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authorYazen Ghannam <yazen.ghannam@amd.com>2026-09-03 10:43:25 -0500
committerBorislav Petkov (AMD) <bp@alien8.de>2026-09-10 18:05:43 -0700
commit27600805e62f800bacf990354632eae4e487d34c (patch)
treee8aec0ddfaa0bc264d79af632e3de3f1b75ae4c8 /drivers/input/touch-overlay.c
downloadlinux-stable-27600805e62f800bacf990354632eae4e487d34c.tar.gz
linux-stable-27600805e62f800bacf990354632eae4e487d34c.zip
x86/amd_node: Fix PCI device reference counting in amd_smn_init()grafted
The local "root" pointer is a temporary variable used during the device search. Therefore, refcount related to the search iterators should be cleaned up after the search is complete. Use the __free() cleanup macro to ensure the refcount is decremented when the temporary pointer goes out of scope. Additionally, increment the refcount when caching a root pointer. This ensures the in-use refcount is separate from the temporary search refcounting. Finally, drop the redundant "root = NULL" before the second search loop. The pci_get_class() iterator always decrements the refcount of its "from" argument, so the first loop can only fall through with "root" already NULL. Fixes: 0a4b61d9c2e4 ("x86/amd_node: Fix AMD root device caching") Closes: https://sashiko.dev/#/patchset/20260806160159.230453-1-jason.andryuk%40amd.com Reported-by: Sashiko <sashiko-bot@kernel.org> Assisted-by: LLM Signed-off-by: Yazen Ghannam <yazen.ghannam@amd.com> Signed-off-by: Borislav Petkov (AMD) <bp@alien8.de> Reviewed-by: Mario Limonciello (AMD) <superm1@kernel.org> Cc: <stable@kernel.org> Link: https://patch.msgid.link/20260903154325.74343-1-yazen.ghannam@amd.com
Diffstat (limited to 'drivers/input/touch-overlay.c')
-rw-r--r--drivers/input/touch-overlay.c278
1 files changed, 278 insertions, 0 deletions
diff --git a/drivers/input/touch-overlay.c b/drivers/input/touch-overlay.c
new file mode 100644
index 000000000..b9fd82c48
--- /dev/null
+++ b/drivers/input/touch-overlay.c
@@ -0,0 +1,278 @@
+// SPDX-License-Identifier: GPL-2.0-only
+/*
+ * Helper functions for overlay objects on touchscreens
+ *
+ * Copyright (c) 2023 Javier Carrasco <javier.carrasco@wolfvision.net>
+ */
+
+#include <linux/export.h>
+#include <linux/input.h>
+#include <linux/input/mt.h>
+#include <linux/input/touch-overlay.h>
+#include <linux/list.h>
+#include <linux/module.h>
+#include <linux/property.h>
+
+struct touch_overlay_segment {
+ struct list_head list;
+ u32 x_origin;
+ u32 y_origin;
+ u32 x_size;
+ u32 y_size;
+ u32 key;
+ bool pressed;
+ int slot;
+};
+
+static int touch_overlay_get_segment(struct fwnode_handle *segment_node,
+ struct touch_overlay_segment *segment,
+ struct input_dev *input)
+{
+ int error;
+
+ error = fwnode_property_read_u32(segment_node, "x-origin",
+ &segment->x_origin);
+ if (error)
+ return error;
+
+ error = fwnode_property_read_u32(segment_node, "y-origin",
+ &segment->y_origin);
+ if (error)
+ return error;
+
+ error = fwnode_property_read_u32(segment_node, "x-size",
+ &segment->x_size);
+ if (error)
+ return error;
+
+ error = fwnode_property_read_u32(segment_node, "y-size",
+ &segment->y_size);
+ if (error)
+ return error;
+
+ error = fwnode_property_read_u32(segment_node, "linux,code",
+ &segment->key);
+ if (!error)
+ input_set_capability(input, EV_KEY, segment->key);
+ else if (error != -EINVAL)
+ return error;
+
+ return 0;
+}
+
+/**
+ * touch_overlay_map - map overlay objects from the device tree and set
+ * key capabilities if buttons are defined.
+ * @list: pointer to the list that will hold the segments
+ * @input: pointer to the already allocated input_dev
+ *
+ * Returns 0 on success and error number otherwise.
+ *
+ * If buttons are defined, key capabilities are set accordingly.
+ */
+int touch_overlay_map(struct list_head *list, struct input_dev *input)
+{
+ struct fwnode_handle *fw_segment;
+ struct device *dev = input->dev.parent;
+ struct touch_overlay_segment *segment;
+ int error;
+
+ struct fwnode_handle *overlay __free(fwnode_handle) =
+ device_get_named_child_node(dev, "touch-overlay");
+ if (!overlay)
+ return 0;
+
+ fwnode_for_each_available_child_node(overlay, fw_segment) {
+ segment = devm_kzalloc(dev, sizeof(*segment), GFP_KERNEL);
+ if (!segment) {
+ fwnode_handle_put(fw_segment);
+ return -ENOMEM;
+ }
+ error = touch_overlay_get_segment(fw_segment, segment, input);
+ if (error) {
+ fwnode_handle_put(fw_segment);
+ return error;
+ }
+ list_add_tail(&segment->list, list);
+ }
+
+ return 0;
+}
+EXPORT_SYMBOL(touch_overlay_map);
+
+/**
+ * touch_overlay_get_touchscreen_abs - get abs size from the touchscreen area.
+ * @list: pointer to the list that holds the segments
+ * @x: horizontal abs
+ * @y: vertical abs
+ */
+void touch_overlay_get_touchscreen_abs(struct list_head *list, u16 *x, u16 *y)
+{
+ struct touch_overlay_segment *segment;
+ struct list_head *ptr;
+
+ list_for_each(ptr, list) {
+ segment = list_entry(ptr, struct touch_overlay_segment, list);
+ if (!segment->key) {
+ *x = segment->x_size - 1;
+ *y = segment->y_size - 1;
+ break;
+ }
+ }
+}
+EXPORT_SYMBOL(touch_overlay_get_touchscreen_abs);
+
+static bool touch_overlay_segment_event(struct touch_overlay_segment *seg,
+ struct input_mt_pos *pos)
+{
+ if (pos->x >= seg->x_origin && pos->x < (seg->x_origin + seg->x_size) &&
+ pos->y >= seg->y_origin && pos->y < (seg->y_origin + seg->y_size))
+ return true;
+
+ return false;
+}
+
+/**
+ * touch_overlay_mapped_touchscreen - check if a touchscreen area is mapped
+ * @list: pointer to the list that holds the segments
+ *
+ * Returns true if a touchscreen area is mapped or false otherwise.
+ */
+bool touch_overlay_mapped_touchscreen(struct list_head *list)
+{
+ struct touch_overlay_segment *segment;
+ struct list_head *ptr;
+
+ list_for_each(ptr, list) {
+ segment = list_entry(ptr, struct touch_overlay_segment, list);
+ if (!segment->key)
+ return true;
+ }
+
+ return false;
+}
+EXPORT_SYMBOL(touch_overlay_mapped_touchscreen);
+
+static bool touch_overlay_event_on_ts(struct list_head *list,
+ struct input_mt_pos *pos)
+{
+ struct touch_overlay_segment *segment;
+ struct list_head *ptr;
+
+ list_for_each(ptr, list) {
+ segment = list_entry(ptr, struct touch_overlay_segment, list);
+ if (segment->key)
+ continue;
+
+ if (touch_overlay_segment_event(segment, pos)) {
+ pos->x -= segment->x_origin;
+ pos->y -= segment->y_origin;
+ return true;
+ }
+ /* ignore touch events outside the defined area */
+ return false;
+ }
+
+ return true;
+}
+
+static bool touch_overlay_button_event(struct input_dev *input,
+ struct touch_overlay_segment *segment,
+ struct input_mt_pos *pos, int slot)
+{
+ struct input_mt *mt = input->mt;
+ struct input_mt_slot *s = &mt->slots[slot];
+ bool button_contact = touch_overlay_segment_event(segment, pos);
+
+ if (segment->slot == slot && segment->pressed) {
+ /* sliding out of the button releases it */
+ if (!button_contact) {
+ input_report_key(input, segment->key, false);
+ segment->pressed = false;
+ /* keep available for a possible touch event */
+ return false;
+ }
+ /* ignore sliding on the button while pressed */
+ s->frame = mt->frame;
+ return true;
+ } else if (button_contact) {
+ input_report_key(input, segment->key, true);
+ s->frame = mt->frame;
+ segment->slot = slot;
+ segment->pressed = true;
+ return true;
+ }
+
+ return false;
+}
+
+/**
+ * touch_overlay_sync_frame - update the status of the segments and report
+ * buttons whose tracked slot is unused.
+ * @list: pointer to the list that holds the segments
+ * @input: pointer to the input device associated to the contact
+ */
+void touch_overlay_sync_frame(struct list_head *list, struct input_dev *input)
+{
+ struct touch_overlay_segment *segment;
+ struct input_mt *mt = input->mt;
+ struct input_mt_slot *s;
+ struct list_head *ptr;
+
+ list_for_each(ptr, list) {
+ segment = list_entry(ptr, struct touch_overlay_segment, list);
+ if (!segment->key)
+ continue;
+
+ s = &mt->slots[segment->slot];
+ if (!input_mt_is_used(mt, s) && segment->pressed) {
+ input_report_key(input, segment->key, false);
+ segment->pressed = false;
+ }
+ }
+}
+EXPORT_SYMBOL(touch_overlay_sync_frame);
+
+/**
+ * touch_overlay_process_contact - process contacts according to the overlay
+ * mapping. This function acts as a filter to release the calling driver
+ * from the contacts that are either related to overlay buttons or out of the
+ * overlay touchscreen area, if defined.
+ * @list: pointer to the list that holds the segments
+ * @input: pointer to the input device associated to the contact
+ * @pos: pointer to the contact position
+ * @slot: slot associated to the contact (0 if multitouch is not supported)
+ *
+ * Returns true if the contact was processed (reported for valid key events
+ * and dropped for contacts outside the overlay touchscreen area) or false
+ * if the contact must be processed by the caller. In that case this function
+ * shifts the (x,y) coordinates to the overlay touchscreen axis if required.
+ */
+bool touch_overlay_process_contact(struct list_head *list,
+ struct input_dev *input,
+ struct input_mt_pos *pos, int slot)
+{
+ struct touch_overlay_segment *segment;
+ struct list_head *ptr;
+
+ /*
+ * buttons must be prioritized over overlay touchscreens to account for
+ * overlappings e.g. a button inside the touchscreen area.
+ */
+ list_for_each(ptr, list) {
+ segment = list_entry(ptr, struct touch_overlay_segment, list);
+ if (segment->key &&
+ touch_overlay_button_event(input, segment, pos, slot))
+ return true;
+ }
+
+ /*
+ * valid contacts on the overlay touchscreen are left for the client
+ * to be processed/reported according to its (possibly) unique features.
+ */
+ return !touch_overlay_event_on_ts(list, pos);
+}
+EXPORT_SYMBOL(touch_overlay_process_contact);
+
+MODULE_LICENSE("GPL");
+MODULE_DESCRIPTION("Helper functions for overlay objects on touch devices");