diff options
| author | Linus Torvalds <torvalds@linux-foundation.org> | 2026-08-30 09:22:00 -0700 |
|---|---|---|
| committer | Linus Torvalds <torvalds@linux-foundation.org> | 2026-08-30 09:22:00 -0700 |
| commit | 034dd340b08be1f2f0477ad16131d609f9dbd53c (patch) | |
| tree | 2536f4b2d7893ccd916b5abdf3c454ad6edc03c2 /drivers/input/joystick/a3d.c | |
| download | linux-stable-034dd340b08be1f2f0477ad16131d609f9dbd53c.tar.gz linux-stable-034dd340b08be1f2f0477ad16131d609f9dbd53c.zip | |
Merge tag 'trace-v7.3-2' of git://git.kernel.org/pub/scm/linux/kernel/git/trace/linux-tracegrafted
Pull tracing fixes from Steven Rostedt:
- Fix error output of boot instance creation failure
Currently if a boot instance creation fails, instead of printing out
the name of the instance that failed, it prints "(null)". That is
because it prints "cur_str" that had already been processed by
strsep(). Print the saved name instead.
While at it, print the error code of the failure.
- Fix use-after-free for same named historgrams
Histograms can be named so that they can be used in multiple events.
But if the named histogram has a variable attached, the second event
that uses the named histogram which duplicates it and needs to free
the original after duplication leaves the old variable in place and
still visible. If another histogram uses than variable, it will use
the stale one which will try to reference the freed duplicate
histogram and crash the kernel.
Free the duplicate variables along with the duplicated histogram
data.
- Check return value of kthread_run() in event self test
The events self tests uses a kthread for testing but does not check
if it succeeded in creating a kthread. If the kthread creation were
to fail, the code will still try to call kthread_stop() on the error
returned.
- Fix race between reading trace_pipe and updating subbuffer size
If a user is reading the trace_pipe file at the same time they update
the ring buffer sub-buffer size, can cause the trace_pipe read to
read stale data. Add trace_access_lock() around updating the ring
buffer sub-buffer size.
- Fix eventfs_inode on failure path in creation of the events directory
In the creation of the "events" directory, if after allocating the
eventfs_inode a failure is detected, it calls cleanup_ei() which
calls free_ei(). The free_ei() will test if eventfs_inode being freed
has no children. It is a bug if it does. But on the failure case of
the creation of the "events" directory, the children lists have not
yet been initialized and the free will trigger a warning because
list_empty() on an uninitialized list returns false.
Move the initialization into init_ei() where it makes more sense and
makes sure that a created eventfs_inode has its lists initialized
upon creation.
- Check return value of kthread_run() in ftrace direct sample code
The sample code that shows how to use the ftrace direct calls does
not test the return of kthread_run() to see if it succeeds. Return a
failure if the kthread_run() doesn't succeed.
- Clear user events state on fork in case of alloc failure
On fork, the child gets a pointer to the parent's user events state.
It makes a copy of it then updates the child's pointer to it. But if
the allocation fails, the duplication function leaves the child with
a pointer to its parent's descriptor. When the child cleans up its
data, it will free the parent's descriptor while the parent is still
using it.
In the duplication function, set the child's user_event_mm to NULL
before testing if the allocation succeeded, and when it exits it will
not free the parent's descriptor.
- Fix retry exhaustion in simple ring buffer reader swap
simple_ring_buffer_swap_reader_page() starts with retry set to 8 and
post-decrements it only after a failed link replacement. On the final
attempt, a successful replacement leaves retry at zero, while a
failed replacement leaves it at -1.
But the check for success expects the retry value to be non-zero and
exits with an error on zero. This is the opposite result. Fix it.
- Fail nicely when the remote swap_reader_page() returns an error
Currently, if the swap_reader_page() of a remote buffer fails, it
triggers a WARN_ON_ONCE() and continues normally. Instead, have it
exit with an error and a pr_warn() print instead of a full WARNING.
* tag 'trace-v7.3-2' of git://git.kernel.org/pub/scm/linux/kernel/git/trace/linux-trace:
ring-buffer: Stop remote reader update when page swap fails
tracing: Fix retry exhaustion in simple ring buffer reader swap
tracing/user_events: Clear copied tracing state before fork duplication
samples/ftrace: Fix kthread_stop() on ERR_PTR in ftrace-direct-multi-modify
samples/ftrace: Fix kthread_stop() on ERR_PTR in ftrace-direct-modify
eventfs: Initialize ei->children and ei->list in init_ei()
tracing: Fix use-after-free in trace_pipe read on sub-buffer order change
tracing: Fix crash passing ERR_PTR to kthread_stop()
tracing: Fix use-after-free with same-name named triggers
tracing: Fix logged instance name on creation failure
Diffstat (limited to 'drivers/input/joystick/a3d.c')
| -rw-r--r-- | drivers/input/joystick/a3d.c | 396 |
1 files changed, 396 insertions, 0 deletions
diff --git a/drivers/input/joystick/a3d.c b/drivers/input/joystick/a3d.c new file mode 100644 index 000000000..48a145796 --- /dev/null +++ b/drivers/input/joystick/a3d.c @@ -0,0 +1,396 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Copyright (c) 1998-2001 Vojtech Pavlik + */ + +/* + * FP-Gaming Assassin 3D joystick driver for Linux + */ + +#include <linux/kernel.h> +#include <linux/module.h> +#include <linux/slab.h> +#include <linux/gameport.h> +#include <linux/input.h> +#include <linux/jiffies.h> + +#define DRIVER_DESC "FP-Gaming Assassin 3D joystick driver" + +MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); +MODULE_DESCRIPTION(DRIVER_DESC); +MODULE_LICENSE("GPL"); + +#define A3D_MAX_START 600 /* 600 us */ +#define A3D_MAX_STROBE 80 /* 80 us */ +#define A3D_MAX_LENGTH 40 /* 40*3 bits */ + +#define A3D_MODE_A3D 1 /* Assassin 3D */ +#define A3D_MODE_PAN 2 /* Panther */ +#define A3D_MODE_OEM 3 /* Panther OEM version */ +#define A3D_MODE_PXL 4 /* Panther XL */ + +static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther", + "MadCatz Panther XL", "MadCatz Panther XL w/ rudder" }; + +struct a3d { + struct gameport *gameport; + struct gameport *adc; + struct input_dev *dev; + int axes[4]; + int buttons; + int mode; + int length; + int reads; + int bads; + char phys[32]; +}; + +/* + * a3d_read_packet() reads an Assassin 3D packet. + */ + +static int a3d_read_packet(struct gameport *gameport, int length, char *data) +{ + unsigned long flags; + unsigned char u, v; + unsigned int t, s; + int i; + + i = 0; + t = gameport_time(gameport, A3D_MAX_START); + s = gameport_time(gameport, A3D_MAX_STROBE); + + local_irq_save(flags); + gameport_trigger(gameport); + v = gameport_read(gameport); + + while (t > 0 && i < length) { + t--; + u = v; v = gameport_read(gameport); + if (~v & u & 0x10) { + data[i++] = v >> 5; + t = s; + } + } + + local_irq_restore(flags); + + return i; +} + +/* + * a3d_csum() computes checksum of triplet packet + */ + +static int a3d_csum(char *data, int count) +{ + int i, csum = 0; + + for (i = 0; i < count - 2; i++) + csum += data[i]; + return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]); +} + +static void a3d_read(struct a3d *a3d, unsigned char *data) +{ + struct input_dev *dev = a3d->dev; + + switch (a3d->mode) { + + case A3D_MODE_A3D: + case A3D_MODE_OEM: + case A3D_MODE_PAN: + + input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7)); + input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7)); + + input_report_key(dev, BTN_RIGHT, data[2] & 1); + input_report_key(dev, BTN_LEFT, data[3] & 2); + input_report_key(dev, BTN_MIDDLE, data[3] & 4); + + input_sync(dev); + + a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128; + a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128; + a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128; + a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128; + + a3d->buttons = ((data[3] << 3) | data[4]) & 0xf; + + break; + + case A3D_MODE_PXL: + + input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7)); + input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7)); + + input_report_key(dev, BTN_RIGHT, data[2] & 1); + input_report_key(dev, BTN_LEFT, data[3] & 2); + input_report_key(dev, BTN_MIDDLE, data[3] & 4); + input_report_key(dev, BTN_SIDE, data[7] & 2); + input_report_key(dev, BTN_EXTRA, data[7] & 4); + + input_report_abs(dev, ABS_X, ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128); + input_report_abs(dev, ABS_Y, ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128); + input_report_abs(dev, ABS_RUDDER, ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128); + input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128); + + input_report_abs(dev, ABS_HAT0X, ( data[5] & 1) - ((data[5] >> 2) & 1)); + input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1)); + input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3] & 1)); + input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4] & 1)); + + input_report_key(dev, BTN_TRIGGER, data[8] & 1); + input_report_key(dev, BTN_THUMB, data[8] & 2); + input_report_key(dev, BTN_TOP, data[8] & 4); + input_report_key(dev, BTN_PINKIE, data[7] & 1); + + input_sync(dev); + + break; + } +} + + +/* + * a3d_poll() reads and analyzes A3D joystick data. + */ + +static void a3d_poll(struct gameport *gameport) +{ + struct a3d *a3d = gameport_get_drvdata(gameport); + unsigned char data[A3D_MAX_LENGTH]; + + a3d->reads++; + if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length || + data[0] != a3d->mode || a3d_csum(data, a3d->length)) + a3d->bads++; + else + a3d_read(a3d, data); +} + +/* + * a3d_adc_cooked_read() copies the acis and button data to the + * callers arrays. It could do the read itself, but the caller could + * call this more than 50 times a second, which would use too much CPU. + */ + +static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons) +{ + struct a3d *a3d = gameport->port_data; + int i; + + for (i = 0; i < 4; i++) + axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1; + *buttons = a3d->buttons; + return 0; +} + +/* + * a3d_adc_open() is the gameport open routine. It refuses to serve + * any but cooked data. + */ + +static int a3d_adc_open(struct gameport *gameport, int mode) +{ + struct a3d *a3d = gameport->port_data; + + if (mode != GAMEPORT_MODE_COOKED) + return -1; + + gameport_start_polling(a3d->gameport); + return 0; +} + +/* + * a3d_adc_close() is a callback from the input close routine. + */ + +static void a3d_adc_close(struct gameport *gameport) +{ + struct a3d *a3d = gameport->port_data; + + gameport_stop_polling(a3d->gameport); +} + +/* + * a3d_open() is a callback from the input open routine. + */ + +static int a3d_open(struct input_dev *dev) +{ + struct a3d *a3d = input_get_drvdata(dev); + + gameport_start_polling(a3d->gameport); + return 0; +} + +/* + * a3d_close() is a callback from the input close routine. + */ + +static void a3d_close(struct input_dev *dev) +{ + struct a3d *a3d = input_get_drvdata(dev); + + gameport_stop_polling(a3d->gameport); +} + +/* + * a3d_connect() probes for A3D joysticks. + */ + +static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) +{ + struct a3d *a3d; + struct input_dev *input_dev; + struct gameport *adc; + unsigned char data[A3D_MAX_LENGTH]; + int i; + int err; + + a3d = kzalloc_obj(*a3d); + input_dev = input_allocate_device(); + if (!a3d || !input_dev) { + err = -ENOMEM; + goto fail1; + } + + a3d->dev = input_dev; + a3d->gameport = gameport; + + gameport_set_drvdata(gameport, a3d); + + err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); + if (err) + goto fail1; + + i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data); + + if (!i || a3d_csum(data, i)) { + err = -ENODEV; + goto fail2; + } + + a3d->mode = data[0]; + + if (!a3d->mode || a3d->mode > 5) { + printk(KERN_WARNING "a3d.c: Unknown A3D device detected " + "(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode); + err = -ENODEV; + goto fail2; + } + + gameport_set_poll_handler(gameport, a3d_poll); + gameport_set_poll_interval(gameport, 20); + + snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys); + + input_dev->name = a3d_names[a3d->mode]; + input_dev->phys = a3d->phys; + input_dev->id.bustype = BUS_GAMEPORT; + input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ; + input_dev->id.product = a3d->mode; + input_dev->id.version = 0x0100; + input_dev->dev.parent = &gameport->dev; + input_dev->open = a3d_open; + input_dev->close = a3d_close; + + input_set_drvdata(input_dev, a3d); + + if (a3d->mode == A3D_MODE_PXL) { + + int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER }; + + a3d->length = 33; + + input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) | + BIT_MASK(EV_REL); + input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y); + input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) | + BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) | + BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) | + BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y); + input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) | + BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) | + BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA); + input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |= + BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) | + BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE); + + a3d_read(a3d, data); + + for (i = 0; i < 4; i++) { + if (i < 2) + input_set_abs_params(input_dev, axes[i], + 48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8); + else + input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0); + input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0); + } + + } else { + a3d->length = 29; + + input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL); + input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y); + input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) | + BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE); + + a3d_read(a3d, data); + + if (!(a3d->adc = adc = gameport_allocate_port())) + printk(KERN_ERR "a3d: Not enough memory for ADC port\n"); + else { + adc->port_data = a3d; + adc->open = a3d_adc_open; + adc->close = a3d_adc_close; + adc->cooked_read = a3d_adc_cooked_read; + adc->fuzz = 1; + + gameport_set_name(adc, a3d_names[a3d->mode]); + gameport_set_phys(adc, "%s/gameport0", gameport->phys); + adc->dev.parent = &gameport->dev; + + gameport_register_port(adc); + } + } + + err = input_register_device(a3d->dev); + if (err) + goto fail3; + + return 0; + + fail3: if (a3d->adc) + gameport_unregister_port(a3d->adc); + fail2: gameport_close(gameport); + fail1: gameport_set_drvdata(gameport, NULL); + input_free_device(input_dev); + kfree(a3d); + return err; +} + +static void a3d_disconnect(struct gameport *gameport) +{ + struct a3d *a3d = gameport_get_drvdata(gameport); + + input_unregister_device(a3d->dev); + if (a3d->adc) + gameport_unregister_port(a3d->adc); + gameport_close(gameport); + gameport_set_drvdata(gameport, NULL); + kfree(a3d); +} + +static struct gameport_driver a3d_drv = { + .driver = { + .name = "adc", + .owner = THIS_MODULE, + }, + .description = DRIVER_DESC, + .connect = a3d_connect, + .disconnect = a3d_disconnect, +}; + +module_gameport_driver(a3d_drv); |
