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authorMiguel Ojeda <ojeda@kernel.org>2026-08-16 15:32:33 +0200
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kbuild: rust: keep Rust objects out of Clang LTO with inline helpersgrafted
Under `CONFIG_LTO_CLANG` + `CONFIG_RUST_INLINE_HELPERS`, one may hit `objtool` errors such as: vmlinux.o: error: objtool: _R..._3Gsp4boot+0xd6a: can't find jump dest instruction at .text._R..._3Gsp4boot+0x1dfd The reason is that in such builds, the Clang invocation that compiles the combined Rust plus helpers bitcode emits LLVM bitcode (again) -- the final code generation happens in the linker's LTO step, which the `-mllvm` trap options passed to Clang do not reach. This, in turn, means that unreachable traps are missing, and the impossible paths do not merely fallthrough to the next symbol, but past the end of their own section, since LTO builds place each function in its own section. Thus filter `CC_FLAGS_LTO` out of the Clang invocation, so that it always emits machine code directly, with the traps in place. Assisted-by: LLM Cc: Gary Guo <gary@garyguo.net> Cc: Boqun Feng <boqun@kernel.org> Cc: Alice Ryhl <aliceryhl@google.com> Cc: Matthew Maurer <mmaurer@google.com> Cc: Josh Poimboeuf <jpoimboe@kernel.org> Cc: Peter Zijlstra <peterz@infradead.org> Cc: stable@vger.kernel.org Fixes: 3a2486cc1da5 ("kbuild: rust: provide an option to inline C helpers into Rust") Acked-by: Gary Guo <gary@garyguo.net> Link: https://patch.msgid.link/20260816133233.197500-2-ojeda@kernel.org Signed-off-by: Miguel Ojeda <ojeda@kernel.org>
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+=============================
+Frame Buffer device internals
+=============================
+
+This is a first start for some documentation about frame buffer device
+internals.
+
+Authors:
+
+- Geert Uytterhoeven <geert@linux-m68k.org>, 21 July 1998
+- James Simmons <jsimmons@user.sf.net>, Nov 26 2002
+
+--------------------------------------------------------------------------------
+
+Structures used by the frame buffer device API
+==============================================
+
+The following structures play a role in the game of frame buffer devices. They
+are defined in <linux/fb.h>.
+
+1. Outside the kernel (user space)
+
+ - struct fb_fix_screeninfo
+
+ Device independent unchangeable information about a frame buffer device and
+ a specific video mode. This can be obtained using the FBIOGET_FSCREENINFO
+ ioctl.
+
+ - struct fb_var_screeninfo
+
+ Device independent changeable information about a frame buffer device and a
+ specific video mode. This can be obtained using the FBIOGET_VSCREENINFO
+ ioctl, and updated with the FBIOPUT_VSCREENINFO ioctl. If you want to pan
+ the screen only, you can use the FBIOPAN_DISPLAY ioctl.
+
+ - struct fb_cmap
+
+ Device independent colormap information. You can get and set the colormap
+ using the FBIOGETCMAP and FBIOPUTCMAP ioctls.
+
+
+2. Inside the kernel
+
+ - struct fb_info
+
+ Generic information, API and low level information about a specific frame
+ buffer device instance (slot number, board address, ...).
+
+ - struct `par`
+
+ Device dependent information that uniquely defines the video mode for this
+ particular piece of hardware.
+
+
+Visuals used by the frame buffer device API
+===========================================
+
+
+Monochrome (FB_VISUAL_MONO01 and FB_VISUAL_MONO10)
+--------------------------------------------------
+Each pixel is either black or white.
+
+
+Pseudo color (FB_VISUAL_PSEUDOCOLOR and FB_VISUAL_STATIC_PSEUDOCOLOR)
+---------------------------------------------------------------------
+The whole pixel value is fed through a programmable lookup table that has one
+color (including red, green, and blue intensities) for each possible pixel
+value, and that color is displayed.
+
+
+True color (FB_VISUAL_TRUECOLOR)
+--------------------------------
+The pixel value is broken up into red, green, and blue fields.
+
+
+Direct color (FB_VISUAL_DIRECTCOLOR)
+------------------------------------
+The pixel value is broken up into red, green, and blue fields, each of which
+are looked up in separate red, green, and blue lookup tables.
+
+
+Grayscale displays
+------------------
+Grayscale and static grayscale are special variants of pseudo color and static
+pseudo color, where the red, green and blue components are always equal to
+each other.