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authorLinus Torvalds <torvalds@linux-foundation.org>2026-08-23 13:28:57 -0700
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Merge tag 'i3c/for-7.3' of git://git.kernel.org/pub/scm/linux/kernel/git/i3c/linuxgrafted
Pull I3C updates from Alexandre Belloni: "A new driver this cycle, for the AMD AXI I3C controller. There are also new features such as IBI wakeup support, SETAASA device discovery and ACPI support for the the DAA methods, meaning we can now communicate with the SPD devices on DDR5 modules. New driver: - AMD AXI I3C master controller Subsystem: - I3C Common Command Code (CCC) handling improvements, especially around GET CCCs - SETAASA device discovery support - ACPI support for all existing DAA methods like SETDASA, SETNEWDA as well as I2C devices on I3C bus - IBI-based wakeup support Drivers: - dw: SETAASA support - mipi-i3c-hci: advertise IBI wakeup capability, AMD_PT I3C controller support, PIO queue management support for HCI v1.2 - renesas: improve suspend to RAM support, add runtime PM support" * tag 'i3c/for-7.3' of git://git.kernel.org/pub/scm/linux/kernel/git/i3c/linux: (70 commits) i3c: dw: reduce do_daa time if there's no client i3c: mipi-i3c-hci: Add support for AMD_PT I3C controller i3c: mipi-i3c-hci: Add PIO queue management support for HCI v1.2 i3c: mipi-i3c-hci: Fix missing STAT_IBI_STATUS_THLD in PIO mode i3c: dw: rename "pclk" to "apb" to match dt-binding i3c: dw: make struct dw_i3c_cmd smaller i3c: dw: use COMMAND_PORT_TRANSFER_ARG instead of hardcoding i3c: renesas: Don't register devices when ENTDAA times out i3c: master: dw-i3c-master: fix OD timing for first broadcast i3c: mipi-i3c-hci: Advertise IBI wakeup capability i3c: mipi-i3c-hci: Factor out i3c_hci_sysdev() i3c: mipi-i3c-hci-pci: Propagate I3C wakeup requirements to PCI i3c: master: Reject IBI requests from non-IBI-capable devices i3c: master: Add helper to query bus wakeup requirements i3c: master: Report wakeup events for IBIs i3c: master: Support IBI-based wakeup capability i3c: master: Fix potential UAF in i3c_device_match() i3c: master: Fix potential UAF in i3c_device_uevent() i3c: Make dev->desc locking assumptions explicit i3c: master: Fix use-after-free of master->this ...
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+========================
+Force feedback for Linux
+========================
+
+:Author: Johann Deneux <johann.deneux@gmail.com> on 2001/04/22.
+:Updated: Anssi Hannula <anssi.hannula@gmail.com> on 2006/04/09.
+
+You may redistribute this file. Please remember to include shape.svg and
+interactive.svg as well.
+
+Introduction
+~~~~~~~~~~~~
+
+This document describes how to use force feedback devices under Linux. The
+goal is not to support these devices as if they were simple input-only devices
+(as it is already the case), but to really enable the rendering of force
+effects.
+This document only describes the force feedback part of the Linux input
+interface. Please read joydev/joystick.rst and input.rst before reading further
+this document.
+
+Instructions to the user
+~~~~~~~~~~~~~~~~~~~~~~~~
+
+To enable force feedback, you have to:
+
+1. have your kernel configured with evdev and a driver that supports your
+ device.
+2. make sure evdev module is loaded and /dev/input/event* device files are
+ created.
+
+Before you start, let me WARN you that some devices shake violently during the
+initialisation phase. This happens for example with my "AVB Top Shot Pegasus".
+To stop this annoying behaviour, move your joystick to its limits. Anyway, you
+should keep a hand on your device, in order to avoid it to break down if
+something goes wrong.
+
+If you have a serial iforce device, you need to start inputattach. See
+joydev/joystick.rst for details.
+
+Does it work ?
+--------------
+
+There is an utility called fftest that will allow you to test the driver::
+
+ % fftest /dev/input/eventXX
+
+Instructions to the developer
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+All interactions are done using the event API. That is, you can use ioctl()
+and write() on /dev/input/eventXX.
+This information is subject to change.
+
+Querying device capabilities
+----------------------------
+
+::
+
+ #include <linux/input.h>
+ #include <sys/ioctl.h>
+
+ #define BITS_TO_LONGS(x) \
+ (((x) + 8 * sizeof (unsigned long) - 1) / (8 * sizeof (unsigned long)))
+ unsigned long features[BITS_TO_LONGS(FF_CNT)];
+ int ioctl(int file_descriptor, int request, unsigned long *features);
+
+"request" must be EVIOCGBIT(EV_FF, size of features array in bytes )
+
+Returns the features supported by the device. features is a bitfield with the
+following bits:
+
+- FF_CONSTANT can render constant force effects
+- FF_PERIODIC can render periodic effects with the following waveforms:
+
+ - FF_SQUARE square waveform
+ - FF_TRIANGLE triangle waveform
+ - FF_SINE sine waveform
+ - FF_SAW_UP sawtooth up waveform
+ - FF_SAW_DOWN sawtooth down waveform
+ - FF_CUSTOM custom waveform
+
+- FF_RAMP can render ramp effects
+- FF_SPRING can simulate the presence of a spring
+- FF_FRICTION can simulate friction
+- FF_DAMPER can simulate damper effects
+- FF_RUMBLE rumble effects
+- FF_INERTIA can simulate inertia
+- FF_GAIN gain is adjustable
+- FF_AUTOCENTER autocenter is adjustable
+
+.. note::
+
+ - In most cases you should use FF_PERIODIC instead of FF_RUMBLE. All
+ devices that support FF_RUMBLE support FF_PERIODIC (square, triangle,
+ sine) and the other way around.
+
+ - The exact syntax FF_CUSTOM is undefined for the time being as no driver
+ supports it yet.
+
+::
+
+ int ioctl(int fd, EVIOCGEFFECTS, int *n);
+
+Returns the number of effects the device can keep in its memory.
+
+Uploading effects to the device
+-------------------------------
+
+::
+
+ #include <linux/input.h>
+ #include <sys/ioctl.h>
+
+ int ioctl(int file_descriptor, int request, struct ff_effect *effect);
+
+"request" must be EVIOCSFF.
+
+"effect" points to a structure describing the effect to upload. The effect is
+uploaded, but not played.
+The content of effect may be modified. In particular, its field "id" is set
+to the unique id assigned by the driver. This data is required for performing
+some operations (removing an effect, controlling the playback).
+The "id" field must be set to -1 by the user in order to tell the driver to
+allocate a new effect.
+
+Effects are file descriptor specific.
+
+See <uapi/linux/input.h> for a description of the ff_effect struct. You
+should also find help in a few sketches, contained in files shape.svg
+and interactive.svg:
+
+.. kernel-figure:: shape.svg
+
+ Shape
+
+.. kernel-figure:: interactive.svg
+
+ Interactive
+
+
+Removing an effect from the device
+----------------------------------
+
+::
+
+ int ioctl(int fd, EVIOCRMFF, effect.id);
+
+This makes room for new effects in the device's memory. Note that this also
+stops the effect if it was playing.
+
+Controlling the playback of effects
+-----------------------------------
+
+Control of playing is done with write(). Below is an example:
+
+::
+
+ #include <linux/input.h>
+ #include <unistd.h>
+
+ struct input_event play;
+ struct input_event stop;
+ struct ff_effect effect;
+ int fd;
+ ...
+ fd = open("/dev/input/eventXX", O_RDWR);
+ ...
+ /* Play three times */
+ play.type = EV_FF;
+ play.code = effect.id;
+ play.value = 3;
+
+ write(fd, (const void*) &play, sizeof(play));
+ ...
+ /* Stop an effect */
+ stop.type = EV_FF;
+ stop.code = effect.id;
+ stop.value = 0;
+
+ write(fd, (const void*) &stop, sizeof(stop));
+
+Setting the gain
+----------------
+
+Not all devices have the same strength. Therefore, users should set a gain
+factor depending on how strong they want effects to be. This setting is
+persistent across access to the driver.
+
+::
+
+ /* Set the gain of the device
+ int gain; /* between 0 and 100 */
+ struct input_event ie; /* structure used to communicate with the driver */
+
+ ie.type = EV_FF;
+ ie.code = FF_GAIN;
+ ie.value = 0xFFFFUL * gain / 100;
+
+ if (write(fd, &ie, sizeof(ie)) == -1)
+ perror("set gain");
+
+Enabling/Disabling autocenter
+-----------------------------
+
+The autocenter feature quite disturbs the rendering of effects in my opinion,
+and I think it should be an effect, which computation depends on the game
+type. But you can enable it if you want.
+
+::
+
+ int autocenter; /* between 0 and 100 */
+ struct input_event ie;
+
+ ie.type = EV_FF;
+ ie.code = FF_AUTOCENTER;
+ ie.value = 0xFFFFUL * autocenter / 100;
+
+ if (write(fd, &ie, sizeof(ie)) == -1)
+ perror("set auto-center");
+
+A value of 0 means "no auto-center".
+
+Dynamic update of an effect
+---------------------------
+
+Proceed as if you wanted to upload a new effect, except that instead of
+setting the id field to -1, you set it to the wanted effect id.
+Normally, the effect is not stopped and restarted. However, depending on the
+type of device, not all parameters can be dynamically updated. For example,
+the direction of an effect cannot be updated with iforce devices. In this
+case, the driver stops the effect, up-load it, and restart it.
+
+Therefore it is recommended to dynamically change direction while the effect
+is playing only when it is ok to restart the effect with a replay count of 1.
+
+Information about the status of effects
+---------------------------------------
+
+Every time the status of an effect is changed, an event is sent. The values
+and meanings of the fields of the event are as follows::
+
+ struct input_event {
+ /* When the status of the effect changed */
+ struct timeval time;
+
+ /* Set to EV_FF_STATUS */
+ unsigned short type;
+
+ /* Contains the id of the effect */
+ unsigned short code;
+
+ /* Indicates the status */
+ unsigned int value;
+ };
+
+ FF_STATUS_STOPPED The effect stopped playing
+ FF_STATUS_PLAYING The effect started to play
+
+.. note::
+
+ - Status feedback is only supported by iforce driver. If you have
+ a really good reason to use this, please contact
+ linux-joystick@atrey.karlin.mff.cuni.cz or anssi.hannula@gmail.com
+ so that support for it can be added to the rest of the drivers.