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authorXie Yuanbin <xieyuanbin1@huawei.com>2026-07-28 03:16:42 +0100
committerRussell King <rmk+kernel@armlinux.org.uk>2026-08-05 16:15:51 +0100
commit1039bffd6ae9c75b42b7d148d6c1106134107b66 (patch)
treee8ee4ac80f87e2ad1b6b0c877eccbb62b0915c02 /Documentation/gpu/amdgpu/gc
downloadlinux-stable-1039bffd6ae9c75b42b7d148d6c1106134107b66.tar.gz
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ARM: 9485/1: mm: acquire mmap write lock around show_pte() for user faultsgrafted
When CONFIG_DEBUG_USER=y, and cmdline "user_debug=31" is set, a user fault may trigger show_pte() without any lock. If another thread in the same process concurrently calls munmap(), the page table pages may be freed while show_pte() is still traversing them, causing a use-after-free in show_pte(). If CONFIG_ARM_LPAE=y, this may cause a kernel panic if the pages table of PMD are freed when show_pte() is running. Acquire mmap_write_lock() around show_pte() for user faults to fix the contention. For user faults, additionally restrict that show_pte() is called only when the addr is a user-space address (addr < TASK_SIZE). This is because the lock of tsk->mm only protects the virtual memory of user address space, furthermore, dumping the page tables of a kernel-space address for user faults is unnecessary and may have security implications. Keep everything unchanged for kernel faults, because the kernel is already in the "oops" state, acquiring a lock may risk a deadlock. Co-developed-by: Qi Xi <xiqi2@huawei.com> Fixes: 6d021b724481 ("ARM: dump pgd, pmd and pte states on unhandled data abort faults") Link: https://lore.kernel.org/20260716014022.2823-1-xieyuanbin1@huawei.com Acked-by: Lorenzo Stoakes (ARM) <ljs@kernel.org> Reviewed-by: Linus Walleij <linusw@kernel.org> Signed-off-by: Qi Xi <xiqi2@huawei.com> Signed-off-by: Xie Yuanbin <xieyuanbin1@huawei.com> Signed-off-by: Russell King <rmk+kernel@armlinux.org.uk>
Diffstat (limited to 'Documentation/gpu/amdgpu/gc')
-rw-r--r--Documentation/gpu/amdgpu/gc/index.rst54
-rw-r--r--Documentation/gpu/amdgpu/gc/mes.rst38
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+.. _amdgpu-gc:
+
+========================================
+ drm/amdgpu - Graphics and Compute (GC)
+========================================
+
+The relationship between the CPU and GPU can be described as the
+producer-consumer problem, where the CPU fills out a buffer with operations
+(producer) to be executed by the GPU (consumer). The requested operations in
+the buffer are called **Command Packets**, which can be summarized as a
+compressed way of transmitting command information to the graphics controller.
+
+The component that acts as the front end between the CPU and the GPU is called
+**Command Processor (CP)**. This component is responsible for providing greater
+flexibility to the **Graphics and Compute (GC)** since CP makes it possible to
+program various aspects of the GPU pipeline. CP also coordinates the
+communication between the CPU and GPU via a mechanism named **Ring Buffers**,
+where the CPU appends information to the buffer while the GPU removes
+operations. CP is also responsible for handling **Indirect Buffers (IB)**.
+
+For reference, internally the CP consists of several sub-blocks (CPC - CP
+compute, CPG - CP graphics, and CPF - CP fetcher). Some of these acronyms
+appear in register names, but this is more of an implementation detail and not
+something that directly impacts driver programming or debugging.
+
+Graphics (GFX) and Compute Microcontrollers
+-------------------------------------------
+
+GC is a large block, and as a result, it has multiple firmware associated with
+it. Some of them are:
+
+CP (Command Processor)
+ The name for the hardware block that encompasses the front end of the
+ GFX/Compute pipeline. Consists mainly of a bunch of microcontrollers
+ (PFP, ME, CE, MEC). The firmware that runs on these microcontrollers
+ provides the driver interface to interact with the GFX/Compute engine.
+
+ MEC (MicroEngine Compute)
+ This is the microcontroller that controls the compute queues on the
+ GFX/compute engine.
+
+ MES (MicroEngine Scheduler)
+ This is the engine for managing queues. For more details check
+ :ref:`MicroEngine Scheduler (MES) <amdgpu-mes>`.
+
+RLC (RunList Controller)
+ This is another microcontroller in the GFX/Compute engine. It handles
+ power management related functionality within the GFX/Compute engine.
+ The name is a vestige of old hardware where it was originally added
+ and doesn't really have much relation to what the engine does now.
+
+.. toctree::
+
+ mes.rst
diff --git a/Documentation/gpu/amdgpu/gc/mes.rst b/Documentation/gpu/amdgpu/gc/mes.rst
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+.. _amdgpu-mes:
+
+=============================
+ MicroEngine Scheduler (MES)
+=============================
+
+.. note::
+ Queue and ring buffer are used as a synonymous.
+
+.. note::
+ This section assumes that you are familiar with the concept of Pipes, Queues, and GC.
+ If not, check :ref:`GFX, Compute, and SDMA Overall Behavior<pipes-and-queues-description>`
+ and :ref:`drm/amdgpu - Graphics and Compute (GC) <amdgpu-gc>`.
+
+Every GFX has a pipe component with one or more hardware queues. Pipes can
+switch between queues depending on certain conditions, and one of the
+components that can request a queue switch to a pipe is the MicroEngine
+Scheduler (MES). Whenever the driver is initialized, it creates one MQD per
+hardware queue, and then the MQDs are handed to the MES firmware for mapping
+to:
+
+1. Kernel Queues (legacy): This queue is statically mapped to HQDs and never
+ preempted. Even though this is a legacy feature, it is the current default, and
+ most existing hardware supports it. When an application submits work to the
+ kernel driver, it submits all of the application command buffers to the kernel
+ queues. The CS IOCTL takes the command buffer from the applications and
+ schedules them on the kernel queue.
+
+2. User Queues: These queues are dynamically mapped to the HQDs. Regarding the
+ utilization of User Queues, the userspace application will create its user
+ queues and submit work directly to its user queues with no need to IOCTL for
+ each submission and no need to share a single kernel queue.
+
+In terms of User Queues, MES can dynamically map them to the HQD. If there are
+more MQDs than HQDs, the MES firmware will preempt other user queues to make
+sure each queues get a time slice; in other words, MES is a microcontroller
+that handles the mapping and unmapping of MQDs into HQDs, as well as the
+priorities and oversubscription of MQDs.