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| author | Linus Torvalds <torvalds@linux-foundation.org> | 2026-10-02 12:17:24 -0700 |
|---|---|---|
| committer | Linus Torvalds <torvalds@linux-foundation.org> | 2026-10-02 12:17:24 -0700 |
| commit | 3f1fe48a36b0b6722dc3fd421d93512bac138e9a (patch) | |
| tree | b767d7f6e26bc64334d3f14f8422d187239dc45d /drivers/gpu/buddy.c | |
| download | linux-stable-3f1fe48a36b0b6722dc3fd421d93512bac138e9a.tar.gz linux-stable-3f1fe48a36b0b6722dc3fd421d93512bac138e9a.zip | |
Merge tag 'io_uring-7.3-20261002' of git://git.kernel.org/pub/scm/linux/kernel/git/axboe/linuxgrafted
Pull io_uring fixes from Jens Axboe:
- Fix a task_work add use-after-free with SQPOLL.
The sqpoll thread could pop and complete the last request while
io_req_normal_work_add() was still looking at them after the mpscq
push.
Use the same approach as DEFER_TASKRUN to protect from that, holding
an RCU read lock across the add, and have exit wait for an RCU grace
period for SQPOLL rings as well.
- CQE32 ring fixes: correct the free entry check for 32b CQEs, zero the
big_cqe for aux CQEs, and only post the dummy skip CQE on CQE_MIXED
rings
- Mark the source filter table as COW when cloning bpf filters, so
registering another filter on the source doesn't modify the shared
table in place
- Initialize the task context before running the BPF loop
- Requeue zcrx multishot receives stopped by a local resource
- End a TX_TIMESTAMP multishot cmd when the CQ is full (lollipopkit)
* tag 'io_uring-7.3-20261002' of git://git.kernel.org/pub/scm/linux/kernel/git/axboe/linux:
io_uring: fix task_work add use-after-free with SQPOLL
io_uring/cmd_net: end TX_TIMESTAMP multishot when the CQ is full
io_uring/zcrx: requeue multishot receives stopped by a local resource
io_uring: initialize task context before running the BPF loop
io_uring: zero big_cqe for aux CQEs on CQE32 rings
io_uring: fix free entry check for 32b CQEs on CQE32 rings
io_uring: only post the dummy skip CQE on CQE_MIXED rings
io_uring/bpf_filter: mark source as COW when cloning filters
Diffstat (limited to 'drivers/gpu/buddy.c')
| -rw-r--r-- | drivers/gpu/buddy.c | 1634 |
1 files changed, 1634 insertions, 0 deletions
diff --git a/drivers/gpu/buddy.c b/drivers/gpu/buddy.c new file mode 100644 index 000000000..26e7a48b5 --- /dev/null +++ b/drivers/gpu/buddy.c @@ -0,0 +1,1634 @@ +// SPDX-License-Identifier: MIT +/* + * Copyright © 2021 Intel Corporation + */ + +#include <linux/bug.h> +#include <linux/export.h> +#include <linux/kmemleak.h> +#include <linux/module.h> +#include <linux/sizes.h> + +#include <linux/gpu_buddy.h> + +/** + * gpu_buddy_assert - assert a condition in the buddy allocator + * @condition: condition expected to be true + * + * When CONFIG_KUNIT is enabled, evaluates @condition and, if false, triggers + * a WARN_ON() and also calls kunit_fail_current_test() so that any running + * kunit test is properly marked as failed. The stringified condition is + * included in the failure message for easy identification. + * + * When CONFIG_KUNIT is not enabled, this reduces to WARN_ON() so production + * builds retain the same warning semantics as before. + */ +#if IS_ENABLED(CONFIG_KUNIT) +#include <kunit/test-bug.h> +#define gpu_buddy_assert(condition) do { \ + if (WARN_ON(!(condition))) \ + kunit_fail_current_test("gpu_buddy_assert(" #condition ")"); \ +} while (0) +#else +#define gpu_buddy_assert(condition) WARN_ON(!(condition)) +#endif + +static struct kmem_cache *slab_blocks; + +static unsigned int +gpu_buddy_block_state(struct gpu_buddy_block *block) +{ + return block->header & GPU_BUDDY_HEADER_STATE; +} + +static bool +gpu_buddy_block_is_allocated(struct gpu_buddy_block *block) +{ + return gpu_buddy_block_state(block) == GPU_BUDDY_ALLOCATED; +} + +static bool +gpu_buddy_block_is_split(struct gpu_buddy_block *block) +{ + return gpu_buddy_block_state(block) == GPU_BUDDY_SPLIT; +} + +static unsigned int gpu_buddy_block_offset_alignment(struct gpu_buddy_block *block) +{ + u64 offset = gpu_buddy_block_offset(block); + + if (!offset) + /* + * __ffs64(0) is undefined; offset 0 is maximally aligned, so return + * a value greater than any possible alignment. + */ + return 64 + 1; + + return __ffs64(offset); +} + +RB_DECLARE_CALLBACKS_MAX(static, gpu_buddy_augment_cb, + struct gpu_buddy_block, rb, + unsigned int, subtree_max_alignment, + gpu_buddy_block_offset_alignment); + +static struct gpu_buddy_block *gpu_block_alloc(struct gpu_buddy *mm, + struct gpu_buddy_block *parent, + unsigned int order, + u64 offset) +{ + struct gpu_buddy_block *block; + + BUG_ON(order > GPU_BUDDY_MAX_ORDER); + + block = kmem_cache_zalloc(slab_blocks, GFP_KERNEL); + if (!block) + return NULL; + + block->header = offset; + block->header |= order; + block->parent = parent; + + RB_CLEAR_NODE(&block->rb); + + BUG_ON(block->header & GPU_BUDDY_HEADER_UNUSED); + return block; +} + +static void gpu_block_free(struct gpu_buddy *mm, + struct gpu_buddy_block *block) +{ + kmem_cache_free(slab_blocks, block); +} + +static enum gpu_buddy_free_tree +get_block_tree(struct gpu_buddy_block *block) +{ + return gpu_buddy_block_is_clear(block) ? + GPU_BUDDY_CLEAR_TREE : GPU_BUDDY_DIRTY_TREE; +} + +static struct gpu_buddy_block * +rbtree_get_free_block(const struct rb_node *node) +{ + return node ? rb_entry(node, struct gpu_buddy_block, rb) : NULL; +} + +static struct gpu_buddy_block * +rbtree_last_free_block(struct rb_root *root) +{ + return rbtree_get_free_block(rb_last(root)); +} + +static bool rbtree_is_empty(struct rb_root *root) +{ + return RB_EMPTY_ROOT(root); +} + +static void rbtree_insert(struct gpu_buddy *mm, + struct gpu_buddy_block *block, + enum gpu_buddy_free_tree tree) +{ + struct rb_node **link, *parent = NULL; + unsigned int block_alignment, order; + struct gpu_buddy_block *node; + struct rb_root *root; + + order = gpu_buddy_block_order(block); + block_alignment = gpu_buddy_block_offset_alignment(block); + + root = &mm->free_trees[tree][order]; + link = &root->rb_node; + + while (*link) { + parent = *link; + node = rbtree_get_free_block(parent); + /* + * Manual augmentation update during insertion traversal. Required + * because rb_insert_augmented() only calls rotate callback during + * rotations. This ensures all ancestors on the insertion path have + * correct subtree_max_alignment values. + */ + if (node->subtree_max_alignment < block_alignment) + node->subtree_max_alignment = block_alignment; + + if (gpu_buddy_block_offset(block) < gpu_buddy_block_offset(node)) + link = &parent->rb_left; + else + link = &parent->rb_right; + } + + block->subtree_max_alignment = block_alignment; + rb_link_node(&block->rb, parent, link); + rb_insert_augmented(&block->rb, root, &gpu_buddy_augment_cb); +} + +static void rbtree_remove(struct gpu_buddy *mm, + struct gpu_buddy_block *block) +{ + unsigned int order = gpu_buddy_block_order(block); + enum gpu_buddy_free_tree tree; + struct rb_root *root; + + tree = get_block_tree(block); + root = &mm->free_trees[tree][order]; + + rb_erase_augmented(&block->rb, root, &gpu_buddy_augment_cb); + RB_CLEAR_NODE(&block->rb); +} + +static void clear_reset(struct gpu_buddy_block *block) +{ + block->header &= ~GPU_BUDDY_HEADER_CLEAR; +} + +static void mark_cleared(struct gpu_buddy_block *block) +{ + block->header |= GPU_BUDDY_HEADER_CLEAR; +} + +static void mark_allocated(struct gpu_buddy *mm, + struct gpu_buddy_block *block) +{ + block->header &= ~GPU_BUDDY_HEADER_STATE; + block->header |= GPU_BUDDY_ALLOCATED; + + mm->free_scoreboard[gpu_buddy_block_order(block)]--; + mm->used_scoreboard[gpu_buddy_block_order(block)]++; + + rbtree_remove(mm, block); +} + +static void mark_free(struct gpu_buddy *mm, + struct gpu_buddy_block *block) +{ + enum gpu_buddy_free_tree tree; + + if (gpu_buddy_block_is_allocated(block)) + mm->used_scoreboard[gpu_buddy_block_order(block)]--; + + block->header &= ~GPU_BUDDY_HEADER_STATE; + block->header |= GPU_BUDDY_FREE; + + mm->free_scoreboard[gpu_buddy_block_order(block)]++; + + tree = get_block_tree(block); + rbtree_insert(mm, block, tree); +} + +static void mark_split(struct gpu_buddy *mm, + struct gpu_buddy_block *block) +{ + block->header &= ~GPU_BUDDY_HEADER_STATE; + block->header |= GPU_BUDDY_SPLIT; + + mm->free_scoreboard[gpu_buddy_block_order(block)]--; + + rbtree_remove(mm, block); +} + +static inline bool overlaps(u64 s1, u64 e1, u64 s2, u64 e2) +{ + return s1 <= e2 && e1 >= s2; +} + +static inline bool contains(u64 s1, u64 e1, u64 s2, u64 e2) +{ + return s1 <= s2 && e1 >= e2; +} + +static struct gpu_buddy_block * +__get_buddy(struct gpu_buddy_block *block) +{ + struct gpu_buddy_block *parent; + + parent = block->parent; + if (!parent) + return NULL; + + if (parent->left == block) + return parent->right; + + return parent->left; +} + +static unsigned int __gpu_buddy_free(struct gpu_buddy *mm, + struct gpu_buddy_block *block, + bool force_merge) +{ + struct gpu_buddy_block *parent; + unsigned int order; + + while ((parent = block->parent)) { + struct gpu_buddy_block *buddy; + + buddy = __get_buddy(block); + + if (!gpu_buddy_block_is_free(buddy)) + break; + + if (!force_merge) { + /* + * Check the block and its buddy clear state and exit + * the loop if they both have the dissimilar state. + */ + if (gpu_buddy_block_is_clear(block) != + gpu_buddy_block_is_clear(buddy)) + break; + + if (gpu_buddy_block_is_clear(block)) + mark_cleared(parent); + } + + rbtree_remove(mm, buddy); + mm->free_scoreboard[gpu_buddy_block_order(buddy)]--; + if (force_merge && gpu_buddy_block_is_clear(buddy)) + mm->clear_avail -= gpu_buddy_block_size(mm, buddy); + + if (gpu_buddy_block_is_allocated(block)) + mm->used_scoreboard[gpu_buddy_block_order(block)]--; + + gpu_block_free(mm, block); + gpu_block_free(mm, buddy); + + block = parent; + } + + order = gpu_buddy_block_order(block); + mark_free(mm, block); + + return order; +} + +static int __force_merge(struct gpu_buddy *mm, + u64 start, + u64 end, + unsigned int min_order) +{ + unsigned int tree, order; + int i; + + if (!min_order) + return -ENOMEM; + + if (min_order > mm->max_order) + return -EINVAL; + + for_each_free_tree(tree) { + for (i = min_order - 1; i >= 0; i--) { + struct rb_node *iter = rb_last(&mm->free_trees[tree][i]); + + while (iter) { + struct gpu_buddy_block *block, *buddy; + u64 block_start, block_end; + + block = rbtree_get_free_block(iter); + iter = rb_prev(iter); + + if (!block || !block->parent) + continue; + + block_start = gpu_buddy_block_offset(block); + block_end = block_start + gpu_buddy_block_size(mm, block) - 1; + + if (!contains(start, end, block_start, block_end)) + continue; + + buddy = __get_buddy(block); + if (!gpu_buddy_block_is_free(buddy)) + continue; + + gpu_buddy_assert(gpu_buddy_block_is_clear(block) != + gpu_buddy_block_is_clear(buddy)); + + /* + * Advance to the next node when the current node is the buddy, + * as freeing the block will also remove its buddy from the tree. + */ + if (iter == &buddy->rb) + iter = rb_prev(iter); + + rbtree_remove(mm, block); + mm->free_scoreboard[gpu_buddy_block_order(block)]--; + if (gpu_buddy_block_is_clear(block)) + mm->clear_avail -= gpu_buddy_block_size(mm, block); + + order = __gpu_buddy_free(mm, block, true); + if (order >= min_order) + return 0; + } + } + } + + return -ENOMEM; +} + +/** + * gpu_buddy_init - init memory manager + * + * @mm: GPU buddy manager to initialize + * @size: size in bytes to manage + * @chunk_size: minimum page size in bytes for our allocations + * + * Initializes the memory manager and its resources. + * + * Returns: + * 0 on success, error code on failure. + */ +int gpu_buddy_init(struct gpu_buddy *mm, u64 size, u64 chunk_size) +{ + unsigned int i, j, root_count = 0; + u64 offset = 0; + + if (size < chunk_size) + return -EINVAL; + + if (chunk_size < SZ_4K) + return -EINVAL; + + if (!is_power_of_2(chunk_size)) + return -EINVAL; + + size = round_down(size, chunk_size); + + mm->size = size; + mm->avail = size; + mm->clear_avail = 0; + mm->chunk_size = chunk_size; + mm->max_order = ilog2(size) - ilog2(chunk_size); + + BUG_ON(mm->max_order > GPU_BUDDY_MAX_ORDER); + + mm->free_scoreboard = kcalloc(mm->max_order + 1, + sizeof(*mm->free_scoreboard), + GFP_KERNEL); + if (!mm->free_scoreboard) + return -ENOMEM; + + mm->used_scoreboard = kcalloc(mm->max_order + 1, + sizeof(*mm->used_scoreboard), + GFP_KERNEL); + if (!mm->used_scoreboard) + goto out_free_free_scoreboard; + + mm->free_trees = kmalloc_objs(*mm->free_trees, GPU_BUDDY_MAX_FREE_TREES); + if (!mm->free_trees) + goto out_free_used_scoreboard; + + for_each_free_tree(i) { + mm->free_trees[i] = kmalloc_objs(struct rb_root, + mm->max_order + 1); + if (!mm->free_trees[i]) + goto out_free_tree; + + for (j = 0; j <= mm->max_order; ++j) + mm->free_trees[i][j] = RB_ROOT; + } + + mm->n_roots = hweight64(size); + + mm->roots = kmalloc_objs(struct gpu_buddy_block *, mm->n_roots); + if (!mm->roots) + goto out_free_tree; + + /* + * Split into power-of-two blocks, in case we are given a size that is + * not itself a power-of-two. + */ + do { + struct gpu_buddy_block *root; + unsigned int order; + u64 root_size; + + order = ilog2(size) - ilog2(chunk_size); + root_size = chunk_size << order; + + root = gpu_block_alloc(mm, NULL, order, offset); + if (!root) + goto out_free_roots; + + mark_free(mm, root); + + BUG_ON(root_count > mm->max_order); + BUG_ON(gpu_buddy_block_size(mm, root) < chunk_size); + + mm->roots[root_count] = root; + + offset += root_size; + size -= root_size; + root_count++; + } while (size); + +#ifdef CONFIG_LOCKDEP + mm->lock_dep_map = NULL; +#endif + return 0; + +out_free_roots: + while (root_count--) + gpu_block_free(mm, mm->roots[root_count]); + kfree(mm->roots); +out_free_tree: + while (i--) + kfree(mm->free_trees[i]); + kfree(mm->free_trees); +out_free_used_scoreboard: + kfree(mm->used_scoreboard); +out_free_free_scoreboard: + kfree(mm->free_scoreboard); + return -ENOMEM; +} +EXPORT_SYMBOL(gpu_buddy_init); + +/** + * gpu_buddy_fini - tear down the memory manager + * + * @mm: GPU buddy manager to free + * + * Cleanup memory manager resources and the freetree + */ +void gpu_buddy_fini(struct gpu_buddy *mm) +{ + u64 root_size, size, start; + unsigned int order; + int i; + + size = mm->size; + + for (i = 0; i < mm->n_roots; ++i) { + order = ilog2(size) - ilog2(mm->chunk_size); + start = gpu_buddy_block_offset(mm->roots[i]); + __force_merge(mm, start, start + size, order); + + gpu_buddy_assert(gpu_buddy_block_is_free(mm->roots[i])); + + gpu_block_free(mm, mm->roots[i]); + + root_size = mm->chunk_size << order; + size -= root_size; + } + + gpu_buddy_assert(mm->avail == mm->size); + + for (i = 0; i <= mm->max_order; ++i) + gpu_buddy_assert(!mm->used_scoreboard[i]); + + for_each_free_tree(i) + kfree(mm->free_trees[i]); + kfree(mm->free_trees); + kfree(mm->roots); + kfree(mm->free_scoreboard); + kfree(mm->used_scoreboard); +} +EXPORT_SYMBOL(gpu_buddy_fini); + +static int split_block(struct gpu_buddy *mm, + struct gpu_buddy_block *block) +{ + unsigned int block_order = gpu_buddy_block_order(block) - 1; + u64 offset = gpu_buddy_block_offset(block); + + BUG_ON(!gpu_buddy_block_is_free(block)); + BUG_ON(!gpu_buddy_block_order(block)); + + block->left = gpu_block_alloc(mm, block, block_order, offset); + if (!block->left) + return -ENOMEM; + + block->right = gpu_block_alloc(mm, block, block_order, + offset + (mm->chunk_size << block_order)); + if (!block->right) { + gpu_block_free(mm, block->left); + return -ENOMEM; + } + + mark_split(mm, block); + + if (gpu_buddy_block_is_clear(block)) { + mark_cleared(block->left); + mark_cleared(block->right); + clear_reset(block); + } + + mark_free(mm, block->left); + mark_free(mm, block->right); + + return 0; +} + +/** + * gpu_buddy_reset_clear - reset blocks clear state + * + * @mm: GPU buddy manager + * @is_clear: blocks clear state + * + * Reset the clear state based on @is_clear value for each block + * in the freetree. + */ +void gpu_buddy_reset_clear(struct gpu_buddy *mm, bool is_clear) +{ + enum gpu_buddy_free_tree src_tree, dst_tree; + u64 root_size, size, start; + unsigned int order; + int i; + + gpu_buddy_driver_lock_held(mm); + size = mm->size; + for (i = 0; i < mm->n_roots; ++i) { + order = ilog2(size) - ilog2(mm->chunk_size); + start = gpu_buddy_block_offset(mm->roots[i]); + __force_merge(mm, start, start + size, order); + + root_size = mm->chunk_size << order; + size -= root_size; + } + + src_tree = is_clear ? GPU_BUDDY_DIRTY_TREE : GPU_BUDDY_CLEAR_TREE; + dst_tree = is_clear ? GPU_BUDDY_CLEAR_TREE : GPU_BUDDY_DIRTY_TREE; + + for (i = 0; i <= mm->max_order; ++i) { + struct rb_root *root = &mm->free_trees[src_tree][i]; + struct gpu_buddy_block *block, *tmp; + + rbtree_postorder_for_each_entry_safe(block, tmp, root, rb) { + rbtree_remove(mm, block); + if (is_clear) { + mark_cleared(block); + mm->clear_avail += gpu_buddy_block_size(mm, block); + } else { + clear_reset(block); + mm->clear_avail -= gpu_buddy_block_size(mm, block); + } + + rbtree_insert(mm, block, dst_tree); + } + } +} +EXPORT_SYMBOL(gpu_buddy_reset_clear); + +/** + * gpu_buddy_free_block - free a block + * + * @mm: GPU buddy manager + * @block: block to be freed + */ +void gpu_buddy_free_block(struct gpu_buddy *mm, + struct gpu_buddy_block *block) +{ + gpu_buddy_driver_lock_held(mm); + BUG_ON(!gpu_buddy_block_is_allocated(block)); + mm->avail += gpu_buddy_block_size(mm, block); + if (gpu_buddy_block_is_clear(block)) + mm->clear_avail += gpu_buddy_block_size(mm, block); + + __gpu_buddy_free(mm, block, false); +} +EXPORT_SYMBOL(gpu_buddy_free_block); + +/** + * gpu_buddy_allocated_addr_to_block - given relative address find the allocated block + * + * @mm: GPU buddy manager + * @addr: Relative address + * + * Returns: + * gpu_buddy_block on success, NULL or error code on failure + */ +struct gpu_buddy_block *gpu_buddy_allocated_addr_to_block(struct gpu_buddy *mm, u64 addr) +{ + struct gpu_buddy_block *block; + LIST_HEAD(dfs); + u64 end; + int i; + + gpu_buddy_driver_lock_held(mm); + + end = addr + mm->chunk_size - 1; + for (i = 0; i < mm->n_roots; ++i) + list_add_tail(&mm->roots[i]->tmp_link, &dfs); + + do { + u64 block_start; + u64 block_end; + + block = list_first_entry_or_null(&dfs, + struct gpu_buddy_block, + tmp_link); + if (!block) + break; + + list_del(&block->tmp_link); + + block_start = gpu_buddy_block_offset(block); + block_end = block_start + gpu_buddy_block_size(mm, block) - 1; + + if (!overlaps(addr, end, block_start, block_end)) + continue; + + if (gpu_buddy_block_is_allocated(block)) + return block; + else if (gpu_buddy_block_is_free(block)) + return NULL; + + list_add(&block->right->tmp_link, &dfs); + list_add(&block->left->tmp_link, &dfs); + } while (1); + + return ERR_PTR(-ENXIO); +} +EXPORT_SYMBOL(gpu_buddy_allocated_addr_to_block); + +static void __gpu_buddy_free_list(struct gpu_buddy *mm, + struct list_head *objects, + bool mark_clear, + bool mark_dirty) +{ + struct gpu_buddy_block *block, *on; + + gpu_buddy_assert(!(mark_dirty && mark_clear)); + + list_for_each_entry_safe(block, on, objects, link) { + if (mark_clear) + mark_cleared(block); + else if (mark_dirty) + clear_reset(block); + gpu_buddy_free_block(mm, block); + cond_resched(); + } + INIT_LIST_HEAD(objects); +} + +static void gpu_buddy_free_list_internal(struct gpu_buddy *mm, + struct list_head *objects) +{ + /* + * Don't touch the clear/dirty bit, since allocation is still internal + * at this point. For example we might have just failed part of the + * allocation. + */ + __gpu_buddy_free_list(mm, objects, false, false); +} + +/** + * gpu_buddy_free_list - free blocks + * + * @mm: GPU buddy manager + * @objects: input list head to free blocks + * @flags: optional flags like GPU_BUDDY_CLEARED + */ +void gpu_buddy_free_list(struct gpu_buddy *mm, + struct list_head *objects, + unsigned int flags) +{ + bool mark_clear = flags & GPU_BUDDY_CLEARED; + + gpu_buddy_driver_lock_held(mm); + __gpu_buddy_free_list(mm, objects, mark_clear, !mark_clear); +} +EXPORT_SYMBOL(gpu_buddy_free_list); + +static bool block_incompatible(struct gpu_buddy_block *block, unsigned int flags) +{ + bool needs_clear = flags & GPU_BUDDY_CLEAR_ALLOCATION; + + return needs_clear != gpu_buddy_block_is_clear(block); +} + +static void __gpu_buddy_undo_splits(struct gpu_buddy *mm, + struct gpu_buddy_block *block) +{ + struct gpu_buddy_block *buddy = __get_buddy(block); + + if (buddy && + (gpu_buddy_block_is_free(block) && + gpu_buddy_block_is_free(buddy))) { + rbtree_remove(mm, block); + mm->free_scoreboard[gpu_buddy_block_order(block)]--; + __gpu_buddy_free(mm, block, false); + } +} + +static struct gpu_buddy_block * +__alloc_range_bias(struct gpu_buddy *mm, + u64 start, u64 end, + unsigned int order, + unsigned long flags, + bool fallback) +{ + u64 req_size = mm->chunk_size << order; + struct gpu_buddy_block *block; + LIST_HEAD(dfs); + int err; + int i; + + end = end - 1; + + for (i = 0; i < mm->n_roots; ++i) + list_add_tail(&mm->roots[i]->tmp_link, &dfs); + + do { + u64 block_start; + u64 block_end; + + block = list_first_entry_or_null(&dfs, + struct gpu_buddy_block, + tmp_link); + if (!block) + break; + + list_del(&block->tmp_link); + + if (gpu_buddy_block_order(block) < order) + continue; + + block_start = gpu_buddy_block_offset(block); + block_end = block_start + gpu_buddy_block_size(mm, block) - 1; + + if (!overlaps(start, end, block_start, block_end)) + continue; + + if (gpu_buddy_block_is_allocated(block)) + continue; + + if (block_start < start || block_end > end) { + u64 adjusted_start = max(block_start, start); + u64 adjusted_end = min(block_end, end); + + if (round_down(adjusted_end + 1, req_size) <= + round_up(adjusted_start, req_size)) + continue; + } + + if (!fallback && block_incompatible(block, flags)) + continue; + + if (contains(start, end, block_start, block_end) && + order == gpu_buddy_block_order(block)) { + /* + * Find the free block within the range. + */ + if (gpu_buddy_block_is_free(block)) + return block; + + continue; + } + + if (!gpu_buddy_block_is_split(block)) { + err = split_block(mm, block); + if (unlikely(err)) + goto err_undo; + } + + list_add(&block->right->tmp_link, &dfs); + list_add(&block->left->tmp_link, &dfs); + } while (1); + + return ERR_PTR(-ENOSPC); + +err_undo: + /* + * We really don't want to leave around a bunch of split blocks, since + * bigger is better, so make sure we merge everything back before we + * free the allocated blocks. + */ + __gpu_buddy_undo_splits(mm, block); + return ERR_PTR(err); +} + +static struct gpu_buddy_block * +__gpu_buddy_alloc_range_bias(struct gpu_buddy *mm, + u64 start, u64 end, + unsigned int order, + unsigned long flags) +{ + struct gpu_buddy_block *block; + bool fallback = false; + + block = __alloc_range_bias(mm, start, end, order, + flags, fallback); + if (IS_ERR(block)) + return __alloc_range_bias(mm, start, end, order, + flags, !fallback); + + return block; +} + +static struct gpu_buddy_block * +get_maxblock(struct gpu_buddy *mm, + unsigned int order, + enum gpu_buddy_free_tree tree) +{ + struct gpu_buddy_block *max_block = NULL, *block = NULL; + struct rb_root *root; + unsigned int i; + + for (i = order; i <= mm->max_order; ++i) { + root = &mm->free_trees[tree][i]; + block = rbtree_last_free_block(root); + if (!block) + continue; + + if (!max_block) { + max_block = block; + continue; + } + + if (gpu_buddy_block_offset(block) > + gpu_buddy_block_offset(max_block)) { + max_block = block; + } + } + + return max_block; +} + +static struct gpu_buddy_block * +alloc_from_freetree(struct gpu_buddy *mm, + unsigned int order, + unsigned long flags) +{ + struct gpu_buddy_block *block = NULL; + struct rb_root *root; + enum gpu_buddy_free_tree tree; + unsigned int tmp; + int err; + + tree = (flags & GPU_BUDDY_CLEAR_ALLOCATION) ? + GPU_BUDDY_CLEAR_TREE : GPU_BUDDY_DIRTY_TREE; + + if (flags & GPU_BUDDY_TOPDOWN_ALLOCATION) { + block = get_maxblock(mm, order, tree); + if (block) + /* Store the obtained block order */ + tmp = gpu_buddy_block_order(block); + } else { + for (tmp = order; tmp <= mm->max_order; ++tmp) { + /* Get RB tree root for this order and tree */ + root = &mm->free_trees[tree][tmp]; + block = rbtree_last_free_block(root); + if (block) + break; + } + } + + if (!block) { + /* Try allocating from the other tree */ + tree = (tree == GPU_BUDDY_CLEAR_TREE) ? + GPU_BUDDY_DIRTY_TREE : GPU_BUDDY_CLEAR_TREE; + + for (tmp = order; tmp <= mm->max_order; ++tmp) { + root = &mm->free_trees[tree][tmp]; + block = rbtree_last_free_block(root); + if (block) + break; + } + + if (!block) + return ERR_PTR(-ENOSPC); + } + + BUG_ON(!gpu_buddy_block_is_free(block)); + + while (tmp != order) { + err = split_block(mm, block); + if (unlikely(err)) + goto err_undo; + + block = block->right; + tmp--; + } + return block; + +err_undo: + __gpu_buddy_undo_splits(mm, block); + return ERR_PTR(err); +} + +static bool +gpu_buddy_can_offset_align(u64 size, u64 min_block_size) +{ + return size < min_block_size && is_power_of_2(size); +} + +static bool gpu_buddy_subtree_can_satisfy(struct rb_node *node, + unsigned int alignment) +{ + struct gpu_buddy_block *block; + + block = rbtree_get_free_block(node); + return block->subtree_max_alignment >= alignment; +} + +static struct gpu_buddy_block * +gpu_buddy_find_block_aligned(struct gpu_buddy *mm, + enum gpu_buddy_free_tree tree, + unsigned int order, + unsigned int alignment, + unsigned long flags) +{ + struct rb_root *root = &mm->free_trees[tree][order]; + struct rb_node *rb = root->rb_node; + + while (rb) { + struct gpu_buddy_block *block = rbtree_get_free_block(rb); + struct rb_node *left_node = rb->rb_left, *right_node = rb->rb_right; + + if (right_node) { + if (gpu_buddy_subtree_can_satisfy(right_node, alignment)) { + rb = right_node; + continue; + } + } + + if (gpu_buddy_block_offset_alignment(block) >= alignment) + return block; + + if (left_node) { + if (gpu_buddy_subtree_can_satisfy(left_node, alignment)) { + rb = left_node; + continue; + } + } + + break; + } + + return NULL; +} + +static struct gpu_buddy_block * +gpu_buddy_offset_aligned_allocation(struct gpu_buddy *mm, + u64 size, + u64 min_block_size, + unsigned long flags) +{ + struct gpu_buddy_block *block = NULL; + unsigned int order, tmp, alignment; + enum gpu_buddy_free_tree tree; + unsigned long pages; + int err; + + alignment = ilog2(min_block_size); + pages = size >> ilog2(mm->chunk_size); + order = fls(pages) - 1; + + tree = (flags & GPU_BUDDY_CLEAR_ALLOCATION) ? + GPU_BUDDY_CLEAR_TREE : GPU_BUDDY_DIRTY_TREE; + + for (tmp = order; tmp <= mm->max_order; ++tmp) { + block = gpu_buddy_find_block_aligned(mm, tree, tmp, + alignment, flags); + if (!block) { + tree = (tree == GPU_BUDDY_CLEAR_TREE) ? + GPU_BUDDY_DIRTY_TREE : GPU_BUDDY_CLEAR_TREE; + block = gpu_buddy_find_block_aligned(mm, tree, tmp, + alignment, flags); + } + + if (block) + break; + } + + if (!block) + return ERR_PTR(-ENOSPC); + + while (gpu_buddy_block_order(block) > order) { + struct gpu_buddy_block *left, *right; + + err = split_block(mm, block); + if (unlikely(err)) + goto err_undo; + + left = block->left; + right = block->right; + + if (gpu_buddy_block_offset_alignment(right) >= alignment) + block = right; + else + block = left; + } + + return block; + +err_undo: + /* + * We really don't want to leave around a bunch of split blocks, since + * bigger is better, so make sure we merge everything back before we + * free the allocated blocks. + */ + __gpu_buddy_undo_splits(mm, block); + return ERR_PTR(err); +} + +static int __alloc_range(struct gpu_buddy *mm, + struct list_head *dfs, + u64 start, u64 size, + struct list_head *blocks, + u64 *total_allocated_on_err) +{ + struct gpu_buddy_block *block; + u64 total_allocated = 0; + LIST_HEAD(allocated); + u64 end; + int err; + + end = start + size - 1; + + do { + u64 block_start; + u64 block_end; + + block = list_first_entry_or_null(dfs, + struct gpu_buddy_block, + tmp_link); + if (!block) + break; + + list_del(&block->tmp_link); + + block_start = gpu_buddy_block_offset(block); + block_end = block_start + gpu_buddy_block_size(mm, block) - 1; + + if (!overlaps(start, end, block_start, block_end)) + continue; + + if (gpu_buddy_block_is_allocated(block)) { + err = -ENOSPC; + goto err_free; + } + + if (contains(start, end, block_start, block_end)) { + if (gpu_buddy_block_is_free(block)) { + mark_allocated(mm, block); + total_allocated += gpu_buddy_block_size(mm, block); + mm->avail -= gpu_buddy_block_size(mm, block); + if (gpu_buddy_block_is_clear(block)) + mm->clear_avail -= gpu_buddy_block_size(mm, block); + list_add_tail(&block->link, &allocated); + continue; + } else if (!mm->clear_avail) { + err = -ENOSPC; + goto err_free; + } + } + + if (!gpu_buddy_block_is_split(block)) { + err = split_block(mm, block); + if (unlikely(err)) + goto err_undo; + } + + list_add(&block->right->tmp_link, dfs); + list_add(&block->left->tmp_link, dfs); + } while (1); + + if (total_allocated < size) { + err = -ENOSPC; + goto err_free; + } + + list_splice_tail(&allocated, blocks); + + return 0; + +err_undo: + /* + * We really don't want to leave around a bunch of split blocks, since + * bigger is better, so make sure we merge everything back before we + * free the allocated blocks. + */ + __gpu_buddy_undo_splits(mm, block); + +err_free: + if (err == -ENOSPC && total_allocated_on_err) { + list_splice_tail(&allocated, blocks); + *total_allocated_on_err = total_allocated; + } else { + gpu_buddy_free_list_internal(mm, &allocated); + } + + return err; +} + +static int __gpu_buddy_alloc_range(struct gpu_buddy *mm, + u64 start, + u64 size, + u64 *total_allocated_on_err, + struct list_head *blocks) +{ + LIST_HEAD(dfs); + int i; + + for (i = 0; i < mm->n_roots; ++i) + list_add_tail(&mm->roots[i]->tmp_link, &dfs); + + return __alloc_range(mm, &dfs, start, size, + blocks, total_allocated_on_err); +} + +static int __alloc_contig_aligned_retry(struct gpu_buddy *mm, + u64 unaligned_offset, + u64 size, + u64 min_block_size, + struct list_head *blocks) +{ + u64 aligned_offset = round_down(unaligned_offset, min_block_size); + + return __gpu_buddy_alloc_range(mm, aligned_offset, size, NULL, blocks); +} + +static int __alloc_contig_try_harder(struct gpu_buddy *mm, + u64 size, + u64 min_block_size, + struct list_head *blocks) +{ + u64 rhs_offset, lhs_offset, filled; + struct gpu_buddy_block *block; + unsigned int tree, order; + u64 modify_size; + int err; + + modify_size = rounddown_pow_of_two(size); + order = ilog2(modify_size) - ilog2(mm->chunk_size); + if (order == 0) + return -ENOSPC; + + for_each_free_tree(tree) { + struct rb_root *root; + struct rb_node *iter; + + root = &mm->free_trees[tree][order]; + if (rbtree_is_empty(root)) + continue; + + iter = rb_last(root); + while (iter) { + block = rbtree_get_free_block(iter); + + rhs_offset = gpu_buddy_block_offset(block); + + /* Allocate blocks traversing RHS */ + err = __gpu_buddy_alloc_range(mm, rhs_offset, size, + &filled, blocks); + if (err && err != -ENOSPC) + return err; + if (!err && IS_ALIGNED(rhs_offset, min_block_size)) + return 0; + if (!err) { + /* Allocate the unaligned RHS offset using round_down */ + gpu_buddy_free_list_internal(mm, blocks); + err = __alloc_contig_aligned_retry(mm, rhs_offset, + size, + min_block_size, + blocks); + if (!err) + return 0; + if (err != -ENOSPC) { + gpu_buddy_free_list_internal(mm, blocks); + return err; + } + goto next; + } + + if (size - filled > rhs_offset) + goto next; + + lhs_offset = rhs_offset - (size - filled); + + /* Allocate the unaligned LHS offset using round_down */ + gpu_buddy_free_list_internal(mm, blocks); + err = __alloc_contig_aligned_retry(mm, lhs_offset, size, + min_block_size, blocks); + if (!err) + return 0; + if (err != -ENOSPC) { + gpu_buddy_free_list_internal(mm, blocks); + return err; + } +next: + gpu_buddy_free_list_internal(mm, blocks); + iter = rb_prev(iter); + } + } + + return -ENOSPC; +} + +/** + * gpu_buddy_block_trim - free unused pages + * + * @mm: GPU buddy manager + * @start: start address to begin the trimming. + * @new_size: original size requested + * @blocks: Input and output list of allocated blocks. + * MUST contain single block as input to be trimmed. + * On success will contain the newly allocated blocks + * making up the @new_size. Blocks always appear in + * ascending order + * + * For contiguous allocation, we round up the size to the nearest + * power of two value, drivers consume *actual* size, so remaining + * portions are unused and can be optionally freed with this function + * + * Returns: + * 0 on success, error code on failure. + */ +int gpu_buddy_block_trim(struct gpu_buddy *mm, + u64 *start, + u64 new_size, + struct list_head *blocks) +{ + struct gpu_buddy_block *parent; + struct gpu_buddy_block *block; + u64 block_start, block_end; + LIST_HEAD(dfs); + u64 new_start; + int err; + + gpu_buddy_driver_lock_held(mm); + + if (!list_is_singular(blocks)) + return -EINVAL; + + block = list_first_entry(blocks, + struct gpu_buddy_block, + link); + + block_start = gpu_buddy_block_offset(block); + block_end = block_start + gpu_buddy_block_size(mm, block); + + if (WARN_ON(!gpu_buddy_block_is_allocated(block))) + return -EINVAL; + + if (new_size > gpu_buddy_block_size(mm, block)) + return -EINVAL; + + if (!new_size || !IS_ALIGNED(new_size, mm->chunk_size)) + return -EINVAL; + + if (new_size == gpu_buddy_block_size(mm, block)) + return 0; + + new_start = block_start; + if (start) { + new_start = *start; + + if (new_start < block_start) + return -EINVAL; + + if (!IS_ALIGNED(new_start, mm->chunk_size)) + return -EINVAL; + + if (range_overflows(new_start, new_size, block_end)) + return -EINVAL; + } + + list_del(&block->link); + mark_free(mm, block); + mm->avail += gpu_buddy_block_size(mm, block); + if (gpu_buddy_block_is_clear(block)) + mm->clear_avail += gpu_buddy_block_size(mm, block); + + /* Prevent recursively freeing this node */ + parent = block->parent; + block->parent = NULL; + + list_add(&block->tmp_link, &dfs); + err = __alloc_range(mm, &dfs, new_start, new_size, blocks, NULL); + if (err) { + mark_allocated(mm, block); + mm->avail -= gpu_buddy_block_size(mm, block); + if (gpu_buddy_block_is_clear(block)) + mm->clear_avail -= gpu_buddy_block_size(mm, block); + list_add(&block->link, blocks); + } + + block->parent = parent; + return err; +} +EXPORT_SYMBOL(gpu_buddy_block_trim); + +static struct gpu_buddy_block * +__gpu_buddy_alloc_blocks(struct gpu_buddy *mm, + u64 start, u64 end, + u64 size, u64 min_block_size, + unsigned int order, + unsigned long flags) +{ + if (flags & GPU_BUDDY_RANGE_ALLOCATION) + /* Allocate traversing within the range */ + return __gpu_buddy_alloc_range_bias(mm, start, end, + order, flags); + else if (size < min_block_size) + /* Allocate from an offset-aligned region without size rounding */ + return gpu_buddy_offset_aligned_allocation(mm, size, + min_block_size, + flags); + else + /* Allocate from freetree */ + return alloc_from_freetree(mm, order, flags); +} + +/** + * gpu_buddy_alloc_blocks - allocate power-of-two blocks + * + * @mm: GPU buddy manager to allocate from + * @start: start of the allowed range for this block + * @end: end of the allowed range for this block + * @size: size of the allocation in bytes + * @min_block_size: alignment of the allocation + * @blocks: output list head to add allocated blocks + * @flags: GPU_BUDDY_*_ALLOCATION flags + * + * alloc_range_bias() called on range limitations, which traverses + * the tree and returns the desired block. + * + * alloc_from_freetree() called when *no* range restrictions + * are enforced, which picks the block from the freetree. + * + * Returns: + * 0 on success, error code on failure. + */ +int gpu_buddy_alloc_blocks(struct gpu_buddy *mm, + u64 start, u64 end, u64 size, + u64 min_block_size, + struct list_head *blocks, + unsigned long flags) +{ + struct gpu_buddy_block *block = NULL; + u64 original_size, original_min_size; + unsigned int min_order, order; + LIST_HEAD(allocated); + unsigned long pages; + int err; + + gpu_buddy_driver_lock_held(mm); + + if (size < mm->chunk_size) + return -EINVAL; + + if (min_block_size < mm->chunk_size) + return -EINVAL; + + if (!is_power_of_2(min_block_size)) + return -EINVAL; + + if (!IS_ALIGNED(start | end | size, mm->chunk_size)) + return -EINVAL; + + if (end > mm->size) + return -EINVAL; + + if (range_overflows(start, size, mm->size)) + return -EINVAL; + + /* Actual range allocation */ + if (start + size == end) { + if (!IS_ALIGNED(start | end, min_block_size)) + return -EINVAL; + + return __gpu_buddy_alloc_range(mm, start, size, NULL, blocks); + } + + original_size = size; + original_min_size = min_block_size; + + /* Roundup the size to power of 2 */ + if (flags & GPU_BUDDY_CONTIGUOUS_ALLOCATION) { + size = roundup_pow_of_two(size); + min_block_size = size; + /* + * Normalize the requested size to min_block_size for regular allocations. + * Offset-aligned allocations intentionally skip size rounding. + */ + } else if (!gpu_buddy_can_offset_align(size, min_block_size)) { + size = round_up(size, min_block_size); + } + + pages = size >> ilog2(mm->chunk_size); + order = fls(pages) - 1; + min_order = ilog2(min_block_size) - ilog2(mm->chunk_size); + + if (order > mm->max_order || size > mm->size) { + if ((flags & GPU_BUDDY_CONTIGUOUS_ALLOCATION) && + !(flags & GPU_BUDDY_RANGE_ALLOCATION)) + return __alloc_contig_try_harder(mm, original_size, + original_min_size, blocks); + + return -EINVAL; + } + + do { + order = min(order, (unsigned int)fls(pages) - 1); + BUG_ON(order > mm->max_order); + /* + * Regular allocations must not allocate blocks smaller than min_block_size. + * Offset-aligned allocations deliberately bypass this constraint. + */ + BUG_ON(size >= min_block_size && order < min_order); + + do { + unsigned int fallback_order; + + block = __gpu_buddy_alloc_blocks(mm, start, + end, + size, + min_block_size, + order, + flags); + if (!IS_ERR(block)) + break; + + if (size < min_block_size) { + fallback_order = order; + } else if (order == min_order) { + fallback_order = min_order; + } else { + order--; + continue; + } + + /* Try allocation through force merge method */ + if (mm->clear_avail && + !__force_merge(mm, start, end, fallback_order)) { + block = __gpu_buddy_alloc_blocks(mm, start, + end, + size, + min_block_size, + fallback_order, + flags); + if (!IS_ERR(block)) { + order = fallback_order; + break; + } + } + + /* + * Try contiguous block allocation through + * try harder method. + */ + if (flags & GPU_BUDDY_CONTIGUOUS_ALLOCATION && + !(flags & GPU_BUDDY_RANGE_ALLOCATION)) + return __alloc_contig_try_harder(mm, + original_size, + original_min_size, + blocks); + err = -ENOSPC; + goto err_free; + } while (1); + + mark_allocated(mm, block); + mm->avail -= gpu_buddy_block_size(mm, block); + if (gpu_buddy_block_is_clear(block)) + mm->clear_avail -= gpu_buddy_block_size(mm, block); + kmemleak_update_trace(block); + list_add_tail(&block->link, &allocated); + + pages -= BIT(order); + + if (!pages) + break; + } while (1); + + /* Trim the allocated block to the required size */ + if (!(flags & GPU_BUDDY_TRIM_DISABLE) && + original_size != size) { + struct list_head *trim_list; + LIST_HEAD(temp); + u64 trim_size; + + trim_list = &allocated; + trim_size = original_size; + + if (!list_is_singular(&allocated)) { + block = list_last_entry(&allocated, typeof(*block), link); + list_move(&block->link, &temp); + trim_list = &temp; + trim_size = gpu_buddy_block_size(mm, block) - + (size - original_size); + } + + gpu_buddy_block_trim(mm, + NULL, + trim_size, + trim_list); + + if (!list_empty(&temp)) + list_splice_tail(trim_list, &allocated); + } + + list_splice_tail(&allocated, blocks); + return 0; + +err_free: + gpu_buddy_free_list_internal(mm, &allocated); + return err; +} +EXPORT_SYMBOL(gpu_buddy_alloc_blocks); + +/** + * gpu_buddy_block_print - print block information + * + * @mm: GPU buddy manager + * @block: GPU buddy block + */ +void gpu_buddy_block_print(struct gpu_buddy *mm, + struct gpu_buddy_block *block) +{ + u64 start = gpu_buddy_block_offset(block); + u64 size = gpu_buddy_block_size(mm, block); + + pr_info("%#018llx-%#018llx: %llu\n", start, start + size, size); +} +EXPORT_SYMBOL(gpu_buddy_block_print); + +/** + * gpu_buddy_print - print allocator state + * + * @mm: GPU buddy manager + * @p: GPU printer to use + */ +void gpu_buddy_print(struct gpu_buddy *mm) +{ + int order; + + gpu_buddy_driver_lock_held(mm); + pr_info("chunk_size: %lluKiB, total: %lluMiB, free: %lluMiB, clear_free: %lluMiB\n", + mm->chunk_size >> 10, mm->size >> 20, mm->avail >> 20, mm->clear_avail >> 20); + + for (order = mm->max_order; order >= 0; order--) { + u64 free_count = mm->free_scoreboard[order]; + u64 used_count = mm->used_scoreboard[order]; + u64 block_size = mm->chunk_size << order; + u64 free = free_count * block_size; + u64 used = used_count * block_size; + + if (block_size < SZ_1M) + pr_info("order-%2d free: %8llu KiB, used: %8llu KiB, free_blocks: %llu, used_blocks: %llu\n", + order, free >> 10, used >> 10, free_count, used_count); + else + pr_info("order-%2d free: %8llu MiB, used: %8llu MiB, free_blocks: %llu, used_blocks: %llu\n", + order, free >> 20, used >> 20, free_count, used_count); + } +} +EXPORT_SYMBOL(gpu_buddy_print); + +static void gpu_buddy_module_exit(void) +{ + kmem_cache_destroy(slab_blocks); +} + +static int __init gpu_buddy_module_init(void) +{ + slab_blocks = KMEM_CACHE(gpu_buddy_block, 0); + if (!slab_blocks) + return -ENOMEM; + + return 0; +} + +module_init(gpu_buddy_module_init); +module_exit(gpu_buddy_module_exit); + +MODULE_DESCRIPTION("GPU Buddy Allocator"); +MODULE_LICENSE("Dual MIT/GPL"); |
