From 3a2c4d55e32ad65efebdb6de44eef3bfa08bb49d Mon Sep 17 00:00:00 2001 From: Kees Cook Date: Wed, 2 Sep 2026 15:31:14 -0700 Subject: treewide: refresh kmalloc_obj() conversions This is another run of the Coccinelle script for converting kmalloc() family of allocations to kmalloc_obj() via the existing rules in scripts/coccinelle/api/kmalloc_objs.cocci This catches both the set of kmalloc() uses added since the first kmalloc_obj() conversions in v7.0 and adds a large group missed in the first pass due to Coccinelle not interacting well with the cleanup.h scoped_...() family of macros[1]. I worked around this with spatch's "--macro-file" argument to a file with all the scoped_...() macros mapped to Coccinelle's YACFE_ITERATOR[2] as that was the closest viable control flow indicator I could find. Build tested allmodconfig on x86, arm64, arm, loongarch, mips, powerpc, riscv, and s390 with no new warnings. Link: https://lore.kernel.org/lkml/202609021314.8A9C0B8@keescook/ [1] Link: https://github.com/coccinelle/coccinelle/blob/master/standard.h [2] Signed-off-by: Kees Cook --- drivers/video/fbdev/tridentfb.c | 1841 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 1841 insertions(+) create mode 100644 drivers/video/fbdev/tridentfb.c (limited to 'drivers/video/fbdev/tridentfb.c') diff --git a/drivers/video/fbdev/tridentfb.c b/drivers/video/fbdev/tridentfb.c new file mode 100644 index 000000000..9f055ba77 --- /dev/null +++ b/drivers/video/fbdev/tridentfb.c @@ -0,0 +1,1841 @@ +// SPDX-License-Identifier: GPL-2.0-only +/* + * Frame buffer driver for Trident TGUI, Blade and Image series + * + * Copyright 2001, 2002 - Jani Monoses + * Copyright 2009 Krzysztof Helt + * + * CREDITS:(in order of appearance) + * skeletonfb.c by Geert Uytterhoeven and other fb code in drivers/video + * Special thanks ;) to Mattia Crivellini + * much inspired by the XFree86 4.x Trident driver sources + * by Alan Hourihane the FreeVGA project + * Francesco Salvestrini XP support, + * code, suggestions + * TODO: + * timing value tweaking so it looks good on every monitor in every mode + */ + +#include +#include +#include +#include +#include +#include + +#include +#include