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| author | Paulo Alcantara <pc@manguebit.org> | 2026-09-26 19:20:30 -0300 |
|---|---|---|
| committer | Paulo Alcantara <pc@manguebit.org> | 2026-09-30 14:24:12 -0300 |
| commit | dd05add7b2b6004c5fa3a1f276f56d8668f86b65 (patch) | |
| tree | 23efdcaa0b8031f6ac6f57b6734d18d6c1adc6f2 /Documentation/gpu/amdgpu/gc | |
| download | linux-stable-dd05add7b2b6004c5fa3a1f276f56d8668f86b65.tar.gz linux-stable-dd05add7b2b6004c5fa3a1f276f56d8668f86b65.zip | |
netfs: zero the tail of a short DIO/unbuffered readgrafted
The buffered read collector zero-fills the tail of a short read that
stops below the inode's i_size (netfs_clear_unread()), so a read that
races an extending write still returns the expected number of bytes.
The non-buffered collector path does no such thing: it just records
how much was transferred.
Add the same zero-fill for the non-buffered case, gated on
NETFS_SREQ_CLEAR_TAIL: a subreq's source sets that flag when a short
result from it is known to be safe to treat as a hole, as opposed to
NETFS_SREQ_HIT_EOF, which means the read genuinely ran off the end of
the file and should be reported short as-is. Only CLEAR_TAIL should
zero-fill here; a real EOF must stay a real short read.
No source currently sets CLEAR_TAIL on an unbuffered/DIO subrequest,
so this is inert on its own -- a following change teaches cifs to set
it in the one case that needs it.
Fixes: e2d46f2ec332 ("netfs: Change the read result collector to only use one work item")
Reviewed-by: David Howells <dhowells@redhat.com>
Reviewed-by: Namjae Jeon <linkinjeon@kernel.org>
Signed-off-by: Paulo Alcantara <pc@manguebit.org>
Cc: Christian Brauner <brauner@kernel.org>
Cc: Matthew Wilcox <willy@infradead.org>
Cc: Ronnie Sahlberg <ronniesahlberg@gmail.com>
Cc: Shyam Prasad N <sprasad@microsoft.com>
Cc: Tom Talpey <tom@talpey.com>
Cc: Bharath SM <bharathsm@microsoft.com>
Cc: stable@vger.kernel.org
Diffstat (limited to 'Documentation/gpu/amdgpu/gc')
| -rw-r--r-- | Documentation/gpu/amdgpu/gc/index.rst | 54 | ||||
| -rw-r--r-- | Documentation/gpu/amdgpu/gc/mes.rst | 38 |
2 files changed, 92 insertions, 0 deletions
diff --git a/Documentation/gpu/amdgpu/gc/index.rst b/Documentation/gpu/amdgpu/gc/index.rst new file mode 100644 index 000000000..b6b583c9d --- /dev/null +++ b/Documentation/gpu/amdgpu/gc/index.rst @@ -0,0 +1,54 @@ +.. _amdgpu-gc: + +======================================== + drm/amdgpu - Graphics and Compute (GC) +======================================== + +The relationship between the CPU and GPU can be described as the +producer-consumer problem, where the CPU fills out a buffer with operations +(producer) to be executed by the GPU (consumer). The requested operations in +the buffer are called **Command Packets**, which can be summarized as a +compressed way of transmitting command information to the graphics controller. + +The component that acts as the front end between the CPU and the GPU is called +**Command Processor (CP)**. This component is responsible for providing greater +flexibility to the **Graphics and Compute (GC)** since CP makes it possible to +program various aspects of the GPU pipeline. CP also coordinates the +communication between the CPU and GPU via a mechanism named **Ring Buffers**, +where the CPU appends information to the buffer while the GPU removes +operations. CP is also responsible for handling **Indirect Buffers (IB)**. + +For reference, internally the CP consists of several sub-blocks (CPC - CP +compute, CPG - CP graphics, and CPF - CP fetcher). Some of these acronyms +appear in register names, but this is more of an implementation detail and not +something that directly impacts driver programming or debugging. + +Graphics (GFX) and Compute Microcontrollers +------------------------------------------- + +GC is a large block, and as a result, it has multiple firmware associated with +it. Some of them are: + +CP (Command Processor) + The name for the hardware block that encompasses the front end of the + GFX/Compute pipeline. Consists mainly of a bunch of microcontrollers + (PFP, ME, CE, MEC). The firmware that runs on these microcontrollers + provides the driver interface to interact with the GFX/Compute engine. + + MEC (MicroEngine Compute) + This is the microcontroller that controls the compute queues on the + GFX/compute engine. + + MES (MicroEngine Scheduler) + This is the engine for managing queues. For more details check + :ref:`MicroEngine Scheduler (MES) <amdgpu-mes>`. + +RLC (RunList Controller) + This is another microcontroller in the GFX/Compute engine. It handles + power management related functionality within the GFX/Compute engine. + The name is a vestige of old hardware where it was originally added + and doesn't really have much relation to what the engine does now. + +.. toctree:: + + mes.rst diff --git a/Documentation/gpu/amdgpu/gc/mes.rst b/Documentation/gpu/amdgpu/gc/mes.rst new file mode 100644 index 000000000..b99eb211b --- /dev/null +++ b/Documentation/gpu/amdgpu/gc/mes.rst @@ -0,0 +1,38 @@ +.. _amdgpu-mes: + +============================= + MicroEngine Scheduler (MES) +============================= + +.. note:: + Queue and ring buffer are used as a synonymous. + +.. note:: + This section assumes that you are familiar with the concept of Pipes, Queues, and GC. + If not, check :ref:`GFX, Compute, and SDMA Overall Behavior<pipes-and-queues-description>` + and :ref:`drm/amdgpu - Graphics and Compute (GC) <amdgpu-gc>`. + +Every GFX has a pipe component with one or more hardware queues. Pipes can +switch between queues depending on certain conditions, and one of the +components that can request a queue switch to a pipe is the MicroEngine +Scheduler (MES). Whenever the driver is initialized, it creates one MQD per +hardware queue, and then the MQDs are handed to the MES firmware for mapping +to: + +1. Kernel Queues (legacy): This queue is statically mapped to HQDs and never + preempted. Even though this is a legacy feature, it is the current default, and + most existing hardware supports it. When an application submits work to the + kernel driver, it submits all of the application command buffers to the kernel + queues. The CS IOCTL takes the command buffer from the applications and + schedules them on the kernel queue. + +2. User Queues: These queues are dynamically mapped to the HQDs. Regarding the + utilization of User Queues, the userspace application will create its user + queues and submit work directly to its user queues with no need to IOCTL for + each submission and no need to share a single kernel queue. + +In terms of User Queues, MES can dynamically map them to the HQD. If there are +more MQDs than HQDs, the MES firmware will preempt other user queues to make +sure each queues get a time slice; in other words, MES is a microcontroller +that handles the mapping and unmapping of MQDs into HQDs, as well as the +priorities and oversubscription of MQDs. |
