From 3a2c4d55e32ad65efebdb6de44eef3bfa08bb49d Mon Sep 17 00:00:00 2001 From: Kees Cook Date: Wed, 2 Sep 2026 15:31:14 -0700 Subject: treewide: refresh kmalloc_obj() conversions This is another run of the Coccinelle script for converting kmalloc() family of allocations to kmalloc_obj() via the existing rules in scripts/coccinelle/api/kmalloc_objs.cocci This catches both the set of kmalloc() uses added since the first kmalloc_obj() conversions in v7.0 and adds a large group missed in the first pass due to Coccinelle not interacting well with the cleanup.h scoped_...() family of macros[1]. I worked around this with spatch's "--macro-file" argument to a file with all the scoped_...() macros mapped to Coccinelle's YACFE_ITERATOR[2] as that was the closest viable control flow indicator I could find. Build tested allmodconfig on x86, arm64, arm, loongarch, mips, powerpc, riscv, and s390 with no new warnings. Link: https://lore.kernel.org/lkml/202609021314.8A9C0B8@keescook/ [1] Link: https://github.com/coccinelle/coccinelle/blob/master/standard.h [2] Signed-off-by: Kees Cook --- drivers/video/fbdev/tdfxfb.c | 1827 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1827 insertions(+) create mode 100644 drivers/video/fbdev/tdfxfb.c (limited to 'drivers/video/fbdev/tdfxfb.c') diff --git a/drivers/video/fbdev/tdfxfb.c b/drivers/video/fbdev/tdfxfb.c new file mode 100644 index 000000000..281987502 --- /dev/null +++ b/drivers/video/fbdev/tdfxfb.c @@ -0,0 +1,1827 @@ +// SPDX-License-Identifier: GPL-2.0-only +/* + * + * tdfxfb.c + * + * Author: Hannu Mallat + * + * Copyright © 1999 Hannu Mallat + * All rights reserved + * + * Created : Thu Sep 23 18:17:43 1999, hmallat + * Last modified: Tue Nov 2 21:19:47 1999, hmallat + * + * I2C part copied from the i2c-voodoo3.c driver by: + * Frodo Looijaard , + * Philip Edelbrock , + * Ralph Metzler , and + * Mark D. Studebaker + * + * Lots of the information here comes from the Daryll Strauss' Banshee + * patches to the XF86 server, and the rest comes from the 3dfx + * Banshee specification. I'm very much indebted to Daryll for his + * work on the X server. + * + * Voodoo3 support was contributed Harold Oga. Lots of additions + * (proper acceleration, 24 bpp, hardware cursor) and bug fixes by Attila + * Kesmarki. Thanks guys! + * + * Voodoo1 and Voodoo2 support aren't relevant to this driver as they + * behave very differently from the Voodoo3/4/5. For anyone wanting to + * use frame buffer on the Voodoo1/2, see the sstfb driver (which is + * located at http://www.sourceforge.net/projects/sstfb). + * + * While I _am_ grateful to 3Dfx for releasing the specs for Banshee, + * I do wish the next version is a bit more complete. Without the XF86 + * patches I couldn't have gotten even this far... for instance, the + * extensions to the VGA register set go completely unmentioned in the + * spec! Also, lots of references are made to the 'SST core', but no + * spec is publicly available, AFAIK. + * + * The structure of this driver comes pretty much from the Permedia + * driver by Ilario Nardinocchi, which in turn is based on skeletonfb. + * + * TODO: + * - multihead support (basically need to support an array of fb_infos) + * - support other architectures (PPC, Alpha); does the fact that the VGA + * core can be accessed only thru I/O (not memory mapped) complicate + * things? + * + * Version history: + * + * 0.1.4 (released 2002-05-28) ported over to new fbdev api by James Simmons + * + * 0.1.3 (released 1999-11-02) added Attila's panning support, code + * reorg, hwcursor address page size alignment + * (for mmapping both frame buffer and regs), + * and my changes to get rid of hardcoded + * VGA i/o register locations (uses PCI + * configuration info now) + * 0.1.2 (released 1999-10-19) added Attila Kesmarki's bug fixes and + * improvements + * 0.1.1 (released 1999-10-07) added Voodoo3 support by Harold Oga. + * 0.1.0 (released 1999-10-06) initial version + * + */ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include