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| author | Miguel Ojeda <ojeda@kernel.org> | 2026-08-16 15:32:33 +0200 |
|---|---|---|
| committer | Miguel Ojeda <ojeda@kernel.org> | 2026-08-23 21:27:17 +0200 |
| commit | 5febf432df1cfa5b25d99b54c32103fafbdd0eb9 (patch) | |
| tree | 93a1ed1d337bc53adf1e572c2586d347703b286e /Documentation/gpu/rfc/gpusvm.rst | |
| download | linux-stable-5febf432df1cfa5b25d99b54c32103fafbdd0eb9.tar.gz linux-stable-5febf432df1cfa5b25d99b54c32103fafbdd0eb9.zip | |
kbuild: rust: keep Rust objects out of Clang LTO with inline helpersgrafted
Under `CONFIG_LTO_CLANG` + `CONFIG_RUST_INLINE_HELPERS`, one may hit
`objtool` errors such as:
vmlinux.o: error: objtool: _R..._3Gsp4boot+0xd6a:
can't find jump dest instruction at .text._R..._3Gsp4boot+0x1dfd
The reason is that in such builds, the Clang invocation that compiles
the combined Rust plus helpers bitcode emits LLVM bitcode (again) --
the final code generation happens in the linker's LTO step, which the
`-mllvm` trap options passed to Clang do not reach.
This, in turn, means that unreachable traps are missing, and the
impossible paths do not merely fallthrough to the next symbol, but past
the end of their own section, since LTO builds place each function in
its own section.
Thus filter `CC_FLAGS_LTO` out of the Clang invocation, so that it always
emits machine code directly, with the traps in place.
Assisted-by: LLM
Cc: Gary Guo <gary@garyguo.net>
Cc: Boqun Feng <boqun@kernel.org>
Cc: Alice Ryhl <aliceryhl@google.com>
Cc: Matthew Maurer <mmaurer@google.com>
Cc: Josh Poimboeuf <jpoimboe@kernel.org>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: stable@vger.kernel.org
Fixes: 3a2486cc1da5 ("kbuild: rust: provide an option to inline C helpers into Rust")
Acked-by: Gary Guo <gary@garyguo.net>
Link: https://patch.msgid.link/20260816133233.197500-2-ojeda@kernel.org
Signed-off-by: Miguel Ojeda <ojeda@kernel.org>
Diffstat (limited to 'Documentation/gpu/rfc/gpusvm.rst')
| -rw-r--r-- | Documentation/gpu/rfc/gpusvm.rst | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/Documentation/gpu/rfc/gpusvm.rst b/Documentation/gpu/rfc/gpusvm.rst new file mode 100644 index 000000000..469db1372 --- /dev/null +++ b/Documentation/gpu/rfc/gpusvm.rst @@ -0,0 +1,118 @@ +.. SPDX-License-Identifier: (GPL-2.0+ OR MIT) + +=============== +GPU SVM Section +=============== + +Agreed upon design principles +============================= + +* migrate_to_ram path + * Rely only on core MM concepts (migration PTEs, page references, and + page locking). + * No driver specific locks other than locks for hardware interaction in + this path. These are not required and generally a bad idea to + invent driver defined locks to seal core MM races. + * An example of a driver-specific lock causing issues occurred before + fixing do_swap_page to lock the faulting page. A driver-exclusive lock + in migrate_to_ram produced a stable livelock if enough threads read + the faulting page. + * Partial migration is supported (i.e., a subset of pages attempting to + migrate can actually migrate, with only the faulting page guaranteed + to migrate). + * Driver handles mixed migrations via retry loops rather than locking. +* Eviction + * Eviction is defined as migrating data from the GPU back to the + CPU without a virtual address to free up GPU memory. + * Only looking at physical memory data structures and locks as opposed to + looking at virtual memory data structures and locks. + * No looking at mm/vma structs or relying on those being locked. + * The rationale for the above two points is that CPU virtual addresses + can change at any moment, while the physical pages remain stable. + * GPU page table invalidation, which requires a GPU virtual address, is + handled via the notifier that has access to the GPU virtual address. +* GPU fault side + * mmap_read only used around core MM functions which require this lock + and should strive to take mmap_read lock only in GPU SVM layer. + * Big retry loop to handle all races with the mmu notifier under the gpu + pagetable locks/mmu notifier range lock/whatever we end up calling + those. + * Races (especially against concurrent eviction or migrate_to_ram) + should not be handled on the fault side by trying to hold locks; + rather, they should be handled using retry loops. One possible + exception is holding a BO's dma-resv lock during the initial migration + to VRAM, as this is a well-defined lock that can be taken underneath + the mmap_read lock. + * One possible issue with the above approach is if a driver has a strict + migration policy requiring GPU access to occur in GPU memory. + Concurrent CPU access could cause a livelock due to endless retries. + While no current user (Xe) of GPU SVM has such a policy, it is likely + to be added in the future. Ideally, this should be resolved on the + core-MM side rather than through a driver-side lock. +* Physical memory to virtual backpointer + * This does not work, as no pointers from physical memory to virtual + memory should exist. mremap() is an example of the core MM updating + the virtual address without notifying the driver of address + change rather the driver only receiving the invalidation notifier. + * The physical memory backpointer (page->zone_device_data) should remain + stable from allocation to page free. Safely updating this against a + concurrent user would be very difficult unless the page is free. +* GPU pagetable locking + * Notifier lock only protects range tree, pages valid state for a range + (rather than seqno due to wider notifiers), pagetable entries, and + mmu notifier seqno tracking, it is not a global lock to protect + against races. + * All races handled with big retry as mentioned above. + +Overview of baseline design +=========================== + +.. kernel-doc:: drivers/gpu/drm/drm_gpusvm.c + :doc: Overview + +.. kernel-doc:: drivers/gpu/drm/drm_gpusvm.c + :doc: Locking + +.. kernel-doc:: drivers/gpu/drm/drm_gpusvm.c + :doc: Partial Unmapping of Ranges + +.. kernel-doc:: drivers/gpu/drm/drm_gpusvm.c + :doc: Examples + +Overview of drm_pagemap design +============================== + +.. kernel-doc:: drivers/gpu/drm/drm_pagemap.c + :doc: Overview + +.. kernel-doc:: drivers/gpu/drm/drm_pagemap.c + :doc: Migration + +Possible future design features +=============================== + +* Concurrent GPU faults + * CPU faults are concurrent so makes sense to have concurrent GPU + faults. + * Should be possible with fined grained locking in the driver GPU + fault handler. + * No expected GPU SVM changes required. +* Ranges with mixed system and device pages + * Can be added if required to drm_gpusvm_get_pages fairly easily. +* Multi-GPU support + * Work in progress and patches expected after initially landing on GPU + SVM. + * Ideally can be done with little to no changes to GPU SVM. +* Drop ranges in favor of radix tree + * May be desirable for faster notifiers. +* Compound device pages + * Nvidia, AMD, and Intel all have agreed expensive core MM functions in + migrate device layer are a performance bottleneck, having compound + device pages should help increase performance by reducing the number + of these expensive calls. +* Higher order dma mapping for migration + * 4k dma mapping adversely affects migration performance on Intel + hardware, higher order (2M) dma mapping should help here. +* Build common userptr implementation on top of GPU SVM +* Driver side madvise implementation and migration policies +* Pull in pending dma-mapping API changes from Leon / Nvidia when these land |
