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| author | Linus Torvalds <torvalds@linux-foundation.org> | 2026-08-30 09:22:00 -0700 |
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| committer | Linus Torvalds <torvalds@linux-foundation.org> | 2026-08-30 09:22:00 -0700 |
| commit | 034dd340b08be1f2f0477ad16131d609f9dbd53c (patch) | |
| tree | 2536f4b2d7893ccd916b5abdf3c454ad6edc03c2 /drivers/input/joystick/Kconfig | |
| download | linux-stable-034dd340b08be1f2f0477ad16131d609f9dbd53c.tar.gz linux-stable-034dd340b08be1f2f0477ad16131d609f9dbd53c.zip | |
Merge tag 'trace-v7.3-2' of git://git.kernel.org/pub/scm/linux/kernel/git/trace/linux-tracegrafted
Pull tracing fixes from Steven Rostedt:
- Fix error output of boot instance creation failure
Currently if a boot instance creation fails, instead of printing out
the name of the instance that failed, it prints "(null)". That is
because it prints "cur_str" that had already been processed by
strsep(). Print the saved name instead.
While at it, print the error code of the failure.
- Fix use-after-free for same named historgrams
Histograms can be named so that they can be used in multiple events.
But if the named histogram has a variable attached, the second event
that uses the named histogram which duplicates it and needs to free
the original after duplication leaves the old variable in place and
still visible. If another histogram uses than variable, it will use
the stale one which will try to reference the freed duplicate
histogram and crash the kernel.
Free the duplicate variables along with the duplicated histogram
data.
- Check return value of kthread_run() in event self test
The events self tests uses a kthread for testing but does not check
if it succeeded in creating a kthread. If the kthread creation were
to fail, the code will still try to call kthread_stop() on the error
returned.
- Fix race between reading trace_pipe and updating subbuffer size
If a user is reading the trace_pipe file at the same time they update
the ring buffer sub-buffer size, can cause the trace_pipe read to
read stale data. Add trace_access_lock() around updating the ring
buffer sub-buffer size.
- Fix eventfs_inode on failure path in creation of the events directory
In the creation of the "events" directory, if after allocating the
eventfs_inode a failure is detected, it calls cleanup_ei() which
calls free_ei(). The free_ei() will test if eventfs_inode being freed
has no children. It is a bug if it does. But on the failure case of
the creation of the "events" directory, the children lists have not
yet been initialized and the free will trigger a warning because
list_empty() on an uninitialized list returns false.
Move the initialization into init_ei() where it makes more sense and
makes sure that a created eventfs_inode has its lists initialized
upon creation.
- Check return value of kthread_run() in ftrace direct sample code
The sample code that shows how to use the ftrace direct calls does
not test the return of kthread_run() to see if it succeeds. Return a
failure if the kthread_run() doesn't succeed.
- Clear user events state on fork in case of alloc failure
On fork, the child gets a pointer to the parent's user events state.
It makes a copy of it then updates the child's pointer to it. But if
the allocation fails, the duplication function leaves the child with
a pointer to its parent's descriptor. When the child cleans up its
data, it will free the parent's descriptor while the parent is still
using it.
In the duplication function, set the child's user_event_mm to NULL
before testing if the allocation succeeded, and when it exits it will
not free the parent's descriptor.
- Fix retry exhaustion in simple ring buffer reader swap
simple_ring_buffer_swap_reader_page() starts with retry set to 8 and
post-decrements it only after a failed link replacement. On the final
attempt, a successful replacement leaves retry at zero, while a
failed replacement leaves it at -1.
But the check for success expects the retry value to be non-zero and
exits with an error on zero. This is the opposite result. Fix it.
- Fail nicely when the remote swap_reader_page() returns an error
Currently, if the swap_reader_page() of a remote buffer fails, it
triggers a WARN_ON_ONCE() and continues normally. Instead, have it
exit with an error and a pr_warn() print instead of a full WARNING.
* tag 'trace-v7.3-2' of git://git.kernel.org/pub/scm/linux/kernel/git/trace/linux-trace:
ring-buffer: Stop remote reader update when page swap fails
tracing: Fix retry exhaustion in simple ring buffer reader swap
tracing/user_events: Clear copied tracing state before fork duplication
samples/ftrace: Fix kthread_stop() on ERR_PTR in ftrace-direct-multi-modify
samples/ftrace: Fix kthread_stop() on ERR_PTR in ftrace-direct-modify
eventfs: Initialize ei->children and ei->list in init_ei()
tracing: Fix use-after-free in trace_pipe read on sub-buffer order change
tracing: Fix crash passing ERR_PTR to kthread_stop()
tracing: Fix use-after-free with same-name named triggers
tracing: Fix logged instance name on creation failure
Diffstat (limited to 'drivers/input/joystick/Kconfig')
| -rw-r--r-- | drivers/input/joystick/Kconfig | 425 |
1 files changed, 425 insertions, 0 deletions
diff --git a/drivers/input/joystick/Kconfig b/drivers/input/joystick/Kconfig new file mode 100644 index 000000000..7755e5b45 --- /dev/null +++ b/drivers/input/joystick/Kconfig @@ -0,0 +1,425 @@ +# SPDX-License-Identifier: GPL-2.0-only +# +# Joystick driver configuration +# +menuconfig INPUT_JOYSTICK + bool "Joysticks/Gamepads" + depends on !UML + help + If you have a joystick, 6dof controller, gamepad, steering wheel, + weapon control system or something like that you can say Y here + and the list of supported devices will be displayed. This option + doesn't affect the kernel. + + Please read the file <file:Documentation/input/joydev/joystick.rst> which + contains more information. + +if INPUT_JOYSTICK + +config JOYSTICK_ANALOG + tristate "Classic PC analog joysticks and gamepads" + select GAMEPORT + help + Say Y here if you have a joystick that connects to the PC + gameport. In addition to the usual PC analog joystick, this driver + supports many extensions, including joysticks with throttle control, + with rudders, additional hats and buttons compatible with CH + Flightstick Pro, ThrustMaster FCS, 6 and 8 button gamepads, or + Saitek Cyborg joysticks. + + Please read the file <file:Documentation/input/joydev/joystick.rst> which + contains more information. + + To compile this driver as a module, choose M here: the + module will be called analog. + +config JOYSTICK_A3D + tristate "Assassin 3D and MadCatz Panther devices" + select GAMEPORT + help + Say Y here if you have an FPGaming or MadCatz controller using the + A3D protocol over the PC gameport. + + To compile this driver as a module, choose M here: the + module will be called a3d. + +config JOYSTICK_ADC + tristate "Simple joystick connected over ADC" + depends on IIO + select IIO_BUFFER + select IIO_BUFFER_CB + help + Say Y here if you have a simple joystick connected over ADC. + + To compile this driver as a module, choose M here: the + module will be called adc-joystick. + +config JOYSTICK_ADI + tristate "Logitech ADI digital joysticks and gamepads" + select GAMEPORT + depends on ADI!=m # avoid module name conflict + help + Say Y here if you have a Logitech controller using the ADI + protocol over the PC gameport. + + To compile this driver as a module, choose M here: the + module will be called adi. + +config JOYSTICK_COBRA + tristate "Creative Labs Blaster Cobra gamepad" + select GAMEPORT + help + Say Y here if you have a Creative Labs Blaster Cobra gamepad. + + To compile this driver as a module, choose M here: the + module will be called cobra. + +config JOYSTICK_GF2K + tristate "Genius Flight2000 Digital joysticks and gamepads" + select GAMEPORT + help + Say Y here if you have a Genius Flight2000 or MaxFighter digitally + communicating joystick or gamepad. + + To compile this driver as a module, choose M here: the + module will be called gf2k. + +config JOYSTICK_GRIP + tristate "Gravis GrIP joysticks and gamepads" + select GAMEPORT + help + Say Y here if you have a Gravis controller using the GrIP protocol + over the PC gameport. + + To compile this driver as a module, choose M here: the + module will be called grip. + +config JOYSTICK_GRIP_MP + tristate "Gravis GrIP MultiPort" + select GAMEPORT + help + Say Y here if you have the original Gravis GrIP MultiPort, a hub + that connects to the gameport and you connect gamepads to it. + + To compile this driver as a module, choose M here: the + module will be called grip_mp. + +config JOYSTICK_GUILLEMOT + tristate "Guillemot joysticks and gamepads" + select GAMEPORT + help + Say Y here if you have a Guillemot joystick using a digital + protocol over the PC gameport. + + To compile this driver as a module, choose M here: the + module will be called guillemot. + +config JOYSTICK_INTERACT + tristate "InterAct digital joysticks and gamepads" + select GAMEPORT + help + Say Y here if you have an InterAct gameport or joystick + communicating digitally over the gameport. + + To compile this driver as a module, choose M here: the + module will be called interact. + +config JOYSTICK_SIDEWINDER + tristate "Microsoft SideWinder digital joysticks and gamepads" + select GAMEPORT + help + Say Y here if you have a Microsoft controller using the Digital + Overdrive protocol over PC gameport. + + To compile this driver as a module, choose M here: the + module will be called sidewinder. + +config JOYSTICK_TMDC + tristate "ThrustMaster DirectConnect joysticks and gamepads" + select GAMEPORT + help + Say Y here if you have a ThrustMaster controller using the + DirectConnect (BSP) protocol over the PC gameport. + + To compile this driver as a module, choose M here: the + module will be called tmdc. + +source "drivers/input/joystick/iforce/Kconfig" + +config JOYSTICK_WARRIOR + tristate "Logitech WingMan Warrior joystick" + select SERIO + help + Say Y here if you have a Logitech WingMan Warrior joystick connected + to your computer's serial port. + + To compile this driver as a module, choose M here: the + module will be called warrior. + +config JOYSTICK_MAGELLAN + tristate "LogiCad3d Magellan/SpaceMouse 6dof controllers" + select SERIO + help + Say Y here if you have a Magellan or Space Mouse 6DOF controller + connected to your computer's serial port. + + To compile this driver as a module, choose M here: the + module will be called magellan. + +config JOYSTICK_SPACEORB + tristate "SpaceTec SpaceOrb/Avenger 6dof controllers" + select SERIO + help + Say Y here if you have a SpaceOrb 360 or SpaceBall Avenger 6DOF + controller connected to your computer's serial port. + + To compile this driver as a module, choose M here: the + module will be called spaceorb. + +config JOYSTICK_SPACEBALL + tristate "SpaceTec SpaceBall 6dof controllers" + select SERIO + help + Say Y here if you have a SpaceTec SpaceBall 2003/3003/4000 FLX + controller connected to your computer's serial port. For the + SpaceBall 4000 USB model, use the USB HID driver. + + To compile this driver as a module, choose M here: the + module will be called spaceball. + +config JOYSTICK_STINGER + tristate "Gravis Stinger gamepad" + select SERIO + help + Say Y here if you have a Gravis Stinger connected to one of your + serial ports. + + To compile this driver as a module, choose M here: the + module will be called stinger. + +config JOYSTICK_TWIDJOY + tristate "Twiddler as a joystick" + select SERIO + help + Say Y here if you have a Handykey Twiddler connected to your + computer's serial port and want to use it as a joystick. + + To compile this driver as a module, choose M here: the + module will be called twidjoy. + +config JOYSTICK_ZHENHUA + tristate "5-byte Zhenhua RC transmitter" + select SERIO + select BITREVERSE + help + Say Y here if you have a Zhen Hua PPM-4CH transmitter which is + supplied with a ready to fly micro electric indoor helicopters + such as EasyCopter, Lama, MiniCopter, DragonFly or Jabo and want + to use it via serial cable as a joystick. + + To compile this driver as a module, choose M here: the + module will be called zhenhua. + +config JOYSTICK_DB9 + tristate "Multisystem, Sega Genesis, Saturn joysticks and gamepads" + depends on PARPORT + help + Say Y here if you have a Sega Master System gamepad, Sega Genesis + gamepad, Sega Saturn gamepad, or a Multisystem -- Atari, Amiga, + Commodore, Amstrad CPC joystick connected to your parallel port. + For more information on how to use the driver please read + <file:Documentation/input/devices/joystick-parport.rst>. + + To compile this driver as a module, choose M here: the + module will be called db9. + +config JOYSTICK_GAMECON + tristate "Multisystem, NES, SNES, N64, PSX joysticks and gamepads" + depends on PARPORT + select INPUT_FF_MEMLESS + help + Say Y here if you have a Nintendo Entertainment System gamepad, + Super Nintendo Entertainment System gamepad, Nintendo 64 gamepad, + Sony PlayStation gamepad or a Multisystem -- Atari, Amiga, + Commodore, Amstrad CPC joystick connected to your parallel port. + For more information on how to use the driver please read + <file:Documentation/input/devices/joystick-parport.rst>. + + To compile this driver as a module, choose M here: the + module will be called gamecon. + +config JOYSTICK_TURBOGRAFX + tristate "Multisystem joysticks via TurboGraFX device" + depends on PARPORT + help + Say Y here if you have the TurboGraFX interface by Steffen Schwenke, + and want to use it with Multisystem -- Atari, Amiga, Commodore, + Amstrad CPC joystick. For more information on how to use the driver + please read <file:Documentation/input/devices/joystick-parport.rst>. + + To compile this driver as a module, choose M here: the + module will be called turbografx. + +config JOYSTICK_AMIGA + tristate "Amiga joysticks" + depends on AMIGA + help + Say Y here if you have an Amiga with a digital joystick connected + to it. + + To compile this driver as a module, choose M here: the + module will be called amijoy. + +config JOYSTICK_AS5011 + tristate "Austria Microsystem AS5011 joystick" + depends on I2C + help + Say Y here if you have an AS5011 digital joystick connected to your + system. + + To compile this driver as a module, choose M here: the + module will be called as5011. + +config JOYSTICK_JOYDUMP + tristate "Gameport data dumper" + select GAMEPORT + help + Say Y here if you want to dump data from your joystick into the system + log for debugging purposes. Say N if you are making a production + configuration or aren't sure. + + To compile this driver as a module, choose M here: the + module will be called joydump. + +config JOYSTICK_XPAD + tristate "Xbox gamepad support" + depends on USB_ARCH_HAS_HCD + select USB + help + Say Y here if you want to use Xbox pads with your computer. + Make sure to say Y to "Joystick support" (CONFIG_INPUT_JOYDEV) + and/or "Event interface support" (CONFIG_INPUT_EVDEV) as well. + + For information about how to connect the Xbox pad to USB, see + <file:Documentation/input/devices/xpad.rst>. + + To compile this driver as a module, choose M here: the + module will be called xpad. + +config JOYSTICK_XPAD_FF + bool "Xbox gamepad rumble support" + depends on JOYSTICK_XPAD && INPUT + select INPUT_FF_MEMLESS + help + Say Y here if you want to take advantage of Xbox 360 rumble features. + +config JOYSTICK_XPAD_LEDS + bool "LED Support for the Xbox 360 controller Guide button" + depends on JOYSTICK_XPAD && (LEDS_CLASS=y || LEDS_CLASS=JOYSTICK_XPAD) + help + This option enables support for the LED which surrounds the Big X on + Xbox 360 controllers. + +config JOYSTICK_WALKERA0701 + tristate "Walkera WK-0701 RC transmitter" + depends on HIGH_RES_TIMERS && PARPORT + help + Say Y or M here if you have a Walkera WK-0701 transmitter which is + supplied with a ready to fly Walkera helicopters such as HM36, + HM37, HM60 and want to use it via parport as a joystick. More + information is available: <file:Documentation/input/devices/walkera0701.rst> + + To compile this driver as a module, choose M here: the + module will be called walkera0701. + +config JOYSTICK_MAPLE + tristate "Dreamcast control pad" + depends on MAPLE + help + Say Y here if you have a SEGA Dreamcast and want to use your + controller as a joystick. + + Most Dreamcast users will say Y. + + To compile this as a module choose M here: the module will be called + maplecontrol. + +config JOYSTICK_PSXPAD_SPI + tristate "PlayStation 1/2 joypads via SPI interface" + depends on SPI + help + Say Y here if you wish to connect PlayStation 1/2 joypads + via SPI interface. + + To compile this driver as a module, choose M here: the + module will be called psxpad-spi. + +config JOYSTICK_PSXPAD_SPI_FF + bool "PlayStation 1/2 joypads force feedback (rumble) support" + depends on JOYSTICK_PSXPAD_SPI + select INPUT_FF_MEMLESS + help + Say Y here if you want to take advantage of PlayStation 1/2 + joypads rumble features. + + To drive rumble motor a dedicated power supply is required. + +config JOYSTICK_PXRC + tristate "PhoenixRC Flight Controller Adapter" + depends on USB_ARCH_HAS_HCD + select USB + help + Say Y here if you want to use the PhoenixRC Flight Controller Adapter. + + To compile this driver as a module, choose M here: the + module will be called pxrc. + +config JOYSTICK_QWIIC + tristate "SparkFun Qwiic Joystick" + depends on I2C + help + Say Y here if you want to use the SparkFun Qwiic Joystick. + + To compile this driver as a module, choose M here: the + module will be called qwiic-joystick. + +config JOYSTICK_FSIA6B + tristate "FlySky FS-iA6B RC Receiver" + select SERIO + help + Say Y here if you use a FlySky FS-i6 RC remote control along with the + FS-iA6B RC receiver as a joystick input device. + + To compile this driver as a module, choose M here: the + module will be called fsia6b. + +config JOYSTICK_N64 + bool "N64 controller" + depends on MACH_NINTENDO64 + help + Say Y here if you want enable support for the four + built-in controller ports on the Nintendo 64 console. + +config JOYSTICK_SENSEHAT + tristate "Raspberry Pi Sense HAT joystick" + depends on INPUT && I2C + depends on HAS_IOMEM + select MFD_SIMPLE_MFD_I2C + help + Say Y here if you want to enable the driver for the + the Raspberry Pi Sense HAT. + + To compile this driver as a module, choose M here: the + module will be called sensehat_joystick. + +config JOYSTICK_SEESAW + tristate "Adafruit Mini I2C Gamepad with Seesaw" + depends on I2C + select INPUT_SPARSEKMAP + help + Say Y here if you want to use the Adafruit Mini I2C Gamepad. + + To compile this driver as a module, choose M here: the module will be + called adafruit-seesaw. + +endif |
