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| author | Linus Torvalds <torvalds@linux-foundation.org> | 2026-08-19 10:09:22 -0700 |
|---|---|---|
| committer | Linus Torvalds <torvalds@linux-foundation.org> | 2026-08-19 10:09:22 -0700 |
| commit | f4cdf7ca9a1fdcca413157df19753f388a5a224e (patch) | |
| tree | 60a31895b2446cd7fa27514e8c2843534a0de0da /Documentation/gpu/msm-preemption.rst | |
| download | linux-stable-f4cdf7ca9a1fdcca413157df19753f388a5a224e.tar.gz linux-stable-f4cdf7ca9a1fdcca413157df19753f388a5a224e.zip | |
Merge tag 'media/v7.3-1' of git://git.kernel.org/pub/scm/linux/kernel/git/mchehab/linux-mediagrafted
Pull media updates from Mauro Carvalho Chehab:
- v4l2-core: added ISP statistics support and per-block validation
- v4l2-core: Allow unknown HDR10 white point and luminance
- New camera sensors: Sony IMX678 and IMX471m, Himax HM1092 IR sensor
- New codec: Milos: VPU v2.0 codec support
- isp driver: gained support for Dreamchip RPPX1 ISP framework
- vsp1 driver: gained support for RZ/T2H and RZ/N2H
- Novalake driver: gained CVS support for new NVL hardware
- dvb-core: fix feed leak on failed DMX_ADD_PID
- several driver fixes, cleanups and minor improvements
* tag 'media/v7.3-1' of git://git.kernel.org/pub/scm/linux/kernel/git/mchehab/linux-media: (308 commits)
media: ipu-bridge: check all DMI entries when overriding sensor rotation
media: v4l2-async: avoid deleting unlinked ASC entry on link error
media: rzg2l-cru: Align bytesperline to hardware DMA stride requirement
media: intel/ipu6: fix async notifier cleanup leak on parse error
media: staging/ipu7: fix async notifier UAF on probe error path
media: amd: isp4: fix self-deadlock in isp4sd_pwron_and_init() error path
media: amd: isp4: release partial allocations in isp4if_alloc_fw_gpumem()
media: rcar-isp: Fix VSPX reference leaks
media: rcar-isp: Release ISPCORE resources
media: i2c: imx415: Release runtime PM reference on VBLANK error
media: i2c: imx415: Return test pattern write errors
media: renesas: vsp1: Declare index variables in for loop statement
media: renesas: vsp1: Make reset control optional to support platforms without a reset line
media: dt-bindings: media: renesas,vsp1: Document RZ/T2H and RZ/N2H SoCs
media: dt-bindings: media: renesas,fcp: Document RZ/T2H and RZ/N2H SoCs
media: nxp: imx8-isi: Add additional 32-bit RGB format support
media: nxp: imx8-isi: Add 16-bit raw Bayer format support
media: nxp: imx8-isi: Implement per-stream reference counting for multiplexed streams
media: nxp: imx8-isi: Use BIT_ULL() for 64-bit stream masks
media: nxp: imx8-isi: Correct color map between V4L2 and ISI
...
Diffstat (limited to 'Documentation/gpu/msm-preemption.rst')
| -rw-r--r-- | Documentation/gpu/msm-preemption.rst | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/Documentation/gpu/msm-preemption.rst b/Documentation/gpu/msm-preemption.rst new file mode 100644 index 000000000..d768ca09f --- /dev/null +++ b/Documentation/gpu/msm-preemption.rst @@ -0,0 +1,99 @@ +.. SPDX-License-Identifier: GPL-2.0 + +:orphan: + +============== +MSM Preemption +============== + +Preemption allows Adreno GPUs to switch to a higher priority ring when work is +pushed to it, reducing latency for high priority submissions. + +When preemption is enabled 4 rings are initialized, corresponding to different +priority levels. Having multiple rings is purely a software concept as the GPU +only has registers to keep track of one graphics ring. +The kernel is able to switch which ring is currently being processed by +requesting preemption. When certain conditions are met, depending on the +priority level, the GPU will save its current state in a series of buffers, +then restores state from a similar set of buffers specified by the kernel. It +then resumes execution and fires an IRQ to let the kernel know the context +switch has completed. + +This mechanism can be used by the kernel to switch between rings. Whenever a +submission occurs the kernel finds the highest priority ring which isn't empty +and preempts to it if said ring is not the one being currently executed. This is +also done whenever a submission completes to make sure execution resumes on a +lower priority ring when a higher priority ring is done. + +Preemption levels +----------------- + +Preemption can only occur at certain boundaries. The exact conditions can be +configured by changing the preemption level, this allows to compromise between +latency (ie. the time that passes between when the kernel requests preemption +and when the SQE begins saving state) and overhead (the amount of state that +needs to be saved). + +The GPU offers 3 levels: + +Level 0 + Preemption only occurs at the submission level. This requires the least amount + of state to be saved as the execution of userspace submitted IBs is never + interrupted, however it offers very little benefit compared to not enabling + preemption of any kind. + +Level 1 + Preemption occurs at either bin level, if using GMEM rendering, or draw level + in the sysmem rendering case. + +Level 2 + Preemption occurs at draw level. + +Level 1 is the mode that is used by the msm driver. + +Additionally the GPU allows to specify a `skip_save_restore` option. This +disables the saving and restoring of all registers except those relating to the +operation of the SQE itself, reducing overhead. Saving and restoring is only +skipped when using GMEM with Level 1 preemption. When enabling this userspace is +expected to set the state that isn't preserved whenever preemption occurs which +is done by specifying preamble and postambles. Those are IBs that are executed +before and after preemption. + +Preemption buffers +------------------ + +A series of buffers are necessary to store the state of rings while they are not +being executed. There are different kinds of preemption records and most of +those require one buffer per ring. This is because preemption never occurs +between submissions on the same ring, which always run in sequence when the ring +is active. This means that only one context per ring is effectively active. + +SMMU_INFO + This buffer contains info about the current SMMU configuration such as the + ttbr0 register. The SQE firmware isn't actually able to save this record. + As a result SMMU info must be saved manually from the CP to a buffer and the + SMMU record updated with info from said buffer before triggering + preemption. + +NON_SECURE + This is the main preemption record where most state is saved. It is mostly + opaque to the kernel except for the first few words that must be initialized + by the kernel. + +SECURE + This saves state related to the GPU's secure mode. + +NON_PRIV + The intended purpose of this record is unknown. The SQE firmware actually + ignores it and therefore msm doesn't handle it. + +COUNTER + This record is used to save and restore performance counters. + +Handling the permissions of those buffers is critical for security. All but the +NON_PRIV records need to be inaccessible from userspace, so they must be mapped +in the kernel address space with the MSM_BO_MAP_PRIV flag. +For example, making the NON_SECURE record accessible from userspace would allow +any process to manipulate a saved ring's RPTR which can be used to skip the +execution of some packets in a ring and execute user commands with higher +privileges. |
