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authorLinus Torvalds <torvalds@linux-foundation.org>2026-10-02 12:17:24 -0700
committerLinus Torvalds <torvalds@linux-foundation.org>2026-10-02 12:17:24 -0700
commit3f1fe48a36b0b6722dc3fd421d93512bac138e9a (patch)
treeb767d7f6e26bc64334d3f14f8422d187239dc45d /drivers/gpu/buddy.c
downloadlinux-stable-3f1fe48a36b0b6722dc3fd421d93512bac138e9a.tar.gz
linux-stable-3f1fe48a36b0b6722dc3fd421d93512bac138e9a.zip
Merge tag 'io_uring-7.3-20261002' of git://git.kernel.org/pub/scm/linux/kernel/git/axboe/linuxgrafted
Pull io_uring fixes from Jens Axboe: - Fix a task_work add use-after-free with SQPOLL. The sqpoll thread could pop and complete the last request while io_req_normal_work_add() was still looking at them after the mpscq push. Use the same approach as DEFER_TASKRUN to protect from that, holding an RCU read lock across the add, and have exit wait for an RCU grace period for SQPOLL rings as well. - CQE32 ring fixes: correct the free entry check for 32b CQEs, zero the big_cqe for aux CQEs, and only post the dummy skip CQE on CQE_MIXED rings - Mark the source filter table as COW when cloning bpf filters, so registering another filter on the source doesn't modify the shared table in place - Initialize the task context before running the BPF loop - Requeue zcrx multishot receives stopped by a local resource - End a TX_TIMESTAMP multishot cmd when the CQ is full (lollipopkit) * tag 'io_uring-7.3-20261002' of git://git.kernel.org/pub/scm/linux/kernel/git/axboe/linux: io_uring: fix task_work add use-after-free with SQPOLL io_uring/cmd_net: end TX_TIMESTAMP multishot when the CQ is full io_uring/zcrx: requeue multishot receives stopped by a local resource io_uring: initialize task context before running the BPF loop io_uring: zero big_cqe for aux CQEs on CQE32 rings io_uring: fix free entry check for 32b CQEs on CQE32 rings io_uring: only post the dummy skip CQE on CQE_MIXED rings io_uring/bpf_filter: mark source as COW when cloning filters
Diffstat (limited to 'drivers/gpu/buddy.c')
-rw-r--r--drivers/gpu/buddy.c1634
1 files changed, 1634 insertions, 0 deletions
diff --git a/drivers/gpu/buddy.c b/drivers/gpu/buddy.c
new file mode 100644
index 000000000..26e7a48b5
--- /dev/null
+++ b/drivers/gpu/buddy.c
@@ -0,0 +1,1634 @@
+// SPDX-License-Identifier: MIT
+/*
+ * Copyright © 2021 Intel Corporation
+ */
+
+#include <linux/bug.h>
+#include <linux/export.h>
+#include <linux/kmemleak.h>
+#include <linux/module.h>
+#include <linux/sizes.h>
+
+#include <linux/gpu_buddy.h>
+
+/**
+ * gpu_buddy_assert - assert a condition in the buddy allocator
+ * @condition: condition expected to be true
+ *
+ * When CONFIG_KUNIT is enabled, evaluates @condition and, if false, triggers
+ * a WARN_ON() and also calls kunit_fail_current_test() so that any running
+ * kunit test is properly marked as failed. The stringified condition is
+ * included in the failure message for easy identification.
+ *
+ * When CONFIG_KUNIT is not enabled, this reduces to WARN_ON() so production
+ * builds retain the same warning semantics as before.
+ */
+#if IS_ENABLED(CONFIG_KUNIT)
+#include <kunit/test-bug.h>
+#define gpu_buddy_assert(condition) do { \
+ if (WARN_ON(!(condition))) \
+ kunit_fail_current_test("gpu_buddy_assert(" #condition ")"); \
+} while (0)
+#else
+#define gpu_buddy_assert(condition) WARN_ON(!(condition))
+#endif
+
+static struct kmem_cache *slab_blocks;
+
+static unsigned int
+gpu_buddy_block_state(struct gpu_buddy_block *block)
+{
+ return block->header & GPU_BUDDY_HEADER_STATE;
+}
+
+static bool
+gpu_buddy_block_is_allocated(struct gpu_buddy_block *block)
+{
+ return gpu_buddy_block_state(block) == GPU_BUDDY_ALLOCATED;
+}
+
+static bool
+gpu_buddy_block_is_split(struct gpu_buddy_block *block)
+{
+ return gpu_buddy_block_state(block) == GPU_BUDDY_SPLIT;
+}
+
+static unsigned int gpu_buddy_block_offset_alignment(struct gpu_buddy_block *block)
+{
+ u64 offset = gpu_buddy_block_offset(block);
+
+ if (!offset)
+ /*
+ * __ffs64(0) is undefined; offset 0 is maximally aligned, so return
+ * a value greater than any possible alignment.
+ */
+ return 64 + 1;
+
+ return __ffs64(offset);
+}
+
+RB_DECLARE_CALLBACKS_MAX(static, gpu_buddy_augment_cb,
+ struct gpu_buddy_block, rb,
+ unsigned int, subtree_max_alignment,
+ gpu_buddy_block_offset_alignment);
+
+static struct gpu_buddy_block *gpu_block_alloc(struct gpu_buddy *mm,
+ struct gpu_buddy_block *parent,
+ unsigned int order,
+ u64 offset)
+{
+ struct gpu_buddy_block *block;
+
+ BUG_ON(order > GPU_BUDDY_MAX_ORDER);
+
+ block = kmem_cache_zalloc(slab_blocks, GFP_KERNEL);
+ if (!block)
+ return NULL;
+
+ block->header = offset;
+ block->header |= order;
+ block->parent = parent;
+
+ RB_CLEAR_NODE(&block->rb);
+
+ BUG_ON(block->header & GPU_BUDDY_HEADER_UNUSED);
+ return block;
+}
+
+static void gpu_block_free(struct gpu_buddy *mm,
+ struct gpu_buddy_block *block)
+{
+ kmem_cache_free(slab_blocks, block);
+}
+
+static enum gpu_buddy_free_tree
+get_block_tree(struct gpu_buddy_block *block)
+{
+ return gpu_buddy_block_is_clear(block) ?
+ GPU_BUDDY_CLEAR_TREE : GPU_BUDDY_DIRTY_TREE;
+}
+
+static struct gpu_buddy_block *
+rbtree_get_free_block(const struct rb_node *node)
+{
+ return node ? rb_entry(node, struct gpu_buddy_block, rb) : NULL;
+}
+
+static struct gpu_buddy_block *
+rbtree_last_free_block(struct rb_root *root)
+{
+ return rbtree_get_free_block(rb_last(root));
+}
+
+static bool rbtree_is_empty(struct rb_root *root)
+{
+ return RB_EMPTY_ROOT(root);
+}
+
+static void rbtree_insert(struct gpu_buddy *mm,
+ struct gpu_buddy_block *block,
+ enum gpu_buddy_free_tree tree)
+{
+ struct rb_node **link, *parent = NULL;
+ unsigned int block_alignment, order;
+ struct gpu_buddy_block *node;
+ struct rb_root *root;
+
+ order = gpu_buddy_block_order(block);
+ block_alignment = gpu_buddy_block_offset_alignment(block);
+
+ root = &mm->free_trees[tree][order];
+ link = &root->rb_node;
+
+ while (*link) {
+ parent = *link;
+ node = rbtree_get_free_block(parent);
+ /*
+ * Manual augmentation update during insertion traversal. Required
+ * because rb_insert_augmented() only calls rotate callback during
+ * rotations. This ensures all ancestors on the insertion path have
+ * correct subtree_max_alignment values.
+ */
+ if (node->subtree_max_alignment < block_alignment)
+ node->subtree_max_alignment = block_alignment;
+
+ if (gpu_buddy_block_offset(block) < gpu_buddy_block_offset(node))
+ link = &parent->rb_left;
+ else
+ link = &parent->rb_right;
+ }
+
+ block->subtree_max_alignment = block_alignment;
+ rb_link_node(&block->rb, parent, link);
+ rb_insert_augmented(&block->rb, root, &gpu_buddy_augment_cb);
+}
+
+static void rbtree_remove(struct gpu_buddy *mm,
+ struct gpu_buddy_block *block)
+{
+ unsigned int order = gpu_buddy_block_order(block);
+ enum gpu_buddy_free_tree tree;
+ struct rb_root *root;
+
+ tree = get_block_tree(block);
+ root = &mm->free_trees[tree][order];
+
+ rb_erase_augmented(&block->rb, root, &gpu_buddy_augment_cb);
+ RB_CLEAR_NODE(&block->rb);
+}
+
+static void clear_reset(struct gpu_buddy_block *block)
+{
+ block->header &= ~GPU_BUDDY_HEADER_CLEAR;
+}
+
+static void mark_cleared(struct gpu_buddy_block *block)
+{
+ block->header |= GPU_BUDDY_HEADER_CLEAR;
+}
+
+static void mark_allocated(struct gpu_buddy *mm,
+ struct gpu_buddy_block *block)
+{
+ block->header &= ~GPU_BUDDY_HEADER_STATE;
+ block->header |= GPU_BUDDY_ALLOCATED;
+
+ mm->free_scoreboard[gpu_buddy_block_order(block)]--;
+ mm->used_scoreboard[gpu_buddy_block_order(block)]++;
+
+ rbtree_remove(mm, block);
+}
+
+static void mark_free(struct gpu_buddy *mm,
+ struct gpu_buddy_block *block)
+{
+ enum gpu_buddy_free_tree tree;
+
+ if (gpu_buddy_block_is_allocated(block))
+ mm->used_scoreboard[gpu_buddy_block_order(block)]--;
+
+ block->header &= ~GPU_BUDDY_HEADER_STATE;
+ block->header |= GPU_BUDDY_FREE;
+
+ mm->free_scoreboard[gpu_buddy_block_order(block)]++;
+
+ tree = get_block_tree(block);
+ rbtree_insert(mm, block, tree);
+}
+
+static void mark_split(struct gpu_buddy *mm,
+ struct gpu_buddy_block *block)
+{
+ block->header &= ~GPU_BUDDY_HEADER_STATE;
+ block->header |= GPU_BUDDY_SPLIT;
+
+ mm->free_scoreboard[gpu_buddy_block_order(block)]--;
+
+ rbtree_remove(mm, block);
+}
+
+static inline bool overlaps(u64 s1, u64 e1, u64 s2, u64 e2)
+{
+ return s1 <= e2 && e1 >= s2;
+}
+
+static inline bool contains(u64 s1, u64 e1, u64 s2, u64 e2)
+{
+ return s1 <= s2 && e1 >= e2;
+}
+
+static struct gpu_buddy_block *
+__get_buddy(struct gpu_buddy_block *block)
+{
+ struct gpu_buddy_block *parent;
+
+ parent = block->parent;
+ if (!parent)
+ return NULL;
+
+ if (parent->left == block)
+ return parent->right;
+
+ return parent->left;
+}
+
+static unsigned int __gpu_buddy_free(struct gpu_buddy *mm,
+ struct gpu_buddy_block *block,
+ bool force_merge)
+{
+ struct gpu_buddy_block *parent;
+ unsigned int order;
+
+ while ((parent = block->parent)) {
+ struct gpu_buddy_block *buddy;
+
+ buddy = __get_buddy(block);
+
+ if (!gpu_buddy_block_is_free(buddy))
+ break;
+
+ if (!force_merge) {
+ /*
+ * Check the block and its buddy clear state and exit
+ * the loop if they both have the dissimilar state.
+ */
+ if (gpu_buddy_block_is_clear(block) !=
+ gpu_buddy_block_is_clear(buddy))
+ break;
+
+ if (gpu_buddy_block_is_clear(block))
+ mark_cleared(parent);
+ }
+
+ rbtree_remove(mm, buddy);
+ mm->free_scoreboard[gpu_buddy_block_order(buddy)]--;
+ if (force_merge && gpu_buddy_block_is_clear(buddy))
+ mm->clear_avail -= gpu_buddy_block_size(mm, buddy);
+
+ if (gpu_buddy_block_is_allocated(block))
+ mm->used_scoreboard[gpu_buddy_block_order(block)]--;
+
+ gpu_block_free(mm, block);
+ gpu_block_free(mm, buddy);
+
+ block = parent;
+ }
+
+ order = gpu_buddy_block_order(block);
+ mark_free(mm, block);
+
+ return order;
+}
+
+static int __force_merge(struct gpu_buddy *mm,
+ u64 start,
+ u64 end,
+ unsigned int min_order)
+{
+ unsigned int tree, order;
+ int i;
+
+ if (!min_order)
+ return -ENOMEM;
+
+ if (min_order > mm->max_order)
+ return -EINVAL;
+
+ for_each_free_tree(tree) {
+ for (i = min_order - 1; i >= 0; i--) {
+ struct rb_node *iter = rb_last(&mm->free_trees[tree][i]);
+
+ while (iter) {
+ struct gpu_buddy_block *block, *buddy;
+ u64 block_start, block_end;
+
+ block = rbtree_get_free_block(iter);
+ iter = rb_prev(iter);
+
+ if (!block || !block->parent)
+ continue;
+
+ block_start = gpu_buddy_block_offset(block);
+ block_end = block_start + gpu_buddy_block_size(mm, block) - 1;
+
+ if (!contains(start, end, block_start, block_end))
+ continue;
+
+ buddy = __get_buddy(block);
+ if (!gpu_buddy_block_is_free(buddy))
+ continue;
+
+ gpu_buddy_assert(gpu_buddy_block_is_clear(block) !=
+ gpu_buddy_block_is_clear(buddy));
+
+ /*
+ * Advance to the next node when the current node is the buddy,
+ * as freeing the block will also remove its buddy from the tree.
+ */
+ if (iter == &buddy->rb)
+ iter = rb_prev(iter);
+
+ rbtree_remove(mm, block);
+ mm->free_scoreboard[gpu_buddy_block_order(block)]--;
+ if (gpu_buddy_block_is_clear(block))
+ mm->clear_avail -= gpu_buddy_block_size(mm, block);
+
+ order = __gpu_buddy_free(mm, block, true);
+ if (order >= min_order)
+ return 0;
+ }
+ }
+ }
+
+ return -ENOMEM;
+}
+
+/**
+ * gpu_buddy_init - init memory manager
+ *
+ * @mm: GPU buddy manager to initialize
+ * @size: size in bytes to manage
+ * @chunk_size: minimum page size in bytes for our allocations
+ *
+ * Initializes the memory manager and its resources.
+ *
+ * Returns:
+ * 0 on success, error code on failure.
+ */
+int gpu_buddy_init(struct gpu_buddy *mm, u64 size, u64 chunk_size)
+{
+ unsigned int i, j, root_count = 0;
+ u64 offset = 0;
+
+ if (size < chunk_size)
+ return -EINVAL;
+
+ if (chunk_size < SZ_4K)
+ return -EINVAL;
+
+ if (!is_power_of_2(chunk_size))
+ return -EINVAL;
+
+ size = round_down(size, chunk_size);
+
+ mm->size = size;
+ mm->avail = size;
+ mm->clear_avail = 0;
+ mm->chunk_size = chunk_size;
+ mm->max_order = ilog2(size) - ilog2(chunk_size);
+
+ BUG_ON(mm->max_order > GPU_BUDDY_MAX_ORDER);
+
+ mm->free_scoreboard = kcalloc(mm->max_order + 1,
+ sizeof(*mm->free_scoreboard),
+ GFP_KERNEL);
+ if (!mm->free_scoreboard)
+ return -ENOMEM;
+
+ mm->used_scoreboard = kcalloc(mm->max_order + 1,
+ sizeof(*mm->used_scoreboard),
+ GFP_KERNEL);
+ if (!mm->used_scoreboard)
+ goto out_free_free_scoreboard;
+
+ mm->free_trees = kmalloc_objs(*mm->free_trees, GPU_BUDDY_MAX_FREE_TREES);
+ if (!mm->free_trees)
+ goto out_free_used_scoreboard;
+
+ for_each_free_tree(i) {
+ mm->free_trees[i] = kmalloc_objs(struct rb_root,
+ mm->max_order + 1);
+ if (!mm->free_trees[i])
+ goto out_free_tree;
+
+ for (j = 0; j <= mm->max_order; ++j)
+ mm->free_trees[i][j] = RB_ROOT;
+ }
+
+ mm->n_roots = hweight64(size);
+
+ mm->roots = kmalloc_objs(struct gpu_buddy_block *, mm->n_roots);
+ if (!mm->roots)
+ goto out_free_tree;
+
+ /*
+ * Split into power-of-two blocks, in case we are given a size that is
+ * not itself a power-of-two.
+ */
+ do {
+ struct gpu_buddy_block *root;
+ unsigned int order;
+ u64 root_size;
+
+ order = ilog2(size) - ilog2(chunk_size);
+ root_size = chunk_size << order;
+
+ root = gpu_block_alloc(mm, NULL, order, offset);
+ if (!root)
+ goto out_free_roots;
+
+ mark_free(mm, root);
+
+ BUG_ON(root_count > mm->max_order);
+ BUG_ON(gpu_buddy_block_size(mm, root) < chunk_size);
+
+ mm->roots[root_count] = root;
+
+ offset += root_size;
+ size -= root_size;
+ root_count++;
+ } while (size);
+
+#ifdef CONFIG_LOCKDEP
+ mm->lock_dep_map = NULL;
+#endif
+ return 0;
+
+out_free_roots:
+ while (root_count--)
+ gpu_block_free(mm, mm->roots[root_count]);
+ kfree(mm->roots);
+out_free_tree:
+ while (i--)
+ kfree(mm->free_trees[i]);
+ kfree(mm->free_trees);
+out_free_used_scoreboard:
+ kfree(mm->used_scoreboard);
+out_free_free_scoreboard:
+ kfree(mm->free_scoreboard);
+ return -ENOMEM;
+}
+EXPORT_SYMBOL(gpu_buddy_init);
+
+/**
+ * gpu_buddy_fini - tear down the memory manager
+ *
+ * @mm: GPU buddy manager to free
+ *
+ * Cleanup memory manager resources and the freetree
+ */
+void gpu_buddy_fini(struct gpu_buddy *mm)
+{
+ u64 root_size, size, start;
+ unsigned int order;
+ int i;
+
+ size = mm->size;
+
+ for (i = 0; i < mm->n_roots; ++i) {
+ order = ilog2(size) - ilog2(mm->chunk_size);
+ start = gpu_buddy_block_offset(mm->roots[i]);
+ __force_merge(mm, start, start + size, order);
+
+ gpu_buddy_assert(gpu_buddy_block_is_free(mm->roots[i]));
+
+ gpu_block_free(mm, mm->roots[i]);
+
+ root_size = mm->chunk_size << order;
+ size -= root_size;
+ }
+
+ gpu_buddy_assert(mm->avail == mm->size);
+
+ for (i = 0; i <= mm->max_order; ++i)
+ gpu_buddy_assert(!mm->used_scoreboard[i]);
+
+ for_each_free_tree(i)
+ kfree(mm->free_trees[i]);
+ kfree(mm->free_trees);
+ kfree(mm->roots);
+ kfree(mm->free_scoreboard);
+ kfree(mm->used_scoreboard);
+}
+EXPORT_SYMBOL(gpu_buddy_fini);
+
+static int split_block(struct gpu_buddy *mm,
+ struct gpu_buddy_block *block)
+{
+ unsigned int block_order = gpu_buddy_block_order(block) - 1;
+ u64 offset = gpu_buddy_block_offset(block);
+
+ BUG_ON(!gpu_buddy_block_is_free(block));
+ BUG_ON(!gpu_buddy_block_order(block));
+
+ block->left = gpu_block_alloc(mm, block, block_order, offset);
+ if (!block->left)
+ return -ENOMEM;
+
+ block->right = gpu_block_alloc(mm, block, block_order,
+ offset + (mm->chunk_size << block_order));
+ if (!block->right) {
+ gpu_block_free(mm, block->left);
+ return -ENOMEM;
+ }
+
+ mark_split(mm, block);
+
+ if (gpu_buddy_block_is_clear(block)) {
+ mark_cleared(block->left);
+ mark_cleared(block->right);
+ clear_reset(block);
+ }
+
+ mark_free(mm, block->left);
+ mark_free(mm, block->right);
+
+ return 0;
+}
+
+/**
+ * gpu_buddy_reset_clear - reset blocks clear state
+ *
+ * @mm: GPU buddy manager
+ * @is_clear: blocks clear state
+ *
+ * Reset the clear state based on @is_clear value for each block
+ * in the freetree.
+ */
+void gpu_buddy_reset_clear(struct gpu_buddy *mm, bool is_clear)
+{
+ enum gpu_buddy_free_tree src_tree, dst_tree;
+ u64 root_size, size, start;
+ unsigned int order;
+ int i;
+
+ gpu_buddy_driver_lock_held(mm);
+ size = mm->size;
+ for (i = 0; i < mm->n_roots; ++i) {
+ order = ilog2(size) - ilog2(mm->chunk_size);
+ start = gpu_buddy_block_offset(mm->roots[i]);
+ __force_merge(mm, start, start + size, order);
+
+ root_size = mm->chunk_size << order;
+ size -= root_size;
+ }
+
+ src_tree = is_clear ? GPU_BUDDY_DIRTY_TREE : GPU_BUDDY_CLEAR_TREE;
+ dst_tree = is_clear ? GPU_BUDDY_CLEAR_TREE : GPU_BUDDY_DIRTY_TREE;
+
+ for (i = 0; i <= mm->max_order; ++i) {
+ struct rb_root *root = &mm->free_trees[src_tree][i];
+ struct gpu_buddy_block *block, *tmp;
+
+ rbtree_postorder_for_each_entry_safe(block, tmp, root, rb) {
+ rbtree_remove(mm, block);
+ if (is_clear) {
+ mark_cleared(block);
+ mm->clear_avail += gpu_buddy_block_size(mm, block);
+ } else {
+ clear_reset(block);
+ mm->clear_avail -= gpu_buddy_block_size(mm, block);
+ }
+
+ rbtree_insert(mm, block, dst_tree);
+ }
+ }
+}
+EXPORT_SYMBOL(gpu_buddy_reset_clear);
+
+/**
+ * gpu_buddy_free_block - free a block
+ *
+ * @mm: GPU buddy manager
+ * @block: block to be freed
+ */
+void gpu_buddy_free_block(struct gpu_buddy *mm,
+ struct gpu_buddy_block *block)
+{
+ gpu_buddy_driver_lock_held(mm);
+ BUG_ON(!gpu_buddy_block_is_allocated(block));
+ mm->avail += gpu_buddy_block_size(mm, block);
+ if (gpu_buddy_block_is_clear(block))
+ mm->clear_avail += gpu_buddy_block_size(mm, block);
+
+ __gpu_buddy_free(mm, block, false);
+}
+EXPORT_SYMBOL(gpu_buddy_free_block);
+
+/**
+ * gpu_buddy_allocated_addr_to_block - given relative address find the allocated block
+ *
+ * @mm: GPU buddy manager
+ * @addr: Relative address
+ *
+ * Returns:
+ * gpu_buddy_block on success, NULL or error code on failure
+ */
+struct gpu_buddy_block *gpu_buddy_allocated_addr_to_block(struct gpu_buddy *mm, u64 addr)
+{
+ struct gpu_buddy_block *block;
+ LIST_HEAD(dfs);
+ u64 end;
+ int i;
+
+ gpu_buddy_driver_lock_held(mm);
+
+ end = addr + mm->chunk_size - 1;
+ for (i = 0; i < mm->n_roots; ++i)
+ list_add_tail(&mm->roots[i]->tmp_link, &dfs);
+
+ do {
+ u64 block_start;
+ u64 block_end;
+
+ block = list_first_entry_or_null(&dfs,
+ struct gpu_buddy_block,
+ tmp_link);
+ if (!block)
+ break;
+
+ list_del(&block->tmp_link);
+
+ block_start = gpu_buddy_block_offset(block);
+ block_end = block_start + gpu_buddy_block_size(mm, block) - 1;
+
+ if (!overlaps(addr, end, block_start, block_end))
+ continue;
+
+ if (gpu_buddy_block_is_allocated(block))
+ return block;
+ else if (gpu_buddy_block_is_free(block))
+ return NULL;
+
+ list_add(&block->right->tmp_link, &dfs);
+ list_add(&block->left->tmp_link, &dfs);
+ } while (1);
+
+ return ERR_PTR(-ENXIO);
+}
+EXPORT_SYMBOL(gpu_buddy_allocated_addr_to_block);
+
+static void __gpu_buddy_free_list(struct gpu_buddy *mm,
+ struct list_head *objects,
+ bool mark_clear,
+ bool mark_dirty)
+{
+ struct gpu_buddy_block *block, *on;
+
+ gpu_buddy_assert(!(mark_dirty && mark_clear));
+
+ list_for_each_entry_safe(block, on, objects, link) {
+ if (mark_clear)
+ mark_cleared(block);
+ else if (mark_dirty)
+ clear_reset(block);
+ gpu_buddy_free_block(mm, block);
+ cond_resched();
+ }
+ INIT_LIST_HEAD(objects);
+}
+
+static void gpu_buddy_free_list_internal(struct gpu_buddy *mm,
+ struct list_head *objects)
+{
+ /*
+ * Don't touch the clear/dirty bit, since allocation is still internal
+ * at this point. For example we might have just failed part of the
+ * allocation.
+ */
+ __gpu_buddy_free_list(mm, objects, false, false);
+}
+
+/**
+ * gpu_buddy_free_list - free blocks
+ *
+ * @mm: GPU buddy manager
+ * @objects: input list head to free blocks
+ * @flags: optional flags like GPU_BUDDY_CLEARED
+ */
+void gpu_buddy_free_list(struct gpu_buddy *mm,
+ struct list_head *objects,
+ unsigned int flags)
+{
+ bool mark_clear = flags & GPU_BUDDY_CLEARED;
+
+ gpu_buddy_driver_lock_held(mm);
+ __gpu_buddy_free_list(mm, objects, mark_clear, !mark_clear);
+}
+EXPORT_SYMBOL(gpu_buddy_free_list);
+
+static bool block_incompatible(struct gpu_buddy_block *block, unsigned int flags)
+{
+ bool needs_clear = flags & GPU_BUDDY_CLEAR_ALLOCATION;
+
+ return needs_clear != gpu_buddy_block_is_clear(block);
+}
+
+static void __gpu_buddy_undo_splits(struct gpu_buddy *mm,
+ struct gpu_buddy_block *block)
+{
+ struct gpu_buddy_block *buddy = __get_buddy(block);
+
+ if (buddy &&
+ (gpu_buddy_block_is_free(block) &&
+ gpu_buddy_block_is_free(buddy))) {
+ rbtree_remove(mm, block);
+ mm->free_scoreboard[gpu_buddy_block_order(block)]--;
+ __gpu_buddy_free(mm, block, false);
+ }
+}
+
+static struct gpu_buddy_block *
+__alloc_range_bias(struct gpu_buddy *mm,
+ u64 start, u64 end,
+ unsigned int order,
+ unsigned long flags,
+ bool fallback)
+{
+ u64 req_size = mm->chunk_size << order;
+ struct gpu_buddy_block *block;
+ LIST_HEAD(dfs);
+ int err;
+ int i;
+
+ end = end - 1;
+
+ for (i = 0; i < mm->n_roots; ++i)
+ list_add_tail(&mm->roots[i]->tmp_link, &dfs);
+
+ do {
+ u64 block_start;
+ u64 block_end;
+
+ block = list_first_entry_or_null(&dfs,
+ struct gpu_buddy_block,
+ tmp_link);
+ if (!block)
+ break;
+
+ list_del(&block->tmp_link);
+
+ if (gpu_buddy_block_order(block) < order)
+ continue;
+
+ block_start = gpu_buddy_block_offset(block);
+ block_end = block_start + gpu_buddy_block_size(mm, block) - 1;
+
+ if (!overlaps(start, end, block_start, block_end))
+ continue;
+
+ if (gpu_buddy_block_is_allocated(block))
+ continue;
+
+ if (block_start < start || block_end > end) {
+ u64 adjusted_start = max(block_start, start);
+ u64 adjusted_end = min(block_end, end);
+
+ if (round_down(adjusted_end + 1, req_size) <=
+ round_up(adjusted_start, req_size))
+ continue;
+ }
+
+ if (!fallback && block_incompatible(block, flags))
+ continue;
+
+ if (contains(start, end, block_start, block_end) &&
+ order == gpu_buddy_block_order(block)) {
+ /*
+ * Find the free block within the range.
+ */
+ if (gpu_buddy_block_is_free(block))
+ return block;
+
+ continue;
+ }
+
+ if (!gpu_buddy_block_is_split(block)) {
+ err = split_block(mm, block);
+ if (unlikely(err))
+ goto err_undo;
+ }
+
+ list_add(&block->right->tmp_link, &dfs);
+ list_add(&block->left->tmp_link, &dfs);
+ } while (1);
+
+ return ERR_PTR(-ENOSPC);
+
+err_undo:
+ /*
+ * We really don't want to leave around a bunch of split blocks, since
+ * bigger is better, so make sure we merge everything back before we
+ * free the allocated blocks.
+ */
+ __gpu_buddy_undo_splits(mm, block);
+ return ERR_PTR(err);
+}
+
+static struct gpu_buddy_block *
+__gpu_buddy_alloc_range_bias(struct gpu_buddy *mm,
+ u64 start, u64 end,
+ unsigned int order,
+ unsigned long flags)
+{
+ struct gpu_buddy_block *block;
+ bool fallback = false;
+
+ block = __alloc_range_bias(mm, start, end, order,
+ flags, fallback);
+ if (IS_ERR(block))
+ return __alloc_range_bias(mm, start, end, order,
+ flags, !fallback);
+
+ return block;
+}
+
+static struct gpu_buddy_block *
+get_maxblock(struct gpu_buddy *mm,
+ unsigned int order,
+ enum gpu_buddy_free_tree tree)
+{
+ struct gpu_buddy_block *max_block = NULL, *block = NULL;
+ struct rb_root *root;
+ unsigned int i;
+
+ for (i = order; i <= mm->max_order; ++i) {
+ root = &mm->free_trees[tree][i];
+ block = rbtree_last_free_block(root);
+ if (!block)
+ continue;
+
+ if (!max_block) {
+ max_block = block;
+ continue;
+ }
+
+ if (gpu_buddy_block_offset(block) >
+ gpu_buddy_block_offset(max_block)) {
+ max_block = block;
+ }
+ }
+
+ return max_block;
+}
+
+static struct gpu_buddy_block *
+alloc_from_freetree(struct gpu_buddy *mm,
+ unsigned int order,
+ unsigned long flags)
+{
+ struct gpu_buddy_block *block = NULL;
+ struct rb_root *root;
+ enum gpu_buddy_free_tree tree;
+ unsigned int tmp;
+ int err;
+
+ tree = (flags & GPU_BUDDY_CLEAR_ALLOCATION) ?
+ GPU_BUDDY_CLEAR_TREE : GPU_BUDDY_DIRTY_TREE;
+
+ if (flags & GPU_BUDDY_TOPDOWN_ALLOCATION) {
+ block = get_maxblock(mm, order, tree);
+ if (block)
+ /* Store the obtained block order */
+ tmp = gpu_buddy_block_order(block);
+ } else {
+ for (tmp = order; tmp <= mm->max_order; ++tmp) {
+ /* Get RB tree root for this order and tree */
+ root = &mm->free_trees[tree][tmp];
+ block = rbtree_last_free_block(root);
+ if (block)
+ break;
+ }
+ }
+
+ if (!block) {
+ /* Try allocating from the other tree */
+ tree = (tree == GPU_BUDDY_CLEAR_TREE) ?
+ GPU_BUDDY_DIRTY_TREE : GPU_BUDDY_CLEAR_TREE;
+
+ for (tmp = order; tmp <= mm->max_order; ++tmp) {
+ root = &mm->free_trees[tree][tmp];
+ block = rbtree_last_free_block(root);
+ if (block)
+ break;
+ }
+
+ if (!block)
+ return ERR_PTR(-ENOSPC);
+ }
+
+ BUG_ON(!gpu_buddy_block_is_free(block));
+
+ while (tmp != order) {
+ err = split_block(mm, block);
+ if (unlikely(err))
+ goto err_undo;
+
+ block = block->right;
+ tmp--;
+ }
+ return block;
+
+err_undo:
+ __gpu_buddy_undo_splits(mm, block);
+ return ERR_PTR(err);
+}
+
+static bool
+gpu_buddy_can_offset_align(u64 size, u64 min_block_size)
+{
+ return size < min_block_size && is_power_of_2(size);
+}
+
+static bool gpu_buddy_subtree_can_satisfy(struct rb_node *node,
+ unsigned int alignment)
+{
+ struct gpu_buddy_block *block;
+
+ block = rbtree_get_free_block(node);
+ return block->subtree_max_alignment >= alignment;
+}
+
+static struct gpu_buddy_block *
+gpu_buddy_find_block_aligned(struct gpu_buddy *mm,
+ enum gpu_buddy_free_tree tree,
+ unsigned int order,
+ unsigned int alignment,
+ unsigned long flags)
+{
+ struct rb_root *root = &mm->free_trees[tree][order];
+ struct rb_node *rb = root->rb_node;
+
+ while (rb) {
+ struct gpu_buddy_block *block = rbtree_get_free_block(rb);
+ struct rb_node *left_node = rb->rb_left, *right_node = rb->rb_right;
+
+ if (right_node) {
+ if (gpu_buddy_subtree_can_satisfy(right_node, alignment)) {
+ rb = right_node;
+ continue;
+ }
+ }
+
+ if (gpu_buddy_block_offset_alignment(block) >= alignment)
+ return block;
+
+ if (left_node) {
+ if (gpu_buddy_subtree_can_satisfy(left_node, alignment)) {
+ rb = left_node;
+ continue;
+ }
+ }
+
+ break;
+ }
+
+ return NULL;
+}
+
+static struct gpu_buddy_block *
+gpu_buddy_offset_aligned_allocation(struct gpu_buddy *mm,
+ u64 size,
+ u64 min_block_size,
+ unsigned long flags)
+{
+ struct gpu_buddy_block *block = NULL;
+ unsigned int order, tmp, alignment;
+ enum gpu_buddy_free_tree tree;
+ unsigned long pages;
+ int err;
+
+ alignment = ilog2(min_block_size);
+ pages = size >> ilog2(mm->chunk_size);
+ order = fls(pages) - 1;
+
+ tree = (flags & GPU_BUDDY_CLEAR_ALLOCATION) ?
+ GPU_BUDDY_CLEAR_TREE : GPU_BUDDY_DIRTY_TREE;
+
+ for (tmp = order; tmp <= mm->max_order; ++tmp) {
+ block = gpu_buddy_find_block_aligned(mm, tree, tmp,
+ alignment, flags);
+ if (!block) {
+ tree = (tree == GPU_BUDDY_CLEAR_TREE) ?
+ GPU_BUDDY_DIRTY_TREE : GPU_BUDDY_CLEAR_TREE;
+ block = gpu_buddy_find_block_aligned(mm, tree, tmp,
+ alignment, flags);
+ }
+
+ if (block)
+ break;
+ }
+
+ if (!block)
+ return ERR_PTR(-ENOSPC);
+
+ while (gpu_buddy_block_order(block) > order) {
+ struct gpu_buddy_block *left, *right;
+
+ err = split_block(mm, block);
+ if (unlikely(err))
+ goto err_undo;
+
+ left = block->left;
+ right = block->right;
+
+ if (gpu_buddy_block_offset_alignment(right) >= alignment)
+ block = right;
+ else
+ block = left;
+ }
+
+ return block;
+
+err_undo:
+ /*
+ * We really don't want to leave around a bunch of split blocks, since
+ * bigger is better, so make sure we merge everything back before we
+ * free the allocated blocks.
+ */
+ __gpu_buddy_undo_splits(mm, block);
+ return ERR_PTR(err);
+}
+
+static int __alloc_range(struct gpu_buddy *mm,
+ struct list_head *dfs,
+ u64 start, u64 size,
+ struct list_head *blocks,
+ u64 *total_allocated_on_err)
+{
+ struct gpu_buddy_block *block;
+ u64 total_allocated = 0;
+ LIST_HEAD(allocated);
+ u64 end;
+ int err;
+
+ end = start + size - 1;
+
+ do {
+ u64 block_start;
+ u64 block_end;
+
+ block = list_first_entry_or_null(dfs,
+ struct gpu_buddy_block,
+ tmp_link);
+ if (!block)
+ break;
+
+ list_del(&block->tmp_link);
+
+ block_start = gpu_buddy_block_offset(block);
+ block_end = block_start + gpu_buddy_block_size(mm, block) - 1;
+
+ if (!overlaps(start, end, block_start, block_end))
+ continue;
+
+ if (gpu_buddy_block_is_allocated(block)) {
+ err = -ENOSPC;
+ goto err_free;
+ }
+
+ if (contains(start, end, block_start, block_end)) {
+ if (gpu_buddy_block_is_free(block)) {
+ mark_allocated(mm, block);
+ total_allocated += gpu_buddy_block_size(mm, block);
+ mm->avail -= gpu_buddy_block_size(mm, block);
+ if (gpu_buddy_block_is_clear(block))
+ mm->clear_avail -= gpu_buddy_block_size(mm, block);
+ list_add_tail(&block->link, &allocated);
+ continue;
+ } else if (!mm->clear_avail) {
+ err = -ENOSPC;
+ goto err_free;
+ }
+ }
+
+ if (!gpu_buddy_block_is_split(block)) {
+ err = split_block(mm, block);
+ if (unlikely(err))
+ goto err_undo;
+ }
+
+ list_add(&block->right->tmp_link, dfs);
+ list_add(&block->left->tmp_link, dfs);
+ } while (1);
+
+ if (total_allocated < size) {
+ err = -ENOSPC;
+ goto err_free;
+ }
+
+ list_splice_tail(&allocated, blocks);
+
+ return 0;
+
+err_undo:
+ /*
+ * We really don't want to leave around a bunch of split blocks, since
+ * bigger is better, so make sure we merge everything back before we
+ * free the allocated blocks.
+ */
+ __gpu_buddy_undo_splits(mm, block);
+
+err_free:
+ if (err == -ENOSPC && total_allocated_on_err) {
+ list_splice_tail(&allocated, blocks);
+ *total_allocated_on_err = total_allocated;
+ } else {
+ gpu_buddy_free_list_internal(mm, &allocated);
+ }
+
+ return err;
+}
+
+static int __gpu_buddy_alloc_range(struct gpu_buddy *mm,
+ u64 start,
+ u64 size,
+ u64 *total_allocated_on_err,
+ struct list_head *blocks)
+{
+ LIST_HEAD(dfs);
+ int i;
+
+ for (i = 0; i < mm->n_roots; ++i)
+ list_add_tail(&mm->roots[i]->tmp_link, &dfs);
+
+ return __alloc_range(mm, &dfs, start, size,
+ blocks, total_allocated_on_err);
+}
+
+static int __alloc_contig_aligned_retry(struct gpu_buddy *mm,
+ u64 unaligned_offset,
+ u64 size,
+ u64 min_block_size,
+ struct list_head *blocks)
+{
+ u64 aligned_offset = round_down(unaligned_offset, min_block_size);
+
+ return __gpu_buddy_alloc_range(mm, aligned_offset, size, NULL, blocks);
+}
+
+static int __alloc_contig_try_harder(struct gpu_buddy *mm,
+ u64 size,
+ u64 min_block_size,
+ struct list_head *blocks)
+{
+ u64 rhs_offset, lhs_offset, filled;
+ struct gpu_buddy_block *block;
+ unsigned int tree, order;
+ u64 modify_size;
+ int err;
+
+ modify_size = rounddown_pow_of_two(size);
+ order = ilog2(modify_size) - ilog2(mm->chunk_size);
+ if (order == 0)
+ return -ENOSPC;
+
+ for_each_free_tree(tree) {
+ struct rb_root *root;
+ struct rb_node *iter;
+
+ root = &mm->free_trees[tree][order];
+ if (rbtree_is_empty(root))
+ continue;
+
+ iter = rb_last(root);
+ while (iter) {
+ block = rbtree_get_free_block(iter);
+
+ rhs_offset = gpu_buddy_block_offset(block);
+
+ /* Allocate blocks traversing RHS */
+ err = __gpu_buddy_alloc_range(mm, rhs_offset, size,
+ &filled, blocks);
+ if (err && err != -ENOSPC)
+ return err;
+ if (!err && IS_ALIGNED(rhs_offset, min_block_size))
+ return 0;
+ if (!err) {
+ /* Allocate the unaligned RHS offset using round_down */
+ gpu_buddy_free_list_internal(mm, blocks);
+ err = __alloc_contig_aligned_retry(mm, rhs_offset,
+ size,
+ min_block_size,
+ blocks);
+ if (!err)
+ return 0;
+ if (err != -ENOSPC) {
+ gpu_buddy_free_list_internal(mm, blocks);
+ return err;
+ }
+ goto next;
+ }
+
+ if (size - filled > rhs_offset)
+ goto next;
+
+ lhs_offset = rhs_offset - (size - filled);
+
+ /* Allocate the unaligned LHS offset using round_down */
+ gpu_buddy_free_list_internal(mm, blocks);
+ err = __alloc_contig_aligned_retry(mm, lhs_offset, size,
+ min_block_size, blocks);
+ if (!err)
+ return 0;
+ if (err != -ENOSPC) {
+ gpu_buddy_free_list_internal(mm, blocks);
+ return err;
+ }
+next:
+ gpu_buddy_free_list_internal(mm, blocks);
+ iter = rb_prev(iter);
+ }
+ }
+
+ return -ENOSPC;
+}
+
+/**
+ * gpu_buddy_block_trim - free unused pages
+ *
+ * @mm: GPU buddy manager
+ * @start: start address to begin the trimming.
+ * @new_size: original size requested
+ * @blocks: Input and output list of allocated blocks.
+ * MUST contain single block as input to be trimmed.
+ * On success will contain the newly allocated blocks
+ * making up the @new_size. Blocks always appear in
+ * ascending order
+ *
+ * For contiguous allocation, we round up the size to the nearest
+ * power of two value, drivers consume *actual* size, so remaining
+ * portions are unused and can be optionally freed with this function
+ *
+ * Returns:
+ * 0 on success, error code on failure.
+ */
+int gpu_buddy_block_trim(struct gpu_buddy *mm,
+ u64 *start,
+ u64 new_size,
+ struct list_head *blocks)
+{
+ struct gpu_buddy_block *parent;
+ struct gpu_buddy_block *block;
+ u64 block_start, block_end;
+ LIST_HEAD(dfs);
+ u64 new_start;
+ int err;
+
+ gpu_buddy_driver_lock_held(mm);
+
+ if (!list_is_singular(blocks))
+ return -EINVAL;
+
+ block = list_first_entry(blocks,
+ struct gpu_buddy_block,
+ link);
+
+ block_start = gpu_buddy_block_offset(block);
+ block_end = block_start + gpu_buddy_block_size(mm, block);
+
+ if (WARN_ON(!gpu_buddy_block_is_allocated(block)))
+ return -EINVAL;
+
+ if (new_size > gpu_buddy_block_size(mm, block))
+ return -EINVAL;
+
+ if (!new_size || !IS_ALIGNED(new_size, mm->chunk_size))
+ return -EINVAL;
+
+ if (new_size == gpu_buddy_block_size(mm, block))
+ return 0;
+
+ new_start = block_start;
+ if (start) {
+ new_start = *start;
+
+ if (new_start < block_start)
+ return -EINVAL;
+
+ if (!IS_ALIGNED(new_start, mm->chunk_size))
+ return -EINVAL;
+
+ if (range_overflows(new_start, new_size, block_end))
+ return -EINVAL;
+ }
+
+ list_del(&block->link);
+ mark_free(mm, block);
+ mm->avail += gpu_buddy_block_size(mm, block);
+ if (gpu_buddy_block_is_clear(block))
+ mm->clear_avail += gpu_buddy_block_size(mm, block);
+
+ /* Prevent recursively freeing this node */
+ parent = block->parent;
+ block->parent = NULL;
+
+ list_add(&block->tmp_link, &dfs);
+ err = __alloc_range(mm, &dfs, new_start, new_size, blocks, NULL);
+ if (err) {
+ mark_allocated(mm, block);
+ mm->avail -= gpu_buddy_block_size(mm, block);
+ if (gpu_buddy_block_is_clear(block))
+ mm->clear_avail -= gpu_buddy_block_size(mm, block);
+ list_add(&block->link, blocks);
+ }
+
+ block->parent = parent;
+ return err;
+}
+EXPORT_SYMBOL(gpu_buddy_block_trim);
+
+static struct gpu_buddy_block *
+__gpu_buddy_alloc_blocks(struct gpu_buddy *mm,
+ u64 start, u64 end,
+ u64 size, u64 min_block_size,
+ unsigned int order,
+ unsigned long flags)
+{
+ if (flags & GPU_BUDDY_RANGE_ALLOCATION)
+ /* Allocate traversing within the range */
+ return __gpu_buddy_alloc_range_bias(mm, start, end,
+ order, flags);
+ else if (size < min_block_size)
+ /* Allocate from an offset-aligned region without size rounding */
+ return gpu_buddy_offset_aligned_allocation(mm, size,
+ min_block_size,
+ flags);
+ else
+ /* Allocate from freetree */
+ return alloc_from_freetree(mm, order, flags);
+}
+
+/**
+ * gpu_buddy_alloc_blocks - allocate power-of-two blocks
+ *
+ * @mm: GPU buddy manager to allocate from
+ * @start: start of the allowed range for this block
+ * @end: end of the allowed range for this block
+ * @size: size of the allocation in bytes
+ * @min_block_size: alignment of the allocation
+ * @blocks: output list head to add allocated blocks
+ * @flags: GPU_BUDDY_*_ALLOCATION flags
+ *
+ * alloc_range_bias() called on range limitations, which traverses
+ * the tree and returns the desired block.
+ *
+ * alloc_from_freetree() called when *no* range restrictions
+ * are enforced, which picks the block from the freetree.
+ *
+ * Returns:
+ * 0 on success, error code on failure.
+ */
+int gpu_buddy_alloc_blocks(struct gpu_buddy *mm,
+ u64 start, u64 end, u64 size,
+ u64 min_block_size,
+ struct list_head *blocks,
+ unsigned long flags)
+{
+ struct gpu_buddy_block *block = NULL;
+ u64 original_size, original_min_size;
+ unsigned int min_order, order;
+ LIST_HEAD(allocated);
+ unsigned long pages;
+ int err;
+
+ gpu_buddy_driver_lock_held(mm);
+
+ if (size < mm->chunk_size)
+ return -EINVAL;
+
+ if (min_block_size < mm->chunk_size)
+ return -EINVAL;
+
+ if (!is_power_of_2(min_block_size))
+ return -EINVAL;
+
+ if (!IS_ALIGNED(start | end | size, mm->chunk_size))
+ return -EINVAL;
+
+ if (end > mm->size)
+ return -EINVAL;
+
+ if (range_overflows(start, size, mm->size))
+ return -EINVAL;
+
+ /* Actual range allocation */
+ if (start + size == end) {
+ if (!IS_ALIGNED(start | end, min_block_size))
+ return -EINVAL;
+
+ return __gpu_buddy_alloc_range(mm, start, size, NULL, blocks);
+ }
+
+ original_size = size;
+ original_min_size = min_block_size;
+
+ /* Roundup the size to power of 2 */
+ if (flags & GPU_BUDDY_CONTIGUOUS_ALLOCATION) {
+ size = roundup_pow_of_two(size);
+ min_block_size = size;
+ /*
+ * Normalize the requested size to min_block_size for regular allocations.
+ * Offset-aligned allocations intentionally skip size rounding.
+ */
+ } else if (!gpu_buddy_can_offset_align(size, min_block_size)) {
+ size = round_up(size, min_block_size);
+ }
+
+ pages = size >> ilog2(mm->chunk_size);
+ order = fls(pages) - 1;
+ min_order = ilog2(min_block_size) - ilog2(mm->chunk_size);
+
+ if (order > mm->max_order || size > mm->size) {
+ if ((flags & GPU_BUDDY_CONTIGUOUS_ALLOCATION) &&
+ !(flags & GPU_BUDDY_RANGE_ALLOCATION))
+ return __alloc_contig_try_harder(mm, original_size,
+ original_min_size, blocks);
+
+ return -EINVAL;
+ }
+
+ do {
+ order = min(order, (unsigned int)fls(pages) - 1);
+ BUG_ON(order > mm->max_order);
+ /*
+ * Regular allocations must not allocate blocks smaller than min_block_size.
+ * Offset-aligned allocations deliberately bypass this constraint.
+ */
+ BUG_ON(size >= min_block_size && order < min_order);
+
+ do {
+ unsigned int fallback_order;
+
+ block = __gpu_buddy_alloc_blocks(mm, start,
+ end,
+ size,
+ min_block_size,
+ order,
+ flags);
+ if (!IS_ERR(block))
+ break;
+
+ if (size < min_block_size) {
+ fallback_order = order;
+ } else if (order == min_order) {
+ fallback_order = min_order;
+ } else {
+ order--;
+ continue;
+ }
+
+ /* Try allocation through force merge method */
+ if (mm->clear_avail &&
+ !__force_merge(mm, start, end, fallback_order)) {
+ block = __gpu_buddy_alloc_blocks(mm, start,
+ end,
+ size,
+ min_block_size,
+ fallback_order,
+ flags);
+ if (!IS_ERR(block)) {
+ order = fallback_order;
+ break;
+ }
+ }
+
+ /*
+ * Try contiguous block allocation through
+ * try harder method.
+ */
+ if (flags & GPU_BUDDY_CONTIGUOUS_ALLOCATION &&
+ !(flags & GPU_BUDDY_RANGE_ALLOCATION))
+ return __alloc_contig_try_harder(mm,
+ original_size,
+ original_min_size,
+ blocks);
+ err = -ENOSPC;
+ goto err_free;
+ } while (1);
+
+ mark_allocated(mm, block);
+ mm->avail -= gpu_buddy_block_size(mm, block);
+ if (gpu_buddy_block_is_clear(block))
+ mm->clear_avail -= gpu_buddy_block_size(mm, block);
+ kmemleak_update_trace(block);
+ list_add_tail(&block->link, &allocated);
+
+ pages -= BIT(order);
+
+ if (!pages)
+ break;
+ } while (1);
+
+ /* Trim the allocated block to the required size */
+ if (!(flags & GPU_BUDDY_TRIM_DISABLE) &&
+ original_size != size) {
+ struct list_head *trim_list;
+ LIST_HEAD(temp);
+ u64 trim_size;
+
+ trim_list = &allocated;
+ trim_size = original_size;
+
+ if (!list_is_singular(&allocated)) {
+ block = list_last_entry(&allocated, typeof(*block), link);
+ list_move(&block->link, &temp);
+ trim_list = &temp;
+ trim_size = gpu_buddy_block_size(mm, block) -
+ (size - original_size);
+ }
+
+ gpu_buddy_block_trim(mm,
+ NULL,
+ trim_size,
+ trim_list);
+
+ if (!list_empty(&temp))
+ list_splice_tail(trim_list, &allocated);
+ }
+
+ list_splice_tail(&allocated, blocks);
+ return 0;
+
+err_free:
+ gpu_buddy_free_list_internal(mm, &allocated);
+ return err;
+}
+EXPORT_SYMBOL(gpu_buddy_alloc_blocks);
+
+/**
+ * gpu_buddy_block_print - print block information
+ *
+ * @mm: GPU buddy manager
+ * @block: GPU buddy block
+ */
+void gpu_buddy_block_print(struct gpu_buddy *mm,
+ struct gpu_buddy_block *block)
+{
+ u64 start = gpu_buddy_block_offset(block);
+ u64 size = gpu_buddy_block_size(mm, block);
+
+ pr_info("%#018llx-%#018llx: %llu\n", start, start + size, size);
+}
+EXPORT_SYMBOL(gpu_buddy_block_print);
+
+/**
+ * gpu_buddy_print - print allocator state
+ *
+ * @mm: GPU buddy manager
+ * @p: GPU printer to use
+ */
+void gpu_buddy_print(struct gpu_buddy *mm)
+{
+ int order;
+
+ gpu_buddy_driver_lock_held(mm);
+ pr_info("chunk_size: %lluKiB, total: %lluMiB, free: %lluMiB, clear_free: %lluMiB\n",
+ mm->chunk_size >> 10, mm->size >> 20, mm->avail >> 20, mm->clear_avail >> 20);
+
+ for (order = mm->max_order; order >= 0; order--) {
+ u64 free_count = mm->free_scoreboard[order];
+ u64 used_count = mm->used_scoreboard[order];
+ u64 block_size = mm->chunk_size << order;
+ u64 free = free_count * block_size;
+ u64 used = used_count * block_size;
+
+ if (block_size < SZ_1M)
+ pr_info("order-%2d free: %8llu KiB, used: %8llu KiB, free_blocks: %llu, used_blocks: %llu\n",
+ order, free >> 10, used >> 10, free_count, used_count);
+ else
+ pr_info("order-%2d free: %8llu MiB, used: %8llu MiB, free_blocks: %llu, used_blocks: %llu\n",
+ order, free >> 20, used >> 20, free_count, used_count);
+ }
+}
+EXPORT_SYMBOL(gpu_buddy_print);
+
+static void gpu_buddy_module_exit(void)
+{
+ kmem_cache_destroy(slab_blocks);
+}
+
+static int __init gpu_buddy_module_init(void)
+{
+ slab_blocks = KMEM_CACHE(gpu_buddy_block, 0);
+ if (!slab_blocks)
+ return -ENOMEM;
+
+ return 0;
+}
+
+module_init(gpu_buddy_module_init);
+module_exit(gpu_buddy_module_exit);
+
+MODULE_DESCRIPTION("GPU Buddy Allocator");
+MODULE_LICENSE("Dual MIT/GPL");