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authorLinus Torvalds <torvalds@linux-foundation.org>2026-08-23 13:28:57 -0700
committerLinus Torvalds <torvalds@linux-foundation.org>2026-08-23 13:28:57 -0700
commit4352b8aee98005853aa63f57d6377282de17a33f (patch)
tree27614d7a9ef05c32d089004e104364ce42324837 /drivers/input/joystick/a3d.c
downloadlinux-stable-4352b8aee98005853aa63f57d6377282de17a33f.tar.gz
linux-stable-4352b8aee98005853aa63f57d6377282de17a33f.zip
Merge tag 'i3c/for-7.3' of git://git.kernel.org/pub/scm/linux/kernel/git/i3c/linuxgrafted
Pull I3C updates from Alexandre Belloni: "A new driver this cycle, for the AMD AXI I3C controller. There are also new features such as IBI wakeup support, SETAASA device discovery and ACPI support for the the DAA methods, meaning we can now communicate with the SPD devices on DDR5 modules. New driver: - AMD AXI I3C master controller Subsystem: - I3C Common Command Code (CCC) handling improvements, especially around GET CCCs - SETAASA device discovery support - ACPI support for all existing DAA methods like SETDASA, SETNEWDA as well as I2C devices on I3C bus - IBI-based wakeup support Drivers: - dw: SETAASA support - mipi-i3c-hci: advertise IBI wakeup capability, AMD_PT I3C controller support, PIO queue management support for HCI v1.2 - renesas: improve suspend to RAM support, add runtime PM support" * tag 'i3c/for-7.3' of git://git.kernel.org/pub/scm/linux/kernel/git/i3c/linux: (70 commits) i3c: dw: reduce do_daa time if there's no client i3c: mipi-i3c-hci: Add support for AMD_PT I3C controller i3c: mipi-i3c-hci: Add PIO queue management support for HCI v1.2 i3c: mipi-i3c-hci: Fix missing STAT_IBI_STATUS_THLD in PIO mode i3c: dw: rename "pclk" to "apb" to match dt-binding i3c: dw: make struct dw_i3c_cmd smaller i3c: dw: use COMMAND_PORT_TRANSFER_ARG instead of hardcoding i3c: renesas: Don't register devices when ENTDAA times out i3c: master: dw-i3c-master: fix OD timing for first broadcast i3c: mipi-i3c-hci: Advertise IBI wakeup capability i3c: mipi-i3c-hci: Factor out i3c_hci_sysdev() i3c: mipi-i3c-hci-pci: Propagate I3C wakeup requirements to PCI i3c: master: Reject IBI requests from non-IBI-capable devices i3c: master: Add helper to query bus wakeup requirements i3c: master: Report wakeup events for IBIs i3c: master: Support IBI-based wakeup capability i3c: master: Fix potential UAF in i3c_device_match() i3c: master: Fix potential UAF in i3c_device_uevent() i3c: Make dev->desc locking assumptions explicit i3c: master: Fix use-after-free of master->this ...
Diffstat (limited to 'drivers/input/joystick/a3d.c')
-rw-r--r--drivers/input/joystick/a3d.c396
1 files changed, 396 insertions, 0 deletions
diff --git a/drivers/input/joystick/a3d.c b/drivers/input/joystick/a3d.c
new file mode 100644
index 000000000..48a145796
--- /dev/null
+++ b/drivers/input/joystick/a3d.c
@@ -0,0 +1,396 @@
+// SPDX-License-Identifier: GPL-2.0-or-later
+/*
+ * Copyright (c) 1998-2001 Vojtech Pavlik
+ */
+
+/*
+ * FP-Gaming Assassin 3D joystick driver for Linux
+ */
+
+#include <linux/kernel.h>
+#include <linux/module.h>
+#include <linux/slab.h>
+#include <linux/gameport.h>
+#include <linux/input.h>
+#include <linux/jiffies.h>
+
+#define DRIVER_DESC "FP-Gaming Assassin 3D joystick driver"
+
+MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
+MODULE_DESCRIPTION(DRIVER_DESC);
+MODULE_LICENSE("GPL");
+
+#define A3D_MAX_START 600 /* 600 us */
+#define A3D_MAX_STROBE 80 /* 80 us */
+#define A3D_MAX_LENGTH 40 /* 40*3 bits */
+
+#define A3D_MODE_A3D 1 /* Assassin 3D */
+#define A3D_MODE_PAN 2 /* Panther */
+#define A3D_MODE_OEM 3 /* Panther OEM version */
+#define A3D_MODE_PXL 4 /* Panther XL */
+
+static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
+ "MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
+
+struct a3d {
+ struct gameport *gameport;
+ struct gameport *adc;
+ struct input_dev *dev;
+ int axes[4];
+ int buttons;
+ int mode;
+ int length;
+ int reads;
+ int bads;
+ char phys[32];
+};
+
+/*
+ * a3d_read_packet() reads an Assassin 3D packet.
+ */
+
+static int a3d_read_packet(struct gameport *gameport, int length, char *data)
+{
+ unsigned long flags;
+ unsigned char u, v;
+ unsigned int t, s;
+ int i;
+
+ i = 0;
+ t = gameport_time(gameport, A3D_MAX_START);
+ s = gameport_time(gameport, A3D_MAX_STROBE);
+
+ local_irq_save(flags);
+ gameport_trigger(gameport);
+ v = gameport_read(gameport);
+
+ while (t > 0 && i < length) {
+ t--;
+ u = v; v = gameport_read(gameport);
+ if (~v & u & 0x10) {
+ data[i++] = v >> 5;
+ t = s;
+ }
+ }
+
+ local_irq_restore(flags);
+
+ return i;
+}
+
+/*
+ * a3d_csum() computes checksum of triplet packet
+ */
+
+static int a3d_csum(char *data, int count)
+{
+ int i, csum = 0;
+
+ for (i = 0; i < count - 2; i++)
+ csum += data[i];
+ return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
+}
+
+static void a3d_read(struct a3d *a3d, unsigned char *data)
+{
+ struct input_dev *dev = a3d->dev;
+
+ switch (a3d->mode) {
+
+ case A3D_MODE_A3D:
+ case A3D_MODE_OEM:
+ case A3D_MODE_PAN:
+
+ input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
+ input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
+
+ input_report_key(dev, BTN_RIGHT, data[2] & 1);
+ input_report_key(dev, BTN_LEFT, data[3] & 2);
+ input_report_key(dev, BTN_MIDDLE, data[3] & 4);
+
+ input_sync(dev);
+
+ a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
+ a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
+ a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
+ a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
+
+ a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
+
+ break;
+
+ case A3D_MODE_PXL:
+
+ input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
+ input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
+
+ input_report_key(dev, BTN_RIGHT, data[2] & 1);
+ input_report_key(dev, BTN_LEFT, data[3] & 2);
+ input_report_key(dev, BTN_MIDDLE, data[3] & 4);
+ input_report_key(dev, BTN_SIDE, data[7] & 2);
+ input_report_key(dev, BTN_EXTRA, data[7] & 4);
+
+ input_report_abs(dev, ABS_X, ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
+ input_report_abs(dev, ABS_Y, ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
+ input_report_abs(dev, ABS_RUDDER, ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
+ input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
+
+ input_report_abs(dev, ABS_HAT0X, ( data[5] & 1) - ((data[5] >> 2) & 1));
+ input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
+ input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3] & 1));
+ input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4] & 1));
+
+ input_report_key(dev, BTN_TRIGGER, data[8] & 1);
+ input_report_key(dev, BTN_THUMB, data[8] & 2);
+ input_report_key(dev, BTN_TOP, data[8] & 4);
+ input_report_key(dev, BTN_PINKIE, data[7] & 1);
+
+ input_sync(dev);
+
+ break;
+ }
+}
+
+
+/*
+ * a3d_poll() reads and analyzes A3D joystick data.
+ */
+
+static void a3d_poll(struct gameport *gameport)
+{
+ struct a3d *a3d = gameport_get_drvdata(gameport);
+ unsigned char data[A3D_MAX_LENGTH];
+
+ a3d->reads++;
+ if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
+ data[0] != a3d->mode || a3d_csum(data, a3d->length))
+ a3d->bads++;
+ else
+ a3d_read(a3d, data);
+}
+
+/*
+ * a3d_adc_cooked_read() copies the acis and button data to the
+ * callers arrays. It could do the read itself, but the caller could
+ * call this more than 50 times a second, which would use too much CPU.
+ */
+
+static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
+{
+ struct a3d *a3d = gameport->port_data;
+ int i;
+
+ for (i = 0; i < 4; i++)
+ axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
+ *buttons = a3d->buttons;
+ return 0;
+}
+
+/*
+ * a3d_adc_open() is the gameport open routine. It refuses to serve
+ * any but cooked data.
+ */
+
+static int a3d_adc_open(struct gameport *gameport, int mode)
+{
+ struct a3d *a3d = gameport->port_data;
+
+ if (mode != GAMEPORT_MODE_COOKED)
+ return -1;
+
+ gameport_start_polling(a3d->gameport);
+ return 0;
+}
+
+/*
+ * a3d_adc_close() is a callback from the input close routine.
+ */
+
+static void a3d_adc_close(struct gameport *gameport)
+{
+ struct a3d *a3d = gameport->port_data;
+
+ gameport_stop_polling(a3d->gameport);
+}
+
+/*
+ * a3d_open() is a callback from the input open routine.
+ */
+
+static int a3d_open(struct input_dev *dev)
+{
+ struct a3d *a3d = input_get_drvdata(dev);
+
+ gameport_start_polling(a3d->gameport);
+ return 0;
+}
+
+/*
+ * a3d_close() is a callback from the input close routine.
+ */
+
+static void a3d_close(struct input_dev *dev)
+{
+ struct a3d *a3d = input_get_drvdata(dev);
+
+ gameport_stop_polling(a3d->gameport);
+}
+
+/*
+ * a3d_connect() probes for A3D joysticks.
+ */
+
+static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
+{
+ struct a3d *a3d;
+ struct input_dev *input_dev;
+ struct gameport *adc;
+ unsigned char data[A3D_MAX_LENGTH];
+ int i;
+ int err;
+
+ a3d = kzalloc_obj(*a3d);
+ input_dev = input_allocate_device();
+ if (!a3d || !input_dev) {
+ err = -ENOMEM;
+ goto fail1;
+ }
+
+ a3d->dev = input_dev;
+ a3d->gameport = gameport;
+
+ gameport_set_drvdata(gameport, a3d);
+
+ err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
+ if (err)
+ goto fail1;
+
+ i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
+
+ if (!i || a3d_csum(data, i)) {
+ err = -ENODEV;
+ goto fail2;
+ }
+
+ a3d->mode = data[0];
+
+ if (!a3d->mode || a3d->mode > 5) {
+ printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
+ "(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
+ err = -ENODEV;
+ goto fail2;
+ }
+
+ gameport_set_poll_handler(gameport, a3d_poll);
+ gameport_set_poll_interval(gameport, 20);
+
+ snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
+
+ input_dev->name = a3d_names[a3d->mode];
+ input_dev->phys = a3d->phys;
+ input_dev->id.bustype = BUS_GAMEPORT;
+ input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
+ input_dev->id.product = a3d->mode;
+ input_dev->id.version = 0x0100;
+ input_dev->dev.parent = &gameport->dev;
+ input_dev->open = a3d_open;
+ input_dev->close = a3d_close;
+
+ input_set_drvdata(input_dev, a3d);
+
+ if (a3d->mode == A3D_MODE_PXL) {
+
+ int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
+
+ a3d->length = 33;
+
+ input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
+ BIT_MASK(EV_REL);
+ input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
+ input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
+ BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
+ BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
+ BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
+ input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
+ BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
+ BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
+ input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
+ BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
+ BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
+
+ a3d_read(a3d, data);
+
+ for (i = 0; i < 4; i++) {
+ if (i < 2)
+ input_set_abs_params(input_dev, axes[i],
+ 48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
+ else
+ input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
+ input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
+ }
+
+ } else {
+ a3d->length = 29;
+
+ input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
+ input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
+ input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
+ BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
+
+ a3d_read(a3d, data);
+
+ if (!(a3d->adc = adc = gameport_allocate_port()))
+ printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
+ else {
+ adc->port_data = a3d;
+ adc->open = a3d_adc_open;
+ adc->close = a3d_adc_close;
+ adc->cooked_read = a3d_adc_cooked_read;
+ adc->fuzz = 1;
+
+ gameport_set_name(adc, a3d_names[a3d->mode]);
+ gameport_set_phys(adc, "%s/gameport0", gameport->phys);
+ adc->dev.parent = &gameport->dev;
+
+ gameport_register_port(adc);
+ }
+ }
+
+ err = input_register_device(a3d->dev);
+ if (err)
+ goto fail3;
+
+ return 0;
+
+ fail3: if (a3d->adc)
+ gameport_unregister_port(a3d->adc);
+ fail2: gameport_close(gameport);
+ fail1: gameport_set_drvdata(gameport, NULL);
+ input_free_device(input_dev);
+ kfree(a3d);
+ return err;
+}
+
+static void a3d_disconnect(struct gameport *gameport)
+{
+ struct a3d *a3d = gameport_get_drvdata(gameport);
+
+ input_unregister_device(a3d->dev);
+ if (a3d->adc)
+ gameport_unregister_port(a3d->adc);
+ gameport_close(gameport);
+ gameport_set_drvdata(gameport, NULL);
+ kfree(a3d);
+}
+
+static struct gameport_driver a3d_drv = {
+ .driver = {
+ .name = "adc",
+ .owner = THIS_MODULE,
+ },
+ .description = DRIVER_DESC,
+ .connect = a3d_connect,
+ .disconnect = a3d_disconnect,
+};
+
+module_gameport_driver(a3d_drv);