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diff --git a/Documentation/gpu/amdgpu/amdgpu-glossary.rst b/Documentation/gpu/amdgpu/amdgpu-glossary.rst new file mode 100644 index 000000000..d553dd599 --- /dev/null +++ b/Documentation/gpu/amdgpu/amdgpu-glossary.rst @@ -0,0 +1,292 @@ +=============== +AMDGPU Glossary +=============== + +Here you can find some generic acronyms used in the amdgpu driver. Notice that +we have a dedicated glossary for Display Core at +'Documentation/gpu/amdgpu/display/dc-glossary.rst'. + +.. glossary:: + + active_cu_number + The number of CUs that are active on the system. The number of active + CUs may be less than SE * SH * CU depending on the board configuration. + + BACO + Bus Alive, Chip Off + + BOCO + Bus Off, Chip Off + + CE + Constant Engine + + CIK + Sea Islands + + CB + Color Buffer + + CP + Command Processor + + CPC + Command Processor Compute + + CPF + Command Processor Fetch + + CPG + Command Processor Graphics + + CPLIB + Content Protection Library + + CS + Command Submission + + CSB + Clear State Indirect Buffer + + CU + Compute Unit + + DB + Depth Buffer + + DFS + Digital Frequency Synthesizer + + ECP + Enhanced Content Protection + + EOP + End Of Pipe/Pipeline + + FLR + Function Level Reset + + GART + Graphics Address Remapping Table. This is the name we use for the GPUVM + page table used by the GPU kernel driver. It remaps system resources + (memory or MMIO space) into the GPU's address space so the GPU can access + them. The name GART harkens back to the days of AGP when the platform + provided an MMU that the GPU could use to get a contiguous view of + scattered pages for DMA. The MMU has since moved on to the GPU, but the + name stuck. + + GC + Graphics and Compute + + GDS + Global Data Share + + GE + Geometry Engine + + GMC + Graphic Memory Controller + + GPR + General Purpose Register + + GPUVM + GPU Virtual Memory. This is the GPU's MMU. The GPU supports multiple + virtual address spaces that can be in flight at any given time. These + allow the GPU to remap VRAM and system resources into GPU virtual address + spaces for use by the GPU kernel driver and applications using the GPU. + These provide memory protection for different applications using the GPU. + + GTT + Graphics Translation Tables. This is a memory pool managed through TTM + which provides access to system resources (memory or MMIO space) for + use by the GPU. These addresses can be mapped into the "GART" GPUVM page + table for use by the kernel driver or into per process GPUVM page tables + for application usage. + + GWS + Global Wave Sync + + IH + Interrupt Handler + + IV + Interrupt Vector + + HQD + Hardware Queue Descriptor + + IB + Indirect Buffer + + IMU + Integrated Management Unit (Power Management support) + + IP + Intellectual Property blocks + + KCQ + Kernel Compute Queue + + KFD + Kernel Fusion Driver + + KGQ + Kernel Graphics Queue + + KIQ + Kernel Interface Queue + + MC + Memory Controller + + MCBP + Mid Command Buffer Preemption + + ME + MicroEngine (Graphics) + + MEC + MicroEngine Compute + + MES + MicroEngine Scheduler + + MMHUB + Multi-Media HUB + + MQD + Memory Queue Descriptor + + PA + Primitive Assembler / Physical Address + + PDE + Page Directory Entry + + PFP + Pre-Fetch Parser (Graphics) + + PPLib + PowerPlay Library - PowerPlay is the power management component. + + PRT + Partially Resident Texture (also known as sparse residency) + + PSP + Platform Security Processor + + PTE + Page Table Entry + + RB + Render Backends. Some people called it ROPs. + + RLC + RunList Controller. This name is a remnant of past ages and doesn't have + much meaning today. It's a group of general-purpose helper engines for + the GFX block. It's involved in GFX power management and SR-IOV, among + other things. + + SC + Scan Converter + + SDMA + System DMA + + SE + Shader Engine + + SGPR + Scalar General-Purpose Registers + + SH + SHader array + + SI + Southern Islands + + SMU/SMC + System Management Unit / System Management Controller + + SPI (AMDGPU) + Shader Processor Input + + SRLC + Save/Restore List Control + + SRLG + Save/Restore List GPM_MEM + + SRLS + Save/Restore List SRM_MEM + + SS + Spread Spectrum + + SX + Shader Export + + TA + Trusted Application + + TC + Texture Cache + + TCC + Texture Cache per Channel - L2 cache attached to the memory channels. + May be used when shader cores are accessing memory. + Despite "Texture" in the name, this is used by any kind of memory access. + TCCs may be mapped to TCPs, depending on the architecture. + + TCP (AMDGPU) + Texture Cache per Pipe - L1 cache attached to each CU. + Even though the name "Texture" is part of this + acronym, the TCP represents the path to memory shaders; i.e., it is not + related to texture. The name is a leftover from older designs where shader + stages had different cache designs; it refers to the L1 cache in older + architectures. + + TMR + Trusted Memory Region + + TMZ + Trusted Memory Zone + + TOC + Table of Contents + + UMC + Unified Memory Controller + + UMSCH + User Mode Scheduler + + UTC (AMDGPU) + Unified Translation Cache. UTC is equivalent to TLB. You might see a + variation of this acronym with L at the end, i.e., UTCL followed by a + number; L means the cache level (e.g., UTCL1 and UTCL2). + + UVD + Unified Video Decoder + + VCE + Video Compression Engine + + VCN + Video Codec Next + + VGPR + Vector General-Purpose Registers + + VMID + Virtual Memory ID + + VPE + Video Processing Engine + + XCC + Accelerator Core Complex + + XCP + Accelerator Core Partition |
