diff options
| author | Linus Torvalds <torvalds@linux-foundation.org> | 2026-08-23 13:28:57 -0700 |
|---|---|---|
| committer | Linus Torvalds <torvalds@linux-foundation.org> | 2026-08-23 13:28:57 -0700 |
| commit | 4352b8aee98005853aa63f57d6377282de17a33f (patch) | |
| tree | 27614d7a9ef05c32d089004e104364ce42324837 /drivers/input/joystick/analog.c | |
| download | linux-stable-4352b8aee98005853aa63f57d6377282de17a33f.tar.gz linux-stable-4352b8aee98005853aa63f57d6377282de17a33f.zip | |
Merge tag 'i3c/for-7.3' of git://git.kernel.org/pub/scm/linux/kernel/git/i3c/linuxgrafted
Pull I3C updates from Alexandre Belloni:
"A new driver this cycle, for the AMD AXI I3C controller.
There are also new features such as IBI wakeup support, SETAASA device
discovery and ACPI support for the the DAA methods, meaning we can now
communicate with the SPD devices on DDR5 modules.
New driver:
- AMD AXI I3C master controller
Subsystem:
- I3C Common Command Code (CCC) handling improvements, especially
around GET CCCs
- SETAASA device discovery support
- ACPI support for all existing DAA methods like SETDASA, SETNEWDA as
well as I2C devices on I3C bus
- IBI-based wakeup support
Drivers:
- dw: SETAASA support
- mipi-i3c-hci: advertise IBI wakeup capability, AMD_PT I3C
controller support, PIO queue management support for HCI v1.2
- renesas: improve suspend to RAM support, add runtime PM support"
* tag 'i3c/for-7.3' of git://git.kernel.org/pub/scm/linux/kernel/git/i3c/linux: (70 commits)
i3c: dw: reduce do_daa time if there's no client
i3c: mipi-i3c-hci: Add support for AMD_PT I3C controller
i3c: mipi-i3c-hci: Add PIO queue management support for HCI v1.2
i3c: mipi-i3c-hci: Fix missing STAT_IBI_STATUS_THLD in PIO mode
i3c: dw: rename "pclk" to "apb" to match dt-binding
i3c: dw: make struct dw_i3c_cmd smaller
i3c: dw: use COMMAND_PORT_TRANSFER_ARG instead of hardcoding
i3c: renesas: Don't register devices when ENTDAA times out
i3c: master: dw-i3c-master: fix OD timing for first broadcast
i3c: mipi-i3c-hci: Advertise IBI wakeup capability
i3c: mipi-i3c-hci: Factor out i3c_hci_sysdev()
i3c: mipi-i3c-hci-pci: Propagate I3C wakeup requirements to PCI
i3c: master: Reject IBI requests from non-IBI-capable devices
i3c: master: Add helper to query bus wakeup requirements
i3c: master: Report wakeup events for IBIs
i3c: master: Support IBI-based wakeup capability
i3c: master: Fix potential UAF in i3c_device_match()
i3c: master: Fix potential UAF in i3c_device_uevent()
i3c: Make dev->desc locking assumptions explicit
i3c: master: Fix use-after-free of master->this
...
Diffstat (limited to 'drivers/input/joystick/analog.c')
| -rw-r--r-- | drivers/input/joystick/analog.c | 705 |
1 files changed, 705 insertions, 0 deletions
diff --git a/drivers/input/joystick/analog.c b/drivers/input/joystick/analog.c new file mode 100644 index 000000000..b6f7bce1c --- /dev/null +++ b/drivers/input/joystick/analog.c @@ -0,0 +1,705 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Copyright (c) 1996-2001 Vojtech Pavlik + */ + +/* + * Analog joystick and gamepad driver for Linux + */ + +#include <linux/delay.h> +#include <linux/kernel.h> +#include <linux/module.h> +#include <linux/slab.h> +#include <linux/bitops.h> +#include <linux/init.h> +#include <linux/input.h> +#include <linux/gameport.h> +#include <linux/jiffies.h> +#include <linux/seq_buf.h> +#include <linux/timex.h> +#include <linux/timekeeping.h> + +#define DRIVER_DESC "Analog joystick and gamepad driver" + +MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); +MODULE_DESCRIPTION(DRIVER_DESC); +MODULE_LICENSE("GPL"); + +/* + * Option parsing. + */ + +#define ANALOG_PORTS 16 + +static char *js[ANALOG_PORTS]; +static unsigned int js_nargs; +static int analog_options[ANALOG_PORTS]; +module_param_array_named(map, js, charp, &js_nargs, 0); +MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities"); + +/* + * Times, feature definitions. + */ + +#define ANALOG_RUDDER 0x00004 +#define ANALOG_THROTTLE 0x00008 +#define ANALOG_AXES_STD 0x0000f +#define ANALOG_BTNS_STD 0x000f0 + +#define ANALOG_BTNS_CHF 0x00100 +#define ANALOG_HAT1_CHF 0x00200 +#define ANALOG_HAT2_CHF 0x00400 +#define ANALOG_HAT_FCS 0x00800 +#define ANALOG_HATS_ALL 0x00e00 +#define ANALOG_BTN_TL 0x01000 +#define ANALOG_BTN_TR 0x02000 +#define ANALOG_BTN_TL2 0x04000 +#define ANALOG_BTN_TR2 0x08000 +#define ANALOG_BTNS_TLR 0x03000 +#define ANALOG_BTNS_TLR2 0x0c000 +#define ANALOG_BTNS_GAMEPAD 0x0f000 + +#define ANALOG_HBTN_CHF 0x10000 +#define ANALOG_ANY_CHF 0x10700 +#define ANALOG_SAITEK 0x20000 +#define ANALOG_EXTENSIONS 0x7ff00 +#define ANALOG_GAMEPAD 0x80000 + +#define ANALOG_MAX_TIME 3 /* 3 ms */ +#define ANALOG_LOOP_TIME 2000 /* 2 * loop */ +#define ANALOG_SAITEK_DELAY 200 /* 200 us */ +#define ANALOG_SAITEK_TIME 2000 /* 2000 us */ +#define ANALOG_AXIS_TIME 2 /* 2 * refresh */ +#define ANALOG_INIT_RETRIES 8 /* 8 times */ +#define ANALOG_FUZZ_BITS 2 /* 2 bit more */ +#define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */ + +#define ANALOG_MAX_NAME_LENGTH 128 +#define ANALOG_MAX_PHYS_LENGTH 32 + +static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE }; +static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y }; +static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR }; +static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS }; +static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE }; +static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, + BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 }; + +static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 }; + +struct analog { + struct input_dev *dev; + int mask; + short *buttons; + char name[ANALOG_MAX_NAME_LENGTH]; + char phys[ANALOG_MAX_PHYS_LENGTH]; +}; + +struct analog_port { + struct gameport *gameport; + struct analog analog[2]; + unsigned char mask; + char saitek; + char cooked; + int bads; + int reads; + int loop; + int fuzz; + int axes[4]; + int buttons; + int initial[4]; + int axtime; +}; + +/* + * analog_decode() decodes analog joystick data and reports input events. + */ + +static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons) +{ + struct input_dev *dev = analog->dev; + int i, j; + + if (analog->mask & ANALOG_HAT_FCS) + for (i = 0; i < 4; i++) + if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) { + buttons |= 1 << (i + 14); + break; + } + + for (i = j = 0; i < 6; i++) + if (analog->mask & (0x10 << i)) + input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1); + + if (analog->mask & ANALOG_HBTN_CHF) + for (i = 0; i < 4; i++) + input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1); + + if (analog->mask & ANALOG_BTN_TL) + input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1)); + if (analog->mask & ANALOG_BTN_TR) + input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1)); + if (analog->mask & ANALOG_BTN_TL2) + input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1))); + if (analog->mask & ANALOG_BTN_TR2) + input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1))); + + for (i = j = 0; i < 4; i++) + if (analog->mask & (1 << i)) + input_report_abs(dev, analog_axes[j++], axes[i]); + + for (i = j = 0; i < 3; i++) + if (analog->mask & analog_exts[i]) { + input_report_abs(dev, analog_hats[j++], + ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1)); + input_report_abs(dev, analog_hats[j++], + ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1)); + } + + input_sync(dev); +} + +/* + * analog_cooked_read() reads analog joystick data. + */ + +static int analog_cooked_read(struct analog_port *port) +{ + struct gameport *gameport = port->gameport; + ktime_t time[4], start, loop, now; + unsigned int loopout, timeout; + unsigned char data[4], this, last; + unsigned long flags; + int i, j; + + loopout = (ANALOG_LOOP_TIME * port->loop) / 1000; + timeout = ANALOG_MAX_TIME * NSEC_PER_MSEC; + + local_irq_save(flags); + gameport_trigger(gameport); + now = ktime_get(); + local_irq_restore(flags); + + start = now; + this = port->mask; + i = 0; + + do { + loop = now; + last = this; + + local_irq_disable(); + this = gameport_read(gameport) & port->mask; + now = ktime_get(); + local_irq_restore(flags); + + if ((last ^ this) && (ktime_sub(now, loop) < loopout)) { + data[i] = last ^ this; + time[i] = now; + i++; + } + + } while (this && (i < 4) && (ktime_sub(now, start) < timeout)); + + this <<= 4; + + for (--i; i >= 0; i--) { + this |= data[i]; + for (j = 0; j < 4; j++) + if (data[i] & (1 << j)) + port->axes[j] = ((u32)ktime_sub(time[i], start) << ANALOG_FUZZ_BITS) / port->loop; + } + + return -(this != port->mask); +} + +static int analog_button_read(struct analog_port *port, char saitek, char chf) +{ + unsigned char u; + int t = 1, i = 0; + int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME); + + u = gameport_read(port->gameport); + + if (!chf) { + port->buttons = (~u >> 4) & 0xf; + return 0; + } + + port->buttons = 0; + + while ((~u & 0xf0) && (i < 16) && t) { + port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf]; + if (!saitek) return 0; + udelay(ANALOG_SAITEK_DELAY); + t = strobe; + gameport_trigger(port->gameport); + while (((u = gameport_read(port->gameport)) & port->mask) && t) t--; + i++; + } + + return -(!t || (i == 16)); +} + +/* + * analog_poll() repeatedly polls the Analog joysticks. + */ + +static void analog_poll(struct gameport *gameport) +{ + struct analog_port *port = gameport_get_drvdata(gameport); + int i; + + char saitek = !!(port->analog[0].mask & ANALOG_SAITEK); + char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF); + + if (port->cooked) { + port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons); + if (chf) + port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0; + port->reads++; + } else { + if (!port->axtime--) { + port->bads -= analog_cooked_read(port); + port->bads -= analog_button_read(port, saitek, chf); + port->reads++; + port->axtime = ANALOG_AXIS_TIME - 1; + } else { + if (!saitek) + analog_button_read(port, saitek, chf); + } + } + + for (i = 0; i < 2; i++) + if (port->analog[i].mask) + analog_decode(port->analog + i, port->axes, port->initial, port->buttons); +} + +/* + * analog_open() is a callback from the input open routine. + */ + +static int analog_open(struct input_dev *dev) +{ + struct analog_port *port = input_get_drvdata(dev); + + gameport_start_polling(port->gameport); + return 0; +} + +/* + * analog_close() is a callback from the input close routine. + */ + +static void analog_close(struct input_dev *dev) +{ + struct analog_port *port = input_get_drvdata(dev); + + gameport_stop_polling(port->gameport); +} + +/* + * analog_calibrate_timer() calibrates the timer and computes loop + * and timeout values for a joystick port. + */ + +static void analog_calibrate_timer(struct analog_port *port) +{ + struct gameport *gameport = port->gameport; + unsigned int i, t, tx; + ktime_t t1, t2, t3; + unsigned long flags; + + tx = ~0; + + for (i = 0; i < 50; i++) { + local_irq_save(flags); + t1 = ktime_get(); + for (t = 0; t < 50; t++) { + gameport_read(gameport); + t2 = ktime_get(); + } + t3 = ktime_get(); + local_irq_restore(flags); + udelay(i); + t = ktime_sub(t2, t1) - ktime_sub(t3, t2); + if (t < tx) tx = t; + } + + port->loop = tx / 50; +} + +/* + * analog_name() constructs a name for an analog joystick. + */ + +static void analog_name(struct analog *analog) +{ + struct seq_buf s; + + seq_buf_init(&s, analog->name, sizeof(analog->name)); + seq_buf_printf(&s, "Analog %d-axis %d-button", + hweight8(analog->mask & ANALOG_AXES_STD), + hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 + + hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4); + + if (analog->mask & ANALOG_HATS_ALL) + seq_buf_printf(&s, " %d-hat", + hweight16(analog->mask & ANALOG_HATS_ALL)); + + if (analog->mask & ANALOG_HAT_FCS) + seq_buf_printf(&s, " FCS"); + if (analog->mask & ANALOG_ANY_CHF) + seq_buf_printf(&s, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF"); + + seq_buf_printf(&s, (analog->mask & ANALOG_GAMEPAD) ? " gamepad" : " joystick"); +} + +/* + * analog_init_device() + */ + +static int analog_init_device(struct analog_port *port, struct analog *analog, int index) +{ + struct input_dev *input_dev; + int i, j, t, v, w, x, y, z; + int error; + + analog_name(analog); + snprintf(analog->phys, sizeof(analog->phys), + "%s/input%d", port->gameport->phys, index); + analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn; + + analog->dev = input_dev = input_allocate_device(); + if (!input_dev) + return -ENOMEM; + + input_dev->name = analog->name; + input_dev->phys = analog->phys; + input_dev->id.bustype = BUS_GAMEPORT; + input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG; + input_dev->id.product = analog->mask >> 4; + input_dev->id.version = 0x0100; + input_dev->dev.parent = &port->gameport->dev; + + input_set_drvdata(input_dev, port); + + input_dev->open = analog_open; + input_dev->close = analog_close; + + input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS); + + for (i = j = 0; i < 4; i++) + if (analog->mask & (1 << i)) { + + t = analog_axes[j]; + x = port->axes[i]; + y = (port->axes[0] + port->axes[1]) >> 1; + z = y - port->axes[i]; + z = z > 0 ? z : -z; + v = (x >> 3); + w = (x >> 3); + + if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3))) + x = y; + + if (analog->mask & ANALOG_SAITEK) { + if (i == 2) x = port->axes[i]; + v = x - (x >> 2); + w = (x >> 4); + } + + input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w); + j++; + } + + for (i = j = 0; i < 3; i++) + if (analog->mask & analog_exts[i]) + for (x = 0; x < 2; x++) { + t = analog_hats[j++]; + input_set_abs_params(input_dev, t, -1, 1, 0, 0); + } + + for (i = j = 0; i < 4; i++) + if (analog->mask & (0x10 << i)) + set_bit(analog->buttons[j++], input_dev->keybit); + + if (analog->mask & ANALOG_BTNS_CHF) + for (i = 0; i < 2; i++) + set_bit(analog->buttons[j++], input_dev->keybit); + + if (analog->mask & ANALOG_HBTN_CHF) + for (i = 0; i < 4; i++) + set_bit(analog->buttons[j++], input_dev->keybit); + + for (i = 0; i < 4; i++) + if (analog->mask & (ANALOG_BTN_TL << i)) + set_bit(analog_pads[i], input_dev->keybit); + + analog_decode(analog, port->axes, port->initial, port->buttons); + + error = input_register_device(analog->dev); + if (error) { + input_free_device(analog->dev); + return error; + } + + return 0; +} + +/* + * analog_init_devices() sets up device-specific values and registers the input devices. + */ + +static int analog_init_masks(struct analog_port *port) +{ + int i; + struct analog *analog = port->analog; + int max[4]; + + if (!port->mask) + return -1; + + if ((port->mask & 3) != 3 && port->mask != 0xc) { + printk(KERN_WARNING "analog.c: Unknown joystick device found " + "(data=%#x, %s), probably not analog joystick.\n", + port->mask, port->gameport->phys); + return -1; + } + + + i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */ + + analog[0].mask = i & 0xfffff; + + analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD) + | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS) + | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2); + + analog[0].mask &= ~(ANALOG_HAT2_CHF) + | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF); + + analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2) + | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8) + | ((~analog[0].mask & ANALOG_HAT_FCS) << 2) + | ((~analog[0].mask & ANALOG_HAT_FCS) << 4); + + analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER) + | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10) + & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12)); + + analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000); + + analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD + : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD); + + if (port->cooked) { + + for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1; + + if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1; + if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1; + if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1; + if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1; + if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1; + + gameport_calibrate(port->gameport, port->axes, max); + } + + for (i = 0; i < 4; i++) + port->initial[i] = port->axes[i]; + + return -!(analog[0].mask || analog[1].mask); +} + +static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port) +{ + int i, t, u, v; + + port->gameport = gameport; + + gameport_set_drvdata(gameport, port); + + if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) { + + analog_calibrate_timer(port); + + gameport_trigger(gameport); + t = gameport_read(gameport); + msleep(ANALOG_MAX_TIME); + port->mask = (gameport_read(gameport) ^ t) & t & 0xf; + port->fuzz = (NSEC_PER_MSEC * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS; + + for (i = 0; i < ANALOG_INIT_RETRIES; i++) { + if (!analog_cooked_read(port)) + break; + msleep(ANALOG_MAX_TIME); + } + + u = v = 0; + + msleep(ANALOG_MAX_TIME); + t = gameport_time(gameport, ANALOG_MAX_TIME * 1000); + gameport_trigger(gameport); + while ((gameport_read(port->gameport) & port->mask) && (u < t)) + u++; + udelay(ANALOG_SAITEK_DELAY); + t = gameport_time(gameport, ANALOG_SAITEK_TIME); + gameport_trigger(gameport); + while ((gameport_read(port->gameport) & port->mask) && (v < t)) + v++; + + if (v < (u >> 1)) { /* FIXME - more than one port */ + analog_options[0] |= /* FIXME - more than one port */ + ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF; + return 0; + } + + gameport_close(gameport); + } + + if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { + + for (i = 0; i < ANALOG_INIT_RETRIES; i++) + if (!gameport_cooked_read(gameport, port->axes, &port->buttons)) + break; + for (i = 0; i < 4; i++) + if (port->axes[i] != -1) + port->mask |= 1 << i; + + port->fuzz = gameport->fuzz; + port->cooked = 1; + return 0; + } + + return gameport_open(gameport, drv, GAMEPORT_MODE_RAW); +} + +static int analog_connect(struct gameport *gameport, struct gameport_driver *drv) +{ + struct analog_port *port; + int i; + int err; + + port = kzalloc_obj(*port); + if (!port) + return -ENOMEM; + + err = analog_init_port(gameport, drv, port); + if (err) + goto fail1; + + err = analog_init_masks(port); + if (err) + goto fail2; + + gameport_set_poll_handler(gameport, analog_poll); + gameport_set_poll_interval(gameport, 10); + + for (i = 0; i < 2; i++) + if (port->analog[i].mask) { + err = analog_init_device(port, port->analog + i, i); + if (err) + goto fail3; + } + + return 0; + + fail3: while (--i >= 0) + if (port->analog[i].mask) + input_unregister_device(port->analog[i].dev); + fail2: gameport_close(gameport); + fail1: gameport_set_drvdata(gameport, NULL); + kfree(port); + return err; +} + +static void analog_disconnect(struct gameport *gameport) +{ + struct analog_port *port = gameport_get_drvdata(gameport); + int i; + + for (i = 0; i < 2; i++) + if (port->analog[i].mask) + input_unregister_device(port->analog[i].dev); + gameport_close(gameport); + gameport_set_drvdata(gameport, NULL); + printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n", + port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0, + port->gameport->phys); + kfree(port); +} + +struct analog_types { + char *name; + int value; +}; + +static struct analog_types analog_types[] = { + { "none", 0x00000000 }, + { "auto", 0x000000ff }, + { "2btn", 0x0000003f }, + { "y-joy", 0x0cc00033 }, + { "y-pad", 0x8cc80033 }, + { "fcs", 0x000008f7 }, + { "chf", 0x000002ff }, + { "fullchf", 0x000007ff }, + { "gamepad", 0x000830f3 }, + { "gamepad8", 0x0008f0f3 }, + { NULL, 0 } +}; + +static void analog_parse_options(void) +{ + int i, j; + char *end; + + for (i = 0; i < js_nargs; i++) { + + for (j = 0; analog_types[j].name; j++) + if (!strcmp(analog_types[j].name, js[i])) { + analog_options[i] = analog_types[j].value; + break; + } + if (analog_types[j].name) continue; + + analog_options[i] = simple_strtoul(js[i], &end, 0); + if (end != js[i]) continue; + + analog_options[i] = 0xff; + if (!strlen(js[i])) continue; + + printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]); + } + + for (; i < ANALOG_PORTS; i++) + analog_options[i] = 0xff; +} + +/* + * The gameport device structure. + */ + +static struct gameport_driver analog_drv = { + .driver = { + .name = "analog", + }, + .description = DRIVER_DESC, + .connect = analog_connect, + .disconnect = analog_disconnect, +}; + +static int __init analog_init(void) +{ + analog_parse_options(); + return gameport_register_driver(&analog_drv); +} + +static void __exit analog_exit(void) +{ + gameport_unregister_driver(&analog_drv); +} + +module_init(analog_init); +module_exit(analog_exit); |
