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| author | Tim Chen <tim.c.chen@linux.intel.com> | 2026-09-21 17:37:22 -0700 |
|---|---|---|
| committer | Ingo Molnar <mingo@kernel.org> | 2026-09-22 10:49:53 +0200 |
| commit | 0d6526f82c3cdefcca47f73f5fc08dc6f335eac6 (patch) | |
| tree | 176dc2d685debcfb082c151ee94f2425ac96b364 /Documentation/gpu/amdgpu/ring-buffer.rst | |
| download | linux-stable-0d6526f82c3cdefcca47f73f5fc08dc6f335eac6.tar.gz linux-stable-0d6526f82c3cdefcca47f73f5fc08dc6f335eac6.zip | |
sched/cache: Keep nr_pref_llc_running in the runnable domain, to fix LLC mis-scheduling buggrafted
alb_break_llc() decides whether to break LLC preference during active
load balance. It does so by testing that every runnable fair task on the
source rq prefers its LLC:
env->src_rq->nr_pref_llc_running == env->src_rq->cfs.h_nr_runnable
But the two counters cover different sets. nr_pref_llc_running is updated
in account_llc_enqueue()/account_llc_dequeue(), next to cfs_rq->nr_queued,
so it follows queued tasks. h_nr_runnable is updated in set_delayed()/
clear_delayed() and drops delay-dequeued tasks.
So under DELAY_DEQUEUE, a preferring task that goes to sleep stays counted
in nr_pref_llc_running while h_nr_runnable falls. The equality then breaks,
alb_break_llc() returns false, and active balance is free to pull a task
off its preferred LLC. Active balance only moves runnable tasks, and this
is the only LLC check it consults: once the stopper runs, LBF_ACTIVE_LB
skips the per-task test in can_migrate_task(). The runnable set is the one
we want.
Fix it on the counter side. A task should be counted in
nr_pref_llc_running exactly while it is both queued on its preferred LLC
(pref_llc_queued) and runnable (!sched_delayed). Define that membership
once in task_pref_llc_runnable(), and adjust the counter only through
pref_llc_running_inc()/pref_llc_running_dec() from the four sites that
change either input: account_llc_enqueue(), account_llc_dequeue(),
set_delayed() and clear_delayed(). Gating every update on the same
predicate keeps the delay, wake and dequeue paths from double-counting
or underflowing; see the comments at those sites for the ordering.
nr_llc_running and sd->llc_counts are not touched and stay on queued
semantics.
Fixes: 714059f79ff0 ("sched/cache: Handle moving single tasks to/from their preferred LLC")
Closes: https://lore.kernel.org/lkml/20260827135000.735138-1-zhanxusheng@xiaomi.com/
Reported-by: Zhan Xusheng <zhanxusheng@xiaomi.com>
Suggested-by: Chen Yu <yu.c.chen@intel.com>
Signed-off-by: Tim Chen <tim.c.chen@linux.intel.com>
Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org>
Signed-off-by: Ingo Molnar <mingo@kernel.org>
Reviewed-by: Kayra Cizmeci <kayracizmeci@gmail.com>
Cc: <stable@kernel.org> # v7.2.x
Link: https://patch.msgid.link/06af61afedac32e6477f57feb4d658f6c411c3af.1790035273.git.tim.c.chen@linux.intel.com
Diffstat (limited to 'Documentation/gpu/amdgpu/ring-buffer.rst')
| -rw-r--r-- | Documentation/gpu/amdgpu/ring-buffer.rst | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/Documentation/gpu/amdgpu/ring-buffer.rst b/Documentation/gpu/amdgpu/ring-buffer.rst new file mode 100644 index 000000000..cc642c213 --- /dev/null +++ b/Documentation/gpu/amdgpu/ring-buffer.rst @@ -0,0 +1,95 @@ +============= + Ring Buffer +============= + +To handle communication between user space and kernel space, AMD GPUs use a +ring buffer design to feed the engines (GFX, Compute, SDMA, UVD, VCE, VCN, VPE, +etc.). See the figure below that illustrates how this communication works: + +.. kernel-figure:: ring_buffers.svg + +Ring buffers in the amdgpu work as a producer-consumer model, where userspace +acts as the producer, constantly filling the ring buffer with GPU commands to +be executed. Meanwhile, the GPU retrieves the information from the ring, parses +it, and distributes the specific set of instructions between the different +amdgpu blocks. + +Notice from the diagram that the ring has a Read Pointer (rptr), which +indicates where the engine is currently reading packets from the ring, and a +Write Pointer (wptr), which indicates how many packets software has added to +the ring. When the rptr and wptr are equal, the ring is idle. When software +adds packets to the ring, it updates the wptr, this causes the engine to start +fetching and processing packets. As the engine processes packets, the rptr gets +updates until the rptr catches up to the wptr and they are equal again. + +Usually, ring buffers in the driver have a limited size (search for occurrences +of `amdgpu_ring_init()`). One of the reasons for the small ring buffer size is +that CP (Command Processor) is capable of following addresses inserted into the +ring; this is illustrated in the image by the reference to the IB (Indirect +Buffer). The IB gives userspace the possibility to have an area in memory that +CP can read and feed the hardware with extra instructions. + +All ASICs pre-GFX11 use what is called a kernel queue, which means +the ring is allocated in kernel space and has some restrictions, such as not +being able to be :ref:`preempted directly by the scheduler<amdgpu-mes>`. GFX11 +and newer support kernel queues, but also provide a new mechanism named +:ref:`user queues<amdgpu-userq>`, where the queue is moved to the user space +and can be mapped and unmapped via the scheduler. In practice, both queues +insert user-space-generated GPU commands from different jobs into the requested +component ring. + +Enforce Isolation +================= + +.. note:: After reading this section, you might want to check the + :ref:`Process Isolation<amdgpu-process-isolation>` page for more details. + +Before examining the Enforce Isolation mechanism in the ring buffer context, it +is helpful to briefly discuss how instructions from the ring buffer are +processed in the graphics pipeline. Let’s expand on this topic by checking the +diagram below that illustrates the graphics pipeline: + +.. kernel-figure:: gfx_pipeline_seq.svg + +In terms of executing instructions, the GFX pipeline follows the sequence: +Shader Export (SX), Geometry Engine (GE), Shader Process or Input (SPI), Scan +Converter (SC), Primitive Assembler (PA), and cache manipulation (which may +vary across ASICs). Another common way to describe the pipeline is to use Pixel +Shader (PS), raster, and Vertex Shader (VS) to symbolize the two shader stages. +Now, with this pipeline in mind, let's assume that Job B causes a hang issue, +but Job C's instruction might already be executing, leading developers to +incorrectly identify Job C as the problematic one. This problem can be +mitigated on multiple levels; the diagram below illustrates how to minimize +part of this problem: + +.. kernel-figure:: no_enforce_isolation.svg + +Note from the diagram that there is no guarantee of order or a clear separation +between instructions, which is not a problem most of the time, and is also good +for performance. Furthermore, notice some circles between jobs in the diagram +that represent a **fence wait** used to avoid overlapping work in the ring. At +the end of the fence, a cache flush occurs, ensuring that when the next job +starts, it begins in a clean state and, if issues arise, the developer can +pinpoint the problematic process more precisely. + +To increase the level of isolation between jobs, there is the "Enforce +Isolation" method described in the picture below: + +.. kernel-figure:: enforce_isolation.svg + +As shown in the diagram, enforcing isolation introduces ordering between +submissions, since the access to GFX/Compute is serialized, think about it as +single process at a time mode for gfx/compute. Notice that this approach has a +significant performance impact, as it allows only one job to submit commands at +a time. However, this option can help pinpoint the job that caused the problem. +Although enforcing isolation improves the situation, it does not fully resolve +the issue of precisely pinpointing bad jobs, since isolation might mask the +problem. In summary, identifying which job caused the issue may not be precise, +but enforcing isolation might help with the debugging. + +Ring Operations +=============== + +.. kernel-doc:: drivers/gpu/drm/amd/amdgpu/amdgpu_ring.c + :internal: + |
