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| author | Muhammad Bilal <meatuni001@gmail.com> | 2026-07-28 17:54:55 +0500 |
|---|---|---|
| committer | Greg Kroah-Hartman <gregkh@linuxfoundation.org> | 2026-09-01 12:15:16 +0200 |
| commit | ff917923f4fb9c83717ba135ee47d7e4c1567bb7 (patch) | |
| tree | c38fd8fcf58e1937b17fdbc6518b6f8b797fc15a /Documentation/gpu/amdgpu/ring-buffer.rst | |
| download | linux-stable-ff917923f4fb9c83717ba135ee47d7e4c1567bb7.tar.gz linux-stable-ff917923f4fb9c83717ba135ee47d7e4c1567bb7.zip | |
staging: rtl8723bs: fix OOB read in rtw_action_frame_parse()grafted
rtw_action_frame_parse() takes a frame_len parameter but never
actually checks it before indexing into the frame body:
const u8 *frame_body = frame + sizeof(struct ieee80211_hdr_3addr);
...
c = frame_body[0];
...
a = frame_body[1];
frame_body already points 24 bytes (sizeof(struct
ieee80211_hdr_3addr)) into frame, so reading frame_body[0] and
frame_body[1] requires frame_len >= 26. A management action frame
shorter than that (e.g. exactly 24 bytes, the minimum a malicious
peer can send) causes a 1-2 byte out-of-bounds read.
This is reachable from rtw_cfg80211_monitor_if_xmit_entry() and
cfg80211_rtw_mgmt_tx() in ioctl_cfg80211.c, both of which pass
attacker/user-influenced frame buffers and lengths straight through.
Add the missing length check before frame_body is dereferenced.
Fixes: 554c0a3abf216 ("staging: Add rtl8723bs sdio wifi driver")
Cc: stable@vger.kernel.org
Signed-off-by: Muhammad Bilal <meatuni001@gmail.com>
Link: https://patch.msgid.link/20260728125456.32359-3-meatuni001@gmail.com
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Diffstat (limited to 'Documentation/gpu/amdgpu/ring-buffer.rst')
| -rw-r--r-- | Documentation/gpu/amdgpu/ring-buffer.rst | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/Documentation/gpu/amdgpu/ring-buffer.rst b/Documentation/gpu/amdgpu/ring-buffer.rst new file mode 100644 index 000000000..cc642c213 --- /dev/null +++ b/Documentation/gpu/amdgpu/ring-buffer.rst @@ -0,0 +1,95 @@ +============= + Ring Buffer +============= + +To handle communication between user space and kernel space, AMD GPUs use a +ring buffer design to feed the engines (GFX, Compute, SDMA, UVD, VCE, VCN, VPE, +etc.). See the figure below that illustrates how this communication works: + +.. kernel-figure:: ring_buffers.svg + +Ring buffers in the amdgpu work as a producer-consumer model, where userspace +acts as the producer, constantly filling the ring buffer with GPU commands to +be executed. Meanwhile, the GPU retrieves the information from the ring, parses +it, and distributes the specific set of instructions between the different +amdgpu blocks. + +Notice from the diagram that the ring has a Read Pointer (rptr), which +indicates where the engine is currently reading packets from the ring, and a +Write Pointer (wptr), which indicates how many packets software has added to +the ring. When the rptr and wptr are equal, the ring is idle. When software +adds packets to the ring, it updates the wptr, this causes the engine to start +fetching and processing packets. As the engine processes packets, the rptr gets +updates until the rptr catches up to the wptr and they are equal again. + +Usually, ring buffers in the driver have a limited size (search for occurrences +of `amdgpu_ring_init()`). One of the reasons for the small ring buffer size is +that CP (Command Processor) is capable of following addresses inserted into the +ring; this is illustrated in the image by the reference to the IB (Indirect +Buffer). The IB gives userspace the possibility to have an area in memory that +CP can read and feed the hardware with extra instructions. + +All ASICs pre-GFX11 use what is called a kernel queue, which means +the ring is allocated in kernel space and has some restrictions, such as not +being able to be :ref:`preempted directly by the scheduler<amdgpu-mes>`. GFX11 +and newer support kernel queues, but also provide a new mechanism named +:ref:`user queues<amdgpu-userq>`, where the queue is moved to the user space +and can be mapped and unmapped via the scheduler. In practice, both queues +insert user-space-generated GPU commands from different jobs into the requested +component ring. + +Enforce Isolation +================= + +.. note:: After reading this section, you might want to check the + :ref:`Process Isolation<amdgpu-process-isolation>` page for more details. + +Before examining the Enforce Isolation mechanism in the ring buffer context, it +is helpful to briefly discuss how instructions from the ring buffer are +processed in the graphics pipeline. Let’s expand on this topic by checking the +diagram below that illustrates the graphics pipeline: + +.. kernel-figure:: gfx_pipeline_seq.svg + +In terms of executing instructions, the GFX pipeline follows the sequence: +Shader Export (SX), Geometry Engine (GE), Shader Process or Input (SPI), Scan +Converter (SC), Primitive Assembler (PA), and cache manipulation (which may +vary across ASICs). Another common way to describe the pipeline is to use Pixel +Shader (PS), raster, and Vertex Shader (VS) to symbolize the two shader stages. +Now, with this pipeline in mind, let's assume that Job B causes a hang issue, +but Job C's instruction might already be executing, leading developers to +incorrectly identify Job C as the problematic one. This problem can be +mitigated on multiple levels; the diagram below illustrates how to minimize +part of this problem: + +.. kernel-figure:: no_enforce_isolation.svg + +Note from the diagram that there is no guarantee of order or a clear separation +between instructions, which is not a problem most of the time, and is also good +for performance. Furthermore, notice some circles between jobs in the diagram +that represent a **fence wait** used to avoid overlapping work in the ring. At +the end of the fence, a cache flush occurs, ensuring that when the next job +starts, it begins in a clean state and, if issues arise, the developer can +pinpoint the problematic process more precisely. + +To increase the level of isolation between jobs, there is the "Enforce +Isolation" method described in the picture below: + +.. kernel-figure:: enforce_isolation.svg + +As shown in the diagram, enforcing isolation introduces ordering between +submissions, since the access to GFX/Compute is serialized, think about it as +single process at a time mode for gfx/compute. Notice that this approach has a +significant performance impact, as it allows only one job to submit commands at +a time. However, this option can help pinpoint the job that caused the problem. +Although enforcing isolation improves the situation, it does not fully resolve +the issue of precisely pinpointing bad jobs, since isolation might mask the +problem. In summary, identifying which job caused the issue may not be precise, +but enforcing isolation might help with the debugging. + +Ring Operations +=============== + +.. kernel-doc:: drivers/gpu/drm/amd/amdgpu/amdgpu_ring.c + :internal: + |
