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| author | Andi Shyti <andi.shyti@linux.intel.com> | 2026-08-22 14:19:12 +0200 |
|---|---|---|
| committer | Andi Shyti <andi.shyti@linux.intel.com> | 2026-08-22 14:19:34 +0200 |
| commit | d576a9561a1c80ae593539fb0ce0743d66825ac2 (patch) | |
| tree | 68f6de7e06b350afa42edeea2f7f33f086014597 /Documentation/gpu/v3d.rst | |
| download | linux-stable-d576a9561a1c80ae593539fb0ce0743d66825ac2.tar.gz linux-stable-d576a9561a1c80ae593539fb0ce0743d66825ac2.zip | |
Merge tag 'rust-i2c-for-7.3' into i2c/i2cgrafted
i2c: rust: mark I2cAdapter methods as inline
A single cleanup for the Rust I2C abstractions, targeting 7.3.
`I2cAdapter::get`, `inc_ref`, and `dec_ref` are trivial wrappers around
`i2c_get_adapter`/`i2c_put_adapter` and were showing up as their own
symbols in the build. Mark them `#[inline]` so they get folded into
their callers instead.
Signed-off-by: Igor Korotin <igor.korotin@linux.dev>
* tag 'rust-i2c-for-7.3':
i2c: rust: mark I2cAdapter methods as inline
Diffstat (limited to 'Documentation/gpu/v3d.rst')
| -rw-r--r-- | Documentation/gpu/v3d.rst | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/Documentation/gpu/v3d.rst b/Documentation/gpu/v3d.rst new file mode 100644 index 000000000..543f7fbf5 --- /dev/null +++ b/Documentation/gpu/v3d.rst @@ -0,0 +1,28 @@ +===================================== + drm/v3d Broadcom V3D Graphics Driver +===================================== + +.. kernel-doc:: drivers/gpu/drm/v3d/v3d_drv.c + :doc: Broadcom V3D Graphics Driver + +GPU buffer object (BO) management +--------------------------------- + +.. kernel-doc:: drivers/gpu/drm/v3d/v3d_bo.c + :doc: V3D GEM BO management support + +Address space management +=========================================== +.. kernel-doc:: drivers/gpu/drm/v3d/v3d_mmu.c + :doc: Broadcom V3D MMU + +GPU Scheduling +=========================================== +.. kernel-doc:: drivers/gpu/drm/v3d/v3d_sched.c + :doc: Broadcom V3D scheduling + +Interrupts +-------------- + +.. kernel-doc:: drivers/gpu/drm/v3d/v3d_irq.c + :doc: Interrupt management for the V3D engine |
