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| author | Tim Chen <tim.c.chen@linux.intel.com> | 2026-09-21 17:37:22 -0700 |
|---|---|---|
| committer | Ingo Molnar <mingo@kernel.org> | 2026-09-22 10:49:53 +0200 |
| commit | 0d6526f82c3cdefcca47f73f5fc08dc6f335eac6 (patch) | |
| tree | 176dc2d685debcfb082c151ee94f2425ac96b364 /Documentation/gpu/msm-preemption.rst | |
| download | linux-stable-0d6526f82c3cdefcca47f73f5fc08dc6f335eac6.tar.gz linux-stable-0d6526f82c3cdefcca47f73f5fc08dc6f335eac6.zip | |
sched/cache: Keep nr_pref_llc_running in the runnable domain, to fix LLC mis-scheduling buggrafted
alb_break_llc() decides whether to break LLC preference during active
load balance. It does so by testing that every runnable fair task on the
source rq prefers its LLC:
env->src_rq->nr_pref_llc_running == env->src_rq->cfs.h_nr_runnable
But the two counters cover different sets. nr_pref_llc_running is updated
in account_llc_enqueue()/account_llc_dequeue(), next to cfs_rq->nr_queued,
so it follows queued tasks. h_nr_runnable is updated in set_delayed()/
clear_delayed() and drops delay-dequeued tasks.
So under DELAY_DEQUEUE, a preferring task that goes to sleep stays counted
in nr_pref_llc_running while h_nr_runnable falls. The equality then breaks,
alb_break_llc() returns false, and active balance is free to pull a task
off its preferred LLC. Active balance only moves runnable tasks, and this
is the only LLC check it consults: once the stopper runs, LBF_ACTIVE_LB
skips the per-task test in can_migrate_task(). The runnable set is the one
we want.
Fix it on the counter side. A task should be counted in
nr_pref_llc_running exactly while it is both queued on its preferred LLC
(pref_llc_queued) and runnable (!sched_delayed). Define that membership
once in task_pref_llc_runnable(), and adjust the counter only through
pref_llc_running_inc()/pref_llc_running_dec() from the four sites that
change either input: account_llc_enqueue(), account_llc_dequeue(),
set_delayed() and clear_delayed(). Gating every update on the same
predicate keeps the delay, wake and dequeue paths from double-counting
or underflowing; see the comments at those sites for the ordering.
nr_llc_running and sd->llc_counts are not touched and stay on queued
semantics.
Fixes: 714059f79ff0 ("sched/cache: Handle moving single tasks to/from their preferred LLC")
Closes: https://lore.kernel.org/lkml/20260827135000.735138-1-zhanxusheng@xiaomi.com/
Reported-by: Zhan Xusheng <zhanxusheng@xiaomi.com>
Suggested-by: Chen Yu <yu.c.chen@intel.com>
Signed-off-by: Tim Chen <tim.c.chen@linux.intel.com>
Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org>
Signed-off-by: Ingo Molnar <mingo@kernel.org>
Reviewed-by: Kayra Cizmeci <kayracizmeci@gmail.com>
Cc: <stable@kernel.org> # v7.2.x
Link: https://patch.msgid.link/06af61afedac32e6477f57feb4d658f6c411c3af.1790035273.git.tim.c.chen@linux.intel.com
Diffstat (limited to 'Documentation/gpu/msm-preemption.rst')
| -rw-r--r-- | Documentation/gpu/msm-preemption.rst | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/Documentation/gpu/msm-preemption.rst b/Documentation/gpu/msm-preemption.rst new file mode 100644 index 000000000..d768ca09f --- /dev/null +++ b/Documentation/gpu/msm-preemption.rst @@ -0,0 +1,99 @@ +.. SPDX-License-Identifier: GPL-2.0 + +:orphan: + +============== +MSM Preemption +============== + +Preemption allows Adreno GPUs to switch to a higher priority ring when work is +pushed to it, reducing latency for high priority submissions. + +When preemption is enabled 4 rings are initialized, corresponding to different +priority levels. Having multiple rings is purely a software concept as the GPU +only has registers to keep track of one graphics ring. +The kernel is able to switch which ring is currently being processed by +requesting preemption. When certain conditions are met, depending on the +priority level, the GPU will save its current state in a series of buffers, +then restores state from a similar set of buffers specified by the kernel. It +then resumes execution and fires an IRQ to let the kernel know the context +switch has completed. + +This mechanism can be used by the kernel to switch between rings. Whenever a +submission occurs the kernel finds the highest priority ring which isn't empty +and preempts to it if said ring is not the one being currently executed. This is +also done whenever a submission completes to make sure execution resumes on a +lower priority ring when a higher priority ring is done. + +Preemption levels +----------------- + +Preemption can only occur at certain boundaries. The exact conditions can be +configured by changing the preemption level, this allows to compromise between +latency (ie. the time that passes between when the kernel requests preemption +and when the SQE begins saving state) and overhead (the amount of state that +needs to be saved). + +The GPU offers 3 levels: + +Level 0 + Preemption only occurs at the submission level. This requires the least amount + of state to be saved as the execution of userspace submitted IBs is never + interrupted, however it offers very little benefit compared to not enabling + preemption of any kind. + +Level 1 + Preemption occurs at either bin level, if using GMEM rendering, or draw level + in the sysmem rendering case. + +Level 2 + Preemption occurs at draw level. + +Level 1 is the mode that is used by the msm driver. + +Additionally the GPU allows to specify a `skip_save_restore` option. This +disables the saving and restoring of all registers except those relating to the +operation of the SQE itself, reducing overhead. Saving and restoring is only +skipped when using GMEM with Level 1 preemption. When enabling this userspace is +expected to set the state that isn't preserved whenever preemption occurs which +is done by specifying preamble and postambles. Those are IBs that are executed +before and after preemption. + +Preemption buffers +------------------ + +A series of buffers are necessary to store the state of rings while they are not +being executed. There are different kinds of preemption records and most of +those require one buffer per ring. This is because preemption never occurs +between submissions on the same ring, which always run in sequence when the ring +is active. This means that only one context per ring is effectively active. + +SMMU_INFO + This buffer contains info about the current SMMU configuration such as the + ttbr0 register. The SQE firmware isn't actually able to save this record. + As a result SMMU info must be saved manually from the CP to a buffer and the + SMMU record updated with info from said buffer before triggering + preemption. + +NON_SECURE + This is the main preemption record where most state is saved. It is mostly + opaque to the kernel except for the first few words that must be initialized + by the kernel. + +SECURE + This saves state related to the GPU's secure mode. + +NON_PRIV + The intended purpose of this record is unknown. The SQE firmware actually + ignores it and therefore msm doesn't handle it. + +COUNTER + This record is used to save and restore performance counters. + +Handling the permissions of those buffers is critical for security. All but the +NON_PRIV records need to be inaccessible from userspace, so they must be mapped +in the kernel address space with the MSM_BO_MAP_PRIV flag. +For example, making the NON_SECURE record accessible from userspace would allow +any process to manipulate a saved ring's RPTR which can be used to skip the +execution of some packets in a ring and execute user commands with higher +privileges. |
