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| author | Linus Torvalds <torvalds@linux-foundation.org> | 2026-08-23 13:28:57 -0700 |
|---|---|---|
| committer | Linus Torvalds <torvalds@linux-foundation.org> | 2026-08-23 13:28:57 -0700 |
| commit | 4352b8aee98005853aa63f57d6377282de17a33f (patch) | |
| tree | 27614d7a9ef05c32d089004e104364ce42324837 /Documentation/gpu/msm-preemption.rst | |
| download | linux-stable-4352b8aee98005853aa63f57d6377282de17a33f.tar.gz linux-stable-4352b8aee98005853aa63f57d6377282de17a33f.zip | |
Merge tag 'i3c/for-7.3' of git://git.kernel.org/pub/scm/linux/kernel/git/i3c/linuxgrafted
Pull I3C updates from Alexandre Belloni:
"A new driver this cycle, for the AMD AXI I3C controller.
There are also new features such as IBI wakeup support, SETAASA device
discovery and ACPI support for the the DAA methods, meaning we can now
communicate with the SPD devices on DDR5 modules.
New driver:
- AMD AXI I3C master controller
Subsystem:
- I3C Common Command Code (CCC) handling improvements, especially
around GET CCCs
- SETAASA device discovery support
- ACPI support for all existing DAA methods like SETDASA, SETNEWDA as
well as I2C devices on I3C bus
- IBI-based wakeup support
Drivers:
- dw: SETAASA support
- mipi-i3c-hci: advertise IBI wakeup capability, AMD_PT I3C
controller support, PIO queue management support for HCI v1.2
- renesas: improve suspend to RAM support, add runtime PM support"
* tag 'i3c/for-7.3' of git://git.kernel.org/pub/scm/linux/kernel/git/i3c/linux: (70 commits)
i3c: dw: reduce do_daa time if there's no client
i3c: mipi-i3c-hci: Add support for AMD_PT I3C controller
i3c: mipi-i3c-hci: Add PIO queue management support for HCI v1.2
i3c: mipi-i3c-hci: Fix missing STAT_IBI_STATUS_THLD in PIO mode
i3c: dw: rename "pclk" to "apb" to match dt-binding
i3c: dw: make struct dw_i3c_cmd smaller
i3c: dw: use COMMAND_PORT_TRANSFER_ARG instead of hardcoding
i3c: renesas: Don't register devices when ENTDAA times out
i3c: master: dw-i3c-master: fix OD timing for first broadcast
i3c: mipi-i3c-hci: Advertise IBI wakeup capability
i3c: mipi-i3c-hci: Factor out i3c_hci_sysdev()
i3c: mipi-i3c-hci-pci: Propagate I3C wakeup requirements to PCI
i3c: master: Reject IBI requests from non-IBI-capable devices
i3c: master: Add helper to query bus wakeup requirements
i3c: master: Report wakeup events for IBIs
i3c: master: Support IBI-based wakeup capability
i3c: master: Fix potential UAF in i3c_device_match()
i3c: master: Fix potential UAF in i3c_device_uevent()
i3c: Make dev->desc locking assumptions explicit
i3c: master: Fix use-after-free of master->this
...
Diffstat (limited to 'Documentation/gpu/msm-preemption.rst')
| -rw-r--r-- | Documentation/gpu/msm-preemption.rst | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/Documentation/gpu/msm-preemption.rst b/Documentation/gpu/msm-preemption.rst new file mode 100644 index 000000000..d768ca09f --- /dev/null +++ b/Documentation/gpu/msm-preemption.rst @@ -0,0 +1,99 @@ +.. SPDX-License-Identifier: GPL-2.0 + +:orphan: + +============== +MSM Preemption +============== + +Preemption allows Adreno GPUs to switch to a higher priority ring when work is +pushed to it, reducing latency for high priority submissions. + +When preemption is enabled 4 rings are initialized, corresponding to different +priority levels. Having multiple rings is purely a software concept as the GPU +only has registers to keep track of one graphics ring. +The kernel is able to switch which ring is currently being processed by +requesting preemption. When certain conditions are met, depending on the +priority level, the GPU will save its current state in a series of buffers, +then restores state from a similar set of buffers specified by the kernel. It +then resumes execution and fires an IRQ to let the kernel know the context +switch has completed. + +This mechanism can be used by the kernel to switch between rings. Whenever a +submission occurs the kernel finds the highest priority ring which isn't empty +and preempts to it if said ring is not the one being currently executed. This is +also done whenever a submission completes to make sure execution resumes on a +lower priority ring when a higher priority ring is done. + +Preemption levels +----------------- + +Preemption can only occur at certain boundaries. The exact conditions can be +configured by changing the preemption level, this allows to compromise between +latency (ie. the time that passes between when the kernel requests preemption +and when the SQE begins saving state) and overhead (the amount of state that +needs to be saved). + +The GPU offers 3 levels: + +Level 0 + Preemption only occurs at the submission level. This requires the least amount + of state to be saved as the execution of userspace submitted IBs is never + interrupted, however it offers very little benefit compared to not enabling + preemption of any kind. + +Level 1 + Preemption occurs at either bin level, if using GMEM rendering, or draw level + in the sysmem rendering case. + +Level 2 + Preemption occurs at draw level. + +Level 1 is the mode that is used by the msm driver. + +Additionally the GPU allows to specify a `skip_save_restore` option. This +disables the saving and restoring of all registers except those relating to the +operation of the SQE itself, reducing overhead. Saving and restoring is only +skipped when using GMEM with Level 1 preemption. When enabling this userspace is +expected to set the state that isn't preserved whenever preemption occurs which +is done by specifying preamble and postambles. Those are IBs that are executed +before and after preemption. + +Preemption buffers +------------------ + +A series of buffers are necessary to store the state of rings while they are not +being executed. There are different kinds of preemption records and most of +those require one buffer per ring. This is because preemption never occurs +between submissions on the same ring, which always run in sequence when the ring +is active. This means that only one context per ring is effectively active. + +SMMU_INFO + This buffer contains info about the current SMMU configuration such as the + ttbr0 register. The SQE firmware isn't actually able to save this record. + As a result SMMU info must be saved manually from the CP to a buffer and the + SMMU record updated with info from said buffer before triggering + preemption. + +NON_SECURE + This is the main preemption record where most state is saved. It is mostly + opaque to the kernel except for the first few words that must be initialized + by the kernel. + +SECURE + This saves state related to the GPU's secure mode. + +NON_PRIV + The intended purpose of this record is unknown. The SQE firmware actually + ignores it and therefore msm doesn't handle it. + +COUNTER + This record is used to save and restore performance counters. + +Handling the permissions of those buffers is critical for security. All but the +NON_PRIV records need to be inaccessible from userspace, so they must be mapped +in the kernel address space with the MSM_BO_MAP_PRIV flag. +For example, making the NON_SECURE record accessible from userspace would allow +any process to manipulate a saved ring's RPTR which can be used to skip the +execution of some packets in a ring and execute user commands with higher +privileges. |
