From 106b4a2a78b2a2f14885604891957b84bba502db Mon Sep 17 00:00:00 2001 From: Adrian Betschart Date: Fri, 11 Sep 2026 17:13:14 +0200 Subject: drm/amd/display: Try RGB before YCbCr 4:4:4 in stream validation amdgpu_dm_create_validate_stream_for_sink() walks encoding_order[] and uses the first encoding that validates. YCbCr 4:4:4 is listed before RGB, so an HDMI sink that advertises 4:4:4 gets YCbCr 4:4:4 whenever the "color format" property is left at AUTO, even though RGB fits the same link. That contradicts the documented AUTO behaviour for HDMI in enum drm_connector_color_format (RGB, falling back to YCbCr 4:2:0 only when the bandwidth is not available or the mode is 4:2:0-only), which the amdgpu implementation of the property also describes. It also leaves the "Broadcast RGB" property without effect on such sinks, since the quantization range it selects only applies to RGB output. Try RGB first. The mask still holds every encoding the sink supports, so a mode that cannot carry RGB falls back exactly as before. For reference, v7.2 picked RGB here unless YCbCr 4:4:4 was forced through debugfs, while earlier kernels picked YCbCr 4:4:4 for any HDMI sink that advertised it. Fixes: 0b0ff65d3ca1 ("drm/amd/display: Refactor stream validation") Suggested-by: Adolfo Rodrigues Assisted-by: Claude Code:claude-fable-5-1 Signed-off-by: Adrian Betschart Reviewed-by: Fangzhi Zuo Tested-by: Adolfo Rodrigues Tested-by: Daniel Wheeler Signed-off-by: Alex Deucher (cherry picked from commit 7de432bc753133764dc40d37f9388da56de251e7) --- Documentation/livepatch/system-state.rst | 167 +++++++++++++++++++++++++++++++ 1 file changed, 167 insertions(+) create mode 100644 Documentation/livepatch/system-state.rst (limited to 'Documentation/livepatch/system-state.rst') diff --git a/Documentation/livepatch/system-state.rst b/Documentation/livepatch/system-state.rst new file mode 100644 index 000000000..7a3935fd8 --- /dev/null +++ b/Documentation/livepatch/system-state.rst @@ -0,0 +1,167 @@ +==================== +System State Changes +==================== + +Some users are really reluctant to reboot a system. This brings the need +to provide more livepatches and maintain some compatibility between them. + +Maintaining more livepatches is much easier with cumulative livepatches. +Each new livepatch completely replaces any older one. It can keep, +add, and even remove fixes. And it is typically safe to replace any version +of the livepatch with any other one thanks to the atomic replace feature. + +The problems might come with shadow variables and callbacks. They might +change the system behavior or state so that it is no longer safe to +go back and use an older livepatch or the original kernel code. Also +any new livepatch must be able to detect what changes have already been +done by the already installed livepatches. + +This is where the livepatch system state tracking gets useful. It +allows to: + + - store data needed to manipulate and restore the system state + + - define compatibility between livepatches using a change id + and version + + +1. Livepatch system state API +============================= + +The state of the system might get modified either by several livepatch callbacks +or by the newly used code. Also it must be possible to find changes done by +already installed livepatches. + +Each modified state is described by struct klp_state, see +include/linux/livepatch.h. + +Each livepatch defines an array of struct klp_states. They mention +all states that the livepatch modifies. + +The livepatch author must define the following two fields for each +struct klp_state: + + - *id* + + - Non-zero number used to identify the affected system state. + + - *version* + + - Number describing the variant of the system state change that + is supported by the given livepatch. + +The state can be manipulated using two functions: + + - klp_get_state() + + - Get struct klp_state associated with the given livepatch + and state id. + + - klp_get_prev_state() + + - Get struct klp_state associated with the given feature id and + already installed livepatches. + +2. Livepatch compatibility +========================== + +The system state version is used to prevent loading incompatible livepatches. +The check is done when the livepatch is enabled. The rules are: + + - Any completely new system state modification is allowed. + + - System state modifications with the same or higher version are allowed + for already modified system states. + + - Cumulative livepatches must handle all system state modifications from + already installed livepatches. + + - Non-cumulative livepatches are allowed to touch already modified + system states. + +3. Supported scenarios +====================== + +Livepatches have their life-cycle and the same is true for the system +state changes. Every compatible livepatch has to support the following +scenarios: + + - Modify the system state when the livepatch gets enabled and the state + has not been already modified by a livepatches that are being + replaced. + + - Take over or update the system state modification when is has already + been done by a livepatch that is being replaced. + + - Restore the original state when the livepatch is disabled. + + - Restore the previous state when the transition is reverted. + It might be the original system state or the state modification + done by livepatches that were being replaced. + + - Remove any already made changes when error occurs and the livepatch + cannot get enabled. + +4. Expected usage +================= + +System states are usually modified by livepatch callbacks. The expected +role of each callback is as follows: + +*pre_patch()* + + - Allocate *state->data* when necessary. The allocation might fail + and *pre_patch()* is the only callback that could stop loading + of the livepatch. The allocation is not needed when the data + are already provided by previously installed livepatches. + + - Do any other preparatory action that is needed by + the new code even before the transition gets finished. + For example, initialize *state->data*. + + The system state itself is typically modified in *post_patch()* + when the entire system is able to handle it. + + - Clean up its own mess in case of error. It might be done by a custom + code or by calling *post_unpatch()* explicitly. + +*post_patch()* + + - Copy *state->data* from the previous livepatch when they are + compatible. + + - Do the actual system state modification. Eventually allow + the new code to use it. + + - Make sure that *state->data* has all necessary information. + + - Free *state->data* from replaces livepatches when they are + not longer needed. + +*pre_unpatch()* + + - Prevent the code, added by the livepatch, relying on the system + state change. + + - Revert the system state modification.. + +*post_unpatch()* + + - Distinguish transition reverse and livepatch disabling by + checking *klp_get_prev_state()*. + + - In case of transition reverse, restore the previous system + state. It might mean doing nothing. + + - Remove any not longer needed setting or data. + +.. note:: + + *pre_unpatch()* typically does symmetric operations to *post_patch()*. + Except that it is called only when the livepatch is being disabled. + Therefore it does not need to care about any previously installed + livepatch. + + *post_unpatch()* typically does symmetric operations to *pre_patch()*. + It might be called also during the transition reverse. Therefore it + has to handle the state of the previously installed livepatches. -- cgit v1.3.1