summaryrefslogtreecommitdiffstats
path: root/Documentation/gpu/amdgpu/gc
diff options
context:
space:
mode:
authorAdrian Betschart <adrian.betschart@cinemaone.ch>2026-09-11 17:13:14 +0200
committerAlex Deucher <alexander.deucher@amd.com>2026-10-01 17:18:05 -0400
commit106b4a2a78b2a2f14885604891957b84bba502db (patch)
tree5d40eef2428fb1a4791ab46a4b19091a5910eac2 /Documentation/gpu/amdgpu/gc
downloadlinux-stable-106b4a2a78b2a2f14885604891957b84bba502db.tar.gz
linux-stable-106b4a2a78b2a2f14885604891957b84bba502db.zip
drm/amd/display: Try RGB before YCbCr 4:4:4 in stream validationgrafted
amdgpu_dm_create_validate_stream_for_sink() walks encoding_order[] and uses the first encoding that validates. YCbCr 4:4:4 is listed before RGB, so an HDMI sink that advertises 4:4:4 gets YCbCr 4:4:4 whenever the "color format" property is left at AUTO, even though RGB fits the same link. That contradicts the documented AUTO behaviour for HDMI in enum drm_connector_color_format (RGB, falling back to YCbCr 4:2:0 only when the bandwidth is not available or the mode is 4:2:0-only), which the amdgpu implementation of the property also describes. It also leaves the "Broadcast RGB" property without effect on such sinks, since the quantization range it selects only applies to RGB output. Try RGB first. The mask still holds every encoding the sink supports, so a mode that cannot carry RGB falls back exactly as before. For reference, v7.2 picked RGB here unless YCbCr 4:4:4 was forced through debugfs, while earlier kernels picked YCbCr 4:4:4 for any HDMI sink that advertised it. Fixes: 0b0ff65d3ca1 ("drm/amd/display: Refactor stream validation") Suggested-by: Adolfo Rodrigues <adolfotregosa@gmail.com> Assisted-by: Claude Code:claude-fable-5-1 Signed-off-by: Adrian Betschart <adrian.betschart@cinemaone.ch> Reviewed-by: Fangzhi Zuo <jerry.zuo@amd.com> Tested-by: Adolfo Rodrigues <adolfotregosa@gmail.com> Tested-by: Daniel Wheeler <daniel.wheeler@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> (cherry picked from commit 7de432bc753133764dc40d37f9388da56de251e7)
Diffstat (limited to 'Documentation/gpu/amdgpu/gc')
-rw-r--r--Documentation/gpu/amdgpu/gc/index.rst54
-rw-r--r--Documentation/gpu/amdgpu/gc/mes.rst38
2 files changed, 92 insertions, 0 deletions
diff --git a/Documentation/gpu/amdgpu/gc/index.rst b/Documentation/gpu/amdgpu/gc/index.rst
new file mode 100644
index 000000000..b6b583c9d
--- /dev/null
+++ b/Documentation/gpu/amdgpu/gc/index.rst
@@ -0,0 +1,54 @@
+.. _amdgpu-gc:
+
+========================================
+ drm/amdgpu - Graphics and Compute (GC)
+========================================
+
+The relationship between the CPU and GPU can be described as the
+producer-consumer problem, where the CPU fills out a buffer with operations
+(producer) to be executed by the GPU (consumer). The requested operations in
+the buffer are called **Command Packets**, which can be summarized as a
+compressed way of transmitting command information to the graphics controller.
+
+The component that acts as the front end between the CPU and the GPU is called
+**Command Processor (CP)**. This component is responsible for providing greater
+flexibility to the **Graphics and Compute (GC)** since CP makes it possible to
+program various aspects of the GPU pipeline. CP also coordinates the
+communication between the CPU and GPU via a mechanism named **Ring Buffers**,
+where the CPU appends information to the buffer while the GPU removes
+operations. CP is also responsible for handling **Indirect Buffers (IB)**.
+
+For reference, internally the CP consists of several sub-blocks (CPC - CP
+compute, CPG - CP graphics, and CPF - CP fetcher). Some of these acronyms
+appear in register names, but this is more of an implementation detail and not
+something that directly impacts driver programming or debugging.
+
+Graphics (GFX) and Compute Microcontrollers
+-------------------------------------------
+
+GC is a large block, and as a result, it has multiple firmware associated with
+it. Some of them are:
+
+CP (Command Processor)
+ The name for the hardware block that encompasses the front end of the
+ GFX/Compute pipeline. Consists mainly of a bunch of microcontrollers
+ (PFP, ME, CE, MEC). The firmware that runs on these microcontrollers
+ provides the driver interface to interact with the GFX/Compute engine.
+
+ MEC (MicroEngine Compute)
+ This is the microcontroller that controls the compute queues on the
+ GFX/compute engine.
+
+ MES (MicroEngine Scheduler)
+ This is the engine for managing queues. For more details check
+ :ref:`MicroEngine Scheduler (MES) <amdgpu-mes>`.
+
+RLC (RunList Controller)
+ This is another microcontroller in the GFX/Compute engine. It handles
+ power management related functionality within the GFX/Compute engine.
+ The name is a vestige of old hardware where it was originally added
+ and doesn't really have much relation to what the engine does now.
+
+.. toctree::
+
+ mes.rst
diff --git a/Documentation/gpu/amdgpu/gc/mes.rst b/Documentation/gpu/amdgpu/gc/mes.rst
new file mode 100644
index 000000000..b99eb211b
--- /dev/null
+++ b/Documentation/gpu/amdgpu/gc/mes.rst
@@ -0,0 +1,38 @@
+.. _amdgpu-mes:
+
+=============================
+ MicroEngine Scheduler (MES)
+=============================
+
+.. note::
+ Queue and ring buffer are used as a synonymous.
+
+.. note::
+ This section assumes that you are familiar with the concept of Pipes, Queues, and GC.
+ If not, check :ref:`GFX, Compute, and SDMA Overall Behavior<pipes-and-queues-description>`
+ and :ref:`drm/amdgpu - Graphics and Compute (GC) <amdgpu-gc>`.
+
+Every GFX has a pipe component with one or more hardware queues. Pipes can
+switch between queues depending on certain conditions, and one of the
+components that can request a queue switch to a pipe is the MicroEngine
+Scheduler (MES). Whenever the driver is initialized, it creates one MQD per
+hardware queue, and then the MQDs are handed to the MES firmware for mapping
+to:
+
+1. Kernel Queues (legacy): This queue is statically mapped to HQDs and never
+ preempted. Even though this is a legacy feature, it is the current default, and
+ most existing hardware supports it. When an application submits work to the
+ kernel driver, it submits all of the application command buffers to the kernel
+ queues. The CS IOCTL takes the command buffer from the applications and
+ schedules them on the kernel queue.
+
+2. User Queues: These queues are dynamically mapped to the HQDs. Regarding the
+ utilization of User Queues, the userspace application will create its user
+ queues and submit work directly to its user queues with no need to IOCTL for
+ each submission and no need to share a single kernel queue.
+
+In terms of User Queues, MES can dynamically map them to the HQD. If there are
+more MQDs than HQDs, the MES firmware will preempt other user queues to make
+sure each queues get a time slice; in other words, MES is a microcontroller
+that handles the mapping and unmapping of MQDs into HQDs, as well as the
+priorities and oversubscription of MQDs.