define V3D_ERR_VPMERR BIT(5)
+# define V3D_ERR_VPMEWR BIT(4)
+# define V3D_ERR_VPAERRGL BIT(3)
+# define V3D_ERR_VPAEBRGL BIT(2)
+# define V3D_ERR_VPAERGS BIT(1)
+# define V3D_ERR_VPAEABB BIT(0)
+
+#define V3D_SMS_REE_CS 0x00000
+#define V3D_SMS_TEE_CS 0x00400
+# define V3D_SMS_INTERRUPT BIT(31)
+# define V3D_SMS_POWER_OFF BIT(30)
+# define V3D_SMS_CLEAR_POWER_OFF BIT(29)
+# define V3D_SMS_LOCK BIT(28)
+# define V3D_SMS_CLEAR_LOCK BIT(27)
+# define V3D_SMS_SVP_MODE_EXIT BIT(26)
+# define V3D_SMS_CLEAR_SVP_MODE_EXIT BIT(25)
+# define V3D_SMS_SVP_MODE_ENTER BIT(24)
+# define V3D_SMS_CLEAR_SVP_MODE_ENTER BIT(23)
+# define V3D_SMS_THEIR_MODE_EXIT BIT(22)
+# define V3D_SMS_THEIR_MODE_ENTER BIT(21)
+# define V3D_SMS_OUR_MODE_EXIT BIT(20)
+# define V3D_SMS_CLEAR_OUR_MODE_EXIT BIT(19)
+# define V3D_SMS_SEQ_PC_MASK V3D_MASK(16, 10)
+# define V3D_SMS_SEQ_PC_SHIFT 10
+# define V3D_SMS_HUBCORE_STATUS_MASK V3D_MASK(9, 8)
+# define V3D_SMS_HUBCORE_STATUS_SHIFT 8
+# define V3D_SMS_NEW_MODE_MASK V3D_MASK(7, 6)
+# define V3D_SMS_NEW_MODE_SHIFT 6
+# define V3D_SMS_OLD_MODE_MASK V3D_MASK(5, 4)
+# define V3D_SMS_OLD_MODE_SHIFT 4
+# define V3D_SMS_STATE_MASK V3D_MASK(3, 0)
+# define V3D_SMS_STATE_SHIFT 0
+
+#endif /* V3D_REGS_H */
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
new file mode 100644
index 000000000..c35f9f70c
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -0,0 +1,899 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2018 Broadcom */
+
+/**
+ * DOC: Broadcom V3D scheduling
+ *
+ * The shared DRM GPU scheduler is used to coordinate submitting jobs
+ * to the hardware. Each DRM fd (roughly a client process) gets its
+ * own scheduler entity, which will process jobs in order. The GPU
+ * scheduler will schedule the clients with a FIFO scheduling algorithm.
+ *
+ * For simplicity, and in order to keep latency low for interactive
+ * jobs when bulk background jobs are queued up, we submit a new job
+ * to the HW only when it has completed the last one, instead of
+ * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
+ * `drm_sched_job_add_dependency()` to manage the dependency between bin
+ * and render, instead of having the clients submit jobs using the HW's
+ * semaphores to interlock between them.
+ */
+
+#include <linux/sched/clock.h>
+#include <linux/kthread.h>
+
+#include <drm/drm_print.h>
+#include <drm/drm_syncobj.h>
+
+#include "v3d_drv.h"
+#include "v3d_regs.h"
+#include "v3d_trace.h"
+
+#define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
+
+static struct v3d_job *
+to_v3d_job(struct drm_sched_job *sched_job)
+{
+ return container_of(sched_job, struct v3d_job, base);
+}
+
+static struct v3d_bin_job *
+to_bin_job(struct drm_sched_job *sched_job)
+{
+ return container_of(sched_job, struct v3d_bin_job, base.base);
+}
+
+static struct v3d_render_job *
+to_render_job(struct drm_sched_job *sched_job)
+{
+ return container_of(sched_job, struct v3d_render_job, base.base);
+}
+
+static struct v3d_tfu_job *
+to_tfu_job(struct drm_sched_job *sched_job)
+{
+ return container_of(sched_job, struct v3d_tfu_job, base.base);
+}
+
+static struct v3d_csd_job *
+to_csd_job(struct drm_sched_job *sched_job)
+{
+ return container_of(sched_job, struct v3d_csd_job, base.base);
+}
+
+static struct v3d_cpu_job *
+to_cpu_job(struct drm_sched_job *sched_job)
+{
+ return container_of(sched_job, struct v3d_cpu_job, base.base);
+}
+
+void v3d_stats_release(struct kref *refcount)
+{
+ struct v3d_stats *stats = container_of(refcount, typeof(*stats), refcount);
+
+ kfree(stats);
+}
+
+struct v3d_stats *v3d_stats_alloc(void)
+{
+ struct v3d_stats *stats;
+
+ stats = kzalloc_obj(*stats);
+ if (!stats)
+ return NULL;
+
+ kref_init(&stats->refcount);
+ seqcount_init(&stats->lock);
+
+ return stats;
+}
+
+static void
+v3d_sched_job_free(struct drm_sched_job *sched_job)
+{
+ struct v3d_job *job = to_v3d_job(sched_job);
+
+ v3d_job_cleanup(job);
+}
+
+void
+v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
+ unsigned int count)
+{
+ if (query_info->queries) {
+ unsigned int i;
+
+ for (i = 0; i < count; i++)
+ drm_syncobj_put(query_info->queries[i].syncobj);
+
+ kvfree(query_info->queries);
+ }
+}
+
+void
+v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
+ unsigned int count)
+{
+ if (query_info->queries) {
+ unsigned int i;
+
+ for (i = 0; i < count; i++) {
+ drm_syncobj_put(query_info->queries[i].syncobj);
+ kvfree(query_info->queries[i].kperfmon_ids);
+ }
+
+ kvfree(query_info->queries);
+ }
+}
+
+static void
+v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
+{
+ struct v3d_perfmon *perfmon = v3d->global_perfmon;
+
+ if (!perfmon)
+ perfmon = job->perfmon;
+
+ if (perfmon == v3d->active_perfmon)
+ return;
+
+ if (perfmon != v3d->active_perfmon)
+ v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
+
+ if (perfmon && v3d->active_perfmon != perfmon)
+ v3d_perfmon_start(v3d, perfmon);
+}
+
+static void
+v3d_stats_start(struct v3d_stats *stats, u64 now)
+{
+ raw_write_seqcount_begin(&stats->lock);
+ stats->start_ns = now;
+ raw_write_seqcount_end(&stats->lock);
+}
+
+static void
+v3d_job_start_stats(struct v3d_job *job)
+{
+ u64 now = local_clock();
+
+ preempt_disable();
+ v3d_stats_start(job->client_stats, now);
+ v3d_stats_start(job->global_stats, now);
+ preempt_enable();
+}
+
+static void
+v3d_stats_update(struct v3d_stats *stats, u64 now)
+{
+ raw_write_seqcount_begin(&stats->lock);
+ stats->enabled_ns += now - stats->start_ns;
+ stats->jobs_completed++;
+ stats->start_ns = 0;
+ raw_write_seqcount_end(&stats->lock);
+}
+
+void
+v3d_job_update_stats(struct v3d_job *job)
+{
+ u64 now = local_clock();
+
+ preempt_disable();
+ v3d_stats_update(job->client_stats, now);
+ v3d_stats_update(job->global_stats, now);
+ preempt_enable();
+}
+
+static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
+{
+ struct v3d_bin_job *job = to_bin_job(sched_job);
+ struct v3d_dev *v3d = job->base.v3d;
+ struct v3d_queue_state *queue = &v3d->queue[V3D_BIN];
+ struct drm_device *dev = &v3d->drm;
+ struct dma_fence *fence;
+ unsigned long irqflags;
+
+ if (unlikely(job->base.base.s_fence->finished.error)) {
+ spin_lock_irqsave(&queue->queue_lock, irqflags);
+ queue->active_job = NULL;
+ spin_unlock_irqrestore(&queue->queue_lock, irqflags);
+ return NULL;
+ }
+
+ /* Lock required around bin_job update vs
+ * v3d_overflow_mem_work().
+ */
+ spin_lock_irqsave(&queue->queue_lock, irqflags);
+ queue->active_job = &job->base;
+ /* Clear out the overflow allocation, so we don't
+ * reuse the overflow attached to a previous job.
+ */
+ V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
+ spin_unlock_irqrestore(&queue->queue_lock, irqflags);
+
+ v3d_invalidate_caches(v3d);
+
+ fence = v3d_fence_create(v3d, V3D_BIN);
+ if (IS_ERR(fence))
+ return NULL;
+
+ if (job->base.irq_fence)
+ dma_fence_put(job->base.irq_fence);
+ job->base.irq_fence = dma_fence_get(fence);
+
+ trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
+ job->start, job->end);
+
+ v3d_job_start_stats(&job->base);
+ v3d_switch_perfmon(v3d, &job->base);
+
+ /* Set the current and end address of the control list.
+ * Writing the end register is what starts the job.
+ */
+ if (job->qma) {
+ V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
+ V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
+ }
+ if (job->qts) {
+ V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
+ V3D_CLE_CT0QTS_ENABLE |
+ job->qts);
+ }
+ V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
+ V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
+
+ return fence;
+}
+
+static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
+{
+ struct v3d_render_job *job = to_render_job(sched_job);
+ struct v3d_dev *v3d = job->base.v3d;
+ struct drm_device *dev = &v3d->drm;
+ struct dma_fence *fence;
+
+ if (unlikely(job->base.base.s_fence->finished.error)) {
+ v3d->queue[V3D_RENDER].active_job = NULL;
+ return NULL;
+ }
+
+ v3d->queue[V3D_RENDER].active_job = &job->base;
+
+ /* Can we avoid this flush? We need to be careful of
+ * scheduling, though -- imagine job0 rendering to texture and
+ * job1 reading, and them being executed as bin0, bin1,
+ * render0, render1, so that render1's flush at bin time
+ * wasn't enough.
+ */
+ v3d_invalidate_caches(v3d);
+
+ fence = v3d_fence_create(v3d, V3D_RENDER);
+ if (IS_ERR(fence))
+ return NULL;
+
+ if (job->base.irq_fence)
+ dma_fence_put(job->base.irq_fence);
+ job->base.irq_fence = dma_fence_get(fence);
+
+ trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
+ job->start, job->end);
+
+ v3d_job_start_stats(&job->base);
+ v3d_switch_perfmon(v3d, &job->base);
+
+ /* XXX: Set the QCFG */
+
+ /* Set the current and end address of the control list.
+ * Writing the end register is what starts the job.
+ */
+ V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
+ V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
+
+ return fence;
+}
+
+static struct dma_fence *
+v3d_tfu_job_run(struct drm_sched_job *sched_job)
+{
+ struct v3d_tfu_job *job = to_tfu_job(sched_job);
+ struct v3d_dev *v3d = job->base.v3d;
+ struct drm_device *dev = &v3d->drm;
+ struct dma_fence *fence;
+
+ if (unlikely(job->base.base.s_fence->finished.error)) {
+ v3d->queue[V3D_TFU].active_job = NULL;
+ return NULL;
+ }
+
+ v3d->queue[V3D_TFU].active_job = &job->base;
+
+ fence = v3d_fence_create(v3d, V3D_TFU);
+ if (IS_ERR(fence))
+ return NULL;
+
+ if (job->base.irq_fence)
+ dma_fence_put(job->base.irq_fence);
+ job->base.irq_fence = dma_fence_get(fence);
+
+ trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
+
+ v3d_job_start_stats(&job->base);
+
+ V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
+ V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
+ V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
+ V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
+ V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
+ if (v3d->ver >= V3D_GEN_71)
+ V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
+ V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
+ V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
+ if (v3d->ver >= V3D_GEN_71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
+ V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
+ V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
+ V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
+ }
+ /* ICFG kicks off the job. */
+ V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
+
+ return fence;
+}
+
+static struct dma_fence *
+v3d_csd_job_run(struct drm_sched_job *sched_job)
+{
+ struct v3d_csd_job *job = to_csd_job(sched_job);
+ struct v3d_dev *v3d = job->base.v3d;
+ struct drm_device *dev = &v3d->drm;
+ struct dma_fence *fence;
+ int i, csd_cfg0_reg;
+
+ if (unlikely(job->base.base.s_fence->finished.error)) {
+ v3d->queue[V3D_CSD].active_job = NULL;
+ return NULL;
+ }
+
+ /* The HW interprets a workgroup size of 0 as 65536; however, the
+ * user-space driver exposes a maximum of 65535. Therefore, a 0 in
+ * any dimension means that we have no workgroups and the compute
+ * shader should not be dispatched.
+ */
+ if (!V3D_GET_FIELD(job->args.cfg[0], V3D_CSD_QUEUED_CFG0_NUM_WGS_X) ||
+ !V3D_GET_FIELD(job->args.cfg[1], V3D_CSD_QUEUED_CFG1_NUM_WGS_Y) ||
+ !V3D_GET_FIELD(job->args.cfg[2], V3D_CSD_QUEUED_CFG2_NUM_WGS_Z))
+ return NULL;
+
+ v3d->queue[V3D_CSD].active_job = &job->base;
+
+ v3d_invalidate_caches(v3d);
+
+ fence = v3d_fence_create(v3d, V3D_CSD);
+ if (IS_ERR(fence))
+ return NULL;
+
+ if (job->base.irq_fence)
+ dma_fence_put(job->base.irq_fence);
+ job->base.irq_fence = dma_fence_get(fence);
+
+ trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
+
+ v3d_job_start_stats(&job->base);
+ v3d_switch_perfmon(v3d, &job->base);
+
+ csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
+ for (i = 1; i <= 6; i++)
+ V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
+
+ /* Although V3D 7.1 has an eighth configuration register, we are not
+ * using it. Therefore, make sure it remains unused.
+ *
+ * XXX: Set the CFG7 register
+ */
+ if (v3d->ver >= V3D_GEN_71)
+ V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
+
+ /* CFG0 write kicks off the job. */
+ V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
+
+ return fence;
+}
+
+static void
+v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
+{
+ struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
+ struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
+ struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
+ struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
+ struct v3d_dev *v3d = job->base.v3d;
+ u32 num_batches, *wg_counts;
+
+ v3d_get_bo_vaddr(bo);
+ v3d_get_bo_vaddr(indirect);
+
+ wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
+
+ args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
+ args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
+ args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
+
+ if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
+ goto unmap_bo;
+
+ num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
+ (wg_counts[0] * wg_counts[1] * wg_counts[2]);
+
+ /* V3D 7.1.6 and later don't subtract 1 from the number of batches */
+ if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
+ args->cfg[4] = num_batches - 1;
+ else
+ args->cfg[4] = num_batches;
+
+ WARN_ON(args->cfg[4] == ~0);
+
+ for (int i = 0; i < 3; i++) {
+ /* 0xffffffff indicates that the uniform rewrite is not needed */
+ if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
+ u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
+ ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
+ }
+ }
+
+unmap_bo:
+ v3d_put_bo_vaddr(indirect);
+ v3d_put_bo_vaddr(bo);
+}
+
+static void
+v3d_timestamp_query(struct v3d_cpu_job *job)
+{
+ struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
+ struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
+ u8 *value_addr;
+
+ v3d_get_bo_vaddr(bo);
+
+ for (int i = 0; i < timestamp_query->count; i++) {
+ value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
+ *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
+
+ drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
+ job->base.done_fence);
+ }
+
+ v3d_put_bo_vaddr(bo);
+}
+
+static void
+v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
+{
+ struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
+ struct v3d_timestamp_query *queries = timestamp_query->queries;
+ struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
+ u8 *value_addr;
+
+ v3d_get_bo_vaddr(bo);
+
+ for (int i = 0; i < timestamp_query->count; i++) {
+ value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
+ *((u64 *)value_addr) = 0;
+
+ drm_syncobj_replace_fence(queries[i].syncobj, NULL);
+ }
+
+ v3d_put_bo_vaddr(bo);
+}
+
+static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
+{
+ dst[idx] = value;
+}
+
+static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
+{
+ dst[idx] = value;
+}
+
+static void
+write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
+{
+ if (do_64bit)
+ write_to_buffer_64(dst, idx, value);
+ else
+ write_to_buffer_32(dst, idx, value);
+}
+
+static void
+v3d_copy_query_results(struct v3d_cpu_job *job)
+{
+ struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
+ struct v3d_timestamp_query *queries = timestamp_query->queries;
+ struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
+ struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
+ struct v3d_copy_query_results_info *copy = &job->copy;
+ struct dma_fence *fence;
+ u8 *query_addr;
+ bool available, write_result;
+ u8 *data;
+ int i;
+
+ v3d_get_bo_vaddr(bo);
+ v3d_get_bo_vaddr(timestamp);
+
+ data = ((u8 *)bo->vaddr) + copy->offset;
+
+ for (i = 0; i < timestamp_query->count; i++) {
+ fence = drm_syncobj_fence_get(queries[i].syncobj);
+ available = fence ? dma_fence_is_signaled(fence) : false;
+
+ write_result = available || copy->do_partial;
+ if (write_result) {
+ query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
+ write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
+ }
+
+ if (copy->availability_bit)
+ write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
+
+ data += copy->stride;
+
+ dma_fence_put(fence);
+ }
+
+ v3d_put_bo_vaddr(timestamp);
+ v3d_put_bo_vaddr(bo);
+}
+
+static void
+v3d_reset_performance_queries(struct v3d_cpu_job *job)
+{
+ struct v3d_performance_query_info *performance_query = &job->performance_query;
+ struct v3d_file_priv *v3d_priv = job->base.file_priv;
+ struct v3d_dev *v3d = job->base.v3d;
+ struct v3d_perfmon *perfmon;
+
+ for (int i = 0; i < performance_query->count; i++) {
+ for (int j = 0; j < performance_query->nperfmons; j++) {
+ perfmon = v3d_perfmon_find(v3d_priv,
+ performance_query->queries[i].kperfmon_ids[j]);
+ if (!perfmon) {
+ drm_dbg(&v3d->drm, "Failed to find perfmon.");
+ continue;
+ }
+
+ v3d_perfmon_stop(v3d, perfmon, false);
+
+ memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
+
+ v3d_perfmon_put(perfmon);
+ }
+
+ drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
+ }
+}
+
+static void
+v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
+ unsigned int query)
+{
+ struct v3d_performance_query_info *performance_query =
+ &job->performance_query;
+ struct v3d_file_priv *v3d_priv = job->base.file_priv;
+ struct v3d_performance_query *perf_query =
+ &performance_query->queries[query];
+ struct v3d_dev *v3d = job->base.v3d;
+ unsigned int i, j, offset;
+
+ for (i = 0, offset = 0;
+ i < performance_query->nperfmons;
+ i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
+ struct v3d_perfmon *perfmon;
+
+ perfmon = v3d_perfmon_find(v3d_priv,
+ perf_query->kperfmon_ids[i]);
+ if (!perfmon) {
+ drm_dbg(&v3d->drm, "Failed to find perfmon.");
+ continue;
+ }
+
+ v3d_perfmon_stop(v3d, perfmon, true);
+
+ if (job->copy.do_64bit) {
+ for (j = 0; j < perfmon->ncounters; j++)
+ write_to_buffer_64(data, offset + j,
+ perfmon->values[j]);
+ } else {
+ for (j = 0; j < perfmon->ncounters; j++)
+ write_to_buffer_32(data, offset + j,
+ perfmon->values[j]);
+ }
+
+ v3d_perfmon_put(perfmon);
+ }
+}
+
+static void
+v3d_copy_performance_query(struct v3d_cpu_job *job)
+{
+ struct v3d_performance_query_info *performance_query = &job->performance_query;
+ struct v3d_copy_query_results_info *copy = &job->copy;
+ struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
+ struct dma_fence *fence;
+ bool available, write_result;
+ u8 *data;
+
+ v3d_get_bo_vaddr(bo);
+
+ data = ((u8 *)bo->vaddr) + copy->offset;
+
+ for (int i = 0; i < performance_query->count; i++) {
+ fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
+ available = fence ? dma_fence_is_signaled(fence) : false;
+
+ write_result = available || copy->do_partial;
+ if (write_result)
+ v3d_write_performance_query_result(job, data, i);
+
+ if (copy->availability_bit)
+ write_to_buffer(data, performance_query->ncounters,
+ copy->do_64bit, available ? 1u : 0u);
+
+ data += copy->stride;
+
+ dma_fence_put(fence);
+ }
+
+ v3d_put_bo_vaddr(bo);
+}
+
+static const v3d_cpu_job_fn cpu_job_function[] = {
+ [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
+ [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
+ [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
+ [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
+ [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
+ [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
+};
+
+static struct dma_fence *
+v3d_cpu_job_run(struct drm_sched_job *sched_job)
+{
+ struct v3d_cpu_job *job = to_cpu_job(sched_job);
+ struct v3d_dev *v3d = job->base.v3d;
+
+ if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
+ drm_dbg(&v3d->drm, "Unknown CPU job: %d\n", job->job_type);
+ return NULL;
+ }
+
+ v3d_job_start_stats(&job->base);
+ trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
+
+ cpu_job_function[job->job_type](job);
+
+ trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
+ v3d_job_update_stats(&job->base);
+
+ /* Synchronous operation, so no fence to wait on. */
+ return NULL;
+}
+
+static struct dma_fence *
+v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
+{
+ struct v3d_job *job = to_v3d_job(sched_job);
+ struct v3d_dev *v3d = job->v3d;
+
+ v3d_job_start_stats(job);
+
+ v3d_clean_caches(v3d);
+
+ v3d_job_update_stats(job);
+
+ /* Synchronous operation, so no fence to wait on. */
+ return NULL;
+}
+
+static enum drm_gpu_sched_stat
+v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job,
+ enum v3d_queue q)
+{
+ struct v3d_job *job = to_v3d_job(sched_job);
+ enum v3d_queue i;
+
+ mutex_lock(&v3d->reset_lock);
+
+ /* block scheduler */
+ for (i = 0; i < V3D_MAX_QUEUES; i++)
+ drm_sched_stop(&v3d->queue[i].sched, sched_job);
+
+ if (sched_job)
+ drm_sched_increase_karma(sched_job);
+
+ /* get the GPU back into the init state */
+ v3d_reset(v3d);
+
+ atomic_inc(&v3d->reset_counter);
+ atomic_inc(&job->client_stats->reset_counter);
+
+ for (i = 0; i < V3D_MAX_QUEUES; i++)
+ drm_sched_resubmit_jobs(&v3d->queue[i].sched);
+
+ /* Unblock schedulers and restart their jobs. */
+ for (i = 0; i < V3D_MAX_QUEUES; i++)
+ drm_sched_start(&v3d->queue[i].sched, 0);
+
+ mutex_unlock(&v3d->reset_lock);
+
+ return DRM_GPU_SCHED_STAT_RESET;
+}
+
+static enum drm_gpu_sched_stat
+v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
+ u32 *timedout_ctca, u32 *timedout_ctra)
+{
+ struct v3d_job *job = to_v3d_job(sched_job);
+ struct v3d_dev *v3d = job->v3d;
+ u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
+ u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
+
+ /* If the current address or return address have changed, then the GPU
+ * has probably made progress and we should delay the reset. This
+ * could fail if the GPU got in an infinite loop in the CL, but that
+ * is pretty unlikely outside of an i-g-t testcase.
+ */
+ if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
+ *timedout_ctca = ctca;
+ *timedout_ctra = ctra;
+
+ return DRM_GPU_SCHED_STAT_NO_HANG;
+ }
+
+ return v3d_gpu_reset_for_timeout(v3d, sched_job, q);
+}
+
+static enum drm_gpu_sched_stat
+v3d_bin_job_timedout(struct drm_sched_job *sched_job)
+{
+ struct v3d_bin_job *job = to_bin_job(sched_job);
+
+ return v3d_cl_job_timedout(sched_job, V3D_BIN,
+ &job->timedout_ctca, &job->timedout_ctra);
+}
+
+static enum drm_gpu_sched_stat
+v3d_render_job_timedout(struct drm_sched_job *sched_job)
+{
+ struct v3d_render_job *job = to_render_job(sched_job);
+
+ return v3d_cl_job_timedout(sched_job, V3D_RENDER,
+ &job->timedout_ctca, &job->timedout_ctra);
+}
+
+static enum drm_gpu_sched_stat
+v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
+{
+ struct v3d_job *job = to_v3d_job(sched_job);
+
+ return v3d_gpu_reset_for_timeout(job->v3d, sched_job, V3D_TFU);
+}
+
+static enum drm_gpu_sched_stat
+v3d_csd_job_timedout(struct drm_sched_job *sched_job)
+{
+ struct v3d_csd_job *job = to_csd_job(sched_job);
+ struct v3d_dev *v3d = job->base.v3d;
+ u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
+
+ /* If we've made progress, skip reset, add the job to the pending
+ * list, and let the timer get rearmed.
+ */
+ if (job->timedout_batches != batches) {
+ job->timedout_batches = batches;
+
+ return DRM_GPU_SCHED_STAT_NO_HANG;
+ }
+
+ return v3d_gpu_reset_for_timeout(v3d, sched_job, V3D_CSD);
+}
+
+static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
+ .run_job = v3d_bin_job_run,
+ .timedout_job = v3d_bin_job_timedout,
+ .free_job = v3d_sched_job_free,
+};
+
+static const struct drm_sched_backend_ops v3d_render_sched_ops = {
+ .run_job = v3d_render_job_run,
+ .timedout_job = v3d_render_job_timedout,
+ .free_job = v3d_sched_job_free,
+};
+
+static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
+ .run_job = v3d_tfu_job_run,
+ .timedout_job = v3d_tfu_job_timedout,
+ .free_job = v3d_sched_job_free,
+};
+
+static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
+ .run_job = v3d_csd_job_run,
+ .timedout_job = v3d_csd_job_timedout,
+ .free_job = v3d_sched_job_free
+};
+
+static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
+ .run_job = v3d_cache_clean_job_run,
+ .free_job = v3d_sched_job_free
+};
+
+static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
+ .run_job = v3d_cpu_job_run,
+ .free_job = v3d_sched_job_free
+};
+
+static int
+v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops,
+ enum v3d_queue queue, const char *name)
+{
+ struct drm_sched_init_args args = {
+ .credit_limit = 1,
+ .timeout = msecs_to_jiffies(500),
+ .dev = v3d->drm.dev,
+ };
+
+ args.ops = ops;
+ args.name = name;
+
+ return drm_sched_init(&v3d->queue[queue].sched, &args);
+}
+
+int
+v3d_sched_init(struct v3d_dev *v3d)
+{
+ int ret;
+
+ ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin");
+ if (ret)
+ return ret;
+
+ ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER,
+ "v3d_render");
+ if (ret)
+ goto fail;
+
+ ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu");
+ if (ret)
+ goto fail;
+
+ if (v3d_has_csd(v3d)) {
+ ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD,
+ "v3d_csd");
+ if (ret)
+ goto fail;
+
+ ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops,
+ V3D_CACHE_CLEAN, "v3d_cache_clean");
+ if (ret)
+ goto fail;
+ }
+
+ ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu");
+ if (ret)
+ goto fail;
+
+ return 0;
+
+fail:
+ v3d_sched_fini(v3d);
+ return ret;
+}
+
+void
+v3d_sched_fini(struct v3d_dev *v3d)
+{
+ enum v3d_queue q;
+
+ for (q = 0; q < V3D_MAX_QUEUES; q++) {
+ if (v3d->queue[q].sched.ready)
+ drm_sched_fini(&v3d->queue[q].sched);
+ }
+}
diff --git a/drivers/gpu/drm/v3d/v3d_submit.c b/drivers/gpu/drm/v3d/v3d_submit.c
new file mode 100644
index 000000000..1db43c6a0
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_submit.c
@@ -0,0 +1,1419 @@
+// SPDX-License-Identifier: GPL-2.0+
+/*
+ * Copyright (C) 2014-2018 Broadcom
+ * Copyright (C) 2023 Raspberry Pi
+ */
+
+#include <drm/drm_print.h>
+#include <drm/drm_syncobj.h>
+
+#include "v3d_drv.h"
+#include "v3d_regs.h"
+#include "v3d_trace.h"
+
+/* Takes the reservation lock on all the BOs being referenced, so that
+ * we can attach fences and update the reservations after pushing the job
+ * to the queue.
+ *
+ * We don't lock the RCL the tile alloc/state BOs, or overflow memory
+ * (all of which are on render->unref_list). They're entirely private
+ * to v3d, so we don't attach dma-buf fences to them.
+ */
+static int
+v3d_lock_bo_reservations(struct v3d_job *job,
+ struct ww_acquire_ctx *acquire_ctx)
+{
+ int i, ret;
+
+ ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
+ if (ret)
+ return ret;
+
+ for (i = 0; i < job->bo_count; i++) {
+ ret = dma_resv_reserve_fences(job->bo[i]->resv, 1);
+ if (ret)
+ goto fail;
+
+ ret = drm_sched_job_add_implicit_dependencies(&job->base,
+ job->bo[i], true);
+ if (ret)
+ goto fail;
+ }
+
+ return 0;
+
+fail:
+ drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
+ return ret;
+}
+
+/**
+ * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
+ * referenced by the job.
+ * @dev: DRM device
+ * @file_priv: DRM file for this fd
+ * @job: V3D job being set up
+ * @bo_handles: GEM handles
+ * @bo_count: Number of GEM handles passed in
+ *
+ * The command validator needs to reference BOs by their index within
+ * the submitted job's BO list. This does the validation of the job's
+ * BO list and reference counting for the lifetime of the job.
+ *
+ * Note that this function doesn't need to unreference the BOs on
+ * failure, because that will happen at `v3d_job_free()`.
+ */
+static int
+v3d_lookup_bos(struct drm_device *dev,
+ struct drm_file *file_priv,
+ struct v3d_job *job,
+ u64 bo_handles,
+ u32 bo_count)
+{
+ job->bo_count = bo_count;
+
+ if (!job->bo_count) {
+ /* See comment on bo_index for why we have to check
+ * this.
+ */
+ drm_warn(dev, "Rendering requires BOs\n");
+ return -EINVAL;
+ }
+
+ return drm_gem_objects_lookup(file_priv,
+ (void __user *)(uintptr_t)bo_handles,
+ job->bo_count, &job->bo);
+}
+
+static void
+v3d_job_free(struct kref *ref)
+{
+ struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
+ int i;
+
+ if (job->bo) {
+ for (i = 0; i < job->bo_count; i++)
+ drm_gem_object_put(job->bo[i]);
+ kvfree(job->bo);
+ }
+
+ dma_fence_put(job->irq_fence);
+ dma_fence_put(job->done_fence);
+
+ if (job->perfmon)
+ v3d_perfmon_put(job->perfmon);
+
+ v3d_stats_put(job->client_stats);
+ v3d_stats_put(job->global_stats);
+
+ if (job->has_pm_ref)
+ v3d_pm_runtime_put(job->v3d);
+
+ kfree(job);
+}
+
+static void
+v3d_render_job_free(struct kref *ref)
+{
+ struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
+ base.refcount);
+ struct v3d_bo *bo, *save;
+
+ list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
+ drm_gem_object_put(&bo->base.base);
+ }
+
+ v3d_job_free(ref);
+}
+
+static void
+v3d_cpu_job_free(struct kref *ref)
+{
+ struct v3d_cpu_job *job = container_of(ref, struct v3d_cpu_job,
+ base.refcount);
+
+ v3d_timestamp_query_info_free(&job->timestamp_query,
+ job->timestamp_query.count);
+
+ v3d_performance_query_info_free(&job->performance_query,
+ job->performance_query.count);
+
+ if (job->indirect_csd.indirect)
+ drm_gem_object_put(job->indirect_csd.indirect);
+
+ v3d_job_free(ref);
+}
+
+void v3d_job_cleanup(struct v3d_job *job)
+{
+ if (!job)
+ return;
+
+ drm_sched_job_cleanup(&job->base);
+ v3d_job_put(job);
+}
+
+void v3d_job_put(struct v3d_job *job)
+{
+ if (!job)
+ return;
+
+ kref_put(&job->refcount, job->free);
+}
+
+static int
+v3d_job_allocate(struct v3d_dev *v3d, void **container, size_t size)
+{
+ *container = kcalloc(1, size, GFP_KERNEL);
+ if (!*container) {
+ drm_err(&v3d->drm, "Cannot allocate memory for V3D job.\n");
+ return -ENOMEM;
+ }
+
+ return 0;
+}
+
+static void
+v3d_job_deallocate(void **container)
+{
+ kfree(*container);
+ *container = NULL;
+}
+
+static int
+v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
+ struct v3d_job *job, void (*free)(struct kref *ref),
+ u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue)
+{
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
+ int ret, i;
+
+ job->v3d = v3d;
+ job->free = free;
+ job->file_priv = v3d_priv;
+
+ ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
+ 1, v3d_priv, file_priv->client_id);
+ if (ret)
+ return ret;
+
+ if (has_multisync) {
+ if (se->in_sync_count && se->wait_stage == queue) {
+ struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs);
+
+ for (i = 0; i < se->in_sync_count; i++) {
+ struct drm_v3d_sem in;
+
+ if (copy_from_user(&in, handle++, sizeof(in))) {
+ ret = -EFAULT;
+ drm_dbg(&v3d->drm, "Failed to copy wait dep handle.\n");
+ goto fail_job_init;
+ }
+ ret = drm_sched_job_add_syncobj_dependency(&job->base, file_priv, in.handle, 0);
+
+ // TODO: Investigate why this was filtered out for the IOCTL.
+ if (ret && ret != -ENOENT)
+ goto fail_job_init;
+ }
+ }
+ } else {
+ ret = drm_sched_job_add_syncobj_dependency(&job->base, file_priv, in_sync, 0);
+
+ // TODO: Investigate why this was filtered out for the IOCTL.
+ if (ret && ret != -ENOENT)
+ goto fail_job_init;
+ }
+
+ /* CPU jobs don't require hardware resources */
+ if (queue != V3D_CPU) {
+ ret = v3d_pm_runtime_get(v3d);
+ if (ret)
+ goto fail_job_init;
+ job->has_pm_ref = true;
+ }
+
+ kref_init(&job->refcount);
+
+ job->client_stats = v3d_stats_get(v3d_priv->stats[queue]);
+ job->global_stats = v3d_stats_get(v3d->queue[queue].stats);
+
+ return 0;
+
+fail_job_init:
+ drm_sched_job_cleanup(&job->base);
+ return ret;
+}
+
+static void
+v3d_push_job(struct v3d_job *job)
+{
+ drm_sched_job_arm(&job->base);
+
+ job->done_fence = dma_fence_get(&job->base.s_fence->finished);
+
+ /* put by scheduler job completion */
+ kref_get(&job->refcount);
+
+ drm_sched_entity_push_job(&job->base);
+}
+
+static void
+v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
+ struct v3d_job *job,
+ struct ww_acquire_ctx *acquire_ctx,
+ u32 out_sync,
+ struct v3d_submit_ext *se,
+ struct dma_fence *done_fence)
+{
+ struct drm_syncobj *sync_out;
+ bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
+ int i;
+
+ for (i = 0; i < job->bo_count; i++) {
+ /* XXX: Use shared fences for read-only objects. */
+ dma_resv_add_fence(job->bo[i]->resv, job->done_fence,
+ DMA_RESV_USAGE_WRITE);
+ }
+
+ drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
+
+ /* Update the return sync object for the job */
+ /* If it only supports a single signal semaphore*/
+ if (!has_multisync) {
+ sync_out = drm_syncobj_find(file_priv, out_sync);
+ if (sync_out) {
+ drm_syncobj_replace_fence(sync_out, done_fence);
+ drm_syncobj_put(sync_out);
+ }
+ return;
+ }
+
+ /* If multiple semaphores extension is supported */
+ if (se->out_sync_count) {
+ for (i = 0; i < se->out_sync_count; i++) {
+ drm_syncobj_replace_fence(se->out_syncs[i].syncobj,
+ done_fence);
+ drm_syncobj_put(se->out_syncs[i].syncobj);
+ }
+ kvfree(se->out_syncs);
+ }
+}
+
+static int
+v3d_setup_csd_jobs_and_bos(struct drm_file *file_priv,
+ struct v3d_dev *v3d,
+ struct drm_v3d_submit_csd *args,
+ struct v3d_csd_job **job,
+ struct v3d_job **clean_job,
+ struct v3d_submit_ext *se,
+ struct ww_acquire_ctx *acquire_ctx)
+{
+ int ret;
+
+ ret = v3d_job_allocate(v3d, (void *)job, sizeof(**job));
+ if (ret)
+ return ret;
+
+ ret = v3d_job_init(v3d, file_priv, &(*job)->base,
+ v3d_job_free, args->in_sync, se, V3D_CSD);
+ if (ret) {
+ v3d_job_deallocate((void *)job);
+ return ret;
+ }
+
+ ret = v3d_job_allocate(v3d, (void *)clean_job, sizeof(**clean_job));
+ if (ret)
+ return ret;
+
+ ret = v3d_job_init(v3d, file_priv, *clean_job,
+ v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
+ if (ret) {
+ v3d_job_deallocate((void *)clean_job);
+ return ret;
+ }
+
+ (*job)->args = *args;
+
+ ret = v3d_lookup_bos(&v3d->drm, file_priv, *clean_job,
+ args->bo_handles, args->bo_handle_count);
+ if (ret)
+ return ret;
+
+ return v3d_lock_bo_reservations(*clean_job, acquire_ctx);
+}
+
+static void
+v3d_put_multisync_post_deps(struct v3d_submit_ext *se)
+{
+ unsigned int i;
+
+ if (!(se && se->out_sync_count))
+ return;
+
+ for (i = 0; i < se->out_sync_count; i++)
+ drm_syncobj_put(se->out_syncs[i].syncobj);
+ kvfree(se->out_syncs);
+}
+
+static int
+v3d_get_multisync_post_deps(struct drm_file *file_priv,
+ struct v3d_submit_ext *se,
+ u32 count, u64 handles)
+{
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct v3d_dev *v3d = v3d_priv->v3d;
+ struct drm_v3d_sem __user *post_deps;
+ int i, ret;
+
+ if (!count)
+ return 0;
+
+ se->out_syncs = (struct v3d_submit_outsync *)
+ kvmalloc_objs(struct v3d_submit_outsync, count);
+ if (!se->out_syncs)
+ return -ENOMEM;
+
+ post_deps = u64_to_user_ptr(handles);
+
+ for (i = 0; i < count; i++) {
+ struct drm_v3d_sem out;
+
+ if (copy_from_user(&out, post_deps++, sizeof(out))) {
+ ret = -EFAULT;
+ drm_dbg(&v3d->drm, "Failed to copy post dep handles\n");
+ goto fail;
+ }
+
+ se->out_syncs[i].syncobj = drm_syncobj_find(file_priv,
+ out.handle);
+ if (!se->out_syncs[i].syncobj) {
+ ret = -EINVAL;
+ goto fail;
+ }
+ }
+ se->out_sync_count = count;
+
+ return 0;
+
+fail:
+ for (i--; i >= 0; i--)
+ drm_syncobj_put(se->out_syncs[i].syncobj);
+ kvfree(se->out_syncs);
+
+ return ret;
+}
+
+/* Get data for multiple binary semaphores synchronization. Parse syncobj
+ * to be signaled when job completes (out_sync).
+ */
+static int
+v3d_get_multisync_submit_deps(struct drm_file *file_priv,
+ struct drm_v3d_extension __user *ext,
+ struct v3d_submit_ext *se)
+{
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct v3d_dev *v3d = v3d_priv->v3d;
+ struct drm_v3d_multi_sync multisync;
+ int ret;
+
+ if (se->in_sync_count || se->out_sync_count) {
+ drm_dbg(&v3d->drm, "Two multisync extensions were added to the same job.");
+ return -EINVAL;
+ }
+
+ if (copy_from_user(&multisync, ext, sizeof(multisync)))
+ return -EFAULT;
+
+ if (multisync.pad)
+ return -EINVAL;
+
+ if (!multisync.in_sync_count && !multisync.out_sync_count) {
+ drm_dbg(&v3d->drm, "Empty multisync extension\n");
+ return -EINVAL;
+ }
+
+ ret = v3d_get_multisync_post_deps(file_priv, se, multisync.out_sync_count,
+ multisync.out_syncs);
+ if (ret)
+ return ret;
+
+ se->in_sync_count = multisync.in_sync_count;
+ se->in_syncs = multisync.in_syncs;
+ se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC;
+ se->wait_stage = multisync.wait_stage;
+
+ return 0;
+}
+
+/* Returns false if the CPU job has an invalid configuration. */
+static bool
+v3d_validate_cpu_job(struct drm_file *file_priv, struct v3d_cpu_job *job)
+{
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct v3d_dev *v3d = v3d_priv->v3d;
+
+ if (!job) {
+ drm_dbg(&v3d->drm, "CPU job extension was attached to a GPU job.\n");
+ return false;
+ }
+
+ if (job->job_type) {
+ drm_dbg(&v3d->drm, "Two CPU job extensions were added to the same CPU job.\n");
+ return false;
+ }
+
+ return true;
+}
+
+/* Get data for the indirect CSD job submission. */
+static int
+v3d_get_cpu_indirect_csd_params(struct drm_file *file_priv,
+ struct drm_v3d_extension __user *ext,
+ struct v3d_cpu_job *job)
+{
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct v3d_dev *v3d = v3d_priv->v3d;
+ struct drm_v3d_indirect_csd indirect_csd;
+ struct v3d_indirect_csd_info *info = &job->indirect_csd;
+
+ if (!v3d_validate_cpu_job(file_priv, job))
+ return -EINVAL;
+
+ if (copy_from_user(&indirect_csd, ext, sizeof(indirect_csd)))
+ return -EFAULT;
+
+ if (!v3d_has_csd(v3d)) {
+ drm_warn(&v3d->drm, "Attempting CSD submit on non-CSD hardware.\n");
+ return -EINVAL;
+ }
+
+ job->job_type = V3D_CPU_JOB_TYPE_INDIRECT_CSD;
+ info->offset = indirect_csd.offset;
+ info->wg_size = indirect_csd.wg_size;
+ memcpy(&info->wg_uniform_offsets, &indirect_csd.wg_uniform_offsets,
+ sizeof(indirect_csd.wg_uniform_offsets));
+
+ info->indirect = drm_gem_object_lookup(file_priv, indirect_csd.indirect);
+
+ return v3d_setup_csd_jobs_and_bos(file_priv, v3d, &indirect_csd.submit,
+ &info->job, &info->clean_job,
+ NULL, &info->acquire_ctx);
+}
+
+/* Get data for the query timestamp job submission. */
+static int
+v3d_get_cpu_timestamp_query_params(struct drm_file *file_priv,
+ struct drm_v3d_extension __user *ext,
+ struct v3d_cpu_job *job)
+{
+ u32 __user *offsets, *syncs;
+ struct drm_v3d_timestamp_query timestamp;
+ struct v3d_timestamp_query_info *query_info = &job->timestamp_query;
+ unsigned int i;
+ int err;
+
+ if (!v3d_validate_cpu_job(file_priv, job))
+ return -EINVAL;
+
+ if (copy_from_user(&timestamp, ext, sizeof(timestamp)))
+ return -EFAULT;
+
+ if (timestamp.pad)
+ return -EINVAL;
+
+ job->job_type = V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY;
+
+ query_info->queries = kvmalloc_objs(struct v3d_timestamp_query,
+ timestamp.count);
+ if (!query_info->queries)
+ return -ENOMEM;
+
+ offsets = u64_to_user_ptr(timestamp.offsets);
+ syncs = u64_to_user_ptr(timestamp.syncs);
+
+ for (i = 0; i < timestamp.count; i++) {
+ u32 offset, sync;
+
+ if (get_user(offset, offsets++)) {
+ err = -EFAULT;
+ goto error;
+ }
+
+ query_info->queries[i].offset = offset;
+
+ if (get_user(sync, syncs++)) {
+ err = -EFAULT;
+ goto error;
+ }
+
+ query_info->queries[i].syncobj = drm_syncobj_find(file_priv,
+ sync);
+ if (!query_info->queries[i].syncobj) {
+ err = -ENOENT;
+ goto error;
+ }
+ }
+ query_info->count = timestamp.count;
+
+ return 0;
+
+error:
+ v3d_timestamp_query_info_free(&job->timestamp_query, i);
+ return err;
+}
+
+static int
+v3d_get_cpu_reset_timestamp_params(struct drm_file *file_priv,
+ struct drm_v3d_extension __user *ext,
+ struct v3d_cpu_job *job)
+{
+ u32 __user *syncs;
+ struct drm_v3d_reset_timestamp_query reset;
+ struct v3d_timestamp_query_info *query_info = &job->timestamp_query;
+ unsigned int i;
+ int err;
+
+ if (!v3d_validate_cpu_job(file_priv, job))
+ return -EINVAL;
+
+ if (copy_from_user(&reset, ext, sizeof(reset)))
+ return -EFAULT;
+
+ job->job_type = V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY;
+
+ query_info->queries = kvmalloc_objs(struct v3d_timestamp_query,
+ reset.count);
+ if (!query_info->queries)
+ return -ENOMEM;
+
+ syncs = u64_to_user_ptr(reset.syncs);
+
+ for (i = 0; i < reset.count; i++) {
+ u32 sync;
+
+ query_info->queries[i].offset = reset.offset + 8 * i;
+
+ if (get_user(sync, syncs++)) {
+ err = -EFAULT;
+ goto error;
+ }
+
+ query_info->queries[i].syncobj = drm_syncobj_find(file_priv,
+ sync);
+ if (!query_info->queries[i].syncobj) {
+ err = -ENOENT;
+ goto error;
+ }
+ }
+ query_info->count = reset.count;
+
+ return 0;
+
+error:
+ v3d_timestamp_query_info_free(&job->timestamp_query, i);
+ return err;
+}
+
+/* Get data for the copy timestamp query results job submission. */
+static int
+v3d_get_cpu_copy_query_results_params(struct drm_file *file_priv,
+ struct drm_v3d_extension __user *ext,
+ struct v3d_cpu_job *job)
+{
+ u32 __user *offsets, *syncs;
+ struct drm_v3d_copy_timestamp_query copy;
+ struct v3d_timestamp_query_info *query_info = &job->timestamp_query;
+ unsigned int i;
+ int err;
+
+ if (!v3d_validate_cpu_job(file_priv, job))
+ return -EINVAL;
+
+ if (copy_from_user(&copy, ext, sizeof(copy)))
+ return -EFAULT;
+
+ if (copy.pad)
+ return -EINVAL;
+
+ job->job_type = V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY;
+
+ query_info->queries = kvmalloc_objs(struct v3d_timestamp_query,
+ copy.count);
+ if (!query_info->queries)
+ return -ENOMEM;
+
+ offsets = u64_to_user_ptr(copy.offsets);
+ syncs = u64_to_user_ptr(copy.syncs);
+
+ for (i = 0; i < copy.count; i++) {
+ u32 offset, sync;
+
+ if (get_user(offset, offsets++)) {
+ err = -EFAULT;
+ goto error;
+ }
+
+ query_info->queries[i].offset = offset;
+
+ if (get_user(sync, syncs++)) {
+ err = -EFAULT;
+ goto error;
+ }
+
+ query_info->queries[i].syncobj = drm_syncobj_find(file_priv,
+ sync);
+ if (!query_info->queries[i].syncobj) {
+ err = -ENOENT;
+ goto error;
+ }
+ }
+ query_info->count = copy.count;
+
+ job->copy.do_64bit = copy.do_64bit;
+ job->copy.do_partial = copy.do_partial;
+ job->copy.availability_bit = copy.availability_bit;
+ job->copy.offset = copy.offset;
+ job->copy.stride = copy.stride;
+
+ return 0;
+
+error:
+ v3d_timestamp_query_info_free(&job->timestamp_query, i);
+ return err;
+}
+
+static int
+v3d_copy_query_info(struct v3d_performance_query_info *query_info,
+ unsigned int count,
+ unsigned int nperfmons,
+ u32 __user *syncs,
+ u64 __user *kperfmon_ids,
+ struct drm_file *file_priv)
+{
+ unsigned int i, j;
+ int err;
+
+ for (i = 0; i < count; i++) {
+ struct v3d_performance_query *query = &query_info->queries[i];
+ u32 __user *ids_pointer;
+ u32 sync, id;
+ u64 ids;
+
+ if (get_user(sync, syncs++)) {
+ err = -EFAULT;
+ goto error;
+ }
+
+ if (get_user(ids, kperfmon_ids++)) {
+ err = -EFAULT;
+ goto error;
+ }
+
+ query->kperfmon_ids =
+ kvmalloc_array(nperfmons,
+ sizeof(struct v3d_performance_query *),
+ GFP_KERNEL);
+ if (!query->kperfmon_ids) {
+ err = -ENOMEM;
+ goto error;
+ }
+
+ ids_pointer = u64_to_user_ptr(ids);
+
+ for (j = 0; j < nperfmons; j++) {
+ if (get_user(id, ids_pointer++)) {
+ kvfree(query->kperfmon_ids);
+ err = -EFAULT;
+ goto error;
+ }
+
+ query->kperfmon_ids[j] = id;
+ }
+
+ query->syncobj = drm_syncobj_find(file_priv, sync);
+ if (!query->syncobj) {
+ kvfree(query->kperfmon_ids);
+ err = -ENOENT;
+ goto error;
+ }
+ }
+
+ return 0;
+
+error:
+ v3d_performance_query_info_free(query_info, i);
+ return err;
+}
+
+static int
+v3d_get_cpu_reset_performance_params(struct drm_file *file_priv,
+ struct drm_v3d_extension __user *ext,
+ struct v3d_cpu_job *job)
+{
+ struct v3d_performance_query_info *query_info = &job->performance_query;
+ struct drm_v3d_reset_performance_query reset;
+ int err;
+
+ if (!v3d_validate_cpu_job(file_priv, job))
+ return -EINVAL;
+
+ if (copy_from_user(&reset, ext, sizeof(reset)))
+ return -EFAULT;
+
+ job->job_type = V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY;
+
+ query_info->queries =
+ kvmalloc_objs(struct v3d_performance_query, reset.count);
+ if (!query_info->queries)
+ return -ENOMEM;
+
+ err = v3d_copy_query_info(query_info,
+ reset.count,
+ reset.nperfmons,
+ u64_to_user_ptr(reset.syncs),
+ u64_to_user_ptr(reset.kperfmon_ids),
+ file_priv);
+ if (err)
+ return err;
+
+ query_info->count = reset.count;
+ query_info->nperfmons = reset.nperfmons;
+
+ return 0;
+}
+
+static int
+v3d_get_cpu_copy_performance_query_params(struct drm_file *file_priv,
+ struct drm_v3d_extension __user *ext,
+ struct v3d_cpu_job *job)
+{
+ struct v3d_performance_query_info *query_info = &job->performance_query;
+ struct drm_v3d_copy_performance_query copy;
+ int err;
+
+ if (!v3d_validate_cpu_job(file_priv, job))
+ return -EINVAL;
+
+ if (copy_from_user(&copy, ext, sizeof(copy)))
+ return -EFAULT;
+
+ if (copy.pad)
+ return -EINVAL;
+
+ job->job_type = V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY;
+
+ query_info->queries =
+ kvmalloc_objs(struct v3d_performance_query, copy.count);
+ if (!query_info->queries)
+ return -ENOMEM;
+
+ err = v3d_copy_query_info(query_info,
+ copy.count,
+ copy.nperfmons,
+ u64_to_user_ptr(copy.syncs),
+ u64_to_user_ptr(copy.kperfmon_ids),
+ file_priv);
+ if (err)
+ return err;
+
+ query_info->count = copy.count;
+ query_info->nperfmons = copy.nperfmons;
+ query_info->ncounters = copy.ncounters;
+
+ job->copy.do_64bit = copy.do_64bit;
+ job->copy.do_partial = copy.do_partial;
+ job->copy.availability_bit = copy.availability_bit;
+ job->copy.offset = copy.offset;
+ job->copy.stride = copy.stride;
+
+ return 0;
+}
+
+/* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data
+ * according to the extension id (name).
+ */
+static int
+v3d_get_extensions(struct drm_file *file_priv,
+ u64 ext_handles,
+ struct v3d_submit_ext *se,
+ struct v3d_cpu_job *job)
+{
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct v3d_dev *v3d = v3d_priv->v3d;
+ struct drm_v3d_extension __user *user_ext;
+ int ret;
+
+ user_ext = u64_to_user_ptr(ext_handles);
+ while (user_ext) {
+ struct drm_v3d_extension ext;
+
+ if (copy_from_user(&ext, user_ext, sizeof(ext))) {
+ drm_dbg(&v3d->drm, "Failed to copy submit extension\n");
+ return -EFAULT;
+ }
+
+ switch (ext.id) {
+ case DRM_V3D_EXT_ID_MULTI_SYNC:
+ ret = v3d_get_multisync_submit_deps(file_priv, user_ext, se);
+ break;
+ case DRM_V3D_EXT_ID_CPU_INDIRECT_CSD:
+ ret = v3d_get_cpu_indirect_csd_params(file_priv, user_ext, job);
+ break;
+ case DRM_V3D_EXT_ID_CPU_TIMESTAMP_QUERY:
+ ret = v3d_get_cpu_timestamp_query_params(file_priv, user_ext, job);
+ break;
+ case DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY:
+ ret = v3d_get_cpu_reset_timestamp_params(file_priv, user_ext, job);
+ break;
+ case DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY:
+ ret = v3d_get_cpu_copy_query_results_params(file_priv, user_ext, job);
+ break;
+ case DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY:
+ ret = v3d_get_cpu_reset_performance_params(file_priv, user_ext, job);
+ break;
+ case DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY:
+ ret = v3d_get_cpu_copy_performance_query_params(file_priv, user_ext, job);
+ break;
+ default:
+ drm_dbg(&v3d->drm, "Unknown V3D extension ID: %d\n", ext.id);
+ return -EINVAL;
+ }
+
+ if (ret)
+ return ret;
+
+ user_ext = u64_to_user_ptr(ext.next);
+ }
+
+ return 0;
+}
+
+/**
+ * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
+ * @dev: DRM device
+ * @data: ioctl argument
+ * @file_priv: DRM file for this fd
+ *
+ * This is the main entrypoint for userspace to submit a 3D frame to
+ * the GPU. Userspace provides the binner command list (if
+ * applicable), and the kernel sets up the render command list to draw
+ * to the framebuffer described in the ioctl, using the command lists
+ * that the 3D engine's binner will produce.
+ */
+int
+v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct drm_v3d_submit_cl *args = data;
+ struct v3d_submit_ext se = {0};
+ struct v3d_bin_job *bin = NULL;
+ struct v3d_render_job *render = NULL;
+ struct v3d_job *clean_job = NULL;
+ struct v3d_job *last_job;
+ struct ww_acquire_ctx acquire_ctx;
+ int ret = 0;
+
+ trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
+
+ if (args->pad)
+ return -EINVAL;
+
+ if (args->flags &&
+ args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE |
+ DRM_V3D_SUBMIT_EXTENSION)) {
+ drm_dbg(dev, "invalid flags: %d\n", args->flags);
+ return -EINVAL;
+ }
+
+ if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
+ ret = v3d_get_extensions(file_priv, args->extensions, &se, NULL);
+ if (ret) {
+ drm_dbg(dev, "Failed to get extensions.\n");
+ return ret;
+ }
+ }
+
+ ret = v3d_job_allocate(v3d, (void *)&render, sizeof(*render));
+ if (ret)
+ return ret;
+
+ ret = v3d_job_init(v3d, file_priv, &render->base,
+ v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER);
+ if (ret) {
+ v3d_job_deallocate((void *)&render);
+ goto fail;
+ }
+
+ render->start = args->rcl_start;
+ render->end = args->rcl_end;
+ INIT_LIST_HEAD(&render->unref_list);
+
+ if (args->bcl_start != args->bcl_end) {
+ ret = v3d_job_allocate(v3d, (void *)&bin, sizeof(*bin));
+ if (ret)
+ goto fail;
+
+ ret = v3d_job_init(v3d, file_priv, &bin->base,
+ v3d_job_free, args->in_sync_bcl, &se, V3D_BIN);
+ if (ret) {
+ v3d_job_deallocate((void *)&bin);
+ goto fail;
+ }
+
+ bin->start = args->bcl_start;
+ bin->end = args->bcl_end;
+ bin->qma = args->qma;
+ bin->qms = args->qms;
+ bin->qts = args->qts;
+ bin->render = render;
+ }
+
+ if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
+ ret = v3d_job_allocate(v3d, (void *)&clean_job, sizeof(*clean_job));
+ if (ret)
+ goto fail;
+
+ ret = v3d_job_init(v3d, file_priv, clean_job,
+ v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
+ if (ret) {
+ v3d_job_deallocate((void *)&clean_job);
+ goto fail;
+ }
+
+ last_job = clean_job;
+ } else {
+ last_job = &render->base;
+ }
+
+ ret = v3d_lookup_bos(dev, file_priv, last_job,
+ args->bo_handles, args->bo_handle_count);
+ if (ret)
+ goto fail;
+
+ ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
+ if (ret)
+ goto fail;
+
+ if (args->perfmon_id) {
+ if (v3d->global_perfmon) {
+ ret = -EAGAIN;
+ goto fail_perfmon;
+ }
+
+ render->base.perfmon = v3d_perfmon_find(v3d_priv,
+ args->perfmon_id);
+
+ if (!render->base.perfmon) {
+ ret = -ENOENT;
+ goto fail_perfmon;
+ }
+ }
+
+ mutex_lock(&v3d->sched_lock);
+ if (bin) {
+ bin->base.perfmon = render->base.perfmon;
+ v3d_perfmon_get(bin->base.perfmon);
+ v3d_push_job(&bin->base);
+
+ ret = drm_sched_job_add_dependency(&render->base.base,
+ dma_fence_get(bin->base.done_fence));
+ if (ret)
+ goto fail_unreserve;
+ }
+
+ v3d_push_job(&render->base);
+
+ if (clean_job) {
+ struct dma_fence *render_fence =
+ dma_fence_get(render->base.done_fence);
+ ret = drm_sched_job_add_dependency(&clean_job->base,
+ render_fence);
+ if (ret)
+ goto fail_unreserve;
+ clean_job->perfmon = render->base.perfmon;
+ v3d_perfmon_get(clean_job->perfmon);
+ v3d_push_job(clean_job);
+ }
+
+ mutex_unlock(&v3d->sched_lock);
+
+ v3d_attach_fences_and_unlock_reservation(file_priv,
+ last_job,
+ &acquire_ctx,
+ args->out_sync,
+ &se,
+ last_job->done_fence);
+
+ v3d_job_put(&bin->base);
+ v3d_job_put(&render->base);
+ v3d_job_put(clean_job);
+
+ return 0;
+
+fail_unreserve:
+ mutex_unlock(&v3d->sched_lock);
+fail_perfmon:
+ drm_gem_unlock_reservations(last_job->bo,
+ last_job->bo_count, &acquire_ctx);
+fail:
+ v3d_job_cleanup((void *)bin);
+ v3d_job_cleanup((void *)render);
+ v3d_job_cleanup(clean_job);
+ v3d_put_multisync_post_deps(&se);
+
+ return ret;
+}
+
+/**
+ * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
+ * @dev: DRM device
+ * @data: ioctl argument
+ * @file_priv: DRM file for this fd
+ *
+ * Userspace provides the register setup for the TFU, which we don't
+ * need to validate since the TFU is behind the MMU.
+ */
+int
+v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct drm_v3d_submit_tfu *args = data;
+ struct v3d_submit_ext se = {0};
+ struct v3d_tfu_job *job = NULL;
+ struct ww_acquire_ctx acquire_ctx;
+ int ret = 0;
+
+ trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
+
+ if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
+ drm_dbg(dev, "invalid flags: %d\n", args->flags);
+ return -EINVAL;
+ }
+
+ if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
+ ret = v3d_get_extensions(file_priv, args->extensions, &se, NULL);
+ if (ret) {
+ drm_dbg(dev, "Failed to get extensions.\n");
+ return ret;
+ }
+ }
+
+ ret = v3d_job_allocate(v3d, (void *)&job, sizeof(*job));
+ if (ret)
+ return ret;
+
+ ret = v3d_job_init(v3d, file_priv, &job->base,
+ v3d_job_free, args->in_sync, &se, V3D_TFU);
+ if (ret) {
+ v3d_job_deallocate((void *)&job);
+ goto fail;
+ }
+
+ job->base.bo = kzalloc_objs(*job->base.bo, ARRAY_SIZE(args->bo_handles));
+ if (!job->base.bo) {
+ ret = -ENOMEM;
+ goto fail;
+ }
+
+ job->args = *args;
+
+ for (job->base.bo_count = 0;
+ job->base.bo_count < ARRAY_SIZE(args->bo_handles);
+ job->base.bo_count++) {
+ struct drm_gem_object *bo;
+
+ if (!args->bo_handles[job->base.bo_count])
+ break;
+
+ bo = drm_gem_object_lookup(file_priv, args->bo_handles[job->base.bo_count]);
+ if (!bo) {
+ drm_dbg(dev, "Failed to look up GEM BO %d: %d\n",
+ job->base.bo_count,
+ args->bo_handles[job->base.bo_count]);
+ ret = -ENOENT;
+ goto fail;
+ }
+ job->base.bo[job->base.bo_count] = bo;
+ }
+
+ ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
+ if (ret)
+ goto fail;
+
+ mutex_lock(&v3d->sched_lock);
+ v3d_push_job(&job->base);
+ mutex_unlock(&v3d->sched_lock);
+
+ v3d_attach_fences_and_unlock_reservation(file_priv,
+ &job->base, &acquire_ctx,
+ args->out_sync,
+ &se,
+ job->base.done_fence);
+
+ v3d_job_put(&job->base);
+
+ return 0;
+
+fail:
+ v3d_job_cleanup((void *)job);
+ v3d_put_multisync_post_deps(&se);
+
+ return ret;
+}
+
+/**
+ * v3d_submit_csd_ioctl() - Submits a CSD (compute shader) job to the V3D.
+ * @dev: DRM device
+ * @data: ioctl argument
+ * @file_priv: DRM file for this fd
+ *
+ * Userspace provides the register setup for the CSD, which we don't
+ * need to validate since the CSD is behind the MMU.
+ */
+int
+v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct drm_v3d_submit_csd *args = data;
+ struct v3d_submit_ext se = {0};
+ struct v3d_csd_job *job = NULL;
+ struct v3d_job *clean_job = NULL;
+ struct ww_acquire_ctx acquire_ctx;
+ int ret;
+
+ trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
+
+ if (args->pad)
+ return -EINVAL;
+
+ if (!v3d_has_csd(v3d)) {
+ drm_warn(dev, "Attempting CSD submit on non-CSD hardware\n");
+ return -EINVAL;
+ }
+
+ if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
+ drm_dbg(dev, "invalid flags: %d\n", args->flags);
+ return -EINVAL;
+ }
+
+ if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
+ ret = v3d_get_extensions(file_priv, args->extensions, &se, NULL);
+ if (ret) {
+ drm_dbg(dev, "Failed to get extensions.\n");
+ return ret;
+ }
+ }
+
+ ret = v3d_setup_csd_jobs_and_bos(file_priv, v3d, args,
+ &job, &clean_job, &se,
+ &acquire_ctx);
+ if (ret)
+ goto fail;
+
+ if (args->perfmon_id) {
+ if (v3d->global_perfmon) {
+ ret = -EAGAIN;
+ goto fail_perfmon;
+ }
+
+ job->base.perfmon = v3d_perfmon_find(v3d_priv,
+ args->perfmon_id);
+ if (!job->base.perfmon) {
+ ret = -ENOENT;
+ goto fail_perfmon;
+ }
+ }
+
+ mutex_lock(&v3d->sched_lock);
+ v3d_push_job(&job->base);
+
+ ret = drm_sched_job_add_dependency(&clean_job->base,
+ dma_fence_get(job->base.done_fence));
+ if (ret)
+ goto fail_unreserve;
+
+ v3d_push_job(clean_job);
+ mutex_unlock(&v3d->sched_lock);
+
+ v3d_attach_fences_and_unlock_reservation(file_priv,
+ clean_job,
+ &acquire_ctx,
+ args->out_sync,
+ &se,
+ clean_job->done_fence);
+
+ v3d_job_put(&job->base);
+ v3d_job_put(clean_job);
+
+ return 0;
+
+fail_unreserve:
+ mutex_unlock(&v3d->sched_lock);
+fail_perfmon:
+ drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
+ &acquire_ctx);
+fail:
+ v3d_job_cleanup((void *)job);
+ v3d_job_cleanup(clean_job);
+ v3d_put_multisync_post_deps(&se);
+
+ return ret;
+}
+
+static const unsigned int cpu_job_bo_handle_count[] = {
+ [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = 1,
+ [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = 1,
+ [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = 1,
+ [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = 2,
+ [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = 0,
+ [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = 1,
+};
+
+/**
+ * v3d_submit_cpu_ioctl() - Submits a CPU job to the V3D.
+ * @dev: DRM device
+ * @data: ioctl argument
+ * @file_priv: DRM file for this fd
+ *
+ * Userspace specifies the CPU job type and data required to perform its
+ * operations through the drm_v3d_extension struct.
+ */
+int
+v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct drm_v3d_submit_cpu *args = data;
+ struct v3d_submit_ext se = {0};
+ struct v3d_submit_ext *out_se = NULL;
+ struct v3d_cpu_job *cpu_job = NULL;
+ struct v3d_csd_job *csd_job = NULL;
+ struct v3d_job *clean_job = NULL;
+ struct ww_acquire_ctx acquire_ctx;
+ int ret;
+
+ if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
+ drm_dbg(dev, "Invalid flags: %d\n", args->flags);
+ return -EINVAL;
+ }
+
+ ret = v3d_job_allocate(v3d, (void *)&cpu_job, sizeof(*cpu_job));
+ if (ret)
+ return ret;
+
+ if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
+ ret = v3d_get_extensions(file_priv, args->extensions, &se, cpu_job);
+ if (ret) {
+ drm_dbg(dev, "Failed to get extensions.\n");
+ goto fail;
+ }
+ }
+
+ /* Every CPU job must have a CPU job user extension */
+ if (!cpu_job->job_type) {
+ drm_dbg(dev, "CPU job must have a CPU job user extension.\n");
+ ret = -EINVAL;
+ goto fail;
+ }
+
+ if (args->bo_handle_count != cpu_job_bo_handle_count[cpu_job->job_type]) {
+ drm_dbg(dev, "This CPU job was not submitted with the proper number of BOs.\n");
+ ret = -EINVAL;
+ goto fail;
+ }
+
+ trace_v3d_submit_cpu_ioctl(&v3d->drm, cpu_job->job_type);
+
+ ret = v3d_job_init(v3d, file_priv, &cpu_job->base,
+ v3d_cpu_job_free, 0, &se, V3D_CPU);
+ if (ret) {
+ v3d_job_deallocate((void *)&cpu_job);
+ goto fail;
+ }
+
+ clean_job = cpu_job->indirect_csd.clean_job;
+ csd_job = cpu_job->indirect_csd.job;
+
+ if (args->bo_handle_count) {
+ ret = v3d_lookup_bos(dev, file_priv, &cpu_job->base,
+ args->bo_handles, args->bo_handle_count);
+ if (ret)
+ goto fail;
+
+ ret = v3d_lock_bo_reservations(&cpu_job->base, &acquire_ctx);
+ if (ret)
+ goto fail;
+ }
+
+ mutex_lock(&v3d->sched_lock);
+ v3d_push_job(&cpu_job->base);
+
+ switch (cpu_job->job_type) {
+ case V3D_CPU_JOB_TYPE_INDIRECT_CSD:
+ ret = drm_sched_job_add_dependency(&csd_job->base.base,
+ dma_fence_get(cpu_job->base.done_fence));
+ if (ret)
+ goto fail_unreserve;
+
+ v3d_push_job(&csd_job->base);
+
+ ret = drm_sched_job_add_dependency(&clean_job->base,
+ dma_fence_get(csd_job->base.done_fence));
+ if (ret)
+ goto fail_unreserve;
+
+ v3d_push_job(clean_job);
+
+ break;
+ default:
+ break;
+ }
+ mutex_unlock(&v3d->sched_lock);
+
+ out_se = (cpu_job->job_type == V3D_CPU_JOB_TYPE_INDIRECT_CSD) ? NULL : &se;
+
+ v3d_attach_fences_and_unlock_reservation(file_priv,
+ &cpu_job->base,
+ &acquire_ctx, 0,
+ out_se, cpu_job->base.done_fence);
+
+ switch (cpu_job->job_type) {
+ case V3D_CPU_JOB_TYPE_INDIRECT_CSD:
+ v3d_attach_fences_and_unlock_reservation(file_priv,
+ clean_job,
+ &cpu_job->indirect_csd.acquire_ctx,
+ 0, &se, clean_job->done_fence);
+ break;
+ default:
+ break;
+ }
+
+ v3d_job_put(&cpu_job->base);
+ v3d_job_put(&csd_job->base);
+ v3d_job_put(clean_job);
+
+ return 0;
+
+fail_unreserve:
+ mutex_unlock(&v3d->sched_lock);
+
+ drm_gem_unlock_reservations(cpu_job->base.bo, cpu_job->base.bo_count,
+ &acquire_ctx);
+
+ drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
+ &cpu_job->indirect_csd.acquire_ctx);
+
+fail:
+ v3d_job_cleanup((void *)cpu_job);
+ v3d_job_cleanup((void *)csd_job);
+ v3d_job_cleanup(clean_job);
+ v3d_put_multisync_post_deps(&se);
+
+ return ret;
+}
diff --git a/drivers/gpu/drm/v3d/v3d_sysfs.c b/drivers/gpu/drm/v3d/v3d_sysfs.c
new file mode 100644
index 000000000..b45a9b3db
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_sysfs.c
@@ -0,0 +1,66 @@
+// SPDX-License-Identifier: MIT
+/*
+ * Copyright © 2023 Igalia S.L.
+ */
+
+#include <linux/sched/clock.h>
+#include <linux/sysfs.h>
+
+#include "v3d_drv.h"
+
+static ssize_t
+gpu_stats_show(struct device *dev, struct device_attribute *attr, char *buf)
+{
+ struct drm_device *drm = dev_get_drvdata(dev);
+ struct v3d_dev *v3d = to_v3d_dev(drm);
+ enum v3d_queue queue;
+ u64 timestamp = local_clock();
+ ssize_t len = 0;
+
+ len += sysfs_emit(buf, "queue\ttimestamp\tjobs\truntime\n");
+
+ for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
+ struct v3d_stats *stats = v3d->queue[queue].stats;
+ u64 active_runtime, jobs_completed;
+
+ v3d_get_stats(stats, timestamp, &active_runtime, &jobs_completed);
+
+ /* Each line will display the queue name, timestamp, the number
+ * of jobs sent to that queue and the runtime, as can be seem here:
+ *
+ * queue timestamp jobs runtime
+ * bin 239043069420 22620 17438164056
+ * render 239043069420 22619 27284814161
+ * tfu 239043069420 8763 394592566
+ * csd 239043069420 3168 10787905530
+ * cache_clean 239043069420 6127 237375940
+ */
+ len += sysfs_emit_at(buf, len, "%s\t%llu\t%llu\t%llu\n",
+ v3d_queue_to_string(queue),
+ timestamp, jobs_completed, active_runtime);
+ }
+
+ return len;
+}
+static DEVICE_ATTR_RO(gpu_stats);
+
+static struct attribute *v3d_sysfs_entries[] = {
+ &dev_attr_gpu_stats.attr,
+ NULL,
+};
+
+static struct attribute_group v3d_sysfs_attr_group = {
+ .attrs = v3d_sysfs_entries,
+};
+
+int
+v3d_sysfs_init(struct device *dev)
+{
+ return sysfs_create_group(&dev->kobj, &v3d_sysfs_attr_group);
+}
+
+void
+v3d_sysfs_destroy(struct device *dev)
+{
+ return sysfs_remove_group(&dev->kobj, &v3d_sysfs_attr_group);
+}
diff --git a/drivers/gpu/drm/v3d/v3d_trace.h b/drivers/gpu/drm/v3d/v3d_trace.h
new file mode 100644
index 000000000..5917b9414
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_trace.h
@@ -0,0 +1,354 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2015-2018 Broadcom */
+
+#if !defined(_V3D_TRACE_H_) || defined(TRACE_HEADER_MULTI_READ)
+#define _V3D_TRACE_H_
+
+#include <linux/stringify.h>
+#include <linux/types.h>
+#include <linux/tracepoint.h>
+
+#undef TRACE_SYSTEM
+#define TRACE_SYSTEM v3d
+#define TRACE_INCLUDE_FILE v3d_trace
+
+TRACE_EVENT(v3d_submit_cl_ioctl,
+ TP_PROTO(struct drm_device *dev, u32 ct1qba, u32 ct1qea),
+ TP_ARGS(dev, ct1qba, ct1qea),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u32, ct1qba)
+ __field(u32, ct1qea)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->ct1qba = ct1qba;
+ __entry->ct1qea = ct1qea;
+ ),
+
+ TP_printk("dev=%u, RCL 0x%08x..0x%08x",
+ __entry->dev,
+ __entry->ct1qba,
+ __entry->ct1qea)
+);
+
+TRACE_EVENT(v3d_submit_cl,
+ TP_PROTO(struct drm_device *dev, bool is_render,
+ uint64_t seqno,
+ u32 ctnqba, u32 ctnqea),
+ TP_ARGS(dev, is_render, seqno, ctnqba, ctnqea),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(bool, is_render)
+ __field(u64, seqno)
+ __field(u32, ctnqba)
+ __field(u32, ctnqea)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->is_render = is_render;
+ __entry->seqno = seqno;
+ __entry->ctnqba = ctnqba;
+ __entry->ctnqea = ctnqea;
+ ),
+
+ TP_printk("dev=%u, %s, seqno=%llu, 0x%08x..0x%08x",
+ __entry->dev,
+ __entry->is_render ? "RCL" : "BCL",
+ __entry->seqno,
+ __entry->ctnqba,
+ __entry->ctnqea)
+);
+
+TRACE_EVENT(v3d_bcl_irq,
+ TP_PROTO(struct drm_device *dev,
+ uint64_t seqno),
+ TP_ARGS(dev, seqno),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u64, seqno)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->seqno = seqno;
+ ),
+
+ TP_printk("dev=%u, seqno=%llu",
+ __entry->dev,
+ __entry->seqno)
+);
+
+TRACE_EVENT(v3d_rcl_irq,
+ TP_PROTO(struct drm_device *dev,
+ uint64_t seqno),
+ TP_ARGS(dev, seqno),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u64, seqno)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->seqno = seqno;
+ ),
+
+ TP_printk("dev=%u, seqno=%llu",
+ __entry->dev,
+ __entry->seqno)
+);
+
+TRACE_EVENT(v3d_tfu_irq,
+ TP_PROTO(struct drm_device *dev,
+ uint64_t seqno),
+ TP_ARGS(dev, seqno),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u64, seqno)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->seqno = seqno;
+ ),
+
+ TP_printk("dev=%u, seqno=%llu",
+ __entry->dev,
+ __entry->seqno)
+);
+
+TRACE_EVENT(v3d_csd_irq,
+ TP_PROTO(struct drm_device *dev,
+ uint64_t seqno),
+ TP_ARGS(dev, seqno),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u64, seqno)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->seqno = seqno;
+ ),
+
+ TP_printk("dev=%u, seqno=%llu",
+ __entry->dev,
+ __entry->seqno)
+);
+
+TRACE_EVENT(v3d_submit_tfu_ioctl,
+ TP_PROTO(struct drm_device *dev, u32 iia),
+ TP_ARGS(dev, iia),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u32, iia)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->iia = iia;
+ ),
+
+ TP_printk("dev=%u, IIA 0x%08x",
+ __entry->dev,
+ __entry->iia)
+);
+
+TRACE_EVENT(v3d_submit_tfu,
+ TP_PROTO(struct drm_device *dev,
+ uint64_t seqno),
+ TP_ARGS(dev, seqno),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u64, seqno)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->seqno = seqno;
+ ),
+
+ TP_printk("dev=%u, seqno=%llu",
+ __entry->dev,
+ __entry->seqno)
+);
+
+TRACE_EVENT(v3d_submit_csd_ioctl,
+ TP_PROTO(struct drm_device *dev, u32 cfg5, u32 cfg6),
+ TP_ARGS(dev, cfg5, cfg6),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u32, cfg5)
+ __field(u32, cfg6)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->cfg5 = cfg5;
+ __entry->cfg6 = cfg6;
+ ),
+
+ TP_printk("dev=%u, CFG5 0x%08x, CFG6 0x%08x",
+ __entry->dev,
+ __entry->cfg5,
+ __entry->cfg6)
+);
+
+TRACE_EVENT(v3d_submit_csd,
+ TP_PROTO(struct drm_device *dev,
+ uint64_t seqno),
+ TP_ARGS(dev, seqno),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u64, seqno)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->seqno = seqno;
+ ),
+
+ TP_printk("dev=%u, seqno=%llu",
+ __entry->dev,
+ __entry->seqno)
+);
+
+TRACE_EVENT(v3d_submit_cpu_ioctl,
+ TP_PROTO(struct drm_device *dev, enum v3d_cpu_job_type job_type),
+ TP_ARGS(dev, job_type),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(enum v3d_cpu_job_type, job_type)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->job_type = job_type;
+ ),
+
+ TP_printk("dev=%u, job_type=%d",
+ __entry->dev,
+ __entry->job_type)
+);
+
+TRACE_EVENT(v3d_cpu_job_begin,
+ TP_PROTO(struct drm_device *dev, enum v3d_cpu_job_type job_type),
+ TP_ARGS(dev, job_type),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(enum v3d_cpu_job_type, job_type)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->job_type = job_type;
+ ),
+
+ TP_printk("dev=%u, job_type=%d",
+ __entry->dev,
+ __entry->job_type)
+);
+
+TRACE_EVENT(v3d_cpu_job_end,
+ TP_PROTO(struct drm_device *dev, enum v3d_cpu_job_type job_type),
+ TP_ARGS(dev, job_type),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(enum v3d_cpu_job_type, job_type)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->job_type = job_type;
+ ),
+
+ TP_printk("dev=%u, job_type=%d",
+ __entry->dev,
+ __entry->job_type)
+);
+
+TRACE_EVENT(v3d_cache_clean_begin,
+ TP_PROTO(struct drm_device *dev),
+ TP_ARGS(dev),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ ),
+
+ TP_printk("dev=%u",
+ __entry->dev)
+);
+
+TRACE_EVENT(v3d_cache_clean_end,
+ TP_PROTO(struct drm_device *dev),
+ TP_ARGS(dev),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ ),
+
+ TP_printk("dev=%u",
+ __entry->dev)
+);
+
+TRACE_EVENT(v3d_reset_begin,
+ TP_PROTO(struct drm_device *dev),
+ TP_ARGS(dev),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ ),
+
+ TP_printk("dev=%u",
+ __entry->dev)
+);
+
+TRACE_EVENT(v3d_reset_end,
+ TP_PROTO(struct drm_device *dev),
+ TP_ARGS(dev),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ ),
+
+ TP_printk("dev=%u",
+ __entry->dev)
+);
+
+#endif /* _V3D_TRACE_H_ */
+
+/* This part must be outside protection */
+#undef TRACE_INCLUDE_PATH
+#define TRACE_INCLUDE_PATH .
+#include <trace/define_trace.h>
diff --git a/drivers/gpu/drm/v3d/v3d_trace_points.c b/drivers/gpu/drm/v3d/v3d_trace_points.c
new file mode 100644
index 000000000..482922d7c
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_trace_points.c
@@ -0,0 +1,9 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2015 Broadcom */
+
+#include "v3d_drv.h"
+
+#ifndef __CHECKER__
+#define CREATE_TRACE_POINTS
+#include "v3d_trace.h"
+#endif