From 34ff636f322c6d5e4f0a52338fa63a7dff09a495 Mon Sep 17 00:00:00 2001 From: Joel Fernandes Date: Sat, 18 Jul 2026 13:15:36 -0400 Subject: scftorture: Count single_rpc offline failures in statistics output scf_torture_stats_print() aggregates each invoker thread's counters into a local scf_statistics structure before printing, but the n_single_rpc_ofl field is missing from the aggregation loop. As a result, the "single_rpc_ofl" value printed in the statistics line is always zero, even when smp_call_function_single() invocations for the RPC test have failed due to offline CPUs and been counted by the invoker threads. Add the missing accumulation so that the printed value reflects the actual counts. Signed-off-by: Joel Fernandes Signed-off-by: Paul E. McKenney --- drivers/input/joystick/joydump.c | 142 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 142 insertions(+) create mode 100644 drivers/input/joystick/joydump.c (limited to 'drivers/input/joystick/joydump.c') diff --git a/drivers/input/joystick/joydump.c b/drivers/input/joystick/joydump.c new file mode 100644 index 000000000..c9cbdcc7f --- /dev/null +++ b/drivers/input/joystick/joydump.c @@ -0,0 +1,142 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Copyright (c) 1996-2001 Vojtech Pavlik + */ + +/* + * This is just a very simple driver that can dump the data + * out of the joystick port into the syslog ... + */ + +#include +#include +#include +#include +#include + +#define DRIVER_DESC "Gameport data dumper module" + +MODULE_AUTHOR("Vojtech Pavlik "); +MODULE_DESCRIPTION(DRIVER_DESC); +MODULE_LICENSE("GPL"); + +#define BUF_SIZE 256 + +struct joydump { + unsigned int time; + unsigned char data; +}; + +static int joydump_connect(struct gameport *gameport, struct gameport_driver *drv) +{ + struct joydump *buf; /* all entries */ + struct joydump *dump, *prev; /* one entry each */ + int axes[4], buttons; + int i, j, t, timeout; + unsigned long flags; + unsigned char u; + + printk(KERN_INFO "joydump: ,------------------ START ----------------.\n"); + printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); + printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed); + + if (gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) { + + printk(KERN_INFO "joydump: | Raw mode not available - trying cooked. |\n"); + + if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { + + printk(KERN_INFO "joydump: | Cooked not available either. Failing. |\n"); + printk(KERN_INFO "joydump: `------------------- END -----------------'\n"); + return -ENODEV; + } + + gameport_cooked_read(gameport, axes, &buttons); + + for (i = 0; i < 4; i++) + printk(KERN_INFO "joydump: | Axis %d: %4d. |\n", i, axes[i]); + printk(KERN_INFO "joydump: | Buttons %02x. |\n", buttons); + printk(KERN_INFO "joydump: `------------------- END -----------------'\n"); + } + + timeout = gameport_time(gameport, 10000); /* 10 ms */ + + buf = kmalloc_objs(struct joydump, BUF_SIZE); + if (!buf) { + printk(KERN_INFO "joydump: no memory for testing\n"); + goto jd_end; + } + dump = buf; + t = 0; + i = 1; + + local_irq_save(flags); + + u = gameport_read(gameport); + + dump->data = u; + dump->time = t; + dump++; + + gameport_trigger(gameport); + + while (i < BUF_SIZE && t < timeout) { + + dump->data = gameport_read(gameport); + + if (dump->data ^ u) { + u = dump->data; + dump->time = t; + i++; + dump++; + } + t++; + } + + local_irq_restore(flags); + +/* + * Dump data. + */ + + t = i; + dump = buf; + prev = dump; + + printk(KERN_INFO "joydump: >------------------ DATA -----------------<\n"); + printk(KERN_INFO "joydump: | index: %3d delta: %3d us data: ", 0, 0); + for (j = 7; j >= 0; j--) + printk("%d", (dump->data >> j) & 1); + printk(" |\n"); + dump++; + + for (i = 1; i < t; i++, dump++, prev++) { + printk(KERN_INFO "joydump: | index: %3d delta: %3d us data: ", + i, dump->time - prev->time); + for (j = 7; j >= 0; j--) + printk("%d", (dump->data >> j) & 1); + printk(" |\n"); + } + kfree(buf); + +jd_end: + printk(KERN_INFO "joydump: `------------------- END -----------------'\n"); + + return 0; +} + +static void joydump_disconnect(struct gameport *gameport) +{ + gameport_close(gameport); +} + +static struct gameport_driver joydump_drv = { + .driver = { + .name = "joydump", + }, + .description = DRIVER_DESC, + .connect = joydump_connect, + .disconnect = joydump_disconnect, +}; + +module_gameport_driver(joydump_drv); -- cgit v1.3.1