diff options
| author | Donggeun Yoo <donggeunyoo.kernel@gmail.com> | 2026-09-02 00:21:26 +0900 |
|---|---|---|
| committer | Jonathan Cameron <jonathan.cameron@oss.qualcomm.com> | 2026-09-07 02:24:53 +0100 |
| commit | e24328974a88aa8541e94e8bb8dfa2ade1b3c45d (patch) | |
| tree | 43a2533acc955d11f5cb8be1ecba0ab8ba4cbb1e /Documentation/gpu/amdgpu/gc | |
| download | linux-stable-e24328974a88aa8541e94e8bb8dfa2ade1b3c45d.tar.gz linux-stable-e24328974a88aa8541e94e8bb8dfa2ade1b3c45d.zip | |
iio: proximity: vl53l0x-i2c: claim direct mode for raw readsgrafted
vl53l0x_read_raw() starts a single-shot ranging measurement and reads
back the result. Once the triggered buffer is enabled the sensor runs in
continuous mode and its data-ready interrupt is routed to the trigger,
so a concurrent in_distance_raw read disturbs the streaming setup and
never gets its completion, returning -ETIMEDOUT.
The original submission claimed direct mode here, but it was dropped
during review because the driver had no buffer support at the time [1].
Continuous (buffered) mode was later added without restoring the
claim [2], reintroducing the conflict.
Reject direct reads while buffered capture is active by claiming direct
mode around the measurement, as the vl53l1x sibling already does.
Fixes: 762186c6e7b1 ("iio: proximity: vl53l0x-i2c: Added continuous mode support")
Link: https://lore.kernel.org/linux-iio/20180911160300.GA9212@himanshu-Vostro-3559/ [1]
Link: https://lore.kernel.org/linux-iio/20240909101508.263085-3-abhashkumarjha123@gmail.com/ [2]
Signed-off-by: Donggeun Yoo <donggeunyoo.kernel@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Jonathan Cameron <jonathan.cameron@oss.qualcomm.com>
Diffstat (limited to 'Documentation/gpu/amdgpu/gc')
| -rw-r--r-- | Documentation/gpu/amdgpu/gc/index.rst | 54 | ||||
| -rw-r--r-- | Documentation/gpu/amdgpu/gc/mes.rst | 38 |
2 files changed, 92 insertions, 0 deletions
diff --git a/Documentation/gpu/amdgpu/gc/index.rst b/Documentation/gpu/amdgpu/gc/index.rst new file mode 100644 index 000000000..b6b583c9d --- /dev/null +++ b/Documentation/gpu/amdgpu/gc/index.rst @@ -0,0 +1,54 @@ +.. _amdgpu-gc: + +======================================== + drm/amdgpu - Graphics and Compute (GC) +======================================== + +The relationship between the CPU and GPU can be described as the +producer-consumer problem, where the CPU fills out a buffer with operations +(producer) to be executed by the GPU (consumer). The requested operations in +the buffer are called **Command Packets**, which can be summarized as a +compressed way of transmitting command information to the graphics controller. + +The component that acts as the front end between the CPU and the GPU is called +**Command Processor (CP)**. This component is responsible for providing greater +flexibility to the **Graphics and Compute (GC)** since CP makes it possible to +program various aspects of the GPU pipeline. CP also coordinates the +communication between the CPU and GPU via a mechanism named **Ring Buffers**, +where the CPU appends information to the buffer while the GPU removes +operations. CP is also responsible for handling **Indirect Buffers (IB)**. + +For reference, internally the CP consists of several sub-blocks (CPC - CP +compute, CPG - CP graphics, and CPF - CP fetcher). Some of these acronyms +appear in register names, but this is more of an implementation detail and not +something that directly impacts driver programming or debugging. + +Graphics (GFX) and Compute Microcontrollers +------------------------------------------- + +GC is a large block, and as a result, it has multiple firmware associated with +it. Some of them are: + +CP (Command Processor) + The name for the hardware block that encompasses the front end of the + GFX/Compute pipeline. Consists mainly of a bunch of microcontrollers + (PFP, ME, CE, MEC). The firmware that runs on these microcontrollers + provides the driver interface to interact with the GFX/Compute engine. + + MEC (MicroEngine Compute) + This is the microcontroller that controls the compute queues on the + GFX/compute engine. + + MES (MicroEngine Scheduler) + This is the engine for managing queues. For more details check + :ref:`MicroEngine Scheduler (MES) <amdgpu-mes>`. + +RLC (RunList Controller) + This is another microcontroller in the GFX/Compute engine. It handles + power management related functionality within the GFX/Compute engine. + The name is a vestige of old hardware where it was originally added + and doesn't really have much relation to what the engine does now. + +.. toctree:: + + mes.rst diff --git a/Documentation/gpu/amdgpu/gc/mes.rst b/Documentation/gpu/amdgpu/gc/mes.rst new file mode 100644 index 000000000..b99eb211b --- /dev/null +++ b/Documentation/gpu/amdgpu/gc/mes.rst @@ -0,0 +1,38 @@ +.. _amdgpu-mes: + +============================= + MicroEngine Scheduler (MES) +============================= + +.. note:: + Queue and ring buffer are used as a synonymous. + +.. note:: + This section assumes that you are familiar with the concept of Pipes, Queues, and GC. + If not, check :ref:`GFX, Compute, and SDMA Overall Behavior<pipes-and-queues-description>` + and :ref:`drm/amdgpu - Graphics and Compute (GC) <amdgpu-gc>`. + +Every GFX has a pipe component with one or more hardware queues. Pipes can +switch between queues depending on certain conditions, and one of the +components that can request a queue switch to a pipe is the MicroEngine +Scheduler (MES). Whenever the driver is initialized, it creates one MQD per +hardware queue, and then the MQDs are handed to the MES firmware for mapping +to: + +1. Kernel Queues (legacy): This queue is statically mapped to HQDs and never + preempted. Even though this is a legacy feature, it is the current default, and + most existing hardware supports it. When an application submits work to the + kernel driver, it submits all of the application command buffers to the kernel + queues. The CS IOCTL takes the command buffer from the applications and + schedules them on the kernel queue. + +2. User Queues: These queues are dynamically mapped to the HQDs. Regarding the + utilization of User Queues, the userspace application will create its user + queues and submit work directly to its user queues with no need to IOCTL for + each submission and no need to share a single kernel queue. + +In terms of User Queues, MES can dynamically map them to the HQD. If there are +more MQDs than HQDs, the MES firmware will preempt other user queues to make +sure each queues get a time slice; in other words, MES is a microcontroller +that handles the mapping and unmapping of MQDs into HQDs, as well as the +priorities and oversubscription of MQDs. |
