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authorSean Christopherson <seanjc@google.com>2026-09-23 09:37:21 -0700
committerPaolo Bonzini <pbonzini@redhat.com>2026-09-26 00:39:55 -0400
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tree9220c76eb23cb39a146fac9692ee69afa4aa3135 /Documentation/gpu/vc4.rst
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KVM: SEV: Do cache maintenance on the source VM during intra-host migrationgrafted
Manually perform cache maintenance on the source VM during intra-host migration to ensure no stale data is left in CPU caches after the VM is destroyed. Because the source VM is "converted" to a non-SEV VM, KVM's memory reclaim flows won't trigger cache maintenance, e.g. when all guest memory is reclaimed in response to detaching from the mmu_notifier. Note, relying on the destination VM to do cache maintenance isn't an option as KVM doesn't require identical guest memory configurations, i.e. the source VM may have access to memory that the destination VM does not. Enforcing equivalent memory configurations is infeasible, as it would require a *deep* comparison of memslots, e.g. to verify that not only are the memslot identical, but what the memslots point at is also identical. Fixes: b56639318bb2 ("KVM: SEV: Add support for SEV intra host migration") Cc: stable@vger.kernel.org Reported-by: Stefan Teodorescu <fane@google.com> Signed-off-by: Sean Christopherson <seanjc@google.com> Message-ID: <20260923163721.1584779-3-seanjc@google.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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+=====================================
+ drm/vc4 Broadcom VC4 Graphics Driver
+=====================================
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_drv.c
+ :doc: Broadcom VC4 Graphics Driver
+
+Display Hardware Handling
+=========================
+
+This section covers everything related to the display hardware including
+the mode setting infrastructure, plane, sprite and cursor handling and
+display, output probing and related topics.
+
+Pixel Valve (DRM CRTC)
+----------------------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_crtc.c
+ :doc: VC4 CRTC module
+
+HVS
+---
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_hvs.c
+ :doc: VC4 HVS module.
+
+HVS planes
+----------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_plane.c
+ :doc: VC4 plane module
+
+HDMI encoder
+------------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_hdmi.c
+ :doc: VC4 Falcon HDMI module
+
+DSI encoder
+-----------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_dsi.c
+ :doc: VC4 DSI0/DSI1 module
+
+DPI encoder
+-----------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_dpi.c
+ :doc: VC4 DPI module
+
+VEC (Composite TV out) encoder
+------------------------------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_vec.c
+ :doc: VC4 SDTV module
+
+KUnit Tests
+===========
+
+The VC4 Driver uses KUnit to perform driver-specific unit and
+integration tests.
+
+These tests are using a mock driver and can be ran using the
+command below, on either arm or arm64 architectures,
+
+.. code-block:: bash
+
+ $ ./tools/testing/kunit/kunit.py run \
+ --kunitconfig=drivers/gpu/drm/vc4/tests/.kunitconfig \
+ --cross_compile aarch64-linux-gnu- --arch arm64
+
+Parts of the driver that are currently covered by tests are:
+ * The HVS to PixelValve dynamic FIFO assignment, for the BCM2835-7
+ and BCM2711.
+
+Memory Management and 3D Command Submission
+===========================================
+
+This section covers the GEM implementation in the vc4 driver.
+
+GPU buffer object (BO) management
+---------------------------------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_bo.c
+ :doc: VC4 GEM BO management support
+
+V3D binner command list (BCL) validation
+----------------------------------------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_validate.c
+ :doc: Command list validator for VC4.
+
+V3D render command list (RCL) generation
+----------------------------------------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_render_cl.c
+ :doc: Render command list generation
+
+Shader validator for VC4
+---------------------------
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_validate_shaders.c
+ :doc: Shader validator for VC4.
+
+V3D Interrupts
+--------------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_irq.c
+ :doc: Interrupt management for the V3D engine