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authorLinus Torvalds <torvalds@linux-foundation.org>2026-08-30 09:22:00 -0700
committerLinus Torvalds <torvalds@linux-foundation.org>2026-08-30 09:22:00 -0700
commit034dd340b08be1f2f0477ad16131d609f9dbd53c (patch)
tree2536f4b2d7893ccd916b5abdf3c454ad6edc03c2 /drivers/input/joystick/analog.c
downloadlinux-stable-034dd340b08be1f2f0477ad16131d609f9dbd53c.tar.gz
linux-stable-034dd340b08be1f2f0477ad16131d609f9dbd53c.zip
Merge tag 'trace-v7.3-2' of git://git.kernel.org/pub/scm/linux/kernel/git/trace/linux-tracegrafted
Pull tracing fixes from Steven Rostedt: - Fix error output of boot instance creation failure Currently if a boot instance creation fails, instead of printing out the name of the instance that failed, it prints "(null)". That is because it prints "cur_str" that had already been processed by strsep(). Print the saved name instead. While at it, print the error code of the failure. - Fix use-after-free for same named historgrams Histograms can be named so that they can be used in multiple events. But if the named histogram has a variable attached, the second event that uses the named histogram which duplicates it and needs to free the original after duplication leaves the old variable in place and still visible. If another histogram uses than variable, it will use the stale one which will try to reference the freed duplicate histogram and crash the kernel. Free the duplicate variables along with the duplicated histogram data. - Check return value of kthread_run() in event self test The events self tests uses a kthread for testing but does not check if it succeeded in creating a kthread. If the kthread creation were to fail, the code will still try to call kthread_stop() on the error returned. - Fix race between reading trace_pipe and updating subbuffer size If a user is reading the trace_pipe file at the same time they update the ring buffer sub-buffer size, can cause the trace_pipe read to read stale data. Add trace_access_lock() around updating the ring buffer sub-buffer size. - Fix eventfs_inode on failure path in creation of the events directory In the creation of the "events" directory, if after allocating the eventfs_inode a failure is detected, it calls cleanup_ei() which calls free_ei(). The free_ei() will test if eventfs_inode being freed has no children. It is a bug if it does. But on the failure case of the creation of the "events" directory, the children lists have not yet been initialized and the free will trigger a warning because list_empty() on an uninitialized list returns false. Move the initialization into init_ei() where it makes more sense and makes sure that a created eventfs_inode has its lists initialized upon creation. - Check return value of kthread_run() in ftrace direct sample code The sample code that shows how to use the ftrace direct calls does not test the return of kthread_run() to see if it succeeds. Return a failure if the kthread_run() doesn't succeed. - Clear user events state on fork in case of alloc failure On fork, the child gets a pointer to the parent's user events state. It makes a copy of it then updates the child's pointer to it. But if the allocation fails, the duplication function leaves the child with a pointer to its parent's descriptor. When the child cleans up its data, it will free the parent's descriptor while the parent is still using it. In the duplication function, set the child's user_event_mm to NULL before testing if the allocation succeeded, and when it exits it will not free the parent's descriptor. - Fix retry exhaustion in simple ring buffer reader swap simple_ring_buffer_swap_reader_page() starts with retry set to 8 and post-decrements it only after a failed link replacement. On the final attempt, a successful replacement leaves retry at zero, while a failed replacement leaves it at -1. But the check for success expects the retry value to be non-zero and exits with an error on zero. This is the opposite result. Fix it. - Fail nicely when the remote swap_reader_page() returns an error Currently, if the swap_reader_page() of a remote buffer fails, it triggers a WARN_ON_ONCE() and continues normally. Instead, have it exit with an error and a pr_warn() print instead of a full WARNING. * tag 'trace-v7.3-2' of git://git.kernel.org/pub/scm/linux/kernel/git/trace/linux-trace: ring-buffer: Stop remote reader update when page swap fails tracing: Fix retry exhaustion in simple ring buffer reader swap tracing/user_events: Clear copied tracing state before fork duplication samples/ftrace: Fix kthread_stop() on ERR_PTR in ftrace-direct-multi-modify samples/ftrace: Fix kthread_stop() on ERR_PTR in ftrace-direct-modify eventfs: Initialize ei->children and ei->list in init_ei() tracing: Fix use-after-free in trace_pipe read on sub-buffer order change tracing: Fix crash passing ERR_PTR to kthread_stop() tracing: Fix use-after-free with same-name named triggers tracing: Fix logged instance name on creation failure
Diffstat (limited to 'drivers/input/joystick/analog.c')
-rw-r--r--drivers/input/joystick/analog.c705
1 files changed, 705 insertions, 0 deletions
diff --git a/drivers/input/joystick/analog.c b/drivers/input/joystick/analog.c
new file mode 100644
index 000000000..b6f7bce1c
--- /dev/null
+++ b/drivers/input/joystick/analog.c
@@ -0,0 +1,705 @@
+// SPDX-License-Identifier: GPL-2.0-or-later
+/*
+ * Copyright (c) 1996-2001 Vojtech Pavlik
+ */
+
+/*
+ * Analog joystick and gamepad driver for Linux
+ */
+
+#include <linux/delay.h>
+#include <linux/kernel.h>
+#include <linux/module.h>
+#include <linux/slab.h>
+#include <linux/bitops.h>
+#include <linux/init.h>
+#include <linux/input.h>
+#include <linux/gameport.h>
+#include <linux/jiffies.h>
+#include <linux/seq_buf.h>
+#include <linux/timex.h>
+#include <linux/timekeeping.h>
+
+#define DRIVER_DESC "Analog joystick and gamepad driver"
+
+MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
+MODULE_DESCRIPTION(DRIVER_DESC);
+MODULE_LICENSE("GPL");
+
+/*
+ * Option parsing.
+ */
+
+#define ANALOG_PORTS 16
+
+static char *js[ANALOG_PORTS];
+static unsigned int js_nargs;
+static int analog_options[ANALOG_PORTS];
+module_param_array_named(map, js, charp, &js_nargs, 0);
+MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
+
+/*
+ * Times, feature definitions.
+ */
+
+#define ANALOG_RUDDER 0x00004
+#define ANALOG_THROTTLE 0x00008
+#define ANALOG_AXES_STD 0x0000f
+#define ANALOG_BTNS_STD 0x000f0
+
+#define ANALOG_BTNS_CHF 0x00100
+#define ANALOG_HAT1_CHF 0x00200
+#define ANALOG_HAT2_CHF 0x00400
+#define ANALOG_HAT_FCS 0x00800
+#define ANALOG_HATS_ALL 0x00e00
+#define ANALOG_BTN_TL 0x01000
+#define ANALOG_BTN_TR 0x02000
+#define ANALOG_BTN_TL2 0x04000
+#define ANALOG_BTN_TR2 0x08000
+#define ANALOG_BTNS_TLR 0x03000
+#define ANALOG_BTNS_TLR2 0x0c000
+#define ANALOG_BTNS_GAMEPAD 0x0f000
+
+#define ANALOG_HBTN_CHF 0x10000
+#define ANALOG_ANY_CHF 0x10700
+#define ANALOG_SAITEK 0x20000
+#define ANALOG_EXTENSIONS 0x7ff00
+#define ANALOG_GAMEPAD 0x80000
+
+#define ANALOG_MAX_TIME 3 /* 3 ms */
+#define ANALOG_LOOP_TIME 2000 /* 2 * loop */
+#define ANALOG_SAITEK_DELAY 200 /* 200 us */
+#define ANALOG_SAITEK_TIME 2000 /* 2000 us */
+#define ANALOG_AXIS_TIME 2 /* 2 * refresh */
+#define ANALOG_INIT_RETRIES 8 /* 8 times */
+#define ANALOG_FUZZ_BITS 2 /* 2 bit more */
+#define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */
+
+#define ANALOG_MAX_NAME_LENGTH 128
+#define ANALOG_MAX_PHYS_LENGTH 32
+
+static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
+static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
+static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
+static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
+static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
+static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
+ BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
+
+static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
+
+struct analog {
+ struct input_dev *dev;
+ int mask;
+ short *buttons;
+ char name[ANALOG_MAX_NAME_LENGTH];
+ char phys[ANALOG_MAX_PHYS_LENGTH];
+};
+
+struct analog_port {
+ struct gameport *gameport;
+ struct analog analog[2];
+ unsigned char mask;
+ char saitek;
+ char cooked;
+ int bads;
+ int reads;
+ int loop;
+ int fuzz;
+ int axes[4];
+ int buttons;
+ int initial[4];
+ int axtime;
+};
+
+/*
+ * analog_decode() decodes analog joystick data and reports input events.
+ */
+
+static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
+{
+ struct input_dev *dev = analog->dev;
+ int i, j;
+
+ if (analog->mask & ANALOG_HAT_FCS)
+ for (i = 0; i < 4; i++)
+ if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
+ buttons |= 1 << (i + 14);
+ break;
+ }
+
+ for (i = j = 0; i < 6; i++)
+ if (analog->mask & (0x10 << i))
+ input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
+
+ if (analog->mask & ANALOG_HBTN_CHF)
+ for (i = 0; i < 4; i++)
+ input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
+
+ if (analog->mask & ANALOG_BTN_TL)
+ input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
+ if (analog->mask & ANALOG_BTN_TR)
+ input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
+ if (analog->mask & ANALOG_BTN_TL2)
+ input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
+ if (analog->mask & ANALOG_BTN_TR2)
+ input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
+
+ for (i = j = 0; i < 4; i++)
+ if (analog->mask & (1 << i))
+ input_report_abs(dev, analog_axes[j++], axes[i]);
+
+ for (i = j = 0; i < 3; i++)
+ if (analog->mask & analog_exts[i]) {
+ input_report_abs(dev, analog_hats[j++],
+ ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
+ input_report_abs(dev, analog_hats[j++],
+ ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
+ }
+
+ input_sync(dev);
+}
+
+/*
+ * analog_cooked_read() reads analog joystick data.
+ */
+
+static int analog_cooked_read(struct analog_port *port)
+{
+ struct gameport *gameport = port->gameport;
+ ktime_t time[4], start, loop, now;
+ unsigned int loopout, timeout;
+ unsigned char data[4], this, last;
+ unsigned long flags;
+ int i, j;
+
+ loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
+ timeout = ANALOG_MAX_TIME * NSEC_PER_MSEC;
+
+ local_irq_save(flags);
+ gameport_trigger(gameport);
+ now = ktime_get();
+ local_irq_restore(flags);
+
+ start = now;
+ this = port->mask;
+ i = 0;
+
+ do {
+ loop = now;
+ last = this;
+
+ local_irq_disable();
+ this = gameport_read(gameport) & port->mask;
+ now = ktime_get();
+ local_irq_restore(flags);
+
+ if ((last ^ this) && (ktime_sub(now, loop) < loopout)) {
+ data[i] = last ^ this;
+ time[i] = now;
+ i++;
+ }
+
+ } while (this && (i < 4) && (ktime_sub(now, start) < timeout));
+
+ this <<= 4;
+
+ for (--i; i >= 0; i--) {
+ this |= data[i];
+ for (j = 0; j < 4; j++)
+ if (data[i] & (1 << j))
+ port->axes[j] = ((u32)ktime_sub(time[i], start) << ANALOG_FUZZ_BITS) / port->loop;
+ }
+
+ return -(this != port->mask);
+}
+
+static int analog_button_read(struct analog_port *port, char saitek, char chf)
+{
+ unsigned char u;
+ int t = 1, i = 0;
+ int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
+
+ u = gameport_read(port->gameport);
+
+ if (!chf) {
+ port->buttons = (~u >> 4) & 0xf;
+ return 0;
+ }
+
+ port->buttons = 0;
+
+ while ((~u & 0xf0) && (i < 16) && t) {
+ port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
+ if (!saitek) return 0;
+ udelay(ANALOG_SAITEK_DELAY);
+ t = strobe;
+ gameport_trigger(port->gameport);
+ while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
+ i++;
+ }
+
+ return -(!t || (i == 16));
+}
+
+/*
+ * analog_poll() repeatedly polls the Analog joysticks.
+ */
+
+static void analog_poll(struct gameport *gameport)
+{
+ struct analog_port *port = gameport_get_drvdata(gameport);
+ int i;
+
+ char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
+ char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
+
+ if (port->cooked) {
+ port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
+ if (chf)
+ port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
+ port->reads++;
+ } else {
+ if (!port->axtime--) {
+ port->bads -= analog_cooked_read(port);
+ port->bads -= analog_button_read(port, saitek, chf);
+ port->reads++;
+ port->axtime = ANALOG_AXIS_TIME - 1;
+ } else {
+ if (!saitek)
+ analog_button_read(port, saitek, chf);
+ }
+ }
+
+ for (i = 0; i < 2; i++)
+ if (port->analog[i].mask)
+ analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
+}
+
+/*
+ * analog_open() is a callback from the input open routine.
+ */
+
+static int analog_open(struct input_dev *dev)
+{
+ struct analog_port *port = input_get_drvdata(dev);
+
+ gameport_start_polling(port->gameport);
+ return 0;
+}
+
+/*
+ * analog_close() is a callback from the input close routine.
+ */
+
+static void analog_close(struct input_dev *dev)
+{
+ struct analog_port *port = input_get_drvdata(dev);
+
+ gameport_stop_polling(port->gameport);
+}
+
+/*
+ * analog_calibrate_timer() calibrates the timer and computes loop
+ * and timeout values for a joystick port.
+ */
+
+static void analog_calibrate_timer(struct analog_port *port)
+{
+ struct gameport *gameport = port->gameport;
+ unsigned int i, t, tx;
+ ktime_t t1, t2, t3;
+ unsigned long flags;
+
+ tx = ~0;
+
+ for (i = 0; i < 50; i++) {
+ local_irq_save(flags);
+ t1 = ktime_get();
+ for (t = 0; t < 50; t++) {
+ gameport_read(gameport);
+ t2 = ktime_get();
+ }
+ t3 = ktime_get();
+ local_irq_restore(flags);
+ udelay(i);
+ t = ktime_sub(t2, t1) - ktime_sub(t3, t2);
+ if (t < tx) tx = t;
+ }
+
+ port->loop = tx / 50;
+}
+
+/*
+ * analog_name() constructs a name for an analog joystick.
+ */
+
+static void analog_name(struct analog *analog)
+{
+ struct seq_buf s;
+
+ seq_buf_init(&s, analog->name, sizeof(analog->name));
+ seq_buf_printf(&s, "Analog %d-axis %d-button",
+ hweight8(analog->mask & ANALOG_AXES_STD),
+ hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
+ hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
+
+ if (analog->mask & ANALOG_HATS_ALL)
+ seq_buf_printf(&s, " %d-hat",
+ hweight16(analog->mask & ANALOG_HATS_ALL));
+
+ if (analog->mask & ANALOG_HAT_FCS)
+ seq_buf_printf(&s, " FCS");
+ if (analog->mask & ANALOG_ANY_CHF)
+ seq_buf_printf(&s, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF");
+
+ seq_buf_printf(&s, (analog->mask & ANALOG_GAMEPAD) ? " gamepad" : " joystick");
+}
+
+/*
+ * analog_init_device()
+ */
+
+static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
+{
+ struct input_dev *input_dev;
+ int i, j, t, v, w, x, y, z;
+ int error;
+
+ analog_name(analog);
+ snprintf(analog->phys, sizeof(analog->phys),
+ "%s/input%d", port->gameport->phys, index);
+ analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
+
+ analog->dev = input_dev = input_allocate_device();
+ if (!input_dev)
+ return -ENOMEM;
+
+ input_dev->name = analog->name;
+ input_dev->phys = analog->phys;
+ input_dev->id.bustype = BUS_GAMEPORT;
+ input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
+ input_dev->id.product = analog->mask >> 4;
+ input_dev->id.version = 0x0100;
+ input_dev->dev.parent = &port->gameport->dev;
+
+ input_set_drvdata(input_dev, port);
+
+ input_dev->open = analog_open;
+ input_dev->close = analog_close;
+
+ input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
+
+ for (i = j = 0; i < 4; i++)
+ if (analog->mask & (1 << i)) {
+
+ t = analog_axes[j];
+ x = port->axes[i];
+ y = (port->axes[0] + port->axes[1]) >> 1;
+ z = y - port->axes[i];
+ z = z > 0 ? z : -z;
+ v = (x >> 3);
+ w = (x >> 3);
+
+ if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
+ x = y;
+
+ if (analog->mask & ANALOG_SAITEK) {
+ if (i == 2) x = port->axes[i];
+ v = x - (x >> 2);
+ w = (x >> 4);
+ }
+
+ input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
+ j++;
+ }
+
+ for (i = j = 0; i < 3; i++)
+ if (analog->mask & analog_exts[i])
+ for (x = 0; x < 2; x++) {
+ t = analog_hats[j++];
+ input_set_abs_params(input_dev, t, -1, 1, 0, 0);
+ }
+
+ for (i = j = 0; i < 4; i++)
+ if (analog->mask & (0x10 << i))
+ set_bit(analog->buttons[j++], input_dev->keybit);
+
+ if (analog->mask & ANALOG_BTNS_CHF)
+ for (i = 0; i < 2; i++)
+ set_bit(analog->buttons[j++], input_dev->keybit);
+
+ if (analog->mask & ANALOG_HBTN_CHF)
+ for (i = 0; i < 4; i++)
+ set_bit(analog->buttons[j++], input_dev->keybit);
+
+ for (i = 0; i < 4; i++)
+ if (analog->mask & (ANALOG_BTN_TL << i))
+ set_bit(analog_pads[i], input_dev->keybit);
+
+ analog_decode(analog, port->axes, port->initial, port->buttons);
+
+ error = input_register_device(analog->dev);
+ if (error) {
+ input_free_device(analog->dev);
+ return error;
+ }
+
+ return 0;
+}
+
+/*
+ * analog_init_devices() sets up device-specific values and registers the input devices.
+ */
+
+static int analog_init_masks(struct analog_port *port)
+{
+ int i;
+ struct analog *analog = port->analog;
+ int max[4];
+
+ if (!port->mask)
+ return -1;
+
+ if ((port->mask & 3) != 3 && port->mask != 0xc) {
+ printk(KERN_WARNING "analog.c: Unknown joystick device found "
+ "(data=%#x, %s), probably not analog joystick.\n",
+ port->mask, port->gameport->phys);
+ return -1;
+ }
+
+
+ i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
+
+ analog[0].mask = i & 0xfffff;
+
+ analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
+ | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
+ | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
+
+ analog[0].mask &= ~(ANALOG_HAT2_CHF)
+ | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
+
+ analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
+ | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
+ | ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
+ | ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
+
+ analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
+ | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
+ & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
+
+ analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
+
+ analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
+ : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
+
+ if (port->cooked) {
+
+ for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
+
+ if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
+ if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
+ if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
+ if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
+ if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
+
+ gameport_calibrate(port->gameport, port->axes, max);
+ }
+
+ for (i = 0; i < 4; i++)
+ port->initial[i] = port->axes[i];
+
+ return -!(analog[0].mask || analog[1].mask);
+}
+
+static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
+{
+ int i, t, u, v;
+
+ port->gameport = gameport;
+
+ gameport_set_drvdata(gameport, port);
+
+ if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
+
+ analog_calibrate_timer(port);
+
+ gameport_trigger(gameport);
+ t = gameport_read(gameport);
+ msleep(ANALOG_MAX_TIME);
+ port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
+ port->fuzz = (NSEC_PER_MSEC * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
+
+ for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
+ if (!analog_cooked_read(port))
+ break;
+ msleep(ANALOG_MAX_TIME);
+ }
+
+ u = v = 0;
+
+ msleep(ANALOG_MAX_TIME);
+ t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
+ gameport_trigger(gameport);
+ while ((gameport_read(port->gameport) & port->mask) && (u < t))
+ u++;
+ udelay(ANALOG_SAITEK_DELAY);
+ t = gameport_time(gameport, ANALOG_SAITEK_TIME);
+ gameport_trigger(gameport);
+ while ((gameport_read(port->gameport) & port->mask) && (v < t))
+ v++;
+
+ if (v < (u >> 1)) { /* FIXME - more than one port */
+ analog_options[0] |= /* FIXME - more than one port */
+ ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
+ return 0;
+ }
+
+ gameport_close(gameport);
+ }
+
+ if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
+
+ for (i = 0; i < ANALOG_INIT_RETRIES; i++)
+ if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
+ break;
+ for (i = 0; i < 4; i++)
+ if (port->axes[i] != -1)
+ port->mask |= 1 << i;
+
+ port->fuzz = gameport->fuzz;
+ port->cooked = 1;
+ return 0;
+ }
+
+ return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
+}
+
+static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
+{
+ struct analog_port *port;
+ int i;
+ int err;
+
+ port = kzalloc_obj(*port);
+ if (!port)
+ return -ENOMEM;
+
+ err = analog_init_port(gameport, drv, port);
+ if (err)
+ goto fail1;
+
+ err = analog_init_masks(port);
+ if (err)
+ goto fail2;
+
+ gameport_set_poll_handler(gameport, analog_poll);
+ gameport_set_poll_interval(gameport, 10);
+
+ for (i = 0; i < 2; i++)
+ if (port->analog[i].mask) {
+ err = analog_init_device(port, port->analog + i, i);
+ if (err)
+ goto fail3;
+ }
+
+ return 0;
+
+ fail3: while (--i >= 0)
+ if (port->analog[i].mask)
+ input_unregister_device(port->analog[i].dev);
+ fail2: gameport_close(gameport);
+ fail1: gameport_set_drvdata(gameport, NULL);
+ kfree(port);
+ return err;
+}
+
+static void analog_disconnect(struct gameport *gameport)
+{
+ struct analog_port *port = gameport_get_drvdata(gameport);
+ int i;
+
+ for (i = 0; i < 2; i++)
+ if (port->analog[i].mask)
+ input_unregister_device(port->analog[i].dev);
+ gameport_close(gameport);
+ gameport_set_drvdata(gameport, NULL);
+ printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
+ port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
+ port->gameport->phys);
+ kfree(port);
+}
+
+struct analog_types {
+ char *name;
+ int value;
+};
+
+static struct analog_types analog_types[] = {
+ { "none", 0x00000000 },
+ { "auto", 0x000000ff },
+ { "2btn", 0x0000003f },
+ { "y-joy", 0x0cc00033 },
+ { "y-pad", 0x8cc80033 },
+ { "fcs", 0x000008f7 },
+ { "chf", 0x000002ff },
+ { "fullchf", 0x000007ff },
+ { "gamepad", 0x000830f3 },
+ { "gamepad8", 0x0008f0f3 },
+ { NULL, 0 }
+};
+
+static void analog_parse_options(void)
+{
+ int i, j;
+ char *end;
+
+ for (i = 0; i < js_nargs; i++) {
+
+ for (j = 0; analog_types[j].name; j++)
+ if (!strcmp(analog_types[j].name, js[i])) {
+ analog_options[i] = analog_types[j].value;
+ break;
+ }
+ if (analog_types[j].name) continue;
+
+ analog_options[i] = simple_strtoul(js[i], &end, 0);
+ if (end != js[i]) continue;
+
+ analog_options[i] = 0xff;
+ if (!strlen(js[i])) continue;
+
+ printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
+ }
+
+ for (; i < ANALOG_PORTS; i++)
+ analog_options[i] = 0xff;
+}
+
+/*
+ * The gameport device structure.
+ */
+
+static struct gameport_driver analog_drv = {
+ .driver = {
+ .name = "analog",
+ },
+ .description = DRIVER_DESC,
+ .connect = analog_connect,
+ .disconnect = analog_disconnect,
+};
+
+static int __init analog_init(void)
+{
+ analog_parse_options();
+ return gameport_register_driver(&analog_drv);
+}
+
+static void __exit analog_exit(void)
+{
+ gameport_unregister_driver(&analog_drv);
+}
+
+module_init(analog_init);
+module_exit(analog_exit);