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authorPaulo Alcantara <pc@manguebit.org>2026-09-26 19:20:30 -0300
committerPaulo Alcantara <pc@manguebit.org>2026-09-30 14:24:12 -0300
commitdd05add7b2b6004c5fa3a1f276f56d8668f86b65 (patch)
tree23efdcaa0b8031f6ac6f57b6734d18d6c1adc6f2 /Documentation/gpu/amdgpu/gc
downloadlinux-stable-dd05add7b2b6004c5fa3a1f276f56d8668f86b65.tar.gz
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netfs: zero the tail of a short DIO/unbuffered readgrafted
The buffered read collector zero-fills the tail of a short read that stops below the inode's i_size (netfs_clear_unread()), so a read that races an extending write still returns the expected number of bytes. The non-buffered collector path does no such thing: it just records how much was transferred. Add the same zero-fill for the non-buffered case, gated on NETFS_SREQ_CLEAR_TAIL: a subreq's source sets that flag when a short result from it is known to be safe to treat as a hole, as opposed to NETFS_SREQ_HIT_EOF, which means the read genuinely ran off the end of the file and should be reported short as-is. Only CLEAR_TAIL should zero-fill here; a real EOF must stay a real short read. No source currently sets CLEAR_TAIL on an unbuffered/DIO subrequest, so this is inert on its own -- a following change teaches cifs to set it in the one case that needs it. Fixes: e2d46f2ec332 ("netfs: Change the read result collector to only use one work item") Reviewed-by: David Howells <dhowells@redhat.com> Reviewed-by: Namjae Jeon <linkinjeon@kernel.org> Signed-off-by: Paulo Alcantara <pc@manguebit.org> Cc: Christian Brauner <brauner@kernel.org> Cc: Matthew Wilcox <willy@infradead.org> Cc: Ronnie Sahlberg <ronniesahlberg@gmail.com> Cc: Shyam Prasad N <sprasad@microsoft.com> Cc: Tom Talpey <tom@talpey.com> Cc: Bharath SM <bharathsm@microsoft.com> Cc: stable@vger.kernel.org
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+.. _amdgpu-gc:
+
+========================================
+ drm/amdgpu - Graphics and Compute (GC)
+========================================
+
+The relationship between the CPU and GPU can be described as the
+producer-consumer problem, where the CPU fills out a buffer with operations
+(producer) to be executed by the GPU (consumer). The requested operations in
+the buffer are called **Command Packets**, which can be summarized as a
+compressed way of transmitting command information to the graphics controller.
+
+The component that acts as the front end between the CPU and the GPU is called
+**Command Processor (CP)**. This component is responsible for providing greater
+flexibility to the **Graphics and Compute (GC)** since CP makes it possible to
+program various aspects of the GPU pipeline. CP also coordinates the
+communication between the CPU and GPU via a mechanism named **Ring Buffers**,
+where the CPU appends information to the buffer while the GPU removes
+operations. CP is also responsible for handling **Indirect Buffers (IB)**.
+
+For reference, internally the CP consists of several sub-blocks (CPC - CP
+compute, CPG - CP graphics, and CPF - CP fetcher). Some of these acronyms
+appear in register names, but this is more of an implementation detail and not
+something that directly impacts driver programming or debugging.
+
+Graphics (GFX) and Compute Microcontrollers
+-------------------------------------------
+
+GC is a large block, and as a result, it has multiple firmware associated with
+it. Some of them are:
+
+CP (Command Processor)
+ The name for the hardware block that encompasses the front end of the
+ GFX/Compute pipeline. Consists mainly of a bunch of microcontrollers
+ (PFP, ME, CE, MEC). The firmware that runs on these microcontrollers
+ provides the driver interface to interact with the GFX/Compute engine.
+
+ MEC (MicroEngine Compute)
+ This is the microcontroller that controls the compute queues on the
+ GFX/compute engine.
+
+ MES (MicroEngine Scheduler)
+ This is the engine for managing queues. For more details check
+ :ref:`MicroEngine Scheduler (MES) <amdgpu-mes>`.
+
+RLC (RunList Controller)
+ This is another microcontroller in the GFX/Compute engine. It handles
+ power management related functionality within the GFX/Compute engine.
+ The name is a vestige of old hardware where it was originally added
+ and doesn't really have much relation to what the engine does now.
+
+.. toctree::
+
+ mes.rst
diff --git a/Documentation/gpu/amdgpu/gc/mes.rst b/Documentation/gpu/amdgpu/gc/mes.rst
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+.. _amdgpu-mes:
+
+=============================
+ MicroEngine Scheduler (MES)
+=============================
+
+.. note::
+ Queue and ring buffer are used as a synonymous.
+
+.. note::
+ This section assumes that you are familiar with the concept of Pipes, Queues, and GC.
+ If not, check :ref:`GFX, Compute, and SDMA Overall Behavior<pipes-and-queues-description>`
+ and :ref:`drm/amdgpu - Graphics and Compute (GC) <amdgpu-gc>`.
+
+Every GFX has a pipe component with one or more hardware queues. Pipes can
+switch between queues depending on certain conditions, and one of the
+components that can request a queue switch to a pipe is the MicroEngine
+Scheduler (MES). Whenever the driver is initialized, it creates one MQD per
+hardware queue, and then the MQDs are handed to the MES firmware for mapping
+to:
+
+1. Kernel Queues (legacy): This queue is statically mapped to HQDs and never
+ preempted. Even though this is a legacy feature, it is the current default, and
+ most existing hardware supports it. When an application submits work to the
+ kernel driver, it submits all of the application command buffers to the kernel
+ queues. The CS IOCTL takes the command buffer from the applications and
+ schedules them on the kernel queue.
+
+2. User Queues: These queues are dynamically mapped to the HQDs. Regarding the
+ utilization of User Queues, the userspace application will create its user
+ queues and submit work directly to its user queues with no need to IOCTL for
+ each submission and no need to share a single kernel queue.
+
+In terms of User Queues, MES can dynamically map them to the HQD. If there are
+more MQDs than HQDs, the MES firmware will preempt other user queues to make
+sure each queues get a time slice; in other words, MES is a microcontroller
+that handles the mapping and unmapping of MQDs into HQDs, as well as the
+priorities and oversubscription of MQDs.