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| author | Adrian Betschart <adrian.betschart@cinemaone.ch> | 2026-09-11 17:13:14 +0200 |
|---|---|---|
| committer | Alex Deucher <alexander.deucher@amd.com> | 2026-10-01 17:18:05 -0400 |
| commit | 106b4a2a78b2a2f14885604891957b84bba502db (patch) | |
| tree | 5d40eef2428fb1a4791ab46a4b19091a5910eac2 /drivers/hid/hid-axff.c | |
| download | linux-stable-106b4a2a78b2a2f14885604891957b84bba502db.tar.gz linux-stable-106b4a2a78b2a2f14885604891957b84bba502db.zip | |
drm/amd/display: Try RGB before YCbCr 4:4:4 in stream validationgrafted
amdgpu_dm_create_validate_stream_for_sink() walks encoding_order[] and
uses the first encoding that validates. YCbCr 4:4:4 is listed before
RGB, so an HDMI sink that advertises 4:4:4 gets YCbCr 4:4:4 whenever the
"color format" property is left at AUTO, even though RGB fits the same
link.
That contradicts the documented AUTO behaviour for HDMI in enum
drm_connector_color_format (RGB, falling back to YCbCr 4:2:0 only when
the bandwidth is not available or the mode is 4:2:0-only), which the
amdgpu implementation of the property also describes. It also leaves
the "Broadcast RGB" property without effect on such sinks, since the
quantization range it selects only applies to RGB output.
Try RGB first. The mask still holds every encoding the sink supports,
so a mode that cannot carry RGB falls back exactly as before.
For reference, v7.2 picked RGB here unless YCbCr 4:4:4 was forced
through debugfs, while earlier kernels picked YCbCr 4:4:4 for any HDMI
sink that advertised it.
Fixes: 0b0ff65d3ca1 ("drm/amd/display: Refactor stream validation")
Suggested-by: Adolfo Rodrigues <adolfotregosa@gmail.com>
Assisted-by: Claude Code:claude-fable-5-1
Signed-off-by: Adrian Betschart <adrian.betschart@cinemaone.ch>
Reviewed-by: Fangzhi Zuo <jerry.zuo@amd.com>
Tested-by: Adolfo Rodrigues <adolfotregosa@gmail.com>
Tested-by: Daniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 7de432bc753133764dc40d37f9388da56de251e7)
Diffstat (limited to 'drivers/hid/hid-axff.c')
| -rw-r--r-- | drivers/hid/hid-axff.c | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/drivers/hid/hid-axff.c b/drivers/hid/hid-axff.c new file mode 100644 index 000000000..2f4644708 --- /dev/null +++ b/drivers/hid/hid-axff.c @@ -0,0 +1,177 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Force feedback support for ACRUX game controllers + * + * From what I have gathered, these devices are mass produced in China + * by several vendors. They often share the same design as the original + * Xbox 360 controller. + * + * 1a34:0802 "ACRUX USB GAMEPAD 8116" + * - tested with an EXEQ EQ-PCU-02090 game controller. + * + * Copyright (c) 2010 Sergei Kolzun <x0r@dv-life.ru> + */ + +/* + */ + +#include <linux/input.h> +#include <linux/slab.h> +#include <linux/hid.h> +#include <linux/module.h> + +#include "hid-ids.h" + +#ifdef CONFIG_HID_ACRUX_FF + +struct axff_device { + struct hid_report *report; +}; + +static int axff_play(struct input_dev *dev, void *data, struct ff_effect *effect) +{ + struct hid_device *hid = input_get_drvdata(dev); + struct axff_device *axff = data; + struct hid_report *report = axff->report; + int field_count = 0; + int left, right; + int i, j; + + left = effect->u.rumble.strong_magnitude; + right = effect->u.rumble.weak_magnitude; + + dbg_hid("called with 0x%04x 0x%04x", left, right); + + left = left * 0xff / 0xffff; + right = right * 0xff / 0xffff; + + for (i = 0; i < report->maxfield; i++) { + for (j = 0; j < report->field[i]->report_count; j++) { + report->field[i]->value[j] = + field_count % 2 ? right : left; + field_count++; + } + } + + dbg_hid("running with 0x%02x 0x%02x", left, right); + hid_hw_request(hid, axff->report, HID_REQ_SET_REPORT); + + return 0; +} + +static int ax_input_configured(struct hid_device *hid, struct hid_input *hidinput) +{ + struct axff_device *axff; + struct hid_report *report; + struct list_head *report_list = &hid->report_enum[HID_OUTPUT_REPORT].report_list; + struct input_dev *dev = hidinput->input; + int field_count = 0; + int i, j; + int error; + + if (!list_is_first(&hidinput->list, &hid->inputs)) + return 0; + + report = list_first_entry_or_null(report_list, struct hid_report, list); + if (!report) { + hid_err(hid, "no output reports found\n"); + return -ENODEV; + } + for (i = 0; i < report->maxfield; i++) { + for (j = 0; j < report->field[i]->report_count; j++) { + report->field[i]->value[j] = 0x00; + field_count++; + } + } + + if (field_count < 4 && hid->product != 0xf705) { + hid_err(hid, "not enough fields in the report: %d\n", + field_count); + return -ENODEV; + } + + axff = kzalloc_obj(struct axff_device); + if (!axff) + return -ENOMEM; + + axff->report = report; + set_bit(FF_RUMBLE, dev->ffbit); + + error = input_ff_create_memless(dev, axff, axff_play); + if (error) + goto err_free_mem; + + hid_hw_request(hid, axff->report, HID_REQ_SET_REPORT); + + hid_info(hid, "Force Feedback for ACRUX game controllers by Sergei Kolzun <x0r@dv-life.ru>\n"); + + return 0; + +err_free_mem: + kfree(axff); + return error; +} +#else +static inline int ax_input_configured(struct hid_device *hid, + struct hid_input *hidinput) +{ + return 0; +} +#endif + +static int ax_probe(struct hid_device *hdev, const struct hid_device_id *id) +{ + int error; + + dev_dbg(&hdev->dev, "ACRUX HID hardware probe...\n"); + + error = hid_parse(hdev); + if (error) { + hid_err(hdev, "parse failed\n"); + return error; + } + + error = hid_hw_start(hdev, HID_CONNECT_DEFAULT); + if (error) { + hid_err(hdev, "hw start failed\n"); + return error; + } + /* + * We need to start polling device right away, otherwise + * it will go into a coma. + */ + error = hid_hw_open(hdev); + if (error) { + dev_err(&hdev->dev, "hw open failed\n"); + hid_hw_stop(hdev); + return error; + } + + return 0; +} + +static void ax_remove(struct hid_device *hdev) +{ + hid_hw_close(hdev); + hid_hw_stop(hdev); +} + +static const struct hid_device_id ax_devices[] = { + { HID_USB_DEVICE(USB_VENDOR_ID_ACRUX, 0x0802), }, + { HID_USB_DEVICE(USB_VENDOR_ID_ACRUX, 0xf705), }, + { } +}; +MODULE_DEVICE_TABLE(hid, ax_devices); + +static struct hid_driver ax_driver = { + .name = "acrux", + .id_table = ax_devices, + .probe = ax_probe, + .remove = ax_remove, + .input_configured = ax_input_configured, +}; +module_hid_driver(ax_driver); + +MODULE_AUTHOR("Sergei Kolzun"); +MODULE_DESCRIPTION("Force feedback support for ACRUX game controllers"); +MODULE_LICENSE("GPL"); |
